<?xml version="1.0"?>

<scene>
  <Group>
    <TriangleMesh>
      <positions>
        -20 0 -20
        -20 0 +20
        +20 0 +20
        +20 0 -20
      </positions>
      <triangles>
        0 2 1
        0 3 2
      </triangles>
      <material>
        <code>"OBJ"</code>
        <parameters>
          <float3 name="Kd">1 1 1</float3>
        </parameters>
      </material>
    </TriangleMesh>

    <BSplineHair  tessellation_rate="4">

      <positions>
        0 0 0 0.3
        0 1 0 0.3
        0 1 1 0.3
        1 1 1 0.3
        2 1 1 0.3
        2 3 1 0.3
        4 3 1 0.1
        4 0 1 0.1
        2 1 2 0.5
        2 2 5 0.7

        5 0 0 0.3
        5 1 0 0.3
        5 2 0 0.0
        nan nan nan nan

        5 0 -2 3.0
        5 1 -2 0.3
        5 2 -2 0.0
        nan nan nan nan
      </positions>

      <indices>
        1 2 3 4 5 6 7
        11
        15
      </indices>

      <material>
        <code>"OBJ"</code>
        <parameters>
          <float3 name="Kd">1 1 1</float3>
        </parameters>
      </material>

    </BSplineHair>

    <BezierHair tessellation_rate="16">

      <positions>
        0 0 -2 0.2
        8 4 -2 0.2
       -4 4 -2 0.2
        4 0 -3 0.2
      </positions>

      <indices>
        0 0
      </indices>

      <material>
        <code>"OBJ"</code>
        <parameters>
          <float3 name="Kd">1 0 0</float3>
        </parameters>
      </material>

    </BezierHair>
  </Group>
</scene>
