/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */

/*
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 * (C) Copyright IBM Corporation 2004, 2006
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL, IBM,
 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */


/* This file is only included by glapi.c and is used for
 * the GetProcAddress() function
 */

typedef struct {
    GLint Name_offset;
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
    _glapi_proc Address;
#endif
    GLuint Offset;
} glprocs_table_t;

#if   !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
#  define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
#elif  defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
#  define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
#elif  defined(NEED_FUNCTION_POINTER) &&  defined(GLX_INDIRECT_RENDERING)
#  define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
#elif !defined(NEED_FUNCTION_POINTER) &&  defined(GLX_INDIRECT_RENDERING)
#  define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
#endif



static const char gl_string_table[] =
    "glNewList\0"
    "glEndList\0"
    "glCallList\0"
    "glCallLists\0"
    "glDeleteLists\0"
    "glGenLists\0"
    "glListBase\0"
    "glBegin\0"
    "glBitmap\0"
    "glColor3b\0"
    "glColor3bv\0"
    "glColor3d\0"
    "glColor3dv\0"
    "glColor3f\0"
    "glColor3fv\0"
    "glColor3i\0"
    "glColor3iv\0"
    "glColor3s\0"
    "glColor3sv\0"
    "glColor3ub\0"
    "glColor3ubv\0"
    "glColor3ui\0"
    "glColor3uiv\0"
    "glColor3us\0"
    "glColor3usv\0"
    "glColor4b\0"
    "glColor4bv\0"
    "glColor4d\0"
    "glColor4dv\0"
    "glColor4f\0"
    "glColor4fv\0"
    "glColor4i\0"
    "glColor4iv\0"
    "glColor4s\0"
    "glColor4sv\0"
    "glColor4ub\0"
    "glColor4ubv\0"
    "glColor4ui\0"
    "glColor4uiv\0"
    "glColor4us\0"
    "glColor4usv\0"
    "glEdgeFlag\0"
    "glEdgeFlagv\0"
    "glEnd\0"
    "glIndexd\0"
    "glIndexdv\0"
    "glIndexf\0"
    "glIndexfv\0"
    "glIndexi\0"
    "glIndexiv\0"
    "glIndexs\0"
    "glIndexsv\0"
    "glNormal3b\0"
    "glNormal3bv\0"
    "glNormal3d\0"
    "glNormal3dv\0"
    "glNormal3f\0"
    "glNormal3fv\0"
    "glNormal3i\0"
    "glNormal3iv\0"
    "glNormal3s\0"
    "glNormal3sv\0"
    "glRasterPos2d\0"
    "glRasterPos2dv\0"
    "glRasterPos2f\0"
    "glRasterPos2fv\0"
    "glRasterPos2i\0"
    "glRasterPos2iv\0"
    "glRasterPos2s\0"
    "glRasterPos2sv\0"
    "glRasterPos3d\0"
    "glRasterPos3dv\0"
    "glRasterPos3f\0"
    "glRasterPos3fv\0"
    "glRasterPos3i\0"
    "glRasterPos3iv\0"
    "glRasterPos3s\0"
    "glRasterPos3sv\0"
    "glRasterPos4d\0"
    "glRasterPos4dv\0"
    "glRasterPos4f\0"
    "glRasterPos4fv\0"
    "glRasterPos4i\0"
    "glRasterPos4iv\0"
    "glRasterPos4s\0"
    "glRasterPos4sv\0"
    "glRectd\0"
    "glRectdv\0"
    "glRectf\0"
    "glRectfv\0"
    "glRecti\0"
    "glRectiv\0"
    "glRects\0"
    "glRectsv\0"
    "glTexCoord1d\0"
    "glTexCoord1dv\0"
    "glTexCoord1f\0"
    "glTexCoord1fv\0"
    "glTexCoord1i\0"
    "glTexCoord1iv\0"
    "glTexCoord1s\0"
    "glTexCoord1sv\0"
    "glTexCoord2d\0"
    "glTexCoord2dv\0"
    "glTexCoord2f\0"
    "glTexCoord2fv\0"
    "glTexCoord2i\0"
    "glTexCoord2iv\0"
    "glTexCoord2s\0"
    "glTexCoord2sv\0"
    "glTexCoord3d\0"
    "glTexCoord3dv\0"
    "glTexCoord3f\0"
    "glTexCoord3fv\0"
    "glTexCoord3i\0"
    "glTexCoord3iv\0"
    "glTexCoord3s\0"
    "glTexCoord3sv\0"
    "glTexCoord4d\0"
    "glTexCoord4dv\0"
    "glTexCoord4f\0"
    "glTexCoord4fv\0"
    "glTexCoord4i\0"
    "glTexCoord4iv\0"
    "glTexCoord4s\0"
    "glTexCoord4sv\0"
    "glVertex2d\0"
    "glVertex2dv\0"
    "glVertex2f\0"
    "glVertex2fv\0"
    "glVertex2i\0"
    "glVertex2iv\0"
    "glVertex2s\0"
    "glVertex2sv\0"
    "glVertex3d\0"
    "glVertex3dv\0"
    "glVertex3f\0"
    "glVertex3fv\0"
    "glVertex3i\0"
    "glVertex3iv\0"
    "glVertex3s\0"
    "glVertex3sv\0"
    "glVertex4d\0"
    "glVertex4dv\0"
    "glVertex4f\0"
    "glVertex4fv\0"
    "glVertex4i\0"
    "glVertex4iv\0"
    "glVertex4s\0"
    "glVertex4sv\0"
    "glClipPlane\0"
    "glColorMaterial\0"
    "glCullFace\0"
    "glFogf\0"
    "glFogfv\0"
    "glFogi\0"
    "glFogiv\0"
    "glFrontFace\0"
    "glHint\0"
    "glLightf\0"
    "glLightfv\0"
    "glLighti\0"
    "glLightiv\0"
    "glLightModelf\0"
    "glLightModelfv\0"
    "glLightModeli\0"
    "glLightModeliv\0"
    "glLineStipple\0"
    "glLineWidth\0"
    "glMaterialf\0"
    "glMaterialfv\0"
    "glMateriali\0"
    "glMaterialiv\0"
    "glPointSize\0"
    "glPolygonMode\0"
    "glPolygonStipple\0"
    "glScissor\0"
    "glShadeModel\0"
    "glTexParameterf\0"
    "glTexParameterfv\0"
    "glTexParameteri\0"
    "glTexParameteriv\0"
    "glTexImage1D\0"
    "glTexImage2D\0"
    "glTexEnvf\0"
    "glTexEnvfv\0"
    "glTexEnvi\0"
    "glTexEnviv\0"
    "glTexGend\0"
    "glTexGendv\0"
    "glTexGenf\0"
    "glTexGenfv\0"
    "glTexGeni\0"
    "glTexGeniv\0"
    "glFeedbackBuffer\0"
    "glSelectBuffer\0"
    "glRenderMode\0"
    "glInitNames\0"
    "glLoadName\0"
    "glPassThrough\0"
    "glPopName\0"
    "glPushName\0"
    "glDrawBuffer\0"
    "glClear\0"
    "glClearAccum\0"
    "glClearIndex\0"
    "glClearColor\0"
    "glClearStencil\0"
    "glClearDepth\0"
    "glStencilMask\0"
    "glColorMask\0"
    "glDepthMask\0"
    "glIndexMask\0"
    "glAccum\0"
    "glDisable\0"
    "glEnable\0"
    "glFinish\0"
    "glFlush\0"
    "glPopAttrib\0"
    "glPushAttrib\0"
    "glMap1d\0"
    "glMap1f\0"
    "glMap2d\0"
    "glMap2f\0"
    "glMapGrid1d\0"
    "glMapGrid1f\0"
    "glMapGrid2d\0"
    "glMapGrid2f\0"
    "glEvalCoord1d\0"
    "glEvalCoord1dv\0"
    "glEvalCoord1f\0"
    "glEvalCoord1fv\0"
    "glEvalCoord2d\0"
    "glEvalCoord2dv\0"
    "glEvalCoord2f\0"
    "glEvalCoord2fv\0"
    "glEvalMesh1\0"
    "glEvalPoint1\0"
    "glEvalMesh2\0"
    "glEvalPoint2\0"
    "glAlphaFunc\0"
    "glBlendFunc\0"
    "glLogicOp\0"
    "glStencilFunc\0"
    "glStencilOp\0"
    "glDepthFunc\0"
    "glPixelZoom\0"
    "glPixelTransferf\0"
    "glPixelTransferi\0"
    "glPixelStoref\0"
    "glPixelStorei\0"
    "glPixelMapfv\0"
    "glPixelMapuiv\0"
    "glPixelMapusv\0"
    "glReadBuffer\0"
    "glCopyPixels\0"
    "glReadPixels\0"
    "glDrawPixels\0"
    "glGetBooleanv\0"
    "glGetClipPlane\0"
    "glGetDoublev\0"
    "glGetError\0"
    "glGetFloatv\0"
    "glGetIntegerv\0"
    "glGetLightfv\0"
    "glGetLightiv\0"
    "glGetMapdv\0"
    "glGetMapfv\0"
    "glGetMapiv\0"
    "glGetMaterialfv\0"
    "glGetMaterialiv\0"
    "glGetPixelMapfv\0"
    "glGetPixelMapuiv\0"
    "glGetPixelMapusv\0"
    "glGetPolygonStipple\0"
    "glGetString\0"
    "glGetTexEnvfv\0"
    "glGetTexEnviv\0"
    "glGetTexGendv\0"
    "glGetTexGenfv\0"
    "glGetTexGeniv\0"
    "glGetTexImage\0"
    "glGetTexParameterfv\0"
    "glGetTexParameteriv\0"
    "glGetTexLevelParameterfv\0"
    "glGetTexLevelParameteriv\0"
    "glIsEnabled\0"
    "glIsList\0"
    "glDepthRange\0"
    "glFrustum\0"
    "glLoadIdentity\0"
    "glLoadMatrixf\0"
    "glLoadMatrixd\0"
    "glMatrixMode\0"
    "glMultMatrixf\0"
    "glMultMatrixd\0"
    "glOrtho\0"
    "glPopMatrix\0"
    "glPushMatrix\0"
    "glRotated\0"
    "glRotatef\0"
    "glScaled\0"
    "glScalef\0"
    "glTranslated\0"
    "glTranslatef\0"
    "glViewport\0"
    "glArrayElement\0"
    "glBindTexture\0"
    "glColorPointer\0"
    "glDisableClientState\0"
    "glDrawArrays\0"
    "glDrawElements\0"
    "glEdgeFlagPointer\0"
    "glEnableClientState\0"
    "glIndexPointer\0"
    "glIndexub\0"
    "glIndexubv\0"
    "glInterleavedArrays\0"
    "glNormalPointer\0"
    "glPolygonOffset\0"
    "glTexCoordPointer\0"
    "glVertexPointer\0"
    "glAreTexturesResident\0"
    "glCopyTexImage1D\0"
    "glCopyTexImage2D\0"
    "glCopyTexSubImage1D\0"
    "glCopyTexSubImage2D\0"
    "glDeleteTextures\0"
    "glGenTextures\0"
    "glGetPointerv\0"
    "glIsTexture\0"
    "glPrioritizeTextures\0"
    "glTexSubImage1D\0"
    "glTexSubImage2D\0"
    "glPopClientAttrib\0"
    "glPushClientAttrib\0"
    "glBlendColor\0"
    "glBlendEquation\0"
    "glDrawRangeElements\0"
    "glColorTable\0"
    "glColorTableParameterfv\0"
    "glColorTableParameteriv\0"
    "glCopyColorTable\0"
    "glGetColorTable\0"
    "glGetColorTableParameterfv\0"
    "glGetColorTableParameteriv\0"
    "glColorSubTable\0"
    "glCopyColorSubTable\0"
    "glConvolutionFilter1D\0"
    "glConvolutionFilter2D\0"
    "glConvolutionParameterf\0"
    "glConvolutionParameterfv\0"
    "glConvolutionParameteri\0"
    "glConvolutionParameteriv\0"
    "glCopyConvolutionFilter1D\0"
    "glCopyConvolutionFilter2D\0"
    "glGetConvolutionFilter\0"
    "glGetConvolutionParameterfv\0"
    "glGetConvolutionParameteriv\0"
    "glGetSeparableFilter\0"
    "glSeparableFilter2D\0"
    "glGetHistogram\0"
    "glGetHistogramParameterfv\0"
    "glGetHistogramParameteriv\0"
    "glGetMinmax\0"
    "glGetMinmaxParameterfv\0"
    "glGetMinmaxParameteriv\0"
    "glHistogram\0"
    "glMinmax\0"
    "glResetHistogram\0"
    "glResetMinmax\0"
    "glTexImage3D\0"
    "glTexSubImage3D\0"
    "glCopyTexSubImage3D\0"
    "glActiveTexture\0"
    "glClientActiveTexture\0"
    "glMultiTexCoord1d\0"
    "glMultiTexCoord1dv\0"
    "glMultiTexCoord1fARB\0"
    "glMultiTexCoord1fvARB\0"
    "glMultiTexCoord1i\0"
    "glMultiTexCoord1iv\0"
    "glMultiTexCoord1s\0"
    "glMultiTexCoord1sv\0"
    "glMultiTexCoord2d\0"
    "glMultiTexCoord2dv\0"
    "glMultiTexCoord2fARB\0"
    "glMultiTexCoord2fvARB\0"
    "glMultiTexCoord2i\0"
    "glMultiTexCoord2iv\0"
    "glMultiTexCoord2s\0"
    "glMultiTexCoord2sv\0"
    "glMultiTexCoord3d\0"
    "glMultiTexCoord3dv\0"
    "glMultiTexCoord3fARB\0"
    "glMultiTexCoord3fvARB\0"
    "glMultiTexCoord3i\0"
    "glMultiTexCoord3iv\0"
    "glMultiTexCoord3s\0"
    "glMultiTexCoord3sv\0"
    "glMultiTexCoord4d\0"
    "glMultiTexCoord4dv\0"
    "glMultiTexCoord4fARB\0"
    "glMultiTexCoord4fvARB\0"
    "glMultiTexCoord4i\0"
    "glMultiTexCoord4iv\0"
    "glMultiTexCoord4s\0"
    "glMultiTexCoord4sv\0"
    "glCompressedTexImage1D\0"
    "glCompressedTexImage2D\0"
    "glCompressedTexImage3D\0"
    "glCompressedTexSubImage1D\0"
    "glCompressedTexSubImage2D\0"
    "glCompressedTexSubImage3D\0"
    "glGetCompressedTexImage\0"
    "glLoadTransposeMatrixd\0"
    "glLoadTransposeMatrixf\0"
    "glMultTransposeMatrixd\0"
    "glMultTransposeMatrixf\0"
    "glSampleCoverage\0"
    "glBlendFuncSeparate\0"
    "glFogCoordPointer\0"
    "glFogCoordd\0"
    "glFogCoorddv\0"
    "glMultiDrawArrays\0"
    "glPointParameterf\0"
    "glPointParameterfv\0"
    "glPointParameteri\0"
    "glPointParameteriv\0"
    "glSecondaryColor3b\0"
    "glSecondaryColor3bv\0"
    "glSecondaryColor3d\0"
    "glSecondaryColor3dv\0"
    "glSecondaryColor3i\0"
    "glSecondaryColor3iv\0"
    "glSecondaryColor3s\0"
    "glSecondaryColor3sv\0"
    "glSecondaryColor3ub\0"
    "glSecondaryColor3ubv\0"
    "glSecondaryColor3ui\0"
    "glSecondaryColor3uiv\0"
    "glSecondaryColor3us\0"
    "glSecondaryColor3usv\0"
    "glSecondaryColorPointer\0"
    "glWindowPos2d\0"
    "glWindowPos2dv\0"
    "glWindowPos2f\0"
    "glWindowPos2fv\0"
    "glWindowPos2i\0"
    "glWindowPos2iv\0"
    "glWindowPos2s\0"
    "glWindowPos2sv\0"
    "glWindowPos3d\0"
    "glWindowPos3dv\0"
    "glWindowPos3f\0"
    "glWindowPos3fv\0"
    "glWindowPos3i\0"
    "glWindowPos3iv\0"
    "glWindowPos3s\0"
    "glWindowPos3sv\0"
    "glBeginQuery\0"
    "glBindBuffer\0"
    "glBufferData\0"
    "glBufferSubData\0"
    "glDeleteBuffers\0"
    "glDeleteQueries\0"
    "glEndQuery\0"
    "glGenBuffers\0"
    "glGenQueries\0"
    "glGetBufferParameteriv\0"
    "glGetBufferPointerv\0"
    "glGetBufferSubData\0"
    "glGetQueryObjectiv\0"
    "glGetQueryObjectuiv\0"
    "glGetQueryiv\0"
    "glIsBuffer\0"
    "glIsQuery\0"
    "glMapBuffer\0"
    "glUnmapBuffer\0"
    "glAttachShader\0"
    "glBindAttribLocation\0"
    "glBlendEquationSeparate\0"
    "glCompileShader\0"
    "glCreateProgram\0"
    "glCreateShader\0"
    "glDeleteProgram\0"
    "glDeleteShader\0"
    "glDetachShader\0"
    "glDisableVertexAttribArray\0"
    "glDrawBuffers\0"
    "glEnableVertexAttribArray\0"
    "glGetActiveAttrib\0"
    "glGetActiveUniform\0"
    "glGetAttachedShaders\0"
    "glGetAttribLocation\0"
    "glGetProgramInfoLog\0"
    "glGetProgramiv\0"
    "glGetShaderInfoLog\0"
    "glGetShaderSource\0"
    "glGetShaderiv\0"
    "glGetUniformLocation\0"
    "glGetUniformfv\0"
    "glGetUniformiv\0"
    "glGetVertexAttribPointerv\0"
    "glGetVertexAttribdv\0"
    "glGetVertexAttribfv\0"
    "glGetVertexAttribiv\0"
    "glIsProgram\0"
    "glIsShader\0"
    "glLinkProgram\0"
    "glShaderSource\0"
    "glStencilFuncSeparate\0"
    "glStencilMaskSeparate\0"
    "glStencilOpSeparate\0"
    "glUniform1f\0"
    "glUniform1fv\0"
    "glUniform1i\0"
    "glUniform1iv\0"
    "glUniform2f\0"
    "glUniform2fv\0"
    "glUniform2i\0"
    "glUniform2iv\0"
    "glUniform3f\0"
    "glUniform3fv\0"
    "glUniform3i\0"
    "glUniform3iv\0"
    "glUniform4f\0"
    "glUniform4fv\0"
    "glUniform4i\0"
    "glUniform4iv\0"
    "glUniformMatrix2fv\0"
    "glUniformMatrix3fv\0"
    "glUniformMatrix4fv\0"
    "glUseProgram\0"
    "glValidateProgram\0"
    "glVertexAttrib1d\0"
    "glVertexAttrib1dv\0"
    "glVertexAttrib1s\0"
    "glVertexAttrib1sv\0"
    "glVertexAttrib2d\0"
    "glVertexAttrib2dv\0"
    "glVertexAttrib2s\0"
    "glVertexAttrib2sv\0"
    "glVertexAttrib3d\0"
    "glVertexAttrib3dv\0"
    "glVertexAttrib3s\0"
    "glVertexAttrib3sv\0"
    "glVertexAttrib4Nbv\0"
    "glVertexAttrib4Niv\0"
    "glVertexAttrib4Nsv\0"
    "glVertexAttrib4Nub\0"
    "glVertexAttrib4Nubv\0"
    "glVertexAttrib4Nuiv\0"
    "glVertexAttrib4Nusv\0"
    "glVertexAttrib4bv\0"
    "glVertexAttrib4d\0"
    "glVertexAttrib4dv\0"
    "glVertexAttrib4iv\0"
    "glVertexAttrib4s\0"
    "glVertexAttrib4sv\0"
    "glVertexAttrib4ubv\0"
    "glVertexAttrib4uiv\0"
    "glVertexAttrib4usv\0"
    "glVertexAttribPointer\0"
    "glUniformMatrix2x3fv\0"
    "glUniformMatrix2x4fv\0"
    "glUniformMatrix3x2fv\0"
    "glUniformMatrix3x4fv\0"
    "glUniformMatrix4x2fv\0"
    "glUniformMatrix4x3fv\0"
    "glBeginConditionalRender\0"
    "glBeginTransformFeedback\0"
    "glBindBufferBase\0"
    "glBindBufferRange\0"
    "glBindFragDataLocation\0"
    "glClampColor\0"
    "glClearBufferfi\0"
    "glClearBufferfv\0"
    "glClearBufferiv\0"
    "glClearBufferuiv\0"
    "glColorMaski\0"
    "glDisablei\0"
    "glEnablei\0"
    "glEndConditionalRender\0"
    "glEndTransformFeedback\0"
    "glGetBooleani_v\0"
    "glGetFragDataLocation\0"
    "glGetIntegeri_v\0"
    "glGetStringi\0"
    "glGetTexParameterIiv\0"
    "glGetTexParameterIuiv\0"
    "glGetTransformFeedbackVarying\0"
    "glGetUniformuiv\0"
    "glGetVertexAttribIiv\0"
    "glGetVertexAttribIuiv\0"
    "glIsEnabledi\0"
    "glTexParameterIiv\0"
    "glTexParameterIuiv\0"
    "glTransformFeedbackVaryings\0"
    "glUniform1ui\0"
    "glUniform1uiv\0"
    "glUniform2ui\0"
    "glUniform2uiv\0"
    "glUniform3ui\0"
    "glUniform3uiv\0"
    "glUniform4ui\0"
    "glUniform4uiv\0"
    "glVertexAttribI1iv\0"
    "glVertexAttribI1uiv\0"
    "glVertexAttribI4bv\0"
    "glVertexAttribI4sv\0"
    "glVertexAttribI4ubv\0"
    "glVertexAttribI4usv\0"
    "glVertexAttribIPointer\0"
    "glPrimitiveRestartIndex\0"
    "glTexBuffer\0"
    "glFramebufferTexture\0"
    "glGetBufferParameteri64v\0"
    "glGetInteger64i_v\0"
    "glVertexAttribDivisor\0"
    "glMinSampleShading\0"
    "glMemoryBarrierByRegion\0"
    "glBindProgramARB\0"
    "glDeleteProgramsARB\0"
    "glGenProgramsARB\0"
    "glGetProgramEnvParameterdvARB\0"
    "glGetProgramEnvParameterfvARB\0"
    "glGetProgramLocalParameterdvARB\0"
    "glGetProgramLocalParameterfvARB\0"
    "glGetProgramStringARB\0"
    "glGetProgramivARB\0"
    "glIsProgramARB\0"
    "glProgramEnvParameter4dARB\0"
    "glProgramEnvParameter4dvARB\0"
    "glProgramEnvParameter4fARB\0"
    "glProgramEnvParameter4fvARB\0"
    "glProgramLocalParameter4dARB\0"
    "glProgramLocalParameter4dvARB\0"
    "glProgramLocalParameter4fARB\0"
    "glProgramLocalParameter4fvARB\0"
    "glProgramStringARB\0"
    "glVertexAttrib1fARB\0"
    "glVertexAttrib1fvARB\0"
    "glVertexAttrib2fARB\0"
    "glVertexAttrib2fvARB\0"
    "glVertexAttrib3fARB\0"
    "glVertexAttrib3fvARB\0"
    "glVertexAttrib4fARB\0"
    "glVertexAttrib4fvARB\0"
    "glAttachObjectARB\0"
    "glCreateProgramObjectARB\0"
    "glCreateShaderObjectARB\0"
    "glDeleteObjectARB\0"
    "glDetachObjectARB\0"
    "glGetAttachedObjectsARB\0"
    "glGetHandleARB\0"
    "glGetInfoLogARB\0"
    "glGetObjectParameterfvARB\0"
    "glGetObjectParameterivARB\0"
    "glDrawArraysInstancedARB\0"
    "glDrawElementsInstancedARB\0"
    "glBindFramebuffer\0"
    "glBindRenderbuffer\0"
    "glBlitFramebuffer\0"
    "glCheckFramebufferStatus\0"
    "glDeleteFramebuffers\0"
    "glDeleteRenderbuffers\0"
    "glFramebufferRenderbuffer\0"
    "glFramebufferTexture1D\0"
    "glFramebufferTexture2D\0"
    "glFramebufferTexture3D\0"
    "glFramebufferTextureLayer\0"
    "glGenFramebuffers\0"
    "glGenRenderbuffers\0"
    "glGenerateMipmap\0"
    "glGetFramebufferAttachmentParameteriv\0"
    "glGetRenderbufferParameteriv\0"
    "glIsFramebuffer\0"
    "glIsRenderbuffer\0"
    "glRenderbufferStorage\0"
    "glRenderbufferStorageMultisample\0"
    "glFlushMappedBufferRange\0"
    "glMapBufferRange\0"
    "glBindVertexArray\0"
    "glDeleteVertexArrays\0"
    "glGenVertexArrays\0"
    "glIsVertexArray\0"
    "glGetActiveUniformBlockName\0"
    "glGetActiveUniformBlockiv\0"
    "glGetActiveUniformName\0"
    "glGetActiveUniformsiv\0"
    "glGetUniformBlockIndex\0"
    "glGetUniformIndices\0"
    "glUniformBlockBinding\0"
    "glCopyBufferSubData\0"
    "glClientWaitSync\0"
    "glDeleteSync\0"
    "glFenceSync\0"
    "glGetInteger64v\0"
    "glGetSynciv\0"
    "glIsSync\0"
    "glWaitSync\0"
    "glDrawElementsBaseVertex\0"
    "glDrawElementsInstancedBaseVertex\0"
    "glDrawRangeElementsBaseVertex\0"
    "glMultiDrawElementsBaseVertex\0"
    "glProvokingVertex\0"
    "glGetMultisamplefv\0"
    "glSampleMaski\0"
    "glTexImage2DMultisample\0"
    "glTexImage3DMultisample\0"
    "glBlendEquationSeparateiARB\0"
    "glBlendEquationiARB\0"
    "glBlendFuncSeparateiARB\0"
    "glBlendFunciARB\0"
    "glBindFragDataLocationIndexed\0"
    "glGetFragDataIndex\0"
    "glBindSampler\0"
    "glDeleteSamplers\0"
    "glGenSamplers\0"
    "glGetSamplerParameterIiv\0"
    "glGetSamplerParameterIuiv\0"
    "glGetSamplerParameterfv\0"
    "glGetSamplerParameteriv\0"
    "glIsSampler\0"
    "glSamplerParameterIiv\0"
    "glSamplerParameterIuiv\0"
    "glSamplerParameterf\0"
    "glSamplerParameterfv\0"
    "glSamplerParameteri\0"
    "glSamplerParameteriv\0"
    "glGetQueryObjecti64v\0"
    "glGetQueryObjectui64v\0"
    "glQueryCounter\0"
    "glColorP3ui\0"
    "glColorP3uiv\0"
    "glColorP4ui\0"
    "glColorP4uiv\0"
    "glMultiTexCoordP1ui\0"
    "glMultiTexCoordP1uiv\0"
    "glMultiTexCoordP2ui\0"
    "glMultiTexCoordP2uiv\0"
    "glMultiTexCoordP3ui\0"
    "glMultiTexCoordP3uiv\0"
    "glMultiTexCoordP4ui\0"
    "glMultiTexCoordP4uiv\0"
    "glNormalP3ui\0"
    "glNormalP3uiv\0"
    "glSecondaryColorP3ui\0"
    "glSecondaryColorP3uiv\0"
    "glTexCoordP1ui\0"
    "glTexCoordP1uiv\0"
    "glTexCoordP2ui\0"
    "glTexCoordP2uiv\0"
    "glTexCoordP3ui\0"
    "glTexCoordP3uiv\0"
    "glTexCoordP4ui\0"
    "glTexCoordP4uiv\0"
    "glVertexAttribP1ui\0"
    "glVertexAttribP1uiv\0"
    "glVertexAttribP2ui\0"
    "glVertexAttribP2uiv\0"
    "glVertexAttribP3ui\0"
    "glVertexAttribP3uiv\0"
    "glVertexAttribP4ui\0"
    "glVertexAttribP4uiv\0"
    "glVertexP2ui\0"
    "glVertexP2uiv\0"
    "glVertexP3ui\0"
    "glVertexP3uiv\0"
    "glVertexP4ui\0"
    "glVertexP4uiv\0"
    "glDrawArraysIndirect\0"
    "glDrawElementsIndirect\0"
    "glGetUniformdv\0"
    "glUniform1d\0"
    "glUniform1dv\0"
    "glUniform2d\0"
    "glUniform2dv\0"
    "glUniform3d\0"
    "glUniform3dv\0"
    "glUniform4d\0"
    "glUniform4dv\0"
    "glUniformMatrix2dv\0"
    "glUniformMatrix2x3dv\0"
    "glUniformMatrix2x4dv\0"
    "glUniformMatrix3dv\0"
    "glUniformMatrix3x2dv\0"
    "glUniformMatrix3x4dv\0"
    "glUniformMatrix4dv\0"
    "glUniformMatrix4x2dv\0"
    "glUniformMatrix4x3dv\0"
    "glGetActiveSubroutineName\0"
    "glGetActiveSubroutineUniformName\0"
    "glGetActiveSubroutineUniformiv\0"
    "glGetProgramStageiv\0"
    "glGetSubroutineIndex\0"
    "glGetSubroutineUniformLocation\0"
    "glGetUniformSubroutineuiv\0"
    "glUniformSubroutinesuiv\0"
    "glPatchParameterfv\0"
    "glPatchParameteri\0"
    "glBindTransformFeedback\0"
    "glDeleteTransformFeedbacks\0"
    "glDrawTransformFeedback\0"
    "glGenTransformFeedbacks\0"
    "glIsTransformFeedback\0"
    "glPauseTransformFeedback\0"
    "glResumeTransformFeedback\0"
    "glBeginQueryIndexed\0"
    "glDrawTransformFeedbackStream\0"
    "glEndQueryIndexed\0"
    "glGetQueryIndexediv\0"
    "glClearDepthf\0"
    "glDepthRangef\0"
    "glGetShaderPrecisionFormat\0"
    "glReleaseShaderCompiler\0"
    "glShaderBinary\0"
    "glGetProgramBinary\0"
    "glProgramBinary\0"
    "glProgramParameteri\0"
    "glGetVertexAttribLdv\0"
    "glVertexAttribL1d\0"
    "glVertexAttribL1dv\0"
    "glVertexAttribL2d\0"
    "glVertexAttribL2dv\0"
    "glVertexAttribL3d\0"
    "glVertexAttribL3dv\0"
    "glVertexAttribL4d\0"
    "glVertexAttribL4dv\0"
    "glVertexAttribLPointer\0"
    "glDepthRangeArrayv\0"
    "glDepthRangeIndexed\0"
    "glGetDoublei_v\0"
    "glGetFloati_v\0"
    "glScissorArrayv\0"
    "glScissorIndexed\0"
    "glScissorIndexedv\0"
    "glViewportArrayv\0"
    "glViewportIndexedf\0"
    "glViewportIndexedfv\0"
    "glGetGraphicsResetStatusARB\0"
    "glGetnColorTableARB\0"
    "glGetnCompressedTexImageARB\0"
    "glGetnConvolutionFilterARB\0"
    "glGetnHistogramARB\0"
    "glGetnMapdvARB\0"
    "glGetnMapfvARB\0"
    "glGetnMapivARB\0"
    "glGetnMinmaxARB\0"
    "glGetnPixelMapfvARB\0"
    "glGetnPixelMapuivARB\0"
    "glGetnPixelMapusvARB\0"
    "glGetnPolygonStippleARB\0"
    "glGetnSeparableFilterARB\0"
    "glGetnTexImageARB\0"
    "glGetnUniformdvARB\0"
    "glGetnUniformfvARB\0"
    "glGetnUniformivARB\0"
    "glGetnUniformuivARB\0"
    "glReadnPixelsARB\0"
    "glDrawArraysInstancedBaseInstance\0"
    "glDrawElementsInstancedBaseInstance\0"
    "glDrawElementsInstancedBaseVertexBaseInstance\0"
    "glDrawTransformFeedbackInstanced\0"
    "glDrawTransformFeedbackStreamInstanced\0"
    "glGetInternalformativ\0"
    "glGetActiveAtomicCounterBufferiv\0"
    "glBindImageTexture\0"
    "glMemoryBarrier\0"
    "glTexStorage1D\0"
    "glTexStorage2D\0"
    "glTexStorage3D\0"
    "glTextureStorage1DEXT\0"
    "glTextureStorage2DEXT\0"
    "glTextureStorage3DEXT\0"
    "glClearBufferData\0"
    "glClearBufferSubData\0"
    "glDispatchCompute\0"
    "glDispatchComputeIndirect\0"
    "glCopyImageSubData\0"
    "glTextureView\0"
    "glBindVertexBuffer\0"
    "glVertexAttribBinding\0"
    "glVertexAttribFormat\0"
    "glVertexAttribIFormat\0"
    "glVertexAttribLFormat\0"
    "glVertexBindingDivisor\0"
    "glFramebufferParameteri\0"
    "glGetFramebufferParameteriv\0"
    "glGetInternalformati64v\0"
    "glMultiDrawArraysIndirect\0"
    "glMultiDrawElementsIndirect\0"
    "glGetProgramInterfaceiv\0"
    "glGetProgramResourceIndex\0"
    "glGetProgramResourceLocation\0"
    "glGetProgramResourceLocationIndex\0"
    "glGetProgramResourceName\0"
    "glGetProgramResourceiv\0"
    "glShaderStorageBlockBinding\0"
    "glTexBufferRange\0"
    "glTexStorage2DMultisample\0"
    "glTexStorage3DMultisample\0"
    "glBufferStorage\0"
    "glClearTexImage\0"
    "glClearTexSubImage\0"
    "glBindBuffersBase\0"
    "glBindBuffersRange\0"
    "glBindImageTextures\0"
    "glBindSamplers\0"
    "glBindTextures\0"
    "glBindVertexBuffers\0"
    "glDispatchComputeGroupSizeARB\0"
