void init_soldiers() {

        int count1;
        double count2=10.0;
        double count3=-6.0;
                        
        for(count1 = 0; count1 < 9; count1++) {
                soldier[count1].team = 0;
                soldier[count1].alive = 1;
         
                if(count1 < 4){
                        soldier[count1].X=count2;
                        soldier[count1].Y=count3;
                        soldier[count1].type=0;
                        count3 = count3+4;
                        if(count1==3){count3=-4;}
                }else if(count1 < 7){
                        soldier[count1].X=count2+6;
                        soldier[count1].Y=count3;
                        count3 = count3+4;
                        soldier[count1].type=1;
                        if(count1==6){count3=-2;}
                }else{
                        soldier[count1].X=count2+12;
                        soldier[count1].Y=count3;
                        count3 = count3+4;
                        soldier[count1].type=2;
                }
        }
        count2=-10.0;
        count3=-6.0;
        for(count1 = 9; count1 < 18; count1++) {
                soldier[count1].team = 1; 
                soldier[count1].alive = 1;
                
                if(count1 < 13){
                        soldier[count1].X=count2;
                        soldier[count1].Y=count3;
                        count3 = count3+4;
                        soldier[count1].type=0;  
                        if(count1==12){count3=-4;}
                }else if(count1 < 16){
                        soldier[count1].Y=count3;
                        count3 = count3+4;
                        if(count1==15){count3=-2;}
                        soldier[count1].X=count2-6;
                        soldier[count1].type=1;
                }else{
                        soldier[count1].Y=count3;
                        count3 = count3+4;
                        soldier[count1].X=count2-12;
                        soldier[count1].type=2;
                }
	}

return;
}
