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#ifndef INCLUDED_BASEGFX_POINT_B2DPOINT_HXX
#define INCLUDED_BASEGFX_POINT_B2DPOINT_HXX

#include <ostream>

#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/point/b2ipoint.hxx>
#include <basegfx/basegfxdllapi.h>

namespace basegfx
{
    class B2DHomMatrix;

    /** Base Point class with two double values

        This class derives all operators and common handling for
        a 2D data class from B2DTuple. All necessary extensions
        which are special for points will be added here.

        @see B2DTuple
    */
    class SAL_WARN_UNUSED B2DPoint : public ::basegfx::B2DTuple
    {
    public:
        /** Create a 2D Point

            The point is initialized to (0.0, 0.0)
        */
        B2DPoint()
        :   B2DTuple()
        {}

        /** Create a 2D Point

            @param fX
            This parameter is used to initialize the X-coordinate
            of the 2D Point.

            @param fY
            This parameter is used to initialize the Y-coordinate
            of the 2D Point.
        */
        B2DPoint(double fX, double fY)
        :   B2DTuple(fX, fY)
        {}

        /** Create a copy of a 2D Point

            @param rPoint
            The 2D Point which will be copied.
        */
        explicit B2DPoint(const ::basegfx::B2IPoint& rPoint)
        :   B2DTuple(rPoint)
        {}

        /** constructor with tuple to allow copy-constructing
            from B2DTuple-based classes
        */
        B2DPoint(const ::basegfx::B2DTuple& rTuple)
        :   B2DTuple(rTuple)
        {}

        /** *=operator to allow usage from B2DPoint, too
        */
        B2DPoint& operator*=( const B2DPoint& rPnt )
        {
            mfX *= rPnt.mfX;
            mfY *= rPnt.mfY;
            return *this;
        }

        /** *=operator to allow usage from B2DPoint, too
        */
        B2DPoint& operator*=(double t)
        {
            mfX *= t;
            mfY *= t;
            return *this;
        }

        /** assignment operator to allow assigning the results
            of B2DTuple calculations
        */
        BASEGFX_DLLPUBLIC B2DPoint& operator=( const ::basegfx::B2DTuple& rPoint );

        /** Transform point by given transformation matrix.

            The translational components of the matrix are, in
            contrast to B2DVector, applied.
        */
        BASEGFX_DLLPUBLIC B2DPoint& operator*=( const ::basegfx::B2DHomMatrix& rMat );

        static const B2DPoint& getEmptyPoint()
        {
            return static_cast<const B2DPoint&>( ::basegfx::B2DTuple::getEmptyTuple() );
        }
    };

    // external operators

    /** Transform B2DPoint by given transformation matrix.

        Since this is a Point, translational components of the
        matrix are used.
    */
    BASEGFX_DLLPUBLIC B2DPoint operator*( const B2DHomMatrix& rMat, const B2DPoint& rPoint );

    template< typename charT, typename traits >
    inline std::basic_ostream<charT, traits> & operator <<(
        std::basic_ostream<charT, traits> & stream, const B2DPoint& point )
    {
        return stream << "(" << point.getX() << "," << point.getY() << ")";
    }

} // end of namespace basegfx

#endif // INCLUDED_BASEGFX_POINT_B2DPOINT_HXX

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