    "glMultiDrawArraysIndirectCountARB\0"
    "glMultiDrawElementsIndirectCountARB\0"
    "glClipControl\0"
    "glBindTextureUnit\0"
    "glBlitNamedFramebuffer\0"
    "glCheckNamedFramebufferStatus\0"
    "glClearNamedBufferData\0"
    "glClearNamedBufferSubData\0"
    "glClearNamedFramebufferfi\0"
    "glClearNamedFramebufferfv\0"
    "glClearNamedFramebufferiv\0"
    "glClearNamedFramebufferuiv\0"
    "glCompressedTextureSubImage1D\0"
    "glCompressedTextureSubImage2D\0"
    "glCompressedTextureSubImage3D\0"
    "glCopyNamedBufferSubData\0"
    "glCopyTextureSubImage1D\0"
    "glCopyTextureSubImage2D\0"
    "glCopyTextureSubImage3D\0"
    "glCreateBuffers\0"
    "glCreateFramebuffers\0"
    "glCreateProgramPipelines\0"
    "glCreateQueries\0"
    "glCreateRenderbuffers\0"
    "glCreateSamplers\0"
    "glCreateTextures\0"
    "glCreateTransformFeedbacks\0"
    "glCreateVertexArrays\0"
    "glDisableVertexArrayAttrib\0"
    "glEnableVertexArrayAttrib\0"
    "glFlushMappedNamedBufferRange\0"
    "glGenerateTextureMipmap\0"
    "glGetCompressedTextureImage\0"
    "glGetNamedBufferParameteri64v\0"
    "glGetNamedBufferParameteriv\0"
    "glGetNamedBufferPointerv\0"
    "glGetNamedBufferSubData\0"
    "glGetNamedFramebufferAttachmentParameteriv\0"
    "glGetNamedFramebufferParameteriv\0"
    "glGetNamedRenderbufferParameteriv\0"
    "glGetQueryBufferObjecti64v\0"
    "glGetQueryBufferObjectiv\0"
    "glGetQueryBufferObjectui64v\0"
    "glGetQueryBufferObjectuiv\0"
    "glGetTextureImage\0"
    "glGetTextureLevelParameterfv\0"
    "glGetTextureLevelParameteriv\0"
    "glGetTextureParameterIiv\0"
    "glGetTextureParameterIuiv\0"
    "glGetTextureParameterfv\0"
    "glGetTextureParameteriv\0"
    "glGetTransformFeedbacki64_v\0"
    "glGetTransformFeedbacki_v\0"
    "glGetTransformFeedbackiv\0"
    "glGetVertexArrayIndexed64iv\0"
    "glGetVertexArrayIndexediv\0"
    "glGetVertexArrayiv\0"
    "glInvalidateNamedFramebufferData\0"
    "glInvalidateNamedFramebufferSubData\0"
    "glMapNamedBuffer\0"
    "glMapNamedBufferRange\0"
    "glNamedBufferData\0"
    "glNamedBufferStorage\0"
    "glNamedBufferSubData\0"
    "glNamedFramebufferDrawBuffer\0"
    "glNamedFramebufferDrawBuffers\0"
    "glNamedFramebufferParameteri\0"
    "glNamedFramebufferReadBuffer\0"
    "glNamedFramebufferRenderbuffer\0"
    "glNamedFramebufferTexture\0"
    "glNamedFramebufferTextureLayer\0"
    "glNamedRenderbufferStorage\0"
    "glNamedRenderbufferStorageMultisample\0"
    "glTextureBuffer\0"
    "glTextureBufferRange\0"
    "glTextureParameterIiv\0"
    "glTextureParameterIuiv\0"
    "glTextureParameterf\0"
    "glTextureParameterfv\0"
    "glTextureParameteri\0"
    "glTextureParameteriv\0"
    "glTextureStorage1D\0"
    "glTextureStorage2D\0"
    "glTextureStorage2DMultisample\0"
    "glTextureStorage3D\0"
    "glTextureStorage3DMultisample\0"
    "glTextureSubImage1D\0"
    "glTextureSubImage2D\0"
    "glTextureSubImage3D\0"
    "glTransformFeedbackBufferBase\0"
    "glTransformFeedbackBufferRange\0"
    "glUnmapNamedBuffer\0"
    "glVertexArrayAttribBinding\0"
    "glVertexArrayAttribFormat\0"
    "glVertexArrayAttribIFormat\0"
    "glVertexArrayAttribLFormat\0"
    "glVertexArrayBindingDivisor\0"
    "glVertexArrayElementBuffer\0"
    "glVertexArrayVertexBuffer\0"
    "glVertexArrayVertexBuffers\0"
    "glGetCompressedTextureSubImage\0"
    "glGetTextureSubImage\0"
    "glInvalidateBufferData\0"
    "glInvalidateBufferSubData\0"
    "glInvalidateFramebuffer\0"
    "glInvalidateSubFramebuffer\0"
    "glInvalidateTexImage\0"
    "glInvalidateTexSubImage\0"
    "glPolygonOffsetEXT\0"
    "glDrawTexfOES\0"
    "glDrawTexfvOES\0"
    "glDrawTexiOES\0"
    "glDrawTexivOES\0"
    "glDrawTexsOES\0"
    "glDrawTexsvOES\0"
    "glDrawTexxOES\0"
    "glDrawTexxvOES\0"
    "glPointSizePointerOES\0"
    "glQueryMatrixxOES\0"
    "glSampleMaskSGIS\0"
    "glSamplePatternSGIS\0"
    "glColorPointerEXT\0"
    "glEdgeFlagPointerEXT\0"
    "glIndexPointerEXT\0"
    "glNormalPointerEXT\0"
    "glTexCoordPointerEXT\0"
    "glVertexPointerEXT\0"
    "glDiscardFramebufferEXT\0"
    "glActiveShaderProgram\0"
    "glBindProgramPipeline\0"
    "glCreateShaderProgramv\0"
    "glDeleteProgramPipelines\0"
    "glGenProgramPipelines\0"
    "glGetProgramPipelineInfoLog\0"
    "glGetProgramPipelineiv\0"
    "glIsProgramPipeline\0"
    "glLockArraysEXT\0"
    "glProgramUniform1d\0"
    "glProgramUniform1dv\0"
    "glProgramUniform1f\0"
    "glProgramUniform1fv\0"
    "glProgramUniform1i\0"
    "glProgramUniform1iv\0"
    "glProgramUniform1ui\0"
    "glProgramUniform1uiv\0"
    "glProgramUniform2d\0"
    "glProgramUniform2dv\0"
    "glProgramUniform2f\0"
    "glProgramUniform2fv\0"
    "glProgramUniform2i\0"
    "glProgramUniform2iv\0"
    "glProgramUniform2ui\0"
    "glProgramUniform2uiv\0"
    "glProgramUniform3d\0"
    "glProgramUniform3dv\0"
    "glProgramUniform3f\0"
    "glProgramUniform3fv\0"
    "glProgramUniform3i\0"
    "glProgramUniform3iv\0"
    "glProgramUniform3ui\0"
    "glProgramUniform3uiv\0"
    "glProgramUniform4d\0"
    "glProgramUniform4dv\0"
    "glProgramUniform4f\0"
    "glProgramUniform4fv\0"
    "glProgramUniform4i\0"
    "glProgramUniform4iv\0"
    "glProgramUniform4ui\0"
    "glProgramUniform4uiv\0"
    "glProgramUniformMatrix2dv\0"
    "glProgramUniformMatrix2fv\0"
    "glProgramUniformMatrix2x3dv\0"
    "glProgramUniformMatrix2x3fv\0"
    "glProgramUniformMatrix2x4dv\0"
    "glProgramUniformMatrix2x4fv\0"
    "glProgramUniformMatrix3dv\0"
    "glProgramUniformMatrix3fv\0"
    "glProgramUniformMatrix3x2dv\0"
    "glProgramUniformMatrix3x2fv\0"
    "glProgramUniformMatrix3x4dv\0"
    "glProgramUniformMatrix3x4fv\0"
    "glProgramUniformMatrix4dv\0"
    "glProgramUniformMatrix4fv\0"
    "glProgramUniformMatrix4x2dv\0"
    "glProgramUniformMatrix4x2fv\0"
    "glProgramUniformMatrix4x3dv\0"
    "glProgramUniformMatrix4x3fv\0"
    "glUnlockArraysEXT\0"
    "glUseProgramStages\0"
    "glValidateProgramPipeline\0"
    "glDebugMessageCallback\0"
    "glDebugMessageControl\0"
    "glDebugMessageInsert\0"
    "glGetDebugMessageLog\0"
    "glGetObjectLabel\0"
    "glGetObjectPtrLabel\0"
    "glObjectLabel\0"
    "glObjectPtrLabel\0"
    "glPopDebugGroup\0"
    "glPushDebugGroup\0"
    "glSecondaryColor3fEXT\0"
    "glSecondaryColor3fvEXT\0"
    "glMultiDrawElementsEXT\0"
    "glFogCoordfEXT\0"
    "glFogCoordfvEXT\0"
    "glResizeBuffersMESA\0"
    "glWindowPos4dMESA\0"
    "glWindowPos4dvMESA\0"
    "glWindowPos4fMESA\0"
    "glWindowPos4fvMESA\0"
    "glWindowPos4iMESA\0"
    "glWindowPos4ivMESA\0"
    "glWindowPos4sMESA\0"
    "glWindowPos4svMESA\0"
    "glMultiModeDrawArraysIBM\0"
    "glMultiModeDrawElementsIBM\0"
    "glAreProgramsResidentNV\0"
    "glExecuteProgramNV\0"
    "glGetProgramParameterdvNV\0"
    "glGetProgramParameterfvNV\0"
    "glGetProgramStringNV\0"
    "glGetProgramivNV\0"
    "glGetTrackMatrixivNV\0"
    "glGetVertexAttribdvNV\0"
    "glGetVertexAttribfvNV\0"
    "glGetVertexAttribivNV\0"
    "glLoadProgramNV\0"
    "glProgramParameters4dvNV\0"
    "glProgramParameters4fvNV\0"
    "glRequestResidentProgramsNV\0"
    "glTrackMatrixNV\0"
    "glVertexAttrib1dNV\0"
    "glVertexAttrib1dvNV\0"
    "glVertexAttrib1fNV\0"
    "glVertexAttrib1fvNV\0"
    "glVertexAttrib1sNV\0"
    "glVertexAttrib1svNV\0"
    "glVertexAttrib2dNV\0"
    "glVertexAttrib2dvNV\0"
    "glVertexAttrib2fNV\0"
    "glVertexAttrib2fvNV\0"
    "glVertexAttrib2sNV\0"
    "glVertexAttrib2svNV\0"
    "glVertexAttrib3dNV\0"
    "glVertexAttrib3dvNV\0"
    "glVertexAttrib3fNV\0"
    "glVertexAttrib3fvNV\0"
    "glVertexAttrib3sNV\0"
    "glVertexAttrib3svNV\0"
    "glVertexAttrib4dNV\0"
    "glVertexAttrib4dvNV\0"
    "glVertexAttrib4fNV\0"
    "glVertexAttrib4fvNV\0"
    "glVertexAttrib4sNV\0"
    "glVertexAttrib4svNV\0"
    "glVertexAttrib4ubNV\0"
    "glVertexAttrib4ubvNV\0"
    "glVertexAttribPointerNV\0"
    "glVertexAttribs1dvNV\0"
    "glVertexAttribs1fvNV\0"
    "glVertexAttribs1svNV\0"
    "glVertexAttribs2dvNV\0"
    "glVertexAttribs2fvNV\0"
    "glVertexAttribs2svNV\0"
    "glVertexAttribs3dvNV\0"
    "glVertexAttribs3fvNV\0"
    "glVertexAttribs3svNV\0"
    "glVertexAttribs4dvNV\0"
    "glVertexAttribs4fvNV\0"
    "glVertexAttribs4svNV\0"
    "glVertexAttribs4ubvNV\0"
    "glGetTexBumpParameterfvATI\0"
    "glGetTexBumpParameterivATI\0"
    "glTexBumpParameterfvATI\0"
    "glTexBumpParameterivATI\0"
    "glAlphaFragmentOp1ATI\0"
    "glAlphaFragmentOp2ATI\0"
    "glAlphaFragmentOp3ATI\0"
    "glBeginFragmentShaderATI\0"
    "glBindFragmentShaderATI\0"
    "glColorFragmentOp1ATI\0"
    "glColorFragmentOp2ATI\0"
    "glColorFragmentOp3ATI\0"
    "glDeleteFragmentShaderATI\0"
    "glEndFragmentShaderATI\0"
    "glGenFragmentShadersATI\0"
    "glPassTexCoordATI\0"
    "glSampleMapATI\0"
    "glSetFragmentShaderConstantATI\0"
    "glDepthRangeArrayfvOES\0"
    "glDepthRangeIndexedfOES\0"
    "glActiveStencilFaceEXT\0"
    "glBindVertexArrayAPPLE\0"
    "glGenVertexArraysAPPLE\0"
    "glGetProgramNamedParameterdvNV\0"
    "glGetProgramNamedParameterfvNV\0"
    "glProgramNamedParameter4dNV\0"
    "glProgramNamedParameter4dvNV\0"
    "glProgramNamedParameter4fNV\0"
    "glProgramNamedParameter4fvNV\0"
    "glPrimitiveRestartNV\0"
    "glGetTexGenxvOES\0"
    "glTexGenxOES\0"
    "glTexGenxvOES\0"
    "glDepthBoundsEXT\0"
    "glBindFramebufferEXT\0"
    "glBindRenderbufferEXT\0"
    "glStringMarkerGREMEDY\0"
    "glBufferParameteriAPPLE\0"
    "glFlushMappedBufferRangeAPPLE\0"
    "glVertexAttribI1iEXT\0"
    "glVertexAttribI1uiEXT\0"
    "glVertexAttribI2iEXT\0"
    "glVertexAttribI2ivEXT\0"
    "glVertexAttribI2uiEXT\0"
    "glVertexAttribI2uivEXT\0"
    "glVertexAttribI3iEXT\0"
    "glVertexAttribI3ivEXT\0"
    "glVertexAttribI3uiEXT\0"
    "glVertexAttribI3uivEXT\0"
    "glVertexAttribI4iEXT\0"
    "glVertexAttribI4ivEXT\0"
    "glVertexAttribI4uiEXT\0"
    "glVertexAttribI4uivEXT\0"
    "glClearColorIiEXT\0"
    "glClearColorIuiEXT\0"
    "glBindBufferOffsetEXT\0"
    "glBeginPerfMonitorAMD\0"
    "glDeletePerfMonitorsAMD\0"
    "glEndPerfMonitorAMD\0"
    "glGenPerfMonitorsAMD\0"
    "glGetPerfMonitorCounterDataAMD\0"
    "glGetPerfMonitorCounterInfoAMD\0"
    "glGetPerfMonitorCounterStringAMD\0"
    "glGetPerfMonitorCountersAMD\0"
    "glGetPerfMonitorGroupStringAMD\0"
    "glGetPerfMonitorGroupsAMD\0"
    "glSelectPerfMonitorCountersAMD\0"
    "glGetObjectParameterivAPPLE\0"
    "glObjectPurgeableAPPLE\0"
    "glObjectUnpurgeableAPPLE\0"
    "glActiveProgramEXT\0"
    "glCreateShaderProgramEXT\0"
    "glUseShaderProgramEXT\0"
    "glTextureBarrierNV\0"
    "glVDPAUFiniNV\0"
    "glVDPAUGetSurfaceivNV\0"
    "glVDPAUInitNV\0"
    "glVDPAUIsSurfaceNV\0"
    "glVDPAUMapSurfacesNV\0"
    "glVDPAURegisterOutputSurfaceNV\0"
    "glVDPAURegisterVideoSurfaceNV\0"
    "glVDPAUSurfaceAccessNV\0"
    "glVDPAUUnmapSurfacesNV\0"
    "glVDPAUUnregisterSurfaceNV\0"
    "glBeginPerfQueryINTEL\0"
    "glCreatePerfQueryINTEL\0"
    "glDeletePerfQueryINTEL\0"
    "glEndPerfQueryINTEL\0"
    "glGetFirstPerfQueryIdINTEL\0"
    "glGetNextPerfQueryIdINTEL\0"
    "glGetPerfCounterInfoINTEL\0"
    "glGetPerfQueryDataINTEL\0"
    "glGetPerfQueryIdByNameINTEL\0"
    "glGetPerfQueryInfoINTEL\0"
    "glPolygonOffsetClampEXT\0"
    "glWindowRectanglesEXT\0"
    "glStencilFuncSeparateATI\0"
    "glProgramEnvParameters4fvEXT\0"
    "glProgramLocalParameters4fvEXT\0"
    "glEGLImageTargetRenderbufferStorageOES\0"
    "glEGLImageTargetTexture2DOES\0"
    "glAlphaFuncx\0"
    "glClearColorx\0"
    "glClearDepthx\0"
    "glColor4x\0"
    "glDepthRangex\0"
    "glFogx\0"
    "glFogxv\0"
    "glFrustumf\0"
    "glFrustumx\0"
    "glLightModelx\0"
    "glLightModelxv\0"
    "glLightx\0"
    "glLightxv\0"
    "glLineWidthx\0"
    "glLoadMatrixx\0"
    "glMaterialx\0"
    "glMaterialxv\0"
    "glMultMatrixx\0"
    "glMultiTexCoord4x\0"
    "glNormal3x\0"
    "glOrthof\0"
    "glOrthox\0"
    "glPointSizex\0"
    "glPolygonOffsetx\0"
    "glRotatex\0"
    "glSampleCoveragex\0"
    "glScalex\0"
    "glTexEnvx\0"
    "glTexEnvxv\0"
    "glTexParameterx\0"
    "glTranslatex\0"
    "glClipPlanef\0"
    "glClipPlanex\0"
    "glGetClipPlanef\0"
    "glGetClipPlanex\0"
    "glGetFixedv\0"
    "glGetLightxv\0"
    "glGetMaterialxv\0"
    "glGetTexEnvxv\0"
    "glGetTexParameterxv\0"
    "glPointParameterx\0"
    "glPointParameterxv\0"
    "glTexParameterxv\0"
    "glBlendBarrier\0"
    "glPrimitiveBoundingBox\0"
    "glTexGenfOES\0"
    "glTexGenfvOES\0"
    "glTexGeniOES\0"
    "glTexGenivOES\0"
    "glReadBufferNV\0"
    "glGetTexGenfvOES\0"
    "glGetTexGenivOES\0"
    "glArrayElementEXT\0"
    "glBindTextureEXT\0"
    "glDrawArraysEXT\0"
    "glAreTexturesResidentEXT\0"
    "glCopyTexImage1DEXT\0"
    "glCopyTexImage2DEXT\0"
    "glCopyTexSubImage1DEXT\0"
    "glCopyTexSubImage2DEXT\0"
    "glDeleteTexturesEXT\0"
    "glGenTexturesEXT\0"
    "glGetPointervKHR\0"
    "glGetPointervEXT\0"
    "glIsTextureEXT\0"
    "glPrioritizeTexturesEXT\0"
    "glTexSubImage1DEXT\0"
    "glTexSubImage2DEXT\0"
    "glBlendColorEXT\0"
    "glBlendEquationEXT\0"
    "glBlendEquationOES\0"
    "glDrawRangeElementsEXT\0"
    "glColorTableSGI\0"
    "glColorTableEXT\0"
    "glColorTableParameterfvSGI\0"
    "glColorTableParameterivSGI\0"
    "glCopyColorTableSGI\0"
    "glGetColorTableSGI\0"
    "glGetColorTableEXT\0"
    "glGetColorTableParameterfvSGI\0"
    "glGetColorTableParameterfvEXT\0"
    "glGetColorTableParameterivSGI\0"
    "glGetColorTableParameterivEXT\0"
    "glColorSubTableEXT\0"
    "glCopyColorSubTableEXT\0"
    "glConvolutionFilter1DEXT\0"
    "glConvolutionFilter2DEXT\0"
    "glConvolutionParameterfEXT\0"
    "glConvolutionParameterfvEXT\0"
    "glConvolutionParameteriEXT\0"
    "glConvolutionParameterivEXT\0"
    "glCopyConvolutionFilter1DEXT\0"
    "glCopyConvolutionFilter2DEXT\0"
    "glGetConvolutionFilterEXT\0"
    "glGetConvolutionParameterfvEXT\0"
    "glGetConvolutionParameterivEXT\0"
    "glGetSeparableFilterEXT\0"
    "glSeparableFilter2DEXT\0"
    "glGetHistogramEXT\0"
    "glGetHistogramParameterfvEXT\0"
    "glGetHistogramParameterivEXT\0"
    "glGetMinmaxEXT\0"
    "glGetMinmaxParameterfvEXT\0"
    "glGetMinmaxParameterivEXT\0"
    "glHistogramEXT\0"
    "glMinmaxEXT\0"
    "glResetHistogramEXT\0"
    "glResetMinmaxEXT\0"
    "glTexImage3DEXT\0"
    "glTexImage3DOES\0"
    "glTexSubImage3DEXT\0"
    "glTexSubImage3DOES\0"
    "glCopyTexSubImage3DEXT\0"
    "glCopyTexSubImage3DOES\0"
    "glActiveTextureARB\0"
    "glClientActiveTextureARB\0"
    "glMultiTexCoord1dARB\0"
    "glMultiTexCoord1dvARB\0"
    "glMultiTexCoord1f\0"
    "glMultiTexCoord1fv\0"
    "glMultiTexCoord1iARB\0"
    "glMultiTexCoord1ivARB\0"
    "glMultiTexCoord1sARB\0"
    "glMultiTexCoord1svARB\0"
    "glMultiTexCoord2dARB\0"
    "glMultiTexCoord2dvARB\0"
    "glMultiTexCoord2f\0"
    "glMultiTexCoord2fv\0"
    "glMultiTexCoord2iARB\0"
    "glMultiTexCoord2ivARB\0"
    "glMultiTexCoord2sARB\0"
    "glMultiTexCoord2svARB\0"
    "glMultiTexCoord3dARB\0"
    "glMultiTexCoord3dvARB\0"
    "glMultiTexCoord3f\0"
    "glMultiTexCoord3fv\0"
    "glMultiTexCoord3iARB\0"
    "glMultiTexCoord3ivARB\0"
    "glMultiTexCoord3sARB\0"
    "glMultiTexCoord3svARB\0"
    "glMultiTexCoord4dARB\0"
    "glMultiTexCoord4dvARB\0"
    "glMultiTexCoord4f\0"
    "glMultiTexCoord4fv\0"
    "glMultiTexCoord4iARB\0"
    "glMultiTexCoord4ivARB\0"
    "glMultiTexCoord4sARB\0"
    "glMultiTexCoord4svARB\0"
    "glCompressedTexImage1DARB\0"
    "glCompressedTexImage2DARB\0"
    "glCompressedTexImage3DARB\0"
    "glCompressedTexImage3DOES\0"
    "glCompressedTexSubImage1DARB\0"
    "glCompressedTexSubImage2DARB\0"
    "glCompressedTexSubImage3DARB\0"
    "glCompressedTexSubImage3DOES\0"
    "glGetCompressedTexImageARB\0"
    "glLoadTransposeMatrixdARB\0"
    "glLoadTransposeMatrixfARB\0"
    "glMultTransposeMatrixdARB\0"
    "glMultTransposeMatrixfARB\0"
    "glSampleCoverageARB\0"
    "glBlendFuncSeparateEXT\0"
    "glBlendFuncSeparateINGR\0"
    "glBlendFuncSeparateOES\0"
    "glFogCoordPointerEXT\0"
    "glFogCoorddEXT\0"
    "glFogCoorddvEXT\0"
    "glMultiDrawArraysEXT\0"
    "glPointParameterfARB\0"
    "glPointParameterfEXT\0"
    "glPointParameterfSGIS\0"
    "glPointParameterfvARB\0"
    "glPointParameterfvEXT\0"
    "glPointParameterfvSGIS\0"
    "glPointParameteriNV\0"
    "glPointParameterivNV\0"
    "glSecondaryColor3bEXT\0"
    "glSecondaryColor3bvEXT\0"
    "glSecondaryColor3dEXT\0"
    "glSecondaryColor3dvEXT\0"
    "glSecondaryColor3iEXT\0"
    "glSecondaryColor3ivEXT\0"
    "glSecondaryColor3sEXT\0"
    "glSecondaryColor3svEXT\0"
    "glSecondaryColor3ubEXT\0"
    "glSecondaryColor3ubvEXT\0"
    "glSecondaryColor3uiEXT\0"
    "glSecondaryColor3uivEXT\0"
    "glSecondaryColor3usEXT\0"
    "glSecondaryColor3usvEXT\0"
    "glSecondaryColorPointerEXT\0"
    "glWindowPos2dARB\0"
    "glWindowPos2dMESA\0"
    "glWindowPos2dvARB\0"
    "glWindowPos2dvMESA\0"
    "glWindowPos2fARB\0"
    "glWindowPos2fMESA\0"
    "glWindowPos2fvARB\0"
    "glWindowPos2fvMESA\0"
    "glWindowPos2iARB\0"
    "glWindowPos2iMESA\0"
    "glWindowPos2ivARB\0"
    "glWindowPos2ivMESA\0"
    "glWindowPos2sARB\0"
    "glWindowPos2sMESA\0"
    "glWindowPos2svARB\0"
    "glWindowPos2svMESA\0"
    "glWindowPos3dARB\0"
    "glWindowPos3dMESA\0"
    "glWindowPos3dvARB\0"
    "glWindowPos3dvMESA\0"
    "glWindowPos3fARB\0"
    "glWindowPos3fMESA\0"
    "glWindowPos3fvARB\0"
    "glWindowPos3fvMESA\0"
    "glWindowPos3iARB\0"
    "glWindowPos3iMESA\0"
    "glWindowPos3ivARB\0"
    "glWindowPos3ivMESA\0"
    "glWindowPos3sARB\0"
    "glWindowPos3sMESA\0"
    "glWindowPos3svARB\0"
    "glWindowPos3svMESA\0"
    "glBeginQueryARB\0"
    "glBindBufferARB\0"
    "glBufferDataARB\0"
    "glBufferSubDataARB\0"
    "glDeleteBuffersARB\0"
    "glDeleteQueriesARB\0"
    "glEndQueryARB\0"
    "glGenBuffersARB\0"
    "glGenQueriesARB\0"
    "glGetBufferParameterivARB\0"
    "glGetBufferPointervARB\0"
    "glGetBufferPointervOES\0"
    "glGetBufferSubDataARB\0"
    "glGetQueryObjectivARB\0"
    "glGetQueryObjectuivARB\0"
    "glGetQueryivARB\0"
    "glIsBufferARB\0"
    "glIsQueryARB\0"
    "glMapBufferARB\0"
    "glMapBufferOES\0"
    "glUnmapBufferARB\0"
    "glUnmapBufferOES\0"
    "glBindAttribLocationARB\0"
    "glBlendEquationSeparateEXT\0"
    "glBlendEquationSeparateATI\0"
    "glBlendEquationSeparateOES\0"
    "glCompileShaderARB\0"
    "glDisableVertexAttribArrayARB\0"
    "glDrawBuffersARB\0"
    "glDrawBuffersATI\0"
    "glDrawBuffersNV\0"
    "glDrawBuffersEXT\0"
    "glEnableVertexAttribArrayARB\0"
    "glGetActiveAttribARB\0"
    "glGetActiveUniformARB\0"
    "glGetAttribLocationARB\0"
    "glGetShaderSourceARB\0"
    "glGetUniformLocationARB\0"
    "glGetUniformfvARB\0"
    "glGetUniformivARB\0"
    "glGetVertexAttribPointervARB\0"
    "glGetVertexAttribPointervNV\0"
    "glGetVertexAttribdvARB\0"
    "glGetVertexAttribfvARB\0"
    "glGetVertexAttribivARB\0"
    "glLinkProgramARB\0"
    "glShaderSourceARB\0"
    "glStencilOpSeparateATI\0"
    "glUniform1fARB\0"
    "glUniform1fvARB\0"
    "glUniform1iARB\0"
    "glUniform1ivARB\0"
    "glUniform2fARB\0"
    "glUniform2fvARB\0"
    "glUniform2iARB\0"
    "glUniform2ivARB\0"
    "glUniform3fARB\0"
    "glUniform3fvARB\0"
    "glUniform3iARB\0"
    "glUniform3ivARB\0"
    "glUniform4fARB\0"
    "glUniform4fvARB\0"
    "glUniform4iARB\0"
    "glUniform4ivARB\0"
    "glUniformMatrix2fvARB\0"
    "glUniformMatrix3fvARB\0"
    "glUniformMatrix4fvARB\0"
    "glUseProgramObjectARB\0"
    "glValidateProgramARB\0"
    "glVertexAttrib1dARB\0"
    "glVertexAttrib1dvARB\0"
    "glVertexAttrib1sARB\0"
    "glVertexAttrib1svARB\0"
    "glVertexAttrib2dARB\0"
    "glVertexAttrib2dvARB\0"
    "glVertexAttrib2sARB\0"
    "glVertexAttrib2svARB\0"
    "glVertexAttrib3dARB\0"
    "glVertexAttrib3dvARB\0"
    "glVertexAttrib3sARB\0"
    "glVertexAttrib3svARB\0"
    "glVertexAttrib4NbvARB\0"
    "glVertexAttrib4NivARB\0"
    "glVertexAttrib4NsvARB\0"
    "glVertexAttrib4NubARB\0"
    "glVertexAttrib4NubvARB\0"
    "glVertexAttrib4NuivARB\0"
    "glVertexAttrib4NusvARB\0"
    "glVertexAttrib4bvARB\0"
    "glVertexAttrib4dARB\0"
    "glVertexAttrib4dvARB\0"
    "glVertexAttrib4ivARB\0"
    "glVertexAttrib4sARB\0"
    "glVertexAttrib4svARB\0"
    "glVertexAttrib4ubvARB\0"
    "glVertexAttrib4uivARB\0"
    "glVertexAttrib4usvARB\0"
    "glVertexAttribPointerARB\0"
    "glBeginConditionalRenderNV\0"
    "glBeginTransformFeedbackEXT\0"
    "glBindBufferBaseEXT\0"
    "glBindBufferRangeEXT\0"
    "glBindFragDataLocationEXT\0"
    "glClampColorARB\0"
    "glColorMaskIndexedEXT\0"
    "glColorMaskiEXT\0"
    "glColorMaskiOES\0"
    "glDisableIndexedEXT\0"
    "glDisableiEXT\0"
    "glDisableiOES\0"
    "glEnableIndexedEXT\0"
    "glEnableiEXT\0"
    "glEnableiOES\0"
    "glEndConditionalRenderNV\0"
    "glEndTransformFeedbackEXT\0"
    "glGetBooleanIndexedvEXT\0"
    "glGetFragDataLocationEXT\0"
    "glGetIntegerIndexedvEXT\0"
    "glGetTexParameterIivEXT\0"
    "glGetTexParameterIivOES\0"
    "glGetTexParameterIuivEXT\0"
    "glGetTexParameterIuivOES\0"
    "glGetTransformFeedbackVaryingEXT\0"
    "glGetUniformuivEXT\0"
    "glGetVertexAttribIivEXT\0"
    "glGetVertexAttribIuivEXT\0"
    "glIsEnabledIndexedEXT\0"
    "glIsEnablediEXT\0"
    "glIsEnablediOES\0"
    "glTexParameterIivEXT\0"
    "glTexParameterIivOES\0"
    "glTexParameterIuivEXT\0"
    "glTexParameterIuivOES\0"
    "glTransformFeedbackVaryingsEXT\0"
    "glUniform1uiEXT\0"
    "glUniform1uivEXT\0"
    "glUniform2uiEXT\0"
    "glUniform2uivEXT\0"
    "glUniform3uiEXT\0"
    "glUniform3uivEXT\0"
    "glUniform4uiEXT\0"
    "glUniform4uivEXT\0"
    "glVertexAttribI1ivEXT\0"
    "glVertexAttribI1uivEXT\0"
    "glVertexAttribI4bvEXT\0"
    "glVertexAttribI4svEXT\0"
    "glVertexAttribI4ubvEXT\0"
    "glVertexAttribI4usvEXT\0"
    "glVertexAttribIPointerEXT\0"
    "glPrimitiveRestartIndexNV\0"
    "glTexBufferARB\0"
    "glTexBufferEXT\0"
    "glTexBufferOES\0"
    "glFramebufferTextureEXT\0"
    "glFramebufferTextureOES\0"
    "glVertexAttribDivisorARB\0"
    "glMinSampleShadingARB\0"
    "glMinSampleShadingOES\0"
    "glBindProgramNV\0"
    "glDeleteProgramsNV\0"
    "glGenProgramsNV\0"
    "glIsProgramNV\0"
    "glProgramParameter4dNV\0"
    "glProgramParameter4dvNV\0"
    "glProgramParameter4fNV\0"
    "glProgramParameter4fvNV\0"
    "glVertexAttrib1f\0"
    "glVertexAttrib1fv\0"
    "glVertexAttrib2f\0"
    "glVertexAttrib2fv\0"
    "glVertexAttrib3f\0"
    "glVertexAttrib3fv\0"
    "glVertexAttrib4f\0"
    "glVertexAttrib4fv\0"
    "glDrawArraysInstancedEXT\0"
    "glDrawArraysInstanced\0"
    "glDrawElementsInstancedEXT\0"
    "glDrawElementsInstanced\0"
    "glBindFramebufferOES\0"
    "glBindRenderbufferOES\0"
    "glBlitFramebufferEXT\0"
    "glCheckFramebufferStatusEXT\0"
    "glCheckFramebufferStatusOES\0"
    "glDeleteFramebuffersEXT\0"
    "glDeleteFramebuffersOES\0"
    "glDeleteRenderbuffersEXT\0"
    "glDeleteRenderbuffersOES\0"
    "glFramebufferRenderbufferEXT\0"
    "glFramebufferRenderbufferOES\0"
    "glFramebufferTexture1DEXT\0"
    "glFramebufferTexture2DEXT\0"
    "glFramebufferTexture2DOES\0"
    "glFramebufferTexture3DEXT\0"
    "glFramebufferTexture3DOES\0"
    "glFramebufferTextureLayerEXT\0"
    "glGenFramebuffersEXT\0"
    "glGenFramebuffersOES\0"
    "glGenRenderbuffersEXT\0"
    "glGenRenderbuffersOES\0"
    "glGenerateMipmapEXT\0"
    "glGenerateMipmapOES\0"
    "glGetFramebufferAttachmentParameterivEXT\0"
    "glGetFramebufferAttachmentParameterivOES\0"
    "glGetRenderbufferParameterivEXT\0"
    "glGetRenderbufferParameterivOES\0"
    "glIsFramebufferEXT\0"
    "glIsFramebufferOES\0"
    "glIsRenderbufferEXT\0"
    "glIsRenderbufferOES\0"
    "glRenderbufferStorageEXT\0"
    "glRenderbufferStorageOES\0"
    "glRenderbufferStorageMultisampleEXT\0"
    "glFlushMappedBufferRangeEXT\0"
    "glMapBufferRangeEXT\0"
    "glBindVertexArrayOES\0"
    "glDeleteVertexArraysAPPLE\0"
