/*************************************************************************
 * Copyright (c) 2015-2020, NVIDIA CORPORATION. All rights reserved.
 * Modifications Copyright (c) 2019-2021 Advanced Micro Devices, Inc. All rights reserved.
 *
 * See LICENSE.txt for license information
 ************************************************************************/

#include "devcomm.h"
#include "collectives.h"
#include "primitives.h"

namespace {
  template<typename T, typename RedOp, typename Proto>
  __device__ __attribute__((noinline)) void runRing(ncclWorkElem *args) {
    const int tid = threadIdx.x;
    const int nthreads = args->nThreads;
    const int bid = args->coll.bid;
    const int nChannels = args->coll.nChannels;
    ncclRing *ring = &ncclShmem->channel.ring;
    const int *ringRanks = ring->devUserRanks;
    const ssize_t chunkSize = int(Proto::calcBytePerStep()/sizeof(T) * (Proto::Id == NCCL_PROTO_SIMPLE ? ALLGATHER_CHUNKSTEPS : 1));
    // We should not need the final /2 but it makes performance much, much smoother. Might be a bug somewhere.
    const ssize_t minChunkSizeLL128 = int(nthreads*(Proto::calcBytePerGrain()/sizeof(T))/2);
    const int nranks = ncclShmem->comm.nRanks;
    const ssize_t loopSize = nChannels*int(chunkSize);
    const ssize_t size = args->coll.count;

    T *inputBuf = (T*)args->sendbuff;
    T *outputBuf = (T*)args->recvbuff;
    Primitives<T, RedOp, FanSymmetric<1>, 0, Proto>
      prims(tid, nthreads, &ring->prev, &ring->next, inputBuf, outputBuf, args->coll.redOpArg, args->coll.connIndex << 16);

    for (ssize_t gridOffset = 0; gridOffset < size; gridOffset += loopSize) {
      ssize_t realChunkSize;
      if (Proto::Id == NCCL_PROTO_SIMPLE) {
        realChunkSize = min(chunkSize, divUp(size-gridOffset,nChannels));
        realChunkSize = roundUp(realChunkSize, nthreads*sizeof(uint64_t)/sizeof(T));
      }
      else if (Proto::Id == NCCL_PROTO_LL)
        realChunkSize = size-gridOffset < loopSize ? args->coll.lastChunkSize : chunkSize;
      else if (Proto::Id == NCCL_PROTO_LL128)
        realChunkSize = min(chunkSize, divUp(size-gridOffset, nChannels*minChunkSizeLL128)*minChunkSizeLL128);
      realChunkSize = int(realChunkSize);

      ssize_t chunkOffset = gridOffset + int(bid*realChunkSize);

      /////////////// begin AllGather steps ///////////////
      ssize_t offset;
      int nelem = min(realChunkSize, size-chunkOffset);
      int rankDest;

      // step 0: push data to next GPU
      rankDest = ringRanks[0];
      offset = chunkOffset + rankDest * size;

      if (inputBuf + chunkOffset == outputBuf + offset) { // In place
        prims.directSend(chunkOffset, offset, nelem);
      } else {
        prims.directCopySend(chunkOffset, offset, offset, nelem);
      }

      // k-2 steps: copy to next GPU
      for (int j=1; j<nranks-1; ++j) {
        rankDest = ringRanks[nranks-j];
        offset = chunkOffset + rankDest * size;

        prims.directRecvCopySend(offset, offset, nelem);
      }

      // Make final copy from buffer to dest.
      rankDest = ringRanks[1];
      offset = chunkOffset + rankDest * size;

      // Final wait/copy.
      prims.directRecv(offset, nelem);
    }
  }
}

template<typename T, typename RedOp>
struct RunWorkElement<ncclFuncAllGather, T, RedOp, NCCL_ALGO_RING, NCCL_PROTO_SIMPLE> {
  __device__ __attribute__((noinline)) void run(ncclWorkElem *args) {
    using Proto = ProtoSimple<ALLGATHER_CHUNKSTEPS/ALLGATHER_SLICESTEPS, ALLGATHER_SLICESTEPS>;
    runRing<T, RedOp, Proto>(args);
  }
};

template<typename T, typename RedOp>
struct RunWorkElement<ncclFuncAllGather, T, RedOp, NCCL_ALGO_RING, NCCL_PROTO_LL> {
  __device__ __attribute__((noinline)) void run(ncclWorkElem *args) {
    runRing<T, RedOp, ProtoLL>(args);
  }
};

template<typename T, typename RedOp>
struct RunWorkElement<ncclFuncAllGather, T, RedOp, NCCL_ALGO_RING, NCCL_PROTO_LL128> {
  __device__ __attribute__((noinline)) void run(ncclWorkElem *args) {
    runRing<T, RedOp, ProtoLL128>(args);
  }
};
