/*
    Living Realms is a primate evolution simulator.
    Copyright (C) 2011  Sterling Pickens

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __LROPENGL_FUNCS__
#define __LROPENGL_FUNCS__
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glut.h>
//#include "Png_Funcs.h"
#include "DEM.h"
#include "Globals.h"
#include "Life.h"

extern int No_Exit;
extern struct image_attr *ia;

//extern pthread_mutex_t mutex1;
//extern int Image_Locked;

//GLuint LoadTexture(void);
//void FreeTexture(GLuint texture);
//void BindTexture(GLuint texture);
//void display(void);
//void reshape(int w, int h);
void *Run_GL(void *bla);

#endif