    "glDeleteVertexArraysOES\0"
    "glGenVertexArraysOES\0"
    "glIsVertexArrayAPPLE\0"
    "glIsVertexArrayOES\0"
    "glDrawElementsBaseVertexEXT\0"
    "glDrawElementsBaseVertexOES\0"
    "glDrawElementsInstancedBaseVertexEXT\0"
    "glDrawElementsInstancedBaseVertexOES\0"
    "glDrawRangeElementsBaseVertexEXT\0"
    "glDrawRangeElementsBaseVertexOES\0"
    "glMultiDrawElementsBaseVertexEXT\0"
    "glMultiDrawElementsBaseVertexOES\0"
    "glProvokingVertexEXT\0"
    "glBlendEquationSeparateIndexedAMD\0"
    "glBlendEquationSeparatei\0"
    "glBlendEquationSeparateiEXT\0"
    "glBlendEquationSeparateiOES\0"
    "glBlendEquationIndexedAMD\0"
    "glBlendEquationi\0"
    "glBlendEquationiEXT\0"
    "glBlendEquationiOES\0"
    "glBlendFuncSeparateIndexedAMD\0"
    "glBlendFuncSeparatei\0"
    "glBlendFuncSeparateiEXT\0"
    "glBlendFuncSeparateiOES\0"
    "glBlendFuncIndexedAMD\0"
    "glBlendFunci\0"
    "glBlendFunciEXT\0"
    "glBlendFunciOES\0"
    "glBindFragDataLocationIndexedEXT\0"
    "glGetFragDataIndexEXT\0"
    "glGetSamplerParameterIivEXT\0"
    "glGetSamplerParameterIivOES\0"
    "glGetSamplerParameterIuivEXT\0"
    "glGetSamplerParameterIuivOES\0"
    "glSamplerParameterIivEXT\0"
    "glSamplerParameterIivOES\0"
    "glSamplerParameterIuivEXT\0"
    "glSamplerParameterIuivOES\0"
    "glGetQueryObjecti64vEXT\0"
    "glGetQueryObjectui64vEXT\0"
    "glPatchParameteriEXT\0"
    "glPatchParameteriOES\0"
    "glClearDepthfOES\0"
    "glDepthRangefOES\0"
    "glGetProgramBinaryOES\0"
    "glProgramBinaryOES\0"
    "glProgramParameteriEXT\0"
    "glGetFloati_vOES\0"
    "glScissorArrayvOES\0"
    "glScissorIndexedOES\0"
    "glScissorIndexedvOES\0"
    "glViewportArrayvOES\0"
    "glViewportIndexedfOES\0"
    "glViewportIndexedfvOES\0"
    "glGetGraphicsResetStatus\0"
    "glGetGraphicsResetStatusKHR\0"
    "glGetnUniformfv\0"
    "glGetnUniformfvKHR\0"
    "glGetnUniformiv\0"
    "glGetnUniformivKHR\0"
    "glGetnUniformuiv\0"
    "glGetnUniformuivKHR\0"
    "glReadnPixels\0"
    "glReadnPixelsKHR\0"
    "glDrawArraysInstancedBaseInstanceEXT\0"
    "glDrawElementsInstancedBaseInstanceEXT\0"
    "glDrawElementsInstancedBaseVertexBaseInstanceEXT\0"
    "glCopyImageSubDataEXT\0"
    "glCopyImageSubDataOES\0"
    "glGetProgramResourceLocationIndexEXT\0"
    "glTexBufferRangeEXT\0"
    "glTexBufferRangeOES\0"
    "glTexStorage3DMultisampleOES\0"
    "glBufferStorageEXT\0"
    "glSampleMaskEXT\0"
    "glSamplePatternEXT\0"
    "glActiveShaderProgramEXT\0"
    "glBindProgramPipelineEXT\0"
    "glCreateShaderProgramvEXT\0"
    "glDeleteProgramPipelinesEXT\0"
    "glGenProgramPipelinesEXT\0"
    "glGetProgramPipelineInfoLogEXT\0"
    "glGetProgramPipelineivEXT\0"
    "glIsProgramPipelineEXT\0"
    "glProgramUniform1fEXT\0"
    "glProgramUniform1fvEXT\0"
    "glProgramUniform1iEXT\0"
    "glProgramUniform1ivEXT\0"
    "glProgramUniform1uiEXT\0"
    "glProgramUniform1uivEXT\0"
    "glProgramUniform2fEXT\0"
    "glProgramUniform2fvEXT\0"
    "glProgramUniform2iEXT\0"
    "glProgramUniform2ivEXT\0"
    "glProgramUniform2uiEXT\0"
    "glProgramUniform2uivEXT\0"
    "glProgramUniform3fEXT\0"
    "glProgramUniform3fvEXT\0"
    "glProgramUniform3iEXT\0"
    "glProgramUniform3ivEXT\0"
    "glProgramUniform3uiEXT\0"
    "glProgramUniform3uivEXT\0"
    "glProgramUniform4fEXT\0"
    "glProgramUniform4fvEXT\0"
    "glProgramUniform4iEXT\0"
    "glProgramUniform4ivEXT\0"
    "glProgramUniform4uiEXT\0"
    "glProgramUniform4uivEXT\0"
    "glProgramUniformMatrix2fvEXT\0"
    "glProgramUniformMatrix2x3fvEXT\0"
    "glProgramUniformMatrix2x4fvEXT\0"
    "glProgramUniformMatrix3fvEXT\0"
    "glProgramUniformMatrix3x2fvEXT\0"
    "glProgramUniformMatrix3x4fvEXT\0"
    "glProgramUniformMatrix4fvEXT\0"
    "glProgramUniformMatrix4x2fvEXT\0"
    "glProgramUniformMatrix4x3fvEXT\0"
    "glUseProgramStagesEXT\0"
    "glValidateProgramPipelineEXT\0"
    "glDebugMessageCallbackARB\0"
    "glDebugMessageCallbackKHR\0"
    "glDebugMessageControlARB\0"
    "glDebugMessageControlKHR\0"
    "glDebugMessageInsertARB\0"
    "glDebugMessageInsertKHR\0"
    "glGetDebugMessageLogARB\0"
    "glGetDebugMessageLogKHR\0"
    "glGetObjectLabelKHR\0"
    "glGetObjectPtrLabelKHR\0"
    "glObjectLabelKHR\0"
    "glObjectPtrLabelKHR\0"
    "glPopDebugGroupKHR\0"
    "glPushDebugGroupKHR\0"
    "glSecondaryColor3f\0"
    "glSecondaryColor3fv\0"
    "glMultiDrawElements\0"
    "glFogCoordf\0"
    "glFogCoordfv\0"
    "glVertexAttribI1i\0"
    "glVertexAttribI1ui\0"
    "glVertexAttribI2i\0"
    "glVertexAttribI2iv\0"
    "glVertexAttribI2ui\0"
    "glVertexAttribI2uiv\0"
    "glVertexAttribI3i\0"
    "glVertexAttribI3iv\0"
    "glVertexAttribI3ui\0"
    "glVertexAttribI3uiv\0"
    "glVertexAttribI4i\0"
    "glVertexAttribI4iv\0"
    "glVertexAttribI4ui\0"
    "glVertexAttribI4uiv\0"
    "glTextureBarrier\0"
    "glAlphaFuncxOES\0"
    "glClearColorxOES\0"
    "glClearDepthxOES\0"
    "glColor4xOES\0"
    "glDepthRangexOES\0"
    "glFogxOES\0"
    "glFogxvOES\0"
    "glFrustumfOES\0"
    "glFrustumxOES\0"
    "glLightModelxOES\0"
    "glLightModelxvOES\0"
    "glLightxOES\0"
    "glLightxvOES\0"
    "glLineWidthxOES\0"
    "glLoadMatrixxOES\0"
    "glMaterialxOES\0"
    "glMaterialxvOES\0"
    "glMultMatrixxOES\0"
    "glMultiTexCoord4xOES\0"
    "glNormal3xOES\0"
    "glOrthofOES\0"
    "glOrthoxOES\0"
    "glPointSizexOES\0"
    "glPolygonOffsetxOES\0"
    "glRotatexOES\0"
    "glSampleCoveragexOES\0"
    "glScalexOES\0"
    "glTexEnvxOES\0"
    "glTexEnvxvOES\0"
    "glTexParameterxOES\0"
    "glTranslatexOES\0"
    "glClipPlanefOES\0"
    "glClipPlanexOES\0"
    "glGetClipPlanefOES\0"
    "glGetClipPlanexOES\0"
    "glGetFixedvOES\0"
    "glGetLightxvOES\0"
    "glGetMaterialxvOES\0"
    "glGetTexEnvxvOES\0"
    "glGetTexParameterxvOES\0"
    "glPointParameterxOES\0"
    "glPointParameterxvOES\0"
    "glTexParameterxvOES\0"
    "glBlendBarrierKHR\0"
    "glPrimitiveBoundingBoxARB\0"
    "glPrimitiveBoundingBoxEXT\0"
    "glPrimitiveBoundingBoxOES\0"
    ;


#ifdef USE_MGL_NAMESPACE
#define gl_dispatch_stub_343 mgl_dispatch_stub_343
#define gl_dispatch_stub_344 mgl_dispatch_stub_344
#define gl_dispatch_stub_345 mgl_dispatch_stub_345
#define gl_dispatch_stub_356 mgl_dispatch_stub_356
#define gl_dispatch_stub_357 mgl_dispatch_stub_357
#define gl_dispatch_stub_358 mgl_dispatch_stub_358
#define gl_dispatch_stub_359 mgl_dispatch_stub_359
#define gl_dispatch_stub_361 mgl_dispatch_stub_361
#define gl_dispatch_stub_362 mgl_dispatch_stub_362
#define gl_dispatch_stub_363 mgl_dispatch_stub_363
#define gl_dispatch_stub_364 mgl_dispatch_stub_364
#define gl_dispatch_stub_365 mgl_dispatch_stub_365
#define gl_dispatch_stub_366 mgl_dispatch_stub_366
#define gl_dispatch_stub_731 mgl_dispatch_stub_731
#define gl_dispatch_stub_732 mgl_dispatch_stub_732
#define gl_dispatch_stub_733 mgl_dispatch_stub_733
#define gl_dispatch_stub_774 mgl_dispatch_stub_774
#define gl_dispatch_stub_775 mgl_dispatch_stub_775
#define gl_dispatch_stub_776 mgl_dispatch_stub_776
#define gl_dispatch_stub_777 mgl_dispatch_stub_777
#define gl_dispatch_stub_778 mgl_dispatch_stub_778
#define gl_dispatch_stub_779 mgl_dispatch_stub_779
#define gl_dispatch_stub_780 mgl_dispatch_stub_780
#define gl_dispatch_stub_781 mgl_dispatch_stub_781
#define gl_dispatch_stub_782 mgl_dispatch_stub_782
#define gl_dispatch_stub_783 mgl_dispatch_stub_783
#define gl_dispatch_stub_784 mgl_dispatch_stub_784
#define gl_dispatch_stub_785 mgl_dispatch_stub_785
#define gl_dispatch_stub_786 mgl_dispatch_stub_786
#define gl_dispatch_stub_787 mgl_dispatch_stub_787
#define gl_dispatch_stub_788 mgl_dispatch_stub_788
#define gl_dispatch_stub_789 mgl_dispatch_stub_789
#define gl_dispatch_stub_790 mgl_dispatch_stub_790
#define gl_dispatch_stub_791 mgl_dispatch_stub_791
#define gl_dispatch_stub_792 mgl_dispatch_stub_792
#define gl_dispatch_stub_793 mgl_dispatch_stub_793
#define gl_dispatch_stub_794 mgl_dispatch_stub_794
#define gl_dispatch_stub_795 mgl_dispatch_stub_795
#define gl_dispatch_stub_796 mgl_dispatch_stub_796
#define gl_dispatch_stub_797 mgl_dispatch_stub_797
#define gl_dispatch_stub_798 mgl_dispatch_stub_798
#define gl_dispatch_stub_799 mgl_dispatch_stub_799
#define gl_dispatch_stub_800 mgl_dispatch_stub_800
#define gl_dispatch_stub_821 mgl_dispatch_stub_821
#define gl_dispatch_stub_822 mgl_dispatch_stub_822
#define gl_dispatch_stub_823 mgl_dispatch_stub_823
#define gl_dispatch_stub_824 mgl_dispatch_stub_824
#define gl_dispatch_stub_825 mgl_dispatch_stub_825
#define gl_dispatch_stub_826 mgl_dispatch_stub_826
#define gl_dispatch_stub_827 mgl_dispatch_stub_827
#define gl_dispatch_stub_828 mgl_dispatch_stub_828
#define gl_dispatch_stub_829 mgl_dispatch_stub_829
#define gl_dispatch_stub_830 mgl_dispatch_stub_830
#define gl_dispatch_stub_866 mgl_dispatch_stub_866
#define gl_dispatch_stub_890 mgl_dispatch_stub_890
#define gl_dispatch_stub_896 mgl_dispatch_stub_896
#define gl_dispatch_stub_899 mgl_dispatch_stub_899
#define gl_dispatch_stub_912 mgl_dispatch_stub_912
#define gl_dispatch_stub_913 mgl_dispatch_stub_913
#define gl_dispatch_stub_914 mgl_dispatch_stub_914
#define gl_dispatch_stub_915 mgl_dispatch_stub_915
#define gl_dispatch_stub_916 mgl_dispatch_stub_916
#define gl_dispatch_stub_917 mgl_dispatch_stub_917
#define gl_dispatch_stub_918 mgl_dispatch_stub_918
#define gl_dispatch_stub_919 mgl_dispatch_stub_919
#define gl_dispatch_stub_920 mgl_dispatch_stub_920
#define gl_dispatch_stub_921 mgl_dispatch_stub_921
#define gl_dispatch_stub_922 mgl_dispatch_stub_922
#define gl_dispatch_stub_923 mgl_dispatch_stub_923
#define gl_dispatch_stub_924 mgl_dispatch_stub_924
#define gl_dispatch_stub_925 mgl_dispatch_stub_925
#define gl_dispatch_stub_926 mgl_dispatch_stub_926
#define gl_dispatch_stub_927 mgl_dispatch_stub_927
#define gl_dispatch_stub_928 mgl_dispatch_stub_928
#define gl_dispatch_stub_929 mgl_dispatch_stub_929
#define gl_dispatch_stub_930 mgl_dispatch_stub_930
#define gl_dispatch_stub_931 mgl_dispatch_stub_931
#define gl_dispatch_stub_932 mgl_dispatch_stub_932
#define gl_dispatch_stub_933 mgl_dispatch_stub_933
#define gl_dispatch_stub_934 mgl_dispatch_stub_934
#define gl_dispatch_stub_935 mgl_dispatch_stub_935
#define gl_dispatch_stub_936 mgl_dispatch_stub_936
#define gl_dispatch_stub_937 mgl_dispatch_stub_937
#define gl_dispatch_stub_938 mgl_dispatch_stub_938
#define gl_dispatch_stub_939 mgl_dispatch_stub_939
#define gl_dispatch_stub_940 mgl_dispatch_stub_940
#define gl_dispatch_stub_941 mgl_dispatch_stub_941
#define gl_dispatch_stub_942 mgl_dispatch_stub_942
#define gl_dispatch_stub_943 mgl_dispatch_stub_943
#define gl_dispatch_stub_944 mgl_dispatch_stub_944
#define gl_dispatch_stub_945 mgl_dispatch_stub_945
#define gl_dispatch_stub_946 mgl_dispatch_stub_946
#define gl_dispatch_stub_947 mgl_dispatch_stub_947
#define gl_dispatch_stub_948 mgl_dispatch_stub_948
#define gl_dispatch_stub_949 mgl_dispatch_stub_949
#define gl_dispatch_stub_950 mgl_dispatch_stub_950
#define gl_dispatch_stub_951 mgl_dispatch_stub_951
#define gl_dispatch_stub_952 mgl_dispatch_stub_952
#define gl_dispatch_stub_953 mgl_dispatch_stub_953
#define gl_dispatch_stub_954 mgl_dispatch_stub_954
#define gl_dispatch_stub_955 mgl_dispatch_stub_955
#define gl_dispatch_stub_956 mgl_dispatch_stub_956
#define gl_dispatch_stub_957 mgl_dispatch_stub_957
#define gl_dispatch_stub_958 mgl_dispatch_stub_958
#define gl_dispatch_stub_959 mgl_dispatch_stub_959
#define gl_dispatch_stub_960 mgl_dispatch_stub_960
#define gl_dispatch_stub_961 mgl_dispatch_stub_961
#define gl_dispatch_stub_962 mgl_dispatch_stub_962
#define gl_dispatch_stub_963 mgl_dispatch_stub_963
#define gl_dispatch_stub_964 mgl_dispatch_stub_964
#define gl_dispatch_stub_965 mgl_dispatch_stub_965
#define gl_dispatch_stub_966 mgl_dispatch_stub_966
#define gl_dispatch_stub_967 mgl_dispatch_stub_967
#define gl_dispatch_stub_968 mgl_dispatch_stub_968
#define gl_dispatch_stub_969 mgl_dispatch_stub_969
#define gl_dispatch_stub_970 mgl_dispatch_stub_970
#define gl_dispatch_stub_971 mgl_dispatch_stub_971
#define gl_dispatch_stub_972 mgl_dispatch_stub_972
#define gl_dispatch_stub_973 mgl_dispatch_stub_973
#define gl_dispatch_stub_974 mgl_dispatch_stub_974
#define gl_dispatch_stub_975 mgl_dispatch_stub_975
#define gl_dispatch_stub_976 mgl_dispatch_stub_976
#define gl_dispatch_stub_977 mgl_dispatch_stub_977
#define gl_dispatch_stub_978 mgl_dispatch_stub_978
#define gl_dispatch_stub_979 mgl_dispatch_stub_979
#define gl_dispatch_stub_980 mgl_dispatch_stub_980
#define gl_dispatch_stub_981 mgl_dispatch_stub_981
#define gl_dispatch_stub_982 mgl_dispatch_stub_982
#define gl_dispatch_stub_983 mgl_dispatch_stub_983
#define gl_dispatch_stub_984 mgl_dispatch_stub_984
#define gl_dispatch_stub_985 mgl_dispatch_stub_985
#define gl_dispatch_stub_986 mgl_dispatch_stub_986
#define gl_dispatch_stub_987 mgl_dispatch_stub_987
#define gl_dispatch_stub_988 mgl_dispatch_stub_988
#define gl_dispatch_stub_989 mgl_dispatch_stub_989
#define gl_dispatch_stub_990 mgl_dispatch_stub_990
#define gl_dispatch_stub_991 mgl_dispatch_stub_991
#define gl_dispatch_stub_992 mgl_dispatch_stub_992
#define gl_dispatch_stub_993 mgl_dispatch_stub_993
#define gl_dispatch_stub_994 mgl_dispatch_stub_994
#define gl_dispatch_stub_995 mgl_dispatch_stub_995
#define gl_dispatch_stub_996 mgl_dispatch_stub_996
#define gl_dispatch_stub_997 mgl_dispatch_stub_997
#define gl_dispatch_stub_998 mgl_dispatch_stub_998
#define gl_dispatch_stub_999 mgl_dispatch_stub_999
#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000
#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001
#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002
#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003
#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004
#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005
#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006
#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007
#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008
#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009
#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010
#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011
#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012
#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013
#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014
#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021
#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022
#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023
#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024
#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025
#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026
#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027
#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028
#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029
#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031
#define gl_dispatch_stub_1032 mgl_dispatch_stub_1032
#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033
#define gl_dispatch_stub_1040 mgl_dispatch_stub_1040
#define gl_dispatch_stub_1050 mgl_dispatch_stub_1050
#define gl_dispatch_stub_1051 mgl_dispatch_stub_1051
#define gl_dispatch_stub_1058 mgl_dispatch_stub_1058
#define gl_dispatch_stub_1059 mgl_dispatch_stub_1059
#define gl_dispatch_stub_1066 mgl_dispatch_stub_1066
#define gl_dispatch_stub_1067 mgl_dispatch_stub_1067
#define gl_dispatch_stub_1074 mgl_dispatch_stub_1074
#define gl_dispatch_stub_1075 mgl_dispatch_stub_1075
#define gl_dispatch_stub_1082 mgl_dispatch_stub_1082
#define gl_dispatch_stub_1084 mgl_dispatch_stub_1084
#define gl_dispatch_stub_1086 mgl_dispatch_stub_1086
#define gl_dispatch_stub_1088 mgl_dispatch_stub_1088
#define gl_dispatch_stub_1090 mgl_dispatch_stub_1090
#define gl_dispatch_stub_1092 mgl_dispatch_stub_1092
#define gl_dispatch_stub_1094 mgl_dispatch_stub_1094
#define gl_dispatch_stub_1096 mgl_dispatch_stub_1096
#define gl_dispatch_stub_1098 mgl_dispatch_stub_1098
#define gl_dispatch_stub_1118 mgl_dispatch_stub_1118
#define gl_dispatch_stub_1119 mgl_dispatch_stub_1119
#define gl_dispatch_stub_1120 mgl_dispatch_stub_1120
#define gl_dispatch_stub_1121 mgl_dispatch_stub_1121
#define gl_dispatch_stub_1122 mgl_dispatch_stub_1122
#define gl_dispatch_stub_1123 mgl_dispatch_stub_1123
#define gl_dispatch_stub_1124 mgl_dispatch_stub_1124
#define gl_dispatch_stub_1125 mgl_dispatch_stub_1125
#define gl_dispatch_stub_1126 mgl_dispatch_stub_1126
#define gl_dispatch_stub_1127 mgl_dispatch_stub_1127
#define gl_dispatch_stub_1128 mgl_dispatch_stub_1128
#define gl_dispatch_stub_1129 mgl_dispatch_stub_1129
#define gl_dispatch_stub_1130 mgl_dispatch_stub_1130
#define gl_dispatch_stub_1131 mgl_dispatch_stub_1131
#define gl_dispatch_stub_1132 mgl_dispatch_stub_1132
#define gl_dispatch_stub_1133 mgl_dispatch_stub_1133
#define gl_dispatch_stub_1134 mgl_dispatch_stub_1134
#define gl_dispatch_stub_1135 mgl_dispatch_stub_1135
#define gl_dispatch_stub_1136 mgl_dispatch_stub_1136
#define gl_dispatch_stub_1137 mgl_dispatch_stub_1137
#define gl_dispatch_stub_1138 mgl_dispatch_stub_1138
#define gl_dispatch_stub_1139 mgl_dispatch_stub_1139
#define gl_dispatch_stub_1140 mgl_dispatch_stub_1140
#define gl_dispatch_stub_1141 mgl_dispatch_stub_1141
#define gl_dispatch_stub_1142 mgl_dispatch_stub_1142
#define gl_dispatch_stub_1143 mgl_dispatch_stub_1143
#define gl_dispatch_stub_1144 mgl_dispatch_stub_1144
#define gl_dispatch_stub_1145 mgl_dispatch_stub_1145
#define gl_dispatch_stub_1146 mgl_dispatch_stub_1146
#define gl_dispatch_stub_1147 mgl_dispatch_stub_1147
#define gl_dispatch_stub_1148 mgl_dispatch_stub_1148
#define gl_dispatch_stub_1149 mgl_dispatch_stub_1149
#define gl_dispatch_stub_1150 mgl_dispatch_stub_1150
#define gl_dispatch_stub_1151 mgl_dispatch_stub_1151
#define gl_dispatch_stub_1152 mgl_dispatch_stub_1152
#define gl_dispatch_stub_1153 mgl_dispatch_stub_1153
#define gl_dispatch_stub_1154 mgl_dispatch_stub_1154
#define gl_dispatch_stub_1155 mgl_dispatch_stub_1155
#define gl_dispatch_stub_1156 mgl_dispatch_stub_1156
#define gl_dispatch_stub_1157 mgl_dispatch_stub_1157
#define gl_dispatch_stub_1158 mgl_dispatch_stub_1158
#define gl_dispatch_stub_1159 mgl_dispatch_stub_1159
#define gl_dispatch_stub_1160 mgl_dispatch_stub_1160
#define gl_dispatch_stub_1161 mgl_dispatch_stub_1161
#define gl_dispatch_stub_1162 mgl_dispatch_stub_1162
#define gl_dispatch_stub_1163 mgl_dispatch_stub_1163
#define gl_dispatch_stub_1164 mgl_dispatch_stub_1164
#define gl_dispatch_stub_1165 mgl_dispatch_stub_1165
#define gl_dispatch_stub_1166 mgl_dispatch_stub_1166
#define gl_dispatch_stub_1167 mgl_dispatch_stub_1167
#define gl_dispatch_stub_1168 mgl_dispatch_stub_1168
#define gl_dispatch_stub_1169 mgl_dispatch_stub_1169
#define gl_dispatch_stub_1170 mgl_dispatch_stub_1170
#define gl_dispatch_stub_1171 mgl_dispatch_stub_1171
#define gl_dispatch_stub_1172 mgl_dispatch_stub_1172
#define gl_dispatch_stub_1173 mgl_dispatch_stub_1173
#define gl_dispatch_stub_1174 mgl_dispatch_stub_1174
#define gl_dispatch_stub_1175 mgl_dispatch_stub_1175
#define gl_dispatch_stub_1176 mgl_dispatch_stub_1176
#define gl_dispatch_stub_1177 mgl_dispatch_stub_1177
#define gl_dispatch_stub_1178 mgl_dispatch_stub_1178
#define gl_dispatch_stub_1179 mgl_dispatch_stub_1179
#define gl_dispatch_stub_1180 mgl_dispatch_stub_1180
#define gl_dispatch_stub_1181 mgl_dispatch_stub_1181
#define gl_dispatch_stub_1182 mgl_dispatch_stub_1182
#define gl_dispatch_stub_1183 mgl_dispatch_stub_1183
#define gl_dispatch_stub_1184 mgl_dispatch_stub_1184
#define gl_dispatch_stub_1185 mgl_dispatch_stub_1185
#define gl_dispatch_stub_1186 mgl_dispatch_stub_1186
#define gl_dispatch_stub_1187 mgl_dispatch_stub_1187
#define gl_dispatch_stub_1188 mgl_dispatch_stub_1188
#define gl_dispatch_stub_1189 mgl_dispatch_stub_1189
#define gl_dispatch_stub_1190 mgl_dispatch_stub_1190
#define gl_dispatch_stub_1191 mgl_dispatch_stub_1191
#define gl_dispatch_stub_1192 mgl_dispatch_stub_1192
#define gl_dispatch_stub_1193 mgl_dispatch_stub_1193
#define gl_dispatch_stub_1194 mgl_dispatch_stub_1194
#define gl_dispatch_stub_1195 mgl_dispatch_stub_1195
#define gl_dispatch_stub_1196 mgl_dispatch_stub_1196
#define gl_dispatch_stub_1197 mgl_dispatch_stub_1197
#define gl_dispatch_stub_1198 mgl_dispatch_stub_1198
#define gl_dispatch_stub_1199 mgl_dispatch_stub_1199
#define gl_dispatch_stub_1200 mgl_dispatch_stub_1200
#define gl_dispatch_stub_1201 mgl_dispatch_stub_1201
#define gl_dispatch_stub_1202 mgl_dispatch_stub_1202
#define gl_dispatch_stub_1203 mgl_dispatch_stub_1203
#define gl_dispatch_stub_1204 mgl_dispatch_stub_1204
#define gl_dispatch_stub_1205 mgl_dispatch_stub_1205
#define gl_dispatch_stub_1206 mgl_dispatch_stub_1206
#define gl_dispatch_stub_1207 mgl_dispatch_stub_1207
#define gl_dispatch_stub_1208 mgl_dispatch_stub_1208
#define gl_dispatch_stub_1209 mgl_dispatch_stub_1209
#define gl_dispatch_stub_1210 mgl_dispatch_stub_1210
#define gl_dispatch_stub_1211 mgl_dispatch_stub_1211
#define gl_dispatch_stub_1212 mgl_dispatch_stub_1212
#define gl_dispatch_stub_1214 mgl_dispatch_stub_1214
#define gl_dispatch_stub_1215 mgl_dispatch_stub_1215
#define gl_dispatch_stub_1216 mgl_dispatch_stub_1216
#define gl_dispatch_stub_1217 mgl_dispatch_stub_1217
#define gl_dispatch_stub_1220 mgl_dispatch_stub_1220
#define gl_dispatch_stub_1221 mgl_dispatch_stub_1221
#define gl_dispatch_stub_1222 mgl_dispatch_stub_1222
#define gl_dispatch_stub_1239 mgl_dispatch_stub_1239
#define gl_dispatch_stub_1240 mgl_dispatch_stub_1240
#define gl_dispatch_stub_1241 mgl_dispatch_stub_1241
#define gl_dispatch_stub_1242 mgl_dispatch_stub_1242
#define gl_dispatch_stub_1243 mgl_dispatch_stub_1243
#define gl_dispatch_stub_1244 mgl_dispatch_stub_1244
#define gl_dispatch_stub_1245 mgl_dispatch_stub_1245
#define gl_dispatch_stub_1246 mgl_dispatch_stub_1246
#define gl_dispatch_stub_1247 mgl_dispatch_stub_1247
#define gl_dispatch_stub_1248 mgl_dispatch_stub_1248
#define gl_dispatch_stub_1249 mgl_dispatch_stub_1249
#define gl_dispatch_stub_1250 mgl_dispatch_stub_1250
#define gl_dispatch_stub_1251 mgl_dispatch_stub_1251
#define gl_dispatch_stub_1252 mgl_dispatch_stub_1252
#define gl_dispatch_stub_1253 mgl_dispatch_stub_1253
#define gl_dispatch_stub_1254 mgl_dispatch_stub_1254
#define gl_dispatch_stub_1255 mgl_dispatch_stub_1255
#define gl_dispatch_stub_1256 mgl_dispatch_stub_1256
#define gl_dispatch_stub_1258 mgl_dispatch_stub_1258
#define gl_dispatch_stub_1259 mgl_dispatch_stub_1259
#define gl_dispatch_stub_1260 mgl_dispatch_stub_1260
#define gl_dispatch_stub_1261 mgl_dispatch_stub_1261
#define gl_dispatch_stub_1262 mgl_dispatch_stub_1262
#define gl_dispatch_stub_1263 mgl_dispatch_stub_1263
#define gl_dispatch_stub_1264 mgl_dispatch_stub_1264
#define gl_dispatch_stub_1265 mgl_dispatch_stub_1265
#define gl_dispatch_stub_1266 mgl_dispatch_stub_1266
#define gl_dispatch_stub_1267 mgl_dispatch_stub_1267
#define gl_dispatch_stub_1268 mgl_dispatch_stub_1268
#define gl_dispatch_stub_1269 mgl_dispatch_stub_1269
#define gl_dispatch_stub_1270 mgl_dispatch_stub_1270
#define gl_dispatch_stub_1271 mgl_dispatch_stub_1271
#define gl_dispatch_stub_1272 mgl_dispatch_stub_1272
#define gl_dispatch_stub_1273 mgl_dispatch_stub_1273
#define gl_dispatch_stub_1274 mgl_dispatch_stub_1274
#define gl_dispatch_stub_1275 mgl_dispatch_stub_1275
#define gl_dispatch_stub_1276 mgl_dispatch_stub_1276
#define gl_dispatch_stub_1277 mgl_dispatch_stub_1277
#define gl_dispatch_stub_1278 mgl_dispatch_stub_1278
#define gl_dispatch_stub_1279 mgl_dispatch_stub_1279
#define gl_dispatch_stub_1280 mgl_dispatch_stub_1280
#define gl_dispatch_stub_1281 mgl_dispatch_stub_1281
#define gl_dispatch_stub_1282 mgl_dispatch_stub_1282
#define gl_dispatch_stub_1283 mgl_dispatch_stub_1283
#define gl_dispatch_stub_1284 mgl_dispatch_stub_1284
#endif /* USE_MGL_NAMESPACE */


#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
void GLAPIENTRY gl_dispatch_stub_774(GLuint program, GLint location, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_775(GLint location, GLdouble x);
