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 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <vector>


// predefines

namespace basegfx {
    class B3DPolyPolygon;
    class B3DHomMatrix;
    class B2DVector;
}

namespace drawinglayer { namespace attribute {
    class SdrLineAttribute;
    class SdrFillAttribute;
    class Sdr3DObjectAttribute;
    class FillGradientAttribute;
    class SdrShadowAttribute;
}}


namespace drawinglayer
{
    namespace primitive3d
    {
        // #i98295#
        basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
        void DRAWINGLAYER_DLLPUBLIC applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange);
        void DRAWINGLAYER_DLLPUBLIC applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
        void DRAWINGLAYER_DLLPUBLIC applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);

        // #i98314#
        void DRAWINGLAYER_DLLPUBLIC applyTextureTo3DGeometry(
            css::drawing::TextureProjectionMode eModeX,
            css::drawing::TextureProjectionMode eModeY,
            ::std::vector< basegfx::B3DPolyPolygon >& rFill,
            const basegfx::B3DRange& rRange,
            const basegfx::B2DVector& rTextureSize);

        Primitive3DContainer DRAWINGLAYER_DLLPUBLIC create3DPolyPolygonLinePrimitives(
            const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
            const basegfx::B3DHomMatrix& rObjectTransform,
            const attribute::SdrLineAttribute& rLine);

        Primitive3DContainer DRAWINGLAYER_DLLPUBLIC create3DPolyPolygonFillPrimitives(
            const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
            const basegfx::B3DHomMatrix& rObjectTransform,
            const basegfx::B2DVector& rTextureSize,
            const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
            const attribute::SdrFillAttribute& rFill,
            const attribute::FillGradientAttribute& rFillGradient);

        Primitive3DContainer DRAWINGLAYER_DLLPUBLIC createShadowPrimitive3D(
            const Primitive3DContainer& rSource,
            const attribute::SdrShadowAttribute& rShadow,
            bool bShadow3D);

        Primitive3DContainer DRAWINGLAYER_DLLPUBLIC createHiddenGeometryPrimitives3D(
            const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
            const basegfx::B3DHomMatrix& rObjectTransform,
            const basegfx::B2DVector& rTextureSize,
            const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute);

    } // end of namespace primitive3d
} // end of namespace drawinglayer


#endif //_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX

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