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// so_activex.cpp : Implementation of DLL Exports.


// Note: Proxy/Stub Information
//      To build a separate proxy/stub DLL,
//      run nmake -f so_activexps.mk in the project directory.

#include "stdafx2.h"
#include "resource.h"
#include <initguid.h>
#include "so_activex.h"

#include "so_activex_i.c"
#include "SOActiveX.h"


CComModule _Module;

BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_SOActiveX, CSOActiveX)
END_OBJECT_MAP()


// DLL Entry Point

extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
    if (dwReason == DLL_PROCESS_ATTACH)
    {
        _Module.Init(ObjectMap, hInstance, &LIBID_SO_ACTIVEXLib);
        DisableThreadLibraryCalls(hInstance);
    }
    else if (dwReason == DLL_PROCESS_DETACH)
        _Module.Term();
    return TRUE;    // ok
}


// Used to determine whether the DLL can be unloaded by OLE

STDAPI DllCanUnloadNow(void)
{
    return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}


// Returns a class factory to create an object of the requested type

STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
    return _Module.GetClassObject(rclsid, riid, ppv);
}


// DllRegisterServer - Adds entries to the system registry

STDAPI DllRegisterServer(void)
{
    HRESULT aResult = _Module.RegisterServer(TRUE);

    return aResult;
}


// DllUnregisterServer - Removes entries from the system registry

STDAPI DllUnregisterServer(void)
{
    HRESULT aResult = _Module.UnregisterServer(TRUE);

    return aResult;
}

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