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 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
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 *   ownership. The ASF licenses this file to you under the Apache
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#include <svx/sdr/contact/viewcontactofsdrrectobj.hxx>
#include <svx/svdorect.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <sdr/primitive2d/sdrrectangleprimitive2d.hxx>
#include <svl/itemset.hxx>
#include <sdr/primitive2d/sdrprimitivetools.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <svx/svdmodel.hxx>

namespace sdr { namespace contact {

ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj& rRectObj)
:   ViewContactOfTextObj(rRectObj)
{
}

ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj()
{
}

drawinglayer::primitive2d::Primitive2DContainer ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const
{
    const SfxItemSet& rItemSet = GetRectObj().GetMergedItemSet();
    const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
        drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
            rItemSet,
            GetRectObj().getText(0),
            false));

    // take unrotated snap rect (direct model data) for position and size
    const tools::Rectangle aRectangle(GetRectObj().GetGeoRect());
    const ::basegfx::B2DRange aObjectRange(
        aRectangle.Left(), aRectangle.Top(),
        aRectangle.Right(), aRectangle.Bottom() );

    const GeoStat& rGeoStat(GetRectObj().GetGeoStat());

    // fill object matrix
    basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
        aObjectRange.getWidth(), aObjectRange.getHeight(),
        rGeoStat.nShearAngle ? tan((36000 - rGeoStat.nShearAngle) * F_PI18000) : 0.0,
        rGeoStat.nRotationAngle ? (36000 - rGeoStat.nRotationAngle) * F_PI18000 : 0.0,
        aObjectRange.getMinX(), aObjectRange.getMinY()));

    // calculate corner radius
    sal_uInt32 nCornerRadius(rItemSet.Get(SDRATTR_ECKENRADIUS).GetValue());
    double fCornerRadiusX;
    double fCornerRadiusY;
    drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius, aObjectRange, fCornerRadiusX, fCornerRadiusY);

    // #i105856# use knowledge about pickthrough from the model
    const bool bPickThroughTransparentTextFrames(GetRectObj().getSdrModelFromSdrObject().IsPickThroughTransparentTextFrames());

    // create primitive. Always create primitives to allow the decomposition of
    // SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect
    const drawinglayer::primitive2d::Primitive2DReference xReference(
        new drawinglayer::primitive2d::SdrRectanglePrimitive2D(
            aObjectMatrix,
            aAttribute,
            fCornerRadiusX,
            fCornerRadiusY,
            // #i105856# use fill for HitTest when TextFrame and not PickThrough
            GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames));

    return drawinglayer::primitive2d::Primitive2DContainer{ xReference };
}

}}

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