void GLAPIENTRY gl_dispatch_stub_776(GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_777(GLint location, GLdouble x, GLdouble y);
void GLAPIENTRY gl_dispatch_stub_778(GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_779(GLint location, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_780(GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_781(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_782(GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_783(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_784(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_785(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_786(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_787(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_788(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_789(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_790(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_791(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_792(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
void GLAPIENTRY gl_dispatch_stub_793(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
void GLAPIENTRY gl_dispatch_stub_794(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
void GLAPIENTRY gl_dispatch_stub_795(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GLuint GLAPIENTRY gl_dispatch_stub_796(GLuint program, GLenum shadertype, const GLchar * name);
GLint GLAPIENTRY gl_dispatch_stub_797(GLuint program, GLenum shadertype, const GLchar * name);
void GLAPIENTRY gl_dispatch_stub_798(GLenum shadertype, GLint location, GLuint * params);
void GLAPIENTRY gl_dispatch_stub_799(GLenum shadertype, GLsizei count, const GLuint * indices);
void GLAPIENTRY gl_dispatch_stub_800(GLenum pname, const GLfloat * values);
void GLAPIENTRY gl_dispatch_stub_821(GLuint index, GLenum pname, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_822(GLuint index, GLdouble x);
void GLAPIENTRY gl_dispatch_stub_823(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_824(GLuint index, GLdouble x, GLdouble y);
void GLAPIENTRY gl_dispatch_stub_825(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_826(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_827(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_828(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_829(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_830(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void GLAPIENTRY gl_dispatch_stub_866(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
void GLAPIENTRY gl_dispatch_stub_890(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params);
GLint GLAPIENTRY gl_dispatch_stub_896(GLuint program, GLenum programInterface, const GLchar * name);
void GLAPIENTRY gl_dispatch_stub_899(GLuint program, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding);
void GLAPIENTRY gl_dispatch_stub_912(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
void GLAPIENTRY gl_dispatch_stub_913(GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void GLAPIENTRY gl_dispatch_stub_914(GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void GLAPIENTRY gl_dispatch_stub_915(GLenum origin, GLenum depth);
void GLAPIENTRY gl_dispatch_stub_916(GLuint unit, GLuint texture);
void GLAPIENTRY gl_dispatch_stub_917(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLenum GLAPIENTRY gl_dispatch_stub_918(GLuint framebuffer, GLenum target);
void GLAPIENTRY gl_dispatch_stub_919(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_920(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_921(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void GLAPIENTRY gl_dispatch_stub_922(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
void GLAPIENTRY gl_dispatch_stub_923(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
void GLAPIENTRY gl_dispatch_stub_924(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
void GLAPIENTRY gl_dispatch_stub_925(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_926(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_927(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_928(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_929(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void GLAPIENTRY gl_dispatch_stub_930(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_931(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_932(GLsizei n, GLuint * buffers);
void GLAPIENTRY gl_dispatch_stub_933(GLsizei n, GLuint * framebuffers);
void GLAPIENTRY gl_dispatch_stub_934(GLsizei n, GLuint * pipelines);
void GLAPIENTRY gl_dispatch_stub_935(GLenum target, GLsizei n, GLuint * ids);
void GLAPIENTRY gl_dispatch_stub_936(GLsizei n, GLuint * renderbuffers);
void GLAPIENTRY gl_dispatch_stub_937(GLsizei n, GLuint * samplers);
void GLAPIENTRY gl_dispatch_stub_938(GLenum target, GLsizei n, GLuint * textures);
void GLAPIENTRY gl_dispatch_stub_939(GLsizei n, GLuint * ids);
void GLAPIENTRY gl_dispatch_stub_940(GLsizei n, GLuint * arrays);
void GLAPIENTRY gl_dispatch_stub_941(GLuint vaobj, GLuint index);
void GLAPIENTRY gl_dispatch_stub_942(GLuint vaobj, GLuint index);
void GLAPIENTRY gl_dispatch_stub_943(GLuint buffer, GLintptr offset, GLsizeiptr length);
void GLAPIENTRY gl_dispatch_stub_944(GLuint texture);
void GLAPIENTRY gl_dispatch_stub_945(GLuint texture, GLint level, GLsizei bufSize, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_946(GLuint buffer, GLenum pname, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_947(GLuint buffer, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_948(GLuint buffer, GLenum pname, GLvoid ** params);
void GLAPIENTRY gl_dispatch_stub_949(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_950(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_951(GLuint framebuffer, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_952(GLuint renderbuffer, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_953(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_954(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_955(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_956(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_957(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_958(GLuint texture, GLint level, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_959(GLuint texture, GLint level, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_960(GLuint texture, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_961(GLuint texture, GLenum pname, GLuint * params);
void GLAPIENTRY gl_dispatch_stub_962(GLuint texture, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_963(GLuint texture, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_964(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
void GLAPIENTRY gl_dispatch_stub_965(GLuint xfb, GLenum pname, GLuint index, GLint * param);
void GLAPIENTRY gl_dispatch_stub_966(GLuint xfb, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_967(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
void GLAPIENTRY gl_dispatch_stub_968(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_969(GLuint vaobj, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_970(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
void GLAPIENTRY gl_dispatch_stub_971(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GLvoid * GLAPIENTRY gl_dispatch_stub_972(GLuint buffer, GLenum access);
GLvoid * GLAPIENTRY gl_dispatch_stub_973(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
void GLAPIENTRY gl_dispatch_stub_974(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
void GLAPIENTRY gl_dispatch_stub_975(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLbitfield flags);
void GLAPIENTRY gl_dispatch_stub_976(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_977(GLuint framebuffer, GLenum buf);
void GLAPIENTRY gl_dispatch_stub_978(GLuint framebuffer, GLsizei n, const GLenum * bufs);
void GLAPIENTRY gl_dispatch_stub_979(GLuint framebuffer, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_980(GLuint framebuffer, GLenum buf);
void GLAPIENTRY gl_dispatch_stub_981(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void GLAPIENTRY gl_dispatch_stub_982(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
void GLAPIENTRY gl_dispatch_stub_983(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
void GLAPIENTRY gl_dispatch_stub_984(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_985(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_986(GLuint texture, GLenum internalformat, GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_987(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_988(GLuint texture, GLenum pname, const GLint * params);
void GLAPIENTRY gl_dispatch_stub_989(GLuint texture, GLenum pname, const GLuint * params);
void GLAPIENTRY gl_dispatch_stub_990(GLuint texture, GLenum pname, GLfloat param);
void GLAPIENTRY gl_dispatch_stub_991(GLuint texture, GLenum pname, const GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_992(GLuint texture, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_993(GLuint texture, GLenum pname, const GLint * param);
void GLAPIENTRY gl_dispatch_stub_994(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
void GLAPIENTRY gl_dispatch_stub_995(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_996(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void GLAPIENTRY gl_dispatch_stub_997(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void GLAPIENTRY gl_dispatch_stub_998(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void GLAPIENTRY gl_dispatch_stub_999(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1000(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1001(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1002(GLuint xfb, GLuint index, GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1003(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLboolean GLAPIENTRY gl_dispatch_stub_1004(GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1005(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
void GLAPIENTRY gl_dispatch_stub_1006(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1007(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1008(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1009(GLuint vaobj, GLuint bindingindex, GLuint divisor);
void GLAPIENTRY gl_dispatch_stub_1010(GLuint vaobj, GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1011(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void GLAPIENTRY gl_dispatch_stub_1012(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
void GLAPIENTRY gl_dispatch_stub_1013(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1014(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1021(GLfloat factor, GLfloat bias);
void GLAPIENTRY gl_dispatch_stub_1022(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
void GLAPIENTRY gl_dispatch_stub_1023(const GLfloat * coords);
void GLAPIENTRY gl_dispatch_stub_1024(GLint x, GLint y, GLint z, GLint width, GLint height);
void GLAPIENTRY gl_dispatch_stub_1025(const GLint * coords);
void GLAPIENTRY gl_dispatch_stub_1026(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
void GLAPIENTRY gl_dispatch_stub_1027(const GLshort * coords);
void GLAPIENTRY gl_dispatch_stub_1028(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
void GLAPIENTRY gl_dispatch_stub_1029(const GLfixed * coords);
GLbitfield GLAPIENTRY gl_dispatch_stub_1031(GLfixed * mantissa, GLint * exponent);
void GLAPIENTRY gl_dispatch_stub_1032(GLclampf value, GLboolean invert);
void GLAPIENTRY gl_dispatch_stub_1033(GLenum pattern);
void GLAPIENTRY gl_dispatch_stub_1040(GLenum target, GLsizei numAttachments, const GLenum * attachments);
void GLAPIENTRY gl_dispatch_stub_1050(GLuint program, GLint location, GLdouble x);
void GLAPIENTRY gl_dispatch_stub_1051(GLuint program, GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1058(GLuint program, GLint location, GLdouble x, GLdouble y);
void GLAPIENTRY gl_dispatch_stub_1059(GLuint program, GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1066(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_1067(GLuint program, GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1074(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1075(GLuint program, GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1082(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1084(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1086(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1088(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1090(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1092(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1094(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1096(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1098(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1118(void);
void GLAPIENTRY gl_dispatch_stub_1119(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1120(const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1121(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY gl_dispatch_stub_1122(const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1123(GLint x, GLint y, GLint z, GLint w);
void GLAPIENTRY gl_dispatch_stub_1124(const GLint * v);
void GLAPIENTRY gl_dispatch_stub_1125(GLshort x, GLshort y, GLshort z, GLshort w);
void GLAPIENTRY gl_dispatch_stub_1126(const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1127(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_1128(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
GLboolean GLAPIENTRY gl_dispatch_stub_1129(GLsizei n, const GLuint * ids, GLboolean * residences);
void GLAPIENTRY gl_dispatch_stub_1130(GLenum target, GLuint id, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1131(GLenum target, GLuint index, GLenum pname, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_1132(GLenum target, GLuint index, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1133(GLuint id, GLenum pname, GLubyte * program);
void GLAPIENTRY gl_dispatch_stub_1134(GLuint id, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1135(GLenum target, GLuint address, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1136(GLuint index, GLenum pname, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_1137(GLuint index, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1138(GLuint index, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1139(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
void GLAPIENTRY gl_dispatch_stub_1140(GLenum target, GLuint index, GLsizei num, const GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_1141(GLenum target, GLuint index, GLsizei num, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1142(GLsizei n, const GLuint * ids);
void GLAPIENTRY gl_dispatch_stub_1143(GLenum target, GLuint address, GLenum matrix, GLenum transform);
void GLAPIENTRY gl_dispatch_stub_1144(GLuint index, GLdouble x);
void GLAPIENTRY gl_dispatch_stub_1145(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1146(GLuint index, GLfloat x);
void GLAPIENTRY gl_dispatch_stub_1147(GLuint index, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1148(GLuint index, GLshort x);
void GLAPIENTRY gl_dispatch_stub_1149(GLuint index, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1150(GLuint index, GLdouble x, GLdouble y);
void GLAPIENTRY gl_dispatch_stub_1151(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1152(GLuint index, GLfloat x, GLfloat y);
void GLAPIENTRY gl_dispatch_stub_1153(GLuint index, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1154(GLuint index, GLshort x, GLshort y);
void GLAPIENTRY gl_dispatch_stub_1155(GLuint index, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1156(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_1157(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1158(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY gl_dispatch_stub_1159(GLuint index, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1160(GLuint index, GLshort x, GLshort y, GLshort z);
void GLAPIENTRY gl_dispatch_stub_1161(GLuint index, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1162(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1163(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1164(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY gl_dispatch_stub_1165(GLuint index, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1166(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void GLAPIENTRY gl_dispatch_stub_1167(GLuint index, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1168(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void GLAPIENTRY gl_dispatch_stub_1169(GLuint index, const GLubyte * v);
void GLAPIENTRY gl_dispatch_stub_1170(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void GLAPIENTRY gl_dispatch_stub_1171(GLuint index, GLsizei n, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1172(GLuint index, GLsizei n, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1173(GLuint index, GLsizei n, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1174(GLuint index, GLsizei n, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1175(GLuint index, GLsizei n, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1176(GLuint index, GLsizei n, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1177(GLuint index, GLsizei n, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1178(GLuint index, GLsizei n, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1179(GLuint index, GLsizei n, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1180(GLuint index, GLsizei n, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1181(GLuint index, GLsizei n, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1182(GLuint index, GLsizei n, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1183(GLuint index, GLsizei n, const GLubyte * v);
void GLAPIENTRY gl_dispatch_stub_1184(GLenum pname, GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1185(GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_1186(GLenum pname, const GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1187(GLenum pname, const GLint * param);
void GLAPIENTRY gl_dispatch_stub_1188(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void GLAPIENTRY gl_dispatch_stub_1189(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void GLAPIENTRY gl_dispatch_stub_1190(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void GLAPIENTRY gl_dispatch_stub_1191(void);
void GLAPIENTRY gl_dispatch_stub_1192(GLuint id);
void GLAPIENTRY gl_dispatch_stub_1193(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void GLAPIENTRY gl_dispatch_stub_1194(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void GLAPIENTRY gl_dispatch_stub_1195(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void GLAPIENTRY gl_dispatch_stub_1196(GLuint id);
void GLAPIENTRY gl_dispatch_stub_1197(void);
GLuint GLAPIENTRY gl_dispatch_stub_1198(GLuint range);
void GLAPIENTRY gl_dispatch_stub_1199(GLuint dst, GLuint coord, GLenum swizzle);
void GLAPIENTRY gl_dispatch_stub_1200(GLuint dst, GLuint interp, GLenum swizzle);
void GLAPIENTRY gl_dispatch_stub_1201(GLuint dst, const GLfloat * value);
void GLAPIENTRY gl_dispatch_stub_1202(GLuint first, GLsizei count, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1203(GLuint index, GLfloat n, GLfloat f);
void GLAPIENTRY gl_dispatch_stub_1204(GLenum face);
void GLAPIENTRY gl_dispatch_stub_1205(GLuint array);
void GLAPIENTRY gl_dispatch_stub_1206(GLsizei n, GLuint * arrays);
void GLAPIENTRY gl_dispatch_stub_1207(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_1208(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1209(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1210(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1211(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY gl_dispatch_stub_1212(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1214(GLenum coord, GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1215(GLenum coord, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1216(GLenum coord, GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1217(GLclampd zmin, GLclampd zmax);
void GLAPIENTRY gl_dispatch_stub_1220(GLsizei len, const GLvoid * string);
void GLAPIENTRY gl_dispatch_stub_1221(GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1222(GLenum target, GLintptr offset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_1239(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1240(GLuint monitor);
void GLAPIENTRY gl_dispatch_stub_1241(GLsizei n, GLuint * monitors);
void GLAPIENTRY gl_dispatch_stub_1242(GLuint monitor);
void GLAPIENTRY gl_dispatch_stub_1243(GLsizei n, GLuint * monitors);
void GLAPIENTRY gl_dispatch_stub_1244(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
void GLAPIENTRY gl_dispatch_stub_1245(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1246(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
void GLAPIENTRY gl_dispatch_stub_1247(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei countersSize, GLuint * counters);
void GLAPIENTRY gl_dispatch_stub_1248(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
void GLAPIENTRY gl_dispatch_stub_1249(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
void GLAPIENTRY gl_dispatch_stub_1250(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
void GLAPIENTRY gl_dispatch_stub_1251(GLenum objectType, GLuint name, GLenum pname, GLint * value);
GLenum GLAPIENTRY gl_dispatch_stub_1252(GLenum objectType, GLuint name, GLenum option);
GLenum GLAPIENTRY gl_dispatch_stub_1253(GLenum objectType, GLuint name, GLenum option);
void GLAPIENTRY gl_dispatch_stub_1254(GLuint program);
GLuint GLAPIENTRY gl_dispatch_stub_1255(GLenum type, const GLchar * string);
void GLAPIENTRY gl_dispatch_stub_1256(GLenum type, GLuint program);
void GLAPIENTRY gl_dispatch_stub_1258(void);
void GLAPIENTRY gl_dispatch_stub_1259(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
void GLAPIENTRY gl_dispatch_stub_1260(const GLvoid * vdpDevice, const GLvoid * getProcAddress);
GLboolean GLAPIENTRY gl_dispatch_stub_1261(GLintptr surface);
void GLAPIENTRY gl_dispatch_stub_1262(GLsizei numSurfaces, const GLintptr * surfaces);
GLintptr GLAPIENTRY gl_dispatch_stub_1263(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GLintptr GLAPIENTRY gl_dispatch_stub_1264(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
void GLAPIENTRY gl_dispatch_stub_1265(GLintptr surface, GLenum access);
void GLAPIENTRY gl_dispatch_stub_1266(GLsizei numSurfaces, const GLintptr * surfaces);
void GLAPIENTRY gl_dispatch_stub_1267(GLintptr surface);
void GLAPIENTRY gl_dispatch_stub_1268(GLuint queryHandle);
void GLAPIENTRY gl_dispatch_stub_1269(GLuint queryId, GLuint * queryHandle);
void GLAPIENTRY gl_dispatch_stub_1270(GLuint queryHandle);
void GLAPIENTRY gl_dispatch_stub_1271(GLuint queryHandle);
void GLAPIENTRY gl_dispatch_stub_1272(GLuint * queryId);
void GLAPIENTRY gl_dispatch_stub_1273(GLuint queryId, GLuint * nextQueryId);
void GLAPIENTRY gl_dispatch_stub_1274(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
void GLAPIENTRY gl_dispatch_stub_1275(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten);
void GLAPIENTRY gl_dispatch_stub_1276(GLchar * queryName, GLuint * queryId);
void GLAPIENTRY gl_dispatch_stub_1277(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
void GLAPIENTRY gl_dispatch_stub_1278(GLfloat factor, GLfloat units, GLfloat clamp);
void GLAPIENTRY gl_dispatch_stub_1279(GLenum mode, GLsizei count, const GLint * box);
void GLAPIENTRY gl_dispatch_stub_1280(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void GLAPIENTRY gl_dispatch_stub_1281(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1282(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1283(GLenum target, GLvoid * writeOffset);
void GLAPIENTRY gl_dispatch_stub_1284(GLenum target, GLvoid * writeOffset);

/* OpenGL ES specific prototypes */

/* category GL_OES_EGL_image */
GLAPI void GLAPIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid * writeOffset);
