/*
 * Copyright (C) 2019 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#if ENABLE(WEBGPU)

#include "WHLSLBaseFunctionAttribute.h"
#include <wtf/FastMalloc.h>

namespace WebCore {

namespace WHLSL {

namespace AST {

class NumThreadsFunctionAttribute : public BaseFunctionAttribute {
    WTF_MAKE_FAST_ALLOCATED;
public:
    NumThreadsFunctionAttribute(CodeLocation location, unsigned width, unsigned height, unsigned depth)
        : BaseFunctionAttribute(location)
        , m_width(width)
        , m_height(height)
        , m_depth(depth)
    {
    }

    virtual ~NumThreadsFunctionAttribute() = default;

    NumThreadsFunctionAttribute(const NumThreadsFunctionAttribute&) = delete;
    NumThreadsFunctionAttribute(NumThreadsFunctionAttribute&&) = default;

    unsigned width() const { return m_width; }
    unsigned height() const { return m_height; }
    unsigned depth() const { return m_depth; }

private:
    unsigned m_width;
    unsigned m_height;
    unsigned m_depth;
};

} // namespace AST

}

}

#endif
