////////////////////////////////////////////////////////////////////////////////
//
// The University of Illinois/NCSA
// Open Source License (NCSA)
//
// Copyright (c) 2014-2015, Advanced Micro Devices, Inc. All rights reserved.
//
// Developed by:
//
//                 AMD Research and AMD HSA Software Development
//
//                 Advanced Micro Devices, Inc.
//
//                 www.amd.com
//
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// Software is furnished to do so, subject to the following conditions:
//
//  - Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimers.
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////////////////////////////////////////////////////////////////////////////////

#ifndef HSA_RUNTIME_CORE_UTIL_LAZY_PTR_H_
#define HSA_RUNTIME_CORE_UTIL_LAZY_PTR_H_

#include <memory>
#include <utility>
#include <functional>

#include "core/util/locks.h"
#include "core/util/utils.h"

/*
 * Wrapper for a std::unique_ptr that initializes its object at first use.
 */
template <typename T> class lazy_ptr {
 public:
  lazy_ptr() {}

  explicit lazy_ptr(std::function<T*()> Constructor) { Init(Constructor); }

  lazy_ptr(lazy_ptr&& rhs) {
    obj = std::move(rhs.obj);
    func = std::move(rhs.func);
  }

  lazy_ptr& operator=(lazy_ptr&& rhs) {
    obj = std::move(rhs.obj);
    func = std::move(rhs.func);
  }

  lazy_ptr(lazy_ptr&) = delete;
  lazy_ptr& operator=(lazy_ptr&) = delete;

  void reset(std::function<T*()> Constructor = nullptr) {
    obj.reset();
    func = Constructor;
  }

  void reset(T* ptr) {
    obj.reset(ptr);
    func = nullptr;
  }

  bool operator==(T* rhs) const { return obj.get() == rhs; }
  bool operator!=(T* rhs) const { return obj.get() != rhs; }

  const std::unique_ptr<T>& operator->() const {
    make(true);
    return obj;
  }

  std::unique_ptr<T>& operator*() {
    make(true);
    return obj;
  }

  const std::unique_ptr<T>& operator*() const {
    make(true);
    return obj;
  }

  /*
   * Ensures that the object is created or is being created.
   * This is useful when early construction of the object is required.
   */
  void touch() const { make(false); }

  // Tells if the lazy object has been constructed or not.
  bool created() const { return obj != nullptr; }

 private:
  mutable std::unique_ptr<T> obj;
  mutable std::function<T*(void)> func;
  mutable KernelMutex lock;

  // Separated from make to improve inlining.
  void make_body(bool block) const {
    if (block) {
      lock.Acquire();
    } else if (!lock.Try()) {
      return;
    }
    MAKE_SCOPE_GUARD([&]() { lock.Release(); });
    if (obj != nullptr) return;
    T* ptr = func();
    std::atomic_thread_fence(std::memory_order_release);
    obj.reset(ptr);
    func = nullptr;
  }

  __forceinline void make(bool block) const {
    std::atomic_thread_fence(std::memory_order_acquire);
    if (obj == nullptr) {
      make_body(block);
    }
  }

};

#endif  // HSA_RUNTIME_CORE_UTIL_LAZY_PTR_H_