GLAPI void GLAPIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid * writeOffset);
/* category GL_OES_blend_equation_separate */
GLAPI void GLAPIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeA);
/* category GL_OES_blend_func_separate */
GLAPI void GLAPIENTRY glBlendFuncSeparateOES(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
/* category GL_OES_blend_subtract */
GLAPI void GLAPIENTRY glBlendEquationOES(GLenum mode);
/* category GL_OES_copy_image */
GLAPI void GLAPIENTRY glCopyImageSubDataOES(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
/* category GL_OES_draw_buffers_indexed */
GLAPI void GLAPIENTRY glColorMaskiOES(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI void GLAPIENTRY glDisableiOES(GLenum target, GLuint index);
GLAPI void GLAPIENTRY glEnableiOES(GLenum target, GLuint index);
GLAPI GLboolean GLAPIENTRY glIsEnablediOES(GLenum target, GLuint index);
GLAPI void GLAPIENTRY glBlendEquationSeparateiOES(GLuint buf, GLenum modeRGB, GLenum modeA);
GLAPI void GLAPIENTRY glBlendEquationiOES(GLuint buf, GLenum mode);
GLAPI void GLAPIENTRY glBlendFuncSeparateiOES(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI void GLAPIENTRY glBlendFunciOES(GLuint buf, GLenum sfactor, GLenum dfactor);
/* category GL_OES_draw_elements_base_vertex */
GLAPI void GLAPIENTRY glDrawElementsBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GLAPI void GLAPIENTRY glDrawElementsInstancedBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GLAPI void GLAPIENTRY glDrawRangeElementsBaseVertexOES(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GLAPI void GLAPIENTRY glMultiDrawElementsBaseVertexOES(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, const GLint * basevertex);
/* category GL_OES_draw_texture */
GLAPI void GLAPIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GLAPI void GLAPIENTRY glDrawTexfvOES(const GLfloat * coords);
GLAPI void GLAPIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GLAPI void GLAPIENTRY glDrawTexivOES(const GLint * coords);
GLAPI void GLAPIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GLAPI void GLAPIENTRY glDrawTexsvOES(const GLshort * coords);
GLAPI void GLAPIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GLAPI void GLAPIENTRY glDrawTexxvOES(const GLfixed * coords);
/* category GL_OES_fixed_point */
GLAPI void GLAPIENTRY glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glTexGenxOES(GLenum coord, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glAlphaFuncxOES(GLenum func, GLclampx ref);
GLAPI void GLAPIENTRY glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GLAPI void GLAPIENTRY glClearDepthxOES(GLclampx depth);
GLAPI void GLAPIENTRY glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GLAPI void GLAPIENTRY glDepthRangexOES(GLclampx zNear, GLclampx zFar);
GLAPI void GLAPIENTRY glFogxOES(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glFogxvOES(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GLAPI void GLAPIENTRY glLightModelxOES(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glLightModelxvOES(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glLightxOES(GLenum light, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glLightxvOES(GLenum light, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glLineWidthxOES(GLfixed width);
GLAPI void GLAPIENTRY glLoadMatrixxOES(const GLfixed * m);
GLAPI void GLAPIENTRY glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glMultMatrixxOES(const GLfixed * m);
GLAPI void GLAPIENTRY glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GLAPI void GLAPIENTRY glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
GLAPI void GLAPIENTRY glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GLAPI void GLAPIENTRY glPointSizexOES(GLfixed size);
GLAPI void GLAPIENTRY glPolygonOffsetxOES(GLfixed factor, GLfixed units);
GLAPI void GLAPIENTRY glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glSampleCoveragexOES(GLclampx value, GLboolean invert);
GLAPI void GLAPIENTRY glScalexOES(GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glClipPlanexOES(GLenum plane, const GLfixed * equation);
GLAPI void GLAPIENTRY glGetClipPlanexOES(GLenum plane, GLfixed * equation);
GLAPI void GLAPIENTRY glGetFixedvOES(GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetLightxvOES(GLenum light, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glPointParameterxOES(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glPointParameterxvOES(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params);
/* category GL_OES_framebuffer_object */
GLAPI void GLAPIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer);
GLAPI void GLAPIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GLAPI GLenum GLAPIENTRY glCheckFramebufferStatusOES(GLenum target);
GLAPI void GLAPIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
GLAPI void GLAPIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
GLAPI void GLAPIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI void GLAPIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI void GLAPIENTRY glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GLAPI void GLAPIENTRY glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
GLAPI void GLAPIENTRY glGenerateMipmapOES(GLenum target);
GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GLAPI void GLAPIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GLAPI GLboolean GLAPIENTRY glIsFramebufferOES(GLuint framebuffer);
GLAPI GLboolean GLAPIENTRY glIsRenderbufferOES(GLuint renderbuffer);
GLAPI void GLAPIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
/* category GL_OES_geometry_shader */
GLAPI void GLAPIENTRY glFramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level);
/* category GL_OES_get_program_binary */
GLAPI void GLAPIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GLAPI void GLAPIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length);
/* category GL_OES_mapbuffer */
GLAPI void GLAPIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params);
GLAPI GLvoid * GLAPIENTRY glMapBufferOES(GLenum target, GLenum access);
GLAPI GLboolean GLAPIENTRY glUnmapBufferOES(GLenum target);
/* category GL_OES_point_size_array */
GLAPI void GLAPIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer);
/* category GL_OES_query_matrix */
GLAPI GLbitfield GLAPIENTRY glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
/* category GL_OES_sample_shading */
GLAPI void GLAPIENTRY glMinSampleShadingOES(GLfloat value);
/* category GL_OES_single_precision */
GLAPI void GLAPIENTRY glClearDepthfOES(GLclampf depth);
GLAPI void GLAPIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar);
GLAPI void GLAPIENTRY glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GLAPI void GLAPIENTRY glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GLAPI void GLAPIENTRY glClipPlanefOES(GLenum plane, const GLfloat * equation);
GLAPI void GLAPIENTRY glGetClipPlanefOES(GLenum plane, GLfloat * equation);
/* category GL_OES_texture_3D */
GLAPI void GLAPIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GLAPI void GLAPIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GLAPI void GLAPIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GLAPI void GLAPIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GLAPI void GLAPIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
/* category GL_OES_texture_border_clamp */
GLAPI void GLAPIENTRY glGetTexParameterIivOES(GLenum target, GLenum pname, GLint * params);
GLAPI void GLAPIENTRY glGetTexParameterIuivOES(GLenum target, GLenum pname, GLuint * params);
GLAPI void GLAPIENTRY glTexParameterIivOES(GLenum target, GLenum pname, const GLint * params);
GLAPI void GLAPIENTRY glTexParameterIuivOES(GLenum target, GLenum pname, const GLuint * params);
GLAPI void GLAPIENTRY glGetSamplerParameterIivOES(GLuint sampler, GLenum pname, GLint * params);
GLAPI void GLAPIENTRY glGetSamplerParameterIuivOES(GLuint sampler, GLenum pname, GLuint * params);
GLAPI void GLAPIENTRY glSamplerParameterIivOES(GLuint sampler, GLenum pname, const GLint * params);
GLAPI void GLAPIENTRY glSamplerParameterIuivOES(GLuint sampler, GLenum pname, const GLuint * params);
/* category GL_OES_texture_buffer */
GLAPI void GLAPIENTRY glTexBufferOES(GLenum target, GLenum internalFormat, GLuint buffer);
GLAPI void GLAPIENTRY glTexBufferRangeOES(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
/* category GL_OES_texture_cube_map */
GLAPI void GLAPIENTRY glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GLAPI void GLAPIENTRY glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GLAPI void GLAPIENTRY glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GLAPI void GLAPIENTRY glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
/* category GL_OES_texture_storage_multisample_2d_array */
GLAPI void GLAPIENTRY glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
/* category GL_OES_vertex_array_object */
GLAPI void GLAPIENTRY glBindVertexArrayOES(GLuint array);
GLAPI void GLAPIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GLAPI void GLAPIENTRY glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GLAPI GLboolean GLAPIENTRY glIsVertexArrayOES(GLuint array);
/* category GL_OES_viewport_array */
GLAPI void GLAPIENTRY glGetFloati_vOES(GLenum target, GLuint index, GLfloat * data);
GLAPI void GLAPIENTRY glScissorArrayvOES(GLuint first, GLsizei count, const int * v);
GLAPI void GLAPIENTRY glScissorIndexedOES(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glScissorIndexedvOES(GLuint index, const GLint * v);
GLAPI void GLAPIENTRY glViewportArrayvOES(GLuint first, GLsizei count, const GLfloat * v);
GLAPI void GLAPIENTRY glViewportIndexedfOES(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GLAPI void GLAPIENTRY glViewportIndexedfvOES(GLuint index, const GLfloat * v);
GLAPI void GLAPIENTRY glDepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat * v);
GLAPI void GLAPIENTRY glDepthRangeIndexedfOES(GLuint index, GLfloat n, GLfloat f);
/* category es1.0 */
GLAPI void GLAPIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
GLAPI void GLAPIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GLAPI void GLAPIENTRY glClearDepthx(GLclampx depth);
GLAPI void GLAPIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GLAPI void GLAPIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
GLAPI void GLAPIENTRY glFogx(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glFogxv(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GLAPI void GLAPIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GLAPI void GLAPIENTRY glLightModelx(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glLightModelxv(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glLightx(GLenum light, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glLineWidthx(GLfixed width);
GLAPI void GLAPIENTRY glLoadMatrixx(const GLfixed * m);
GLAPI void GLAPIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glMultMatrixx(const GLfixed * m);
GLAPI void GLAPIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GLAPI void GLAPIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GLAPI void GLAPIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GLAPI void GLAPIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GLAPI void GLAPIENTRY glPointSizex(GLfixed size);
GLAPI void GLAPIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
GLAPI void GLAPIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glSampleCoveragex(GLclampx value, GLboolean invert);
GLAPI void GLAPIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
/* category es1.1 */
GLAPI void GLAPIENTRY glClipPlanef(GLenum plane, const GLfloat * equation);
GLAPI void GLAPIENTRY glClipPlanex(GLenum plane, const GLfixed * equation);
GLAPI void GLAPIENTRY glGetClipPlanef(GLenum plane, GLfloat * equation);
GLAPI void GLAPIENTRY glGetClipPlanex(GLenum plane, GLfixed * equation);
GLAPI void GLAPIENTRY glGetFixedv(GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glPointParameterx(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glPointParameterxv(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
/* category es3.2 */
GLAPI void GLAPIENTRY glBlendBarrier(void);
GLAPI void GLAPIENTRY glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);

#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */

static const glprocs_table_t static_functions[] = {
    NAME_FUNC_OFFSET(    0, glNewList, glNewList, NULL, 0),
    NAME_FUNC_OFFSET(   10, glEndList, glEndList, NULL, 1),
    NAME_FUNC_OFFSET(   20, glCallList, glCallList, NULL, 2),
    NAME_FUNC_OFFSET(   31, glCallLists, glCallLists, NULL, 3),
    NAME_FUNC_OFFSET(   43, glDeleteLists, glDeleteLists, NULL, 4),
    NAME_FUNC_OFFSET(   57, glGenLists, glGenLists, NULL, 5),
    NAME_FUNC_OFFSET(   68, glListBase, glListBase, NULL, 6),
    NAME_FUNC_OFFSET(   79, glBegin, glBegin, NULL, 7),
    NAME_FUNC_OFFSET(   87, glBitmap, glBitmap, NULL, 8),
    NAME_FUNC_OFFSET(   96, glColor3b, glColor3b, NULL, 9),
    NAME_FUNC_OFFSET(  106, glColor3bv, glColor3bv, NULL, 10),
    NAME_FUNC_OFFSET(  117, glColor3d, glColor3d, NULL, 11),
    NAME_FUNC_OFFSET(  127, glColor3dv, glColor3dv, NULL, 12),
    NAME_FUNC_OFFSET(  138, glColor3f, glColor3f, NULL, 13),
    NAME_FUNC_OFFSET(  148, glColor3fv, glColor3fv, NULL, 14),
    NAME_FUNC_OFFSET(  159, glColor3i, glColor3i, NULL, 15),
    NAME_FUNC_OFFSET(  169, glColor3iv, glColor3iv, NULL, 16),
    NAME_FUNC_OFFSET(  180, glColor3s, glColor3s, NULL, 17),
    NAME_FUNC_OFFSET(  190, glColor3sv, glColor3sv, NULL, 18),
    NAME_FUNC_OFFSET(  201, glColor3ub, glColor3ub, NULL, 19),
    NAME_FUNC_OFFSET(  212, glColor3ubv, glColor3ubv, NULL, 20),
    NAME_FUNC_OFFSET(  224, glColor3ui, glColor3ui, NULL, 21),
    NAME_FUNC_OFFSET(  235, glColor3uiv, glColor3uiv, NULL, 22),
    NAME_FUNC_OFFSET(  247, glColor3us, glColor3us, NULL, 23),
    NAME_FUNC_OFFSET(  258, glColor3usv, glColor3usv, NULL, 24),
    NAME_FUNC_OFFSET(  270, glColor4b, glColor4b, NULL, 25),
    NAME_FUNC_OFFSET(  280, glColor4bv, glColor4bv, NULL, 26),
    NAME_FUNC_OFFSET(  291, glColor4d, glColor4d, NULL, 27),
    NAME_FUNC_OFFSET(  301, glColor4dv, glColor4dv, NULL, 28),
    NAME_FUNC_OFFSET(  312, glColor4f, glColor4f, NULL, 29),
    NAME_FUNC_OFFSET(  322, glColor4fv, glColor4fv, NULL, 30),
    NAME_FUNC_OFFSET(  333, glColor4i, glColor4i, NULL, 31),
    NAME_FUNC_OFFSET(  343, glColor4iv, glColor4iv, NULL, 32),
    NAME_FUNC_OFFSET(  354, glColor4s, glColor4s, NULL, 33),
    NAME_FUNC_OFFSET(  364, glColor4sv, glColor4sv, NULL, 34),
    NAME_FUNC_OFFSET(  375, glColor4ub, glColor4ub, NULL, 35),
    NAME_FUNC_OFFSET(  386, glColor4ubv, glColor4ubv, NULL, 36),
    NAME_FUNC_OFFSET(  398, glColor4ui, glColor4ui, NULL, 37),
    NAME_FUNC_OFFSET(  409, glColor4uiv, glColor4uiv, NULL, 38),
    NAME_FUNC_OFFSET(  421, glColor4us, glColor4us, NULL, 39),
    NAME_FUNC_OFFSET(  432, glColor4usv, glColor4usv, NULL, 40),
    NAME_FUNC_OFFSET(  444, glEdgeFlag, glEdgeFlag, NULL, 41),
    NAME_FUNC_OFFSET(  455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
    NAME_FUNC_OFFSET(  467, glEnd, glEnd, NULL, 43),
    NAME_FUNC_OFFSET(  473, glIndexd, glIndexd, NULL, 44),
    NAME_FUNC_OFFSET(  482, glIndexdv, glIndexdv, NULL, 45),
    NAME_FUNC_OFFSET(  492, glIndexf, glIndexf, NULL, 46),
    NAME_FUNC_OFFSET(  501, glIndexfv, glIndexfv, NULL, 47),
    NAME_FUNC_OFFSET(  511, glIndexi, glIndexi, NULL, 48),
    NAME_FUNC_OFFSET(  520, glIndexiv, glIndexiv, NULL, 49),
    NAME_FUNC_OFFSET(  530, glIndexs, glIndexs, NULL, 50),
    NAME_FUNC_OFFSET(  539, glIndexsv, glIndexsv, NULL, 51),
    NAME_FUNC_OFFSET(  549, glNormal3b, glNormal3b, NULL, 52),
    NAME_FUNC_OFFSET(  560, glNormal3bv, glNormal3bv, NULL, 53),
    NAME_FUNC_OFFSET(  572, glNormal3d, glNormal3d, NULL, 54),
    NAME_FUNC_OFFSET(  583, glNormal3dv, glNormal3dv, NULL, 55),
    NAME_FUNC_OFFSET(  595, glNormal3f, glNormal3f, NULL, 56),
    NAME_FUNC_OFFSET(  606, glNormal3fv, glNormal3fv, NULL, 57),
    NAME_FUNC_OFFSET(  618, glNormal3i, glNormal3i, NULL, 58),
    NAME_FUNC_OFFSET(  629, glNormal3iv, glNormal3iv, NULL, 59),
    NAME_FUNC_OFFSET(  641, glNormal3s, glNormal3s, NULL, 60),
    NAME_FUNC_OFFSET(  652, glNormal3sv, glNormal3sv, NULL, 61),
    NAME_FUNC_OFFSET(  664, glRasterPos2d, glRasterPos2d, NULL, 62),
    NAME_FUNC_OFFSET(  678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
    NAME_FUNC_OFFSET(  693, glRasterPos2f, glRasterPos2f, NULL, 64),
    NAME_FUNC_OFFSET(  707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
    NAME_FUNC_OFFSET(  722, glRasterPos2i, glRasterPos2i, NULL, 66),
    NAME_FUNC_OFFSET(  736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
    NAME_FUNC_OFFSET(  751, glRasterPos2s, glRasterPos2s, NULL, 68),
    NAME_FUNC_OFFSET(  765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
    NAME_FUNC_OFFSET(  780, glRasterPos3d, glRasterPos3d, NULL, 70),
    NAME_FUNC_OFFSET(  794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
    NAME_FUNC_OFFSET(  809, glRasterPos3f, glRasterPos3f, NULL, 72),
    NAME_FUNC_OFFSET(  823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
    NAME_FUNC_OFFSET(  838, glRasterPos3i, glRasterPos3i, NULL, 74),
    NAME_FUNC_OFFSET(  852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
    NAME_FUNC_OFFSET(  867, glRasterPos3s, glRasterPos3s, NULL, 76),
    NAME_FUNC_OFFSET(  881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
    NAME_FUNC_OFFSET(  896, glRasterPos4d, glRasterPos4d, NULL, 78),
    NAME_FUNC_OFFSET(  910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
    NAME_FUNC_OFFSET(  925, glRasterPos4f, glRasterPos4f, NULL, 80),
    NAME_FUNC_OFFSET(  939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
    NAME_FUNC_OFFSET(  954, glRasterPos4i, glRasterPos4i, NULL, 82),
    NAME_FUNC_OFFSET(  968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
    NAME_FUNC_OFFSET(  983, glRasterPos4s, glRasterPos4s, NULL, 84),
    NAME_FUNC_OFFSET(  997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
    NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
    NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
    NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
    NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
    NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
    NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
    NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
    NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
    NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
    NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
    NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
    NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
    NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
    NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
    NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
    NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
    NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
    NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
    NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
    NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
    NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
    NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
    NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
    NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
    NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
    NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
    NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
    NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
    NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
    NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
    NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
    NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
    NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
    NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
    NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
    NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
    NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
    NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
    NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
    NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
    NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
    NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
    NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
    NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
    NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
    NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
    NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
    NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
    NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
    NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
    NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
    NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
    NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
    NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
    NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
    NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
    NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
    NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
    NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
    NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
    NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
    NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
    NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
    NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
    NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
    NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
    NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
    NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
    NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
    NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
    NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
    NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
    NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
    NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
    NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
    NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
    NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
    NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
    NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
    NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
    NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
    NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
    NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
    NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
    NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
    NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
    NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
    NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
    NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
    NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
    NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
    NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
    NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
    NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
    NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
    NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
    NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
    NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
    NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
    NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
    NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
    NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
    NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
    NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
    NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
    NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
    NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
    NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
    NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
    NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
    NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
    NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
    NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
    NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
    NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
    NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
    NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
    NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
    NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
    NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
    NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
    NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
    NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
    NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
    NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
    NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
    NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
    NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
    NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
    NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
    NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
    NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
    NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
    NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
    NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
    NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
    NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
    NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
    NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
    NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
    NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
    NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
    NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
    NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
    NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
    NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
    NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
    NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
    NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
    NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
    NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
    NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
    NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
    NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
    NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
    NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
    NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
    NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
    NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
    NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
    NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
    NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
    NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
    NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
    NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
    NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
    NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
    NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
    NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
    NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
    NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
    NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
    NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
    NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
    NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
    NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
    NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
    NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
    NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
    NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
    NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
    NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
    NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
    NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
    NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
    NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
    NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
    NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
    NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
    NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
    NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
    NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
    NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
    NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
    NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
    NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
    NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
    NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
    NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
    NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
    NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
    NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
    NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
    NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
    NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
    NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
    NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
    NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
    NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
    NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
    NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
    NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
    NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
    NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
    NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
    NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
    NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
    NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
    NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
    NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
    NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
    NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
    NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
    NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
    NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
    NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
    NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
    NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
    NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
    NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
    NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
    NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
    NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
    NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
    NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
    NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
    NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
    NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
    NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
    NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
    NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
    NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
    NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
    NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
    NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
    NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
    NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
    NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
    NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
    NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
    NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
    NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
    NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
    NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
    NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
    NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
    NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
    NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
    NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
    NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
    NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
    NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
    NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
    NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
    NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
    NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
    NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
    NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
    NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
    NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
    NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
    NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
    NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
    NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
    NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
    NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
    NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
    NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
    NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
    NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
    NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
    NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
    NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
    NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
    NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
    NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
    NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
    NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
    NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374),
    NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375),
    NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
    NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
    NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
    NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
    NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
    NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
    NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
    NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
    NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
    NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
    NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
    NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
    NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
    NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
    NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
    NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
    NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
    NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
    NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
    NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
    NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
    NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
    NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
    NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
    NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
    NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
    NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
    NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
    NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
    NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
    NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
    NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
    NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
    NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
    NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
    NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
    NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
    NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
    NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
    NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
    NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
    NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
    NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
    NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419),
    NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
    NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421),
    NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422),
    NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423),
    NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
    NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425),
    NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426),
    NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427),
    NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428),
    NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
    NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
    NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
    NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
    NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
    NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
    NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
    NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
    NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
    NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
    NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
    NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
    NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
    NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
    NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
    NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444),
    NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445),
    NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446),
    NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447),
    NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448),
    NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449),
    NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450),
    NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451),
    NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452),
    NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453),
    NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454),
    NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455),
    NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456),
    NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457),
    NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458),
    NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459),
    NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460),
    NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461),
    NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462),
    NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463),
    NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464),
    NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465),
    NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466),
    NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467),
    NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468),
    NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
    NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
    NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471),
    NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
    NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
    NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474),
    NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475),
    NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476),
    NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477),
    NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478),
    NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479),
    NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480),
    NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
    NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482),
    NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483),
    NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484),
    NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485),
    NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486),
    NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487),
    NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
    NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
    NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
    NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492),
    NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493),
    NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494),
    NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495),
    NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496),
    NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497),
    NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498),
    NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499),
    NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500),
    NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501),
    NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502),
    NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
    NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
    NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
    NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
    NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507),
    NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508),
    NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509),
    NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510),
    NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511),
    NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512),
    NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
    NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514),
    NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515),
    NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516),
    NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517),
    NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518),
    NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519),
    NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520),
    NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521),
    NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522),
    NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523),
    NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524),
    NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525),
    NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526),
    NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527),
    NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528),
    NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529),
    NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
    NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
    NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
    NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533),
    NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534),
    NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
    NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
    NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
    NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
    NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
    NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
    NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
    NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
    NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
    NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
    NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
    NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
    NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
    NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
    NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
    NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
    NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
    NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
    NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
    NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
    NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
    NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
    NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
    NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
    NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
    NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
    NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
    NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
    NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
    NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564),
    NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565),
    NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566),
    NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567),
    NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568),
    NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569),
    NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
    NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
    NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572),
    NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573),
    NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
    NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575),
    NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576),
    NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577),
    NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578),
    NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579),
    NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580),
    NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581),
    NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582),
    NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583),
    NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
    NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585),
    NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
    NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
    NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588),
    NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
    NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
    NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
    NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592),
    NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
    NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
    NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595),
    NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596),
    NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
    NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
    NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599),
    NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600),
    NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601),
    NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602),
    NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603),
    NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604),
    NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605),
    NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606),
    NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
    NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
    NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
    NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
    NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
    NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
    NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
    NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
    NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615),
    NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616),
    NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617),
    NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618),
    NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
    NAME_FUNC_OFFSET( 9441, glMinSampleShading, glMinSampleShading, NULL, 620),
    NAME_FUNC_OFFSET( 9460, glMemoryBarrierByRegion, glMemoryBarrierByRegion, NULL, 621),
    NAME_FUNC_OFFSET( 9484, glBindProgramARB, glBindProgramARB, NULL, 622),
    NAME_FUNC_OFFSET( 9501, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 623),
    NAME_FUNC_OFFSET( 9521, glGenProgramsARB, glGenProgramsARB, NULL, 624),
    NAME_FUNC_OFFSET( 9538, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 625),
    NAME_FUNC_OFFSET( 9568, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 626),
    NAME_FUNC_OFFSET( 9598, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 627),
    NAME_FUNC_OFFSET( 9630, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 628),
    NAME_FUNC_OFFSET( 9662, glGetProgramStringARB, glGetProgramStringARB, NULL, 629),
    NAME_FUNC_OFFSET( 9684, glGetProgramivARB, glGetProgramivARB, NULL, 630),
    NAME_FUNC_OFFSET( 9702, glIsProgramARB, glIsProgramARB, NULL, 631),
    NAME_FUNC_OFFSET( 9717, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 632),
    NAME_FUNC_OFFSET( 9744, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 633),
    NAME_FUNC_OFFSET( 9772, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 634),
    NAME_FUNC_OFFSET( 9799, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 635),
    NAME_FUNC_OFFSET( 9827, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 636),
    NAME_FUNC_OFFSET( 9856, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 637),
    NAME_FUNC_OFFSET( 9886, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 638),
    NAME_FUNC_OFFSET( 9915, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 639),
    NAME_FUNC_OFFSET( 9945, glProgramStringARB, glProgramStringARB, NULL, 640),
    NAME_FUNC_OFFSET( 9964, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 641),
    NAME_FUNC_OFFSET( 9984, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 642),
    NAME_FUNC_OFFSET(10005, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 643),
    NAME_FUNC_OFFSET(10025, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 644),
    NAME_FUNC_OFFSET(10046, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 645),
    NAME_FUNC_OFFSET(10066, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 646),
    NAME_FUNC_OFFSET(10087, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 647),
    NAME_FUNC_OFFSET(10107, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 648),
    NAME_FUNC_OFFSET(10128, glAttachObjectARB, glAttachObjectARB, NULL, 649),
    NAME_FUNC_OFFSET(10146, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 650),
    NAME_FUNC_OFFSET(10171, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 651),
    NAME_FUNC_OFFSET(10195, glDeleteObjectARB, glDeleteObjectARB, NULL, 652),
    NAME_FUNC_OFFSET(10213, glDetachObjectARB, glDetachObjectARB, NULL, 653),
    NAME_FUNC_OFFSET(10231, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 654),
    NAME_FUNC_OFFSET(10255, glGetHandleARB, glGetHandleARB, NULL, 655),
    NAME_FUNC_OFFSET(10270, glGetInfoLogARB, glGetInfoLogARB, NULL, 656),
    NAME_FUNC_OFFSET(10286, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 657),
    NAME_FUNC_OFFSET(10312, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 658),
    NAME_FUNC_OFFSET(10338, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 659),
    NAME_FUNC_OFFSET(10363, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 660),
    NAME_FUNC_OFFSET(10390, glBindFramebuffer, glBindFramebuffer, NULL, 661),
    NAME_FUNC_OFFSET(10408, glBindRenderbuffer, glBindRenderbuffer, NULL, 662),
    NAME_FUNC_OFFSET(10427, glBlitFramebuffer, glBlitFramebuffer, NULL, 663),
    NAME_FUNC_OFFSET(10445, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 664),
    NAME_FUNC_OFFSET(10470, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 665),
    NAME_FUNC_OFFSET(10491, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 666),
    NAME_FUNC_OFFSET(10513, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 667),
    NAME_FUNC_OFFSET(10539, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 668),
    NAME_FUNC_OFFSET(10562, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 669),
    NAME_FUNC_OFFSET(10585, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 670),
    NAME_FUNC_OFFSET(10608, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 671),
    NAME_FUNC_OFFSET(10634, glGenFramebuffers, glGenFramebuffers, NULL, 672),
    NAME_FUNC_OFFSET(10652, glGenRenderbuffers, glGenRenderbuffers, NULL, 673),
    NAME_FUNC_OFFSET(10671, glGenerateMipmap, glGenerateMipmap, NULL, 674),
    NAME_FUNC_OFFSET(10688, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 675),
    NAME_FUNC_OFFSET(10726, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 676),
    NAME_FUNC_OFFSET(10755, glIsFramebuffer, glIsFramebuffer, NULL, 677),
    NAME_FUNC_OFFSET(10771, glIsRenderbuffer, glIsRenderbuffer, NULL, 678),
    NAME_FUNC_OFFSET(10788, glRenderbufferStorage, glRenderbufferStorage, NULL, 679),
    NAME_FUNC_OFFSET(10810, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 680),
    NAME_FUNC_OFFSET(10843, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
    NAME_FUNC_OFFSET(10868, glMapBufferRange, glMapBufferRange, NULL, 682),
    NAME_FUNC_OFFSET(10885, glBindVertexArray, glBindVertexArray, NULL, 683),
    NAME_FUNC_OFFSET(10903, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
    NAME_FUNC_OFFSET(10924, glGenVertexArrays, glGenVertexArrays, NULL, 685),
    NAME_FUNC_OFFSET(10942, glIsVertexArray, glIsVertexArray, NULL, 686),
    NAME_FUNC_OFFSET(10958, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 687),
    NAME_FUNC_OFFSET(10986, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 688),
    NAME_FUNC_OFFSET(11012, glGetActiveUniformName, glGetActiveUniformName, NULL, 689),
    NAME_FUNC_OFFSET(11035, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 690),
    NAME_FUNC_OFFSET(11057, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 691),
    NAME_FUNC_OFFSET(11080, glGetUniformIndices, glGetUniformIndices, NULL, 692),
    NAME_FUNC_OFFSET(11100, glUniformBlockBinding, glUniformBlockBinding, NULL, 693),
    NAME_FUNC_OFFSET(11122, glCopyBufferSubData, glCopyBufferSubData, NULL, 694),
    NAME_FUNC_OFFSET(11142, glClientWaitSync, glClientWaitSync, NULL, 695),
    NAME_FUNC_OFFSET(11159, glDeleteSync, glDeleteSync, NULL, 696),
    NAME_FUNC_OFFSET(11172, glFenceSync, glFenceSync, NULL, 697),
    NAME_FUNC_OFFSET(11184, glGetInteger64v, glGetInteger64v, NULL, 698),
    NAME_FUNC_OFFSET(11200, glGetSynciv, glGetSynciv, NULL, 699),
    NAME_FUNC_OFFSET(11212, glIsSync, glIsSync, NULL, 700),
    NAME_FUNC_OFFSET(11221, glWaitSync, glWaitSync, NULL, 701),
    NAME_FUNC_OFFSET(11232, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
    NAME_FUNC_OFFSET(11257, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
    NAME_FUNC_OFFSET(11291, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
    NAME_FUNC_OFFSET(11321, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705),
    NAME_FUNC_OFFSET(11351, glProvokingVertex, glProvokingVertex, NULL, 706),
    NAME_FUNC_OFFSET(11369, glGetMultisamplefv, glGetMultisamplefv, NULL, 707),
    NAME_FUNC_OFFSET(11388, glSampleMaski, glSampleMaski, NULL, 708),
    NAME_FUNC_OFFSET(11402, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 709),
    NAME_FUNC_OFFSET(11426, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 710),
    NAME_FUNC_OFFSET(11450, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(11478, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(11498, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(11522, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(11538, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715),
    NAME_FUNC_OFFSET(11568, glGetFragDataIndex, glGetFragDataIndex, NULL, 716),
    NAME_FUNC_OFFSET(11587, glBindSampler, glBindSampler, NULL, 717),
    NAME_FUNC_OFFSET(11601, glDeleteSamplers, glDeleteSamplers, NULL, 718),
    NAME_FUNC_OFFSET(11618, glGenSamplers, glGenSamplers, NULL, 719),
    NAME_FUNC_OFFSET(11632, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
    NAME_FUNC_OFFSET(11657, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
    NAME_FUNC_OFFSET(11683, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 722),
    NAME_FUNC_OFFSET(11707, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 723),
    NAME_FUNC_OFFSET(11731, glIsSampler, glIsSampler, NULL, 724),
    NAME_FUNC_OFFSET(11743, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
    NAME_FUNC_OFFSET(11765, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
    NAME_FUNC_OFFSET(11788, glSamplerParameterf, glSamplerParameterf, NULL, 727),
    NAME_FUNC_OFFSET(11808, glSamplerParameterfv, glSamplerParameterfv, NULL, 728),
    NAME_FUNC_OFFSET(11829, glSamplerParameteri, glSamplerParameteri, NULL, 729),
    NAME_FUNC_OFFSET(11849, glSamplerParameteriv, glSamplerParameteriv, NULL, 730),
    NAME_FUNC_OFFSET(11870, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
    NAME_FUNC_OFFSET(11891, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
    NAME_FUNC_OFFSET(11913, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733),
    NAME_FUNC_OFFSET(11928, glColorP3ui, glColorP3ui, NULL, 734),
    NAME_FUNC_OFFSET(11940, glColorP3uiv, glColorP3uiv, NULL, 735),
    NAME_FUNC_OFFSET(11953, glColorP4ui, glColorP4ui, NULL, 736),
    NAME_FUNC_OFFSET(11965, glColorP4uiv, glColorP4uiv, NULL, 737),
    NAME_FUNC_OFFSET(11978, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 738),
    NAME_FUNC_OFFSET(11998, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 739),
    NAME_FUNC_OFFSET(12019, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 740),
    NAME_FUNC_OFFSET(12039, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 741),
    NAME_FUNC_OFFSET(12060, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 742),
    NAME_FUNC_OFFSET(12080, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 743),
    NAME_FUNC_OFFSET(12101, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 744),
    NAME_FUNC_OFFSET(12121, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 745),
    NAME_FUNC_OFFSET(12142, glNormalP3ui, glNormalP3ui, NULL, 746),
    NAME_FUNC_OFFSET(12155, glNormalP3uiv, glNormalP3uiv, NULL, 747),
    NAME_FUNC_OFFSET(12169, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 748),
    NAME_FUNC_OFFSET(12190, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 749),
    NAME_FUNC_OFFSET(12212, glTexCoordP1ui, glTexCoordP1ui, NULL, 750),
    NAME_FUNC_OFFSET(12227, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 751),
    NAME_FUNC_OFFSET(12243, glTexCoordP2ui, glTexCoordP2ui, NULL, 752),
    NAME_FUNC_OFFSET(12258, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 753),
    NAME_FUNC_OFFSET(12274, glTexCoordP3ui, glTexCoordP3ui, NULL, 754),
    NAME_FUNC_OFFSET(12289, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 755),
    NAME_FUNC_OFFSET(12305, glTexCoordP4ui, glTexCoordP4ui, NULL, 756),
    NAME_FUNC_OFFSET(12320, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 757),
    NAME_FUNC_OFFSET(12336, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 758),
    NAME_FUNC_OFFSET(12355, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 759),
    NAME_FUNC_OFFSET(12375, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 760),
    NAME_FUNC_OFFSET(12394, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 761),
    NAME_FUNC_OFFSET(12414, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 762),
    NAME_FUNC_OFFSET(12433, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 763),
    NAME_FUNC_OFFSET(12453, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 764),
    NAME_FUNC_OFFSET(12472, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 765),
    NAME_FUNC_OFFSET(12492, glVertexP2ui, glVertexP2ui, NULL, 766),
    NAME_FUNC_OFFSET(12505, glVertexP2uiv, glVertexP2uiv, NULL, 767),
    NAME_FUNC_OFFSET(12519, glVertexP3ui, glVertexP3ui, NULL, 768),
    NAME_FUNC_OFFSET(12532, glVertexP3uiv, glVertexP3uiv, NULL, 769),
    NAME_FUNC_OFFSET(12546, glVertexP4ui, glVertexP4ui, NULL, 770),
    NAME_FUNC_OFFSET(12559, glVertexP4uiv, glVertexP4uiv, NULL, 771),
    NAME_FUNC_OFFSET(12573, glDrawArraysIndirect, glDrawArraysIndirect, NULL, 772),
    NAME_FUNC_OFFSET(12594, glDrawElementsIndirect, glDrawElementsIndirect, NULL, 773),
    NAME_FUNC_OFFSET(12617, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, 774),
    NAME_FUNC_OFFSET(12632, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, 775),
    NAME_FUNC_OFFSET(12644, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776),
    NAME_FUNC_OFFSET(12657, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777),
    NAME_FUNC_OFFSET(12669, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778),
    NAME_FUNC_OFFSET(12682, gl_dispatch_stub_779, gl_dispatch_stub_779, NULL, 779),
    NAME_FUNC_OFFSET(12694, gl_dispatch_stub_780, gl_dispatch_stub_780, NULL, 780),
    NAME_FUNC_OFFSET(12707, gl_dispatch_stub_781, gl_dispatch_stub_781, NULL, 781),
    NAME_FUNC_OFFSET(12719, gl_dispatch_stub_782, gl_dispatch_stub_782, NULL, 782),
    NAME_FUNC_OFFSET(12732, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, 783),
    NAME_FUNC_OFFSET(12751, gl_dispatch_stub_784, gl_dispatch_stub_784, NULL, 784),
    NAME_FUNC_OFFSET(12772, gl_dispatch_stub_785, gl_dispatch_stub_785, NULL, 785),
    NAME_FUNC_OFFSET(12793, gl_dispatch_stub_786, gl_dispatch_stub_786, NULL, 786),
    NAME_FUNC_OFFSET(12812, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787),
    NAME_FUNC_OFFSET(12833, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788),
    NAME_FUNC_OFFSET(12854, gl_dispatch_stub_789, gl_dispatch_stub_789, NULL, 789),
    NAME_FUNC_OFFSET(12873, gl_dispatch_stub_790, gl_dispatch_stub_790, NULL, 790),
    NAME_FUNC_OFFSET(12894, gl_dispatch_stub_791, gl_dispatch_stub_791, NULL, 791),
    NAME_FUNC_OFFSET(12915, gl_dispatch_stub_792, gl_dispatch_stub_792, NULL, 792),
    NAME_FUNC_OFFSET(12941, gl_dispatch_stub_793, gl_dispatch_stub_793, NULL, 793),
    NAME_FUNC_OFFSET(12974, gl_dispatch_stub_794, gl_dispatch_stub_794, NULL, 794),
    NAME_FUNC_OFFSET(13005, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, 795),
    NAME_FUNC_OFFSET(13025, gl_dispatch_stub_796, gl_dispatch_stub_796, NULL, 796),
    NAME_FUNC_OFFSET(13046, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, 797),
    NAME_FUNC_OFFSET(13077, gl_dispatch_stub_798, gl_dispatch_stub_798, NULL, 798),
    NAME_FUNC_OFFSET(13103, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799),
    NAME_FUNC_OFFSET(13127, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800),
    NAME_FUNC_OFFSET(13146, glPatchParameteri, glPatchParameteri, NULL, 801),
    NAME_FUNC_OFFSET(13164, glBindTransformFeedback, glBindTransformFeedback, NULL, 802),
    NAME_FUNC_OFFSET(13188, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 803),
    NAME_FUNC_OFFSET(13215, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 804),
    NAME_FUNC_OFFSET(13239, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 805),
    NAME_FUNC_OFFSET(13263, glIsTransformFeedback, glIsTransformFeedback, NULL, 806),
    NAME_FUNC_OFFSET(13285, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 807),
    NAME_FUNC_OFFSET(13310, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 808),
    NAME_FUNC_OFFSET(13336, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 809),
    NAME_FUNC_OFFSET(13356, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 810),
    NAME_FUNC_OFFSET(13386, glEndQueryIndexed, glEndQueryIndexed, NULL, 811),
    NAME_FUNC_OFFSET(13404, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 812),
    NAME_FUNC_OFFSET(13424, glClearDepthf, glClearDepthf, NULL, 813),
    NAME_FUNC_OFFSET(13438, glDepthRangef, glDepthRangef, NULL, 814),
    NAME_FUNC_OFFSET(13452, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 815),
    NAME_FUNC_OFFSET(13479, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 816),
    NAME_FUNC_OFFSET(13503, glShaderBinary, glShaderBinary, NULL, 817),
    NAME_FUNC_OFFSET(13518, glGetProgramBinary, glGetProgramBinary, NULL, 818),
    NAME_FUNC_OFFSET(13537, glProgramBinary, glProgramBinary, NULL, 819),
    NAME_FUNC_OFFSET(13553, glProgramParameteri, glProgramParameteri, NULL, 820),
    NAME_FUNC_OFFSET(13573, gl_dispatch_stub_821, gl_dispatch_stub_821, NULL, 821),
    NAME_FUNC_OFFSET(13594, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, 822),
    NAME_FUNC_OFFSET(13612, gl_dispatch_stub_823, gl_dispatch_stub_823, NULL, 823),
    NAME_FUNC_OFFSET(13631, gl_dispatch_stub_824, gl_dispatch_stub_824, NULL, 824),
    NAME_FUNC_OFFSET(13649, gl_dispatch_stub_825, gl_dispatch_stub_825, NULL, 825),
    NAME_FUNC_OFFSET(13668, gl_dispatch_stub_826, gl_dispatch_stub_826, NULL, 826),
    NAME_FUNC_OFFSET(13686, gl_dispatch_stub_827, gl_dispatch_stub_827, NULL, 827),
    NAME_FUNC_OFFSET(13705, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828),
    NAME_FUNC_OFFSET(13723, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, 829),
    NAME_FUNC_OFFSET(13742, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830),
    NAME_FUNC_OFFSET(13765, glDepthRangeArrayv, glDepthRangeArrayv, NULL, 831),
    NAME_FUNC_OFFSET(13784, glDepthRangeIndexed, glDepthRangeIndexed, NULL, 832),
    NAME_FUNC_OFFSET(13804, glGetDoublei_v, glGetDoublei_v, NULL, 833),
    NAME_FUNC_OFFSET(13819, glGetFloati_v, glGetFloati_v, NULL, 834),
    NAME_FUNC_OFFSET(13833, glScissorArrayv, glScissorArrayv, NULL, 835),
    NAME_FUNC_OFFSET(13849, glScissorIndexed, glScissorIndexed, NULL, 836),
    NAME_FUNC_OFFSET(13866, glScissorIndexedv, glScissorIndexedv, NULL, 837),
    NAME_FUNC_OFFSET(13884, glViewportArrayv, glViewportArrayv, NULL, 838),
    NAME_FUNC_OFFSET(13901, glViewportIndexedf, glViewportIndexedf, NULL, 839),
    NAME_FUNC_OFFSET(13920, glViewportIndexedfv, glViewportIndexedfv, NULL, 840),
    NAME_FUNC_OFFSET(13940, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 841),
    NAME_FUNC_OFFSET(13968, glGetnColorTableARB, glGetnColorTableARB, NULL, 842),
    NAME_FUNC_OFFSET(13988, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 843),
    NAME_FUNC_OFFSET(14016, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 844),
    NAME_FUNC_OFFSET(14043, glGetnHistogramARB, glGetnHistogramARB, NULL, 845),
    NAME_FUNC_OFFSET(14062, glGetnMapdvARB, glGetnMapdvARB, NULL, 846),
    NAME_FUNC_OFFSET(14077, glGetnMapfvARB, glGetnMapfvARB, NULL, 847),
    NAME_FUNC_OFFSET(14092, glGetnMapivARB, glGetnMapivARB, NULL, 848),
    NAME_FUNC_OFFSET(14107, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 849),
    NAME_FUNC_OFFSET(14123, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 850),
    NAME_FUNC_OFFSET(14143, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 851),
    NAME_FUNC_OFFSET(14164, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 852),
    NAME_FUNC_OFFSET(14185, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 853),
    NAME_FUNC_OFFSET(14209, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 854),
    NAME_FUNC_OFFSET(14234, glGetnTexImageARB, glGetnTexImageARB, NULL, 855),
    NAME_FUNC_OFFSET(14252, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 856),
    NAME_FUNC_OFFSET(14271, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 857),
    NAME_FUNC_OFFSET(14290, glGetnUniformivARB, glGetnUniformivARB, NULL, 858),
    NAME_FUNC_OFFSET(14309, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 859),
    NAME_FUNC_OFFSET(14329, glReadnPixelsARB, glReadnPixelsARB, NULL, 860),
    NAME_FUNC_OFFSET(14346, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 861),
    NAME_FUNC_OFFSET(14380, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 862),
    NAME_FUNC_OFFSET(14416, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 863),
    NAME_FUNC_OFFSET(14462, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 864),
    NAME_FUNC_OFFSET(14495, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 865),
    NAME_FUNC_OFFSET(14534, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866),
    NAME_FUNC_OFFSET(14556, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 867),
    NAME_FUNC_OFFSET(14589, glBindImageTexture, glBindImageTexture, NULL, 868),
    NAME_FUNC_OFFSET(14608, glMemoryBarrier, glMemoryBarrier, NULL, 869),
    NAME_FUNC_OFFSET(14624, glTexStorage1D, glTexStorage1D, NULL, 870),
    NAME_FUNC_OFFSET(14639, glTexStorage2D, glTexStorage2D, NULL, 871),
    NAME_FUNC_OFFSET(14654, glTexStorage3D, glTexStorage3D, NULL, 872),
    NAME_FUNC_OFFSET(14669, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 873),
    NAME_FUNC_OFFSET(14691, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 874),
    NAME_FUNC_OFFSET(14713, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 875),
    NAME_FUNC_OFFSET(14735, glClearBufferData, glClearBufferData, NULL, 876),
    NAME_FUNC_OFFSET(14753, glClearBufferSubData, glClearBufferSubData, NULL, 877),
    NAME_FUNC_OFFSET(14774, glDispatchCompute, glDispatchCompute, NULL, 878),
    NAME_FUNC_OFFSET(14792, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 879),
    NAME_FUNC_OFFSET(14818, glCopyImageSubData, glCopyImageSubData, NULL, 880),
    NAME_FUNC_OFFSET(14837, glTextureView, glTextureView, NULL, 881),
    NAME_FUNC_OFFSET(14851, glBindVertexBuffer, glBindVertexBuffer, NULL, 882),
    NAME_FUNC_OFFSET(14870, glVertexAttribBinding, glVertexAttribBinding, NULL, 883),
    NAME_FUNC_OFFSET(14892, glVertexAttribFormat, glVertexAttribFormat, NULL, 884),
    NAME_FUNC_OFFSET(14913, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 885),
    NAME_FUNC_OFFSET(14935, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 886),
    NAME_FUNC_OFFSET(14957, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 887),
