struct soldier_struct
{
        double X; //current locations
        double Y;
	double destX; //destination locations
	double destY;
        int team; //0=team1 1=team2
	int type; //0=archer 1=spearman 2=swordman
	int alive; //0=dead 1=alive
};


struct soldier_struct soldier[19];

//struct soldier team1[9];
//struct soldier team2[9];
//struct info sword[5];

//int closest_enemy_type;
//int closest_enemy;

