/*
    Living Realms is a primate evolution simulator.
    Copyright (C) 2011  Sterling Pickens

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __OPENGL_FUNCS__
#define __OPENGL_FUNCS__
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <stdint.h>
#include <string.h>

#include "config.h"
#include <gl.h>
#include <glx.h>
#include <glut.h>

/*
#ifdef HAVE_GL_GL_H
    #include <GL/gl.h>
#elif HAVE_OPENGL_GL_H
    #include <OpenGL/gl.h>
#endif

#ifdef HAVE_GL_GLX_H
    #include <GL/glx.h>
#elif HAVE_OPENGL_GLX_H
    #include <OpenGL/glx.h>
#endif

#ifdef HAVE_GL_GLUT_H
    #include <GL/glut.h>
#elif HAVE_OPENGL_GLUT_H
    #include <OpenGL/glut.h>
#endif
*/

//#include <GL/gl.h>
//#include <GL/glx.h>
//#include <GL/glut.h>
#include "DEM.h"
#include "Globals.h"
#include "Life.h"
#include "Png_Funcs.h"

extern int No_Exit;
extern struct image_attr *ia;

void Run_GL(void);

#endif