/*
	Food abundance
	Food type
	Water abundance
	



*/

#include "Terrain.h"

void Adjust_Water_Levels(struct image_attr *src, struct image_attr *dest){
	//src->img
	//src->width
	//src->height
	dest->img    = malloc(sizeof(unsigned char *) * src->width * src->height * 3);
	dest->width  = src->width;
	dest->height = src->height;
	

	// -11000 - +9000
	// R
	// G
	// B 

	//starting low to high
	//1. R: 0 G: 0 B: 0-255 -11000 to -5000
	//2. R: 0 G: 0-255 B: 255 -5000 to 0
	//3. R: 0-255 G: 256 B: 0  ~1000
	//4. R: 255 G: 255-0 B: 0  1000 to 5000
	//5. Grey ?  5000+
}