# # Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # @AUTO_GEN_COMMENT@ # Needs to be changes to support cross-compilation config.host_triple = "@LIBPGMATH_HOST_TRIPLE@" config.target_triple = "@LIBPGMATH_HOST_TRIPLE@" config.test_compiler = "@LIBPGMATH_TEST_COMPILER@" config.libpgmath_obj_root = "@CMAKE_CURRENT_BINARY_DIR@" config.libpgmath_runtime_dir = "@LIBPGMATH_RUNTIME_PATH@" config.libpgmath_runtime = "@LIBPGMATH_RTL@" config.has_libpgmath_runtime = "@LIBPGMATH_HAVE_LIBPGMATH_RUNTIME@" config.architecture = "@LIBPGMATH_SYSTEM_PROCESSOR@" config.operating_system = "@CMAKE_SYSTEM_NAME@" config.has_libm = "@LIBPGMATH_HAVE_LIBM@" config.libpgmath_getarchlib_dir = "@LIBPGMATH_BINARY_DIR@/test" config.libpgmath_getarchlib = "@LIBPGMATH_GETARCH_LIB_FULL@" # Let the main config do the real work. lit_config.load_config(config, "@LIBPGMATH_BASE_DIR@/test/lit.cfg")