/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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#ifndef INCLUDED_CHART2_SOURCE_VIEW_INC_STRIPE_HXX
#define INCLUDED_CHART2_SOURCE_VIEW_INC_STRIPE_HXX

#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/uno/Any.h>

namespace chart
{

/** A Stripe represents a 2 dimensional foursquare plane in a 3 dimensional room.

@todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
*/

class Stripe
{
public:
    Stripe( const css::drawing::Position3D& rPoint1
        , const css::drawing::Direction3D& rDirectionToPoint2
        , const css::drawing::Direction3D& rDirectionToPoint4 );

    Stripe( const css::drawing::Position3D& rPoint1
        , const css::drawing::Position3D& rPoint2
        , double fDepth );

    Stripe( const css::drawing::Position3D& rPoint1
        , const css::drawing::Position3D& rPoint2
        , const css::drawing::Position3D& rPoint3
        , const css::drawing::Position3D& rPoint4 );

    void SetManualNormal( const css::drawing::Direction3D& rNormal );
    css::drawing::Direction3D getNormal() const;

    void InvertNormal( bool bInvertNormal );

    css::uno::Any         getPolyPolygonShape3D() const;
    css::uno::Any         getNormalsPolygon() const;
    static css::uno::Any  getTexturePolygon( short nRotatedTexture ); //0 to 7 are the different possibilities

private:
    css::drawing::Position3D m_aPoint1;
    css::drawing::Position3D m_aPoint2;
    css::drawing::Position3D m_aPoint3;
    css::drawing::Position3D m_aPoint4;

    bool m_bInvertNormal;
    bool m_bManualNormalSet;
    css::drawing::Direction3D m_aManualNormal;
};

} //namespace chart
#endif

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