//===- GPUOpsLowering.h - GPU FuncOp / ReturnOp lowering -------*- C++ -*--===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef MLIR_CONVERSION_GPUCOMMON_GPUOPSLOWERING_H_
#define MLIR_CONVERSION_GPUCOMMON_GPUOPSLOWERING_H_

#include "mlir/Conversion/LLVMCommon/Pattern.h"
#include "mlir/Dialect/GPU/GPUDialect.h"
#include "mlir/Dialect/LLVMIR/LLVMDialect.h"

namespace mlir {

struct GPUFuncOpLowering : ConvertOpToLLVMPattern<gpu::GPUFuncOp> {
  GPUFuncOpLowering(LLVMTypeConverter &converter, unsigned allocaAddrSpace,
                    StringAttr kernelAttributeName)
      : ConvertOpToLLVMPattern<gpu::GPUFuncOp>(converter),
        allocaAddrSpace(allocaAddrSpace),
        kernelAttributeName(kernelAttributeName) {}

  LogicalResult
  matchAndRewrite(gpu::GPUFuncOp gpuFuncOp, OpAdaptor adaptor,
                  ConversionPatternRewriter &rewriter) const override;

private:
  /// The address spcae to use for `alloca`s in private memory.
  unsigned allocaAddrSpace;

  /// The attribute name to use instead of `gpu.kernel`.
  StringAttr kernelAttributeName;
};

/// The lowering of gpu.printf to a call to HIP hostcalls
///
/// Simplifies llvm/lib/Transforms/Utils/AMDGPUEmitPrintf.cpp, as we don't have
/// to deal with %s (even if there were first-class strings in MLIR, they're not
/// legal input to gpu.printf) or non-constant format strings
struct GPUPrintfOpToHIPLowering : public ConvertOpToLLVMPattern<gpu::PrintfOp> {
  using ConvertOpToLLVMPattern<gpu::PrintfOp>::ConvertOpToLLVMPattern;

  LogicalResult
  matchAndRewrite(gpu::PrintfOp gpuPrintfOp, gpu::PrintfOpAdaptor adaptor,
                  ConversionPatternRewriter &rewriter) const override;
};

/// The lowering of gpu.printf to a call to an external printf() function
///
/// This pass will add a declaration of printf() to the GPUModule if needed
/// and seperate out the format strings into global constants. For some
/// runtimes, such as OpenCL on AMD, this is sufficient setup, as the compiler
/// will lower printf calls to appropriate device-side code
struct GPUPrintfOpToLLVMCallLowering
    : public ConvertOpToLLVMPattern<gpu::PrintfOp> {
  GPUPrintfOpToLLVMCallLowering(LLVMTypeConverter &converter,
                                int addressSpace = 0)
      : ConvertOpToLLVMPattern<gpu::PrintfOp>(converter),
        addressSpace(addressSpace) {}

  LogicalResult
  matchAndRewrite(gpu::PrintfOp gpuPrintfOp, gpu::PrintfOpAdaptor adaptor,
                  ConversionPatternRewriter &rewriter) const override;

private:
  int addressSpace;
};

struct GPUReturnOpLowering : public ConvertOpToLLVMPattern<gpu::ReturnOp> {
  using ConvertOpToLLVMPattern<gpu::ReturnOp>::ConvertOpToLLVMPattern;

  LogicalResult
  matchAndRewrite(gpu::ReturnOp op, OpAdaptor adaptor,
                  ConversionPatternRewriter &rewriter) const override {
    rewriter.replaceOpWithNewOp<LLVM::ReturnOp>(op, adaptor.getOperands());
    return success();
  }
};

} // namespace mlir

#endif // MLIR_CONVERSION_GPUCOMMON_GPUOPSLOWERING_H_
