
/* 
 * Copyright (c) 2017-2018, NVIDIA CORPORATION.  All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */


int   const ABS_MASK_I  = 0x7fffffff;
int   const SGN_MASK_I  = 0x80000000;
float const THRESHOLD_F = 0.54f;
float const PI_F        = 3.141592654f;

// p0 coefficients
float const A0_F        = -4.974142462e-02f;
float const B0_F        = -1.929998025e-02f;
float const C0_F        = -4.657111317e-02f;
float const D0_F        = -7.485233247e-02f;
float const E0_F        = -0.166670561e-00f;
float const F0_F        =  1.570796371e-00f;

// p1 coefficients
float const A1_F        = -1.782068401e-03f;
float const B1_F        =  1.112941187e-02f;
float const C1_F        = -3.470803052e-02f;
float const D1_F        =  8.167114854e-02f;
float const E1_F        = -2.126772702e-01f;
float const F1_F        =  1.570580363e-00f;