    NAME_FUNC_OFFSET(14980, glFramebufferParameteri, glFramebufferParameteri, NULL, 888),
    NAME_FUNC_OFFSET(15004, glGetFramebufferParameteriv, glGetFramebufferParameteriv, NULL, 889),
    NAME_FUNC_OFFSET(15032, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890),
    NAME_FUNC_OFFSET(15056, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 891),
    NAME_FUNC_OFFSET(15082, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 892),
    NAME_FUNC_OFFSET(15110, glGetProgramInterfaceiv, glGetProgramInterfaceiv, NULL, 893),
    NAME_FUNC_OFFSET(15134, glGetProgramResourceIndex, glGetProgramResourceIndex, NULL, 894),
    NAME_FUNC_OFFSET(15160, glGetProgramResourceLocation, glGetProgramResourceLocation, NULL, 895),
    NAME_FUNC_OFFSET(15189, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896),
    NAME_FUNC_OFFSET(15223, glGetProgramResourceName, glGetProgramResourceName, NULL, 897),
    NAME_FUNC_OFFSET(15248, glGetProgramResourceiv, glGetProgramResourceiv, NULL, 898),
    NAME_FUNC_OFFSET(15271, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, 899),
    NAME_FUNC_OFFSET(15299, glTexBufferRange, glTexBufferRange, NULL, 900),
    NAME_FUNC_OFFSET(15316, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 901),
    NAME_FUNC_OFFSET(15342, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 902),
    NAME_FUNC_OFFSET(15368, glBufferStorage, glBufferStorage, NULL, 903),
    NAME_FUNC_OFFSET(15384, glClearTexImage, glClearTexImage, NULL, 904),
    NAME_FUNC_OFFSET(15400, glClearTexSubImage, glClearTexSubImage, NULL, 905),
    NAME_FUNC_OFFSET(15419, glBindBuffersBase, glBindBuffersBase, NULL, 906),
    NAME_FUNC_OFFSET(15437, glBindBuffersRange, glBindBuffersRange, NULL, 907),
    NAME_FUNC_OFFSET(15456, glBindImageTextures, glBindImageTextures, NULL, 908),
    NAME_FUNC_OFFSET(15476, glBindSamplers, glBindSamplers, NULL, 909),
    NAME_FUNC_OFFSET(15491, glBindTextures, glBindTextures, NULL, 910),
    NAME_FUNC_OFFSET(15506, glBindVertexBuffers, glBindVertexBuffers, NULL, 911),
    NAME_FUNC_OFFSET(15526, gl_dispatch_stub_912, gl_dispatch_stub_912, NULL, 912),
    NAME_FUNC_OFFSET(15556, gl_dispatch_stub_913, gl_dispatch_stub_913, NULL, 913),
    NAME_FUNC_OFFSET(15590, gl_dispatch_stub_914, gl_dispatch_stub_914, NULL, 914),
    NAME_FUNC_OFFSET(15626, gl_dispatch_stub_915, gl_dispatch_stub_915, NULL, 915),
    NAME_FUNC_OFFSET(15640, gl_dispatch_stub_916, gl_dispatch_stub_916, NULL, 916),
    NAME_FUNC_OFFSET(15658, gl_dispatch_stub_917, gl_dispatch_stub_917, NULL, 917),
    NAME_FUNC_OFFSET(15681, gl_dispatch_stub_918, gl_dispatch_stub_918, NULL, 918),
    NAME_FUNC_OFFSET(15711, gl_dispatch_stub_919, gl_dispatch_stub_919, NULL, 919),
    NAME_FUNC_OFFSET(15734, gl_dispatch_stub_920, gl_dispatch_stub_920, NULL, 920),
    NAME_FUNC_OFFSET(15760, gl_dispatch_stub_921, gl_dispatch_stub_921, NULL, 921),
    NAME_FUNC_OFFSET(15786, gl_dispatch_stub_922, gl_dispatch_stub_922, NULL, 922),
    NAME_FUNC_OFFSET(15812, gl_dispatch_stub_923, gl_dispatch_stub_923, NULL, 923),
    NAME_FUNC_OFFSET(15838, gl_dispatch_stub_924, gl_dispatch_stub_924, NULL, 924),
    NAME_FUNC_OFFSET(15865, gl_dispatch_stub_925, gl_dispatch_stub_925, NULL, 925),
    NAME_FUNC_OFFSET(15895, gl_dispatch_stub_926, gl_dispatch_stub_926, NULL, 926),
    NAME_FUNC_OFFSET(15925, gl_dispatch_stub_927, gl_dispatch_stub_927, NULL, 927),
    NAME_FUNC_OFFSET(15955, gl_dispatch_stub_928, gl_dispatch_stub_928, NULL, 928),
    NAME_FUNC_OFFSET(15980, gl_dispatch_stub_929, gl_dispatch_stub_929, NULL, 929),
    NAME_FUNC_OFFSET(16004, gl_dispatch_stub_930, gl_dispatch_stub_930, NULL, 930),
    NAME_FUNC_OFFSET(16028, gl_dispatch_stub_931, gl_dispatch_stub_931, NULL, 931),
    NAME_FUNC_OFFSET(16052, gl_dispatch_stub_932, gl_dispatch_stub_932, NULL, 932),
    NAME_FUNC_OFFSET(16068, gl_dispatch_stub_933, gl_dispatch_stub_933, NULL, 933),
    NAME_FUNC_OFFSET(16089, gl_dispatch_stub_934, gl_dispatch_stub_934, NULL, 934),
    NAME_FUNC_OFFSET(16114, gl_dispatch_stub_935, gl_dispatch_stub_935, NULL, 935),
    NAME_FUNC_OFFSET(16130, gl_dispatch_stub_936, gl_dispatch_stub_936, NULL, 936),
    NAME_FUNC_OFFSET(16152, gl_dispatch_stub_937, gl_dispatch_stub_937, NULL, 937),
    NAME_FUNC_OFFSET(16169, gl_dispatch_stub_938, gl_dispatch_stub_938, NULL, 938),
    NAME_FUNC_OFFSET(16186, gl_dispatch_stub_939, gl_dispatch_stub_939, NULL, 939),
    NAME_FUNC_OFFSET(16213, gl_dispatch_stub_940, gl_dispatch_stub_940, NULL, 940),
    NAME_FUNC_OFFSET(16234, gl_dispatch_stub_941, gl_dispatch_stub_941, NULL, 941),
    NAME_FUNC_OFFSET(16261, gl_dispatch_stub_942, gl_dispatch_stub_942, NULL, 942),
    NAME_FUNC_OFFSET(16287, gl_dispatch_stub_943, gl_dispatch_stub_943, NULL, 943),
    NAME_FUNC_OFFSET(16317, gl_dispatch_stub_944, gl_dispatch_stub_944, NULL, 944),
    NAME_FUNC_OFFSET(16341, gl_dispatch_stub_945, gl_dispatch_stub_945, NULL, 945),
    NAME_FUNC_OFFSET(16369, gl_dispatch_stub_946, gl_dispatch_stub_946, NULL, 946),
    NAME_FUNC_OFFSET(16399, gl_dispatch_stub_947, gl_dispatch_stub_947, NULL, 947),
    NAME_FUNC_OFFSET(16427, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948),
    NAME_FUNC_OFFSET(16452, gl_dispatch_stub_949, gl_dispatch_stub_949, NULL, 949),
    NAME_FUNC_OFFSET(16476, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950),
    NAME_FUNC_OFFSET(16519, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951),
    NAME_FUNC_OFFSET(16552, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952),
    NAME_FUNC_OFFSET(16586, gl_dispatch_stub_953, gl_dispatch_stub_953, NULL, 953),
    NAME_FUNC_OFFSET(16613, gl_dispatch_stub_954, gl_dispatch_stub_954, NULL, 954),
    NAME_FUNC_OFFSET(16638, gl_dispatch_stub_955, gl_dispatch_stub_955, NULL, 955),
    NAME_FUNC_OFFSET(16666, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956),
    NAME_FUNC_OFFSET(16692, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
    NAME_FUNC_OFFSET(16710, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
    NAME_FUNC_OFFSET(16739, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959),
    NAME_FUNC_OFFSET(16768, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960),
    NAME_FUNC_OFFSET(16793, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961),
    NAME_FUNC_OFFSET(16819, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962),
    NAME_FUNC_OFFSET(16843, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963),
    NAME_FUNC_OFFSET(16867, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964),
    NAME_FUNC_OFFSET(16895, gl_dispatch_stub_965, gl_dispatch_stub_965, NULL, 965),
    NAME_FUNC_OFFSET(16921, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, 966),
    NAME_FUNC_OFFSET(16946, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, 967),
    NAME_FUNC_OFFSET(16974, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, 968),
    NAME_FUNC_OFFSET(17000, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, 969),
    NAME_FUNC_OFFSET(17019, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL, 970),
    NAME_FUNC_OFFSET(17052, gl_dispatch_stub_971, gl_dispatch_stub_971, NULL, 971),
    NAME_FUNC_OFFSET(17088, gl_dispatch_stub_972, gl_dispatch_stub_972, NULL, 972),
    NAME_FUNC_OFFSET(17105, gl_dispatch_stub_973, gl_dispatch_stub_973, NULL, 973),
    NAME_FUNC_OFFSET(17127, gl_dispatch_stub_974, gl_dispatch_stub_974, NULL, 974),
    NAME_FUNC_OFFSET(17145, gl_dispatch_stub_975, gl_dispatch_stub_975, NULL, 975),
    NAME_FUNC_OFFSET(17166, gl_dispatch_stub_976, gl_dispatch_stub_976, NULL, 976),
    NAME_FUNC_OFFSET(17187, gl_dispatch_stub_977, gl_dispatch_stub_977, NULL, 977),
    NAME_FUNC_OFFSET(17216, gl_dispatch_stub_978, gl_dispatch_stub_978, NULL, 978),
    NAME_FUNC_OFFSET(17246, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979),
    NAME_FUNC_OFFSET(17275, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980),
    NAME_FUNC_OFFSET(17304, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981),
    NAME_FUNC_OFFSET(17335, gl_dispatch_stub_982, gl_dispatch_stub_982, NULL, 982),
    NAME_FUNC_OFFSET(17361, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983),
    NAME_FUNC_OFFSET(17392, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984),
    NAME_FUNC_OFFSET(17419, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
    NAME_FUNC_OFFSET(17457, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
    NAME_FUNC_OFFSET(17473, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
    NAME_FUNC_OFFSET(17494, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
    NAME_FUNC_OFFSET(17516, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
    NAME_FUNC_OFFSET(17539, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
    NAME_FUNC_OFFSET(17559, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
    NAME_FUNC_OFFSET(17580, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
    NAME_FUNC_OFFSET(17600, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
    NAME_FUNC_OFFSET(17621, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
    NAME_FUNC_OFFSET(17640, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
    NAME_FUNC_OFFSET(17659, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
    NAME_FUNC_OFFSET(17689, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
    NAME_FUNC_OFFSET(17708, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
    NAME_FUNC_OFFSET(17738, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
    NAME_FUNC_OFFSET(17758, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
    NAME_FUNC_OFFSET(17778, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
    NAME_FUNC_OFFSET(17798, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
    NAME_FUNC_OFFSET(17828, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
    NAME_FUNC_OFFSET(17859, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
    NAME_FUNC_OFFSET(17878, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
    NAME_FUNC_OFFSET(17905, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
    NAME_FUNC_OFFSET(17931, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
    NAME_FUNC_OFFSET(17958, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
    NAME_FUNC_OFFSET(17985, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
    NAME_FUNC_OFFSET(18013, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
    NAME_FUNC_OFFSET(18040, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
    NAME_FUNC_OFFSET(18066, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
    NAME_FUNC_OFFSET(18093, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
    NAME_FUNC_OFFSET(18124, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
    NAME_FUNC_OFFSET(18145, glInvalidateBufferData, glInvalidateBufferData, NULL, 1015),
    NAME_FUNC_OFFSET(18168, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 1016),
    NAME_FUNC_OFFSET(18194, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 1017),
    NAME_FUNC_OFFSET(18218, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 1018),
    NAME_FUNC_OFFSET(18245, glInvalidateTexImage, glInvalidateTexImage, NULL, 1019),
    NAME_FUNC_OFFSET(18266, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 1020),
    NAME_FUNC_OFFSET(18290, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
    NAME_FUNC_OFFSET(18309, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
    NAME_FUNC_OFFSET(18323, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
    NAME_FUNC_OFFSET(18338, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
    NAME_FUNC_OFFSET(18352, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
    NAME_FUNC_OFFSET(18367, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
    NAME_FUNC_OFFSET(18381, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
    NAME_FUNC_OFFSET(18396, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
    NAME_FUNC_OFFSET(18410, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
    NAME_FUNC_OFFSET(18425, glPointSizePointerOES, glPointSizePointerOES, NULL, 1030),
    NAME_FUNC_OFFSET(18447, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
    NAME_FUNC_OFFSET(18465, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
    NAME_FUNC_OFFSET(18482, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
    NAME_FUNC_OFFSET(18502, glColorPointerEXT, glColorPointerEXT, NULL, 1034),
    NAME_FUNC_OFFSET(18520, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 1035),
    NAME_FUNC_OFFSET(18541, glIndexPointerEXT, glIndexPointerEXT, NULL, 1036),
    NAME_FUNC_OFFSET(18559, glNormalPointerEXT, glNormalPointerEXT, NULL, 1037),
    NAME_FUNC_OFFSET(18578, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 1038),
    NAME_FUNC_OFFSET(18599, glVertexPointerEXT, glVertexPointerEXT, NULL, 1039),
    NAME_FUNC_OFFSET(18618, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
    NAME_FUNC_OFFSET(18642, glActiveShaderProgram, glActiveShaderProgram, NULL, 1041),
    NAME_FUNC_OFFSET(18664, glBindProgramPipeline, glBindProgramPipeline, NULL, 1042),
    NAME_FUNC_OFFSET(18686, glCreateShaderProgramv, glCreateShaderProgramv, NULL, 1043),
    NAME_FUNC_OFFSET(18709, glDeleteProgramPipelines, glDeleteProgramPipelines, NULL, 1044),
    NAME_FUNC_OFFSET(18734, glGenProgramPipelines, glGenProgramPipelines, NULL, 1045),
    NAME_FUNC_OFFSET(18756, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, NULL, 1046),
    NAME_FUNC_OFFSET(18784, glGetProgramPipelineiv, glGetProgramPipelineiv, NULL, 1047),
    NAME_FUNC_OFFSET(18807, glIsProgramPipeline, glIsProgramPipeline, NULL, 1048),
    NAME_FUNC_OFFSET(18827, glLockArraysEXT, glLockArraysEXT, NULL, 1049),
    NAME_FUNC_OFFSET(18843, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
    NAME_FUNC_OFFSET(18862, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
    NAME_FUNC_OFFSET(18882, glProgramUniform1f, glProgramUniform1f, NULL, 1052),
    NAME_FUNC_OFFSET(18901, glProgramUniform1fv, glProgramUniform1fv, NULL, 1053),
    NAME_FUNC_OFFSET(18921, glProgramUniform1i, glProgramUniform1i, NULL, 1054),
    NAME_FUNC_OFFSET(18940, glProgramUniform1iv, glProgramUniform1iv, NULL, 1055),
    NAME_FUNC_OFFSET(18960, glProgramUniform1ui, glProgramUniform1ui, NULL, 1056),
    NAME_FUNC_OFFSET(18980, glProgramUniform1uiv, glProgramUniform1uiv, NULL, 1057),
    NAME_FUNC_OFFSET(19001, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058),
    NAME_FUNC_OFFSET(19020, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059),
    NAME_FUNC_OFFSET(19040, glProgramUniform2f, glProgramUniform2f, NULL, 1060),
    NAME_FUNC_OFFSET(19059, glProgramUniform2fv, glProgramUniform2fv, NULL, 1061),
    NAME_FUNC_OFFSET(19079, glProgramUniform2i, glProgramUniform2i, NULL, 1062),
    NAME_FUNC_OFFSET(19098, glProgramUniform2iv, glProgramUniform2iv, NULL, 1063),
    NAME_FUNC_OFFSET(19118, glProgramUniform2ui, glProgramUniform2ui, NULL, 1064),
    NAME_FUNC_OFFSET(19138, glProgramUniform2uiv, glProgramUniform2uiv, NULL, 1065),
    NAME_FUNC_OFFSET(19159, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066),
    NAME_FUNC_OFFSET(19178, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067),
    NAME_FUNC_OFFSET(19198, glProgramUniform3f, glProgramUniform3f, NULL, 1068),
    NAME_FUNC_OFFSET(19217, glProgramUniform3fv, glProgramUniform3fv, NULL, 1069),
    NAME_FUNC_OFFSET(19237, glProgramUniform3i, glProgramUniform3i, NULL, 1070),
    NAME_FUNC_OFFSET(19256, glProgramUniform3iv, glProgramUniform3iv, NULL, 1071),
    NAME_FUNC_OFFSET(19276, glProgramUniform3ui, glProgramUniform3ui, NULL, 1072),
    NAME_FUNC_OFFSET(19296, glProgramUniform3uiv, glProgramUniform3uiv, NULL, 1073),
    NAME_FUNC_OFFSET(19317, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074),
    NAME_FUNC_OFFSET(19336, gl_dispatch_stub_1075, gl_dispatch_stub_1075, NULL, 1075),
    NAME_FUNC_OFFSET(19356, glProgramUniform4f, glProgramUniform4f, NULL, 1076),
    NAME_FUNC_OFFSET(19375, glProgramUniform4fv, glProgramUniform4fv, NULL, 1077),
    NAME_FUNC_OFFSET(19395, glProgramUniform4i, glProgramUniform4i, NULL, 1078),
    NAME_FUNC_OFFSET(19414, glProgramUniform4iv, glProgramUniform4iv, NULL, 1079),
    NAME_FUNC_OFFSET(19434, glProgramUniform4ui, glProgramUniform4ui, NULL, 1080),
    NAME_FUNC_OFFSET(19454, glProgramUniform4uiv, glProgramUniform4uiv, NULL, 1081),
    NAME_FUNC_OFFSET(19475, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082),
    NAME_FUNC_OFFSET(19501, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, NULL, 1083),
    NAME_FUNC_OFFSET(19527, gl_dispatch_stub_1084, gl_dispatch_stub_1084, NULL, 1084),
    NAME_FUNC_OFFSET(19555, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, NULL, 1085),
    NAME_FUNC_OFFSET(19583, gl_dispatch_stub_1086, gl_dispatch_stub_1086, NULL, 1086),
    NAME_FUNC_OFFSET(19611, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, NULL, 1087),
    NAME_FUNC_OFFSET(19639, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088),
    NAME_FUNC_OFFSET(19665, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, NULL, 1089),
    NAME_FUNC_OFFSET(19691, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090),
    NAME_FUNC_OFFSET(19719, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, NULL, 1091),
    NAME_FUNC_OFFSET(19747, gl_dispatch_stub_1092, gl_dispatch_stub_1092, NULL, 1092),
    NAME_FUNC_OFFSET(19775, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, NULL, 1093),
    NAME_FUNC_OFFSET(19803, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094),
    NAME_FUNC_OFFSET(19829, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, NULL, 1095),
    NAME_FUNC_OFFSET(19855, gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096),
    NAME_FUNC_OFFSET(19883, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, NULL, 1097),
    NAME_FUNC_OFFSET(19911, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098),
    NAME_FUNC_OFFSET(19939, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, NULL, 1099),
    NAME_FUNC_OFFSET(19967, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 1100),
    NAME_FUNC_OFFSET(19985, glUseProgramStages, glUseProgramStages, NULL, 1101),
    NAME_FUNC_OFFSET(20004, glValidateProgramPipeline, glValidateProgramPipeline, NULL, 1102),
    NAME_FUNC_OFFSET(20030, glDebugMessageCallback, glDebugMessageCallback, NULL, 1103),
    NAME_FUNC_OFFSET(20053, glDebugMessageControl, glDebugMessageControl, NULL, 1104),
    NAME_FUNC_OFFSET(20075, glDebugMessageInsert, glDebugMessageInsert, NULL, 1105),
    NAME_FUNC_OFFSET(20096, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1106),
    NAME_FUNC_OFFSET(20117, glGetObjectLabel, glGetObjectLabel, NULL, 1107),
    NAME_FUNC_OFFSET(20134, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 1108),
    NAME_FUNC_OFFSET(20154, glObjectLabel, glObjectLabel, NULL, 1109),
    NAME_FUNC_OFFSET(20168, glObjectPtrLabel, glObjectPtrLabel, NULL, 1110),
    NAME_FUNC_OFFSET(20185, glPopDebugGroup, glPopDebugGroup, NULL, 1111),
    NAME_FUNC_OFFSET(20201, glPushDebugGroup, glPushDebugGroup, NULL, 1112),
    NAME_FUNC_OFFSET(20218, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1113),
    NAME_FUNC_OFFSET(20240, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1114),
    NAME_FUNC_OFFSET(20263, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1115),
    NAME_FUNC_OFFSET(20286, glFogCoordfEXT, glFogCoordfEXT, NULL, 1116),
    NAME_FUNC_OFFSET(20301, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1117),
    NAME_FUNC_OFFSET(20317, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118),
    NAME_FUNC_OFFSET(20337, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119),
    NAME_FUNC_OFFSET(20355, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120),
    NAME_FUNC_OFFSET(20374, gl_dispatch_stub_1121, gl_dispatch_stub_1121, NULL, 1121),
    NAME_FUNC_OFFSET(20392, gl_dispatch_stub_1122, gl_dispatch_stub_1122, NULL, 1122),
    NAME_FUNC_OFFSET(20411, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123),
    NAME_FUNC_OFFSET(20429, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124),
    NAME_FUNC_OFFSET(20448, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125),
    NAME_FUNC_OFFSET(20466, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126),
    NAME_FUNC_OFFSET(20485, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127),
    NAME_FUNC_OFFSET(20510, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128),
    NAME_FUNC_OFFSET(20537, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129),
    NAME_FUNC_OFFSET(20561, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130),
    NAME_FUNC_OFFSET(20580, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131),
    NAME_FUNC_OFFSET(20606, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132),
    NAME_FUNC_OFFSET(20632, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133),
    NAME_FUNC_OFFSET(20653, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134),
    NAME_FUNC_OFFSET(20670, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135),
    NAME_FUNC_OFFSET(20691, gl_dispatch_stub_1136, gl_dispatch_stub_1136, NULL, 1136),
    NAME_FUNC_OFFSET(20713, gl_dispatch_stub_1137, gl_dispatch_stub_1137, NULL, 1137),
    NAME_FUNC_OFFSET(20735, gl_dispatch_stub_1138, gl_dispatch_stub_1138, NULL, 1138),
    NAME_FUNC_OFFSET(20757, gl_dispatch_stub_1139, gl_dispatch_stub_1139, NULL, 1139),
    NAME_FUNC_OFFSET(20773, gl_dispatch_stub_1140, gl_dispatch_stub_1140, NULL, 1140),
    NAME_FUNC_OFFSET(20798, gl_dispatch_stub_1141, gl_dispatch_stub_1141, NULL, 1141),
    NAME_FUNC_OFFSET(20823, gl_dispatch_stub_1142, gl_dispatch_stub_1142, NULL, 1142),
    NAME_FUNC_OFFSET(20851, gl_dispatch_stub_1143, gl_dispatch_stub_1143, NULL, 1143),
    NAME_FUNC_OFFSET(20867, gl_dispatch_stub_1144, gl_dispatch_stub_1144, NULL, 1144),
    NAME_FUNC_OFFSET(20886, gl_dispatch_stub_1145, gl_dispatch_stub_1145, NULL, 1145),
    NAME_FUNC_OFFSET(20906, gl_dispatch_stub_1146, gl_dispatch_stub_1146, NULL, 1146),
    NAME_FUNC_OFFSET(20925, gl_dispatch_stub_1147, gl_dispatch_stub_1147, NULL, 1147),
    NAME_FUNC_OFFSET(20945, gl_dispatch_stub_1148, gl_dispatch_stub_1148, NULL, 1148),
    NAME_FUNC_OFFSET(20964, gl_dispatch_stub_1149, gl_dispatch_stub_1149, NULL, 1149),
    NAME_FUNC_OFFSET(20984, gl_dispatch_stub_1150, gl_dispatch_stub_1150, NULL, 1150),
    NAME_FUNC_OFFSET(21003, gl_dispatch_stub_1151, gl_dispatch_stub_1151, NULL, 1151),
    NAME_FUNC_OFFSET(21023, gl_dispatch_stub_1152, gl_dispatch_stub_1152, NULL, 1152),
    NAME_FUNC_OFFSET(21042, gl_dispatch_stub_1153, gl_dispatch_stub_1153, NULL, 1153),
    NAME_FUNC_OFFSET(21062, gl_dispatch_stub_1154, gl_dispatch_stub_1154, NULL, 1154),
    NAME_FUNC_OFFSET(21081, gl_dispatch_stub_1155, gl_dispatch_stub_1155, NULL, 1155),
    NAME_FUNC_OFFSET(21101, gl_dispatch_stub_1156, gl_dispatch_stub_1156, NULL, 1156),
    NAME_FUNC_OFFSET(21120, gl_dispatch_stub_1157, gl_dispatch_stub_1157, NULL, 1157),
    NAME_FUNC_OFFSET(21140, gl_dispatch_stub_1158, gl_dispatch_stub_1158, NULL, 1158),
    NAME_FUNC_OFFSET(21159, gl_dispatch_stub_1159, gl_dispatch_stub_1159, NULL, 1159),
    NAME_FUNC_OFFSET(21179, gl_dispatch_stub_1160, gl_dispatch_stub_1160, NULL, 1160),
    NAME_FUNC_OFFSET(21198, gl_dispatch_stub_1161, gl_dispatch_stub_1161, NULL, 1161),
    NAME_FUNC_OFFSET(21218, gl_dispatch_stub_1162, gl_dispatch_stub_1162, NULL, 1162),
    NAME_FUNC_OFFSET(21237, gl_dispatch_stub_1163, gl_dispatch_stub_1163, NULL, 1163),
    NAME_FUNC_OFFSET(21257, gl_dispatch_stub_1164, gl_dispatch_stub_1164, NULL, 1164),
    NAME_FUNC_OFFSET(21276, gl_dispatch_stub_1165, gl_dispatch_stub_1165, NULL, 1165),
    NAME_FUNC_OFFSET(21296, gl_dispatch_stub_1166, gl_dispatch_stub_1166, NULL, 1166),
    NAME_FUNC_OFFSET(21315, gl_dispatch_stub_1167, gl_dispatch_stub_1167, NULL, 1167),
    NAME_FUNC_OFFSET(21335, gl_dispatch_stub_1168, gl_dispatch_stub_1168, NULL, 1168),
    NAME_FUNC_OFFSET(21355, gl_dispatch_stub_1169, gl_dispatch_stub_1169, NULL, 1169),
    NAME_FUNC_OFFSET(21376, gl_dispatch_stub_1170, gl_dispatch_stub_1170, NULL, 1170),
    NAME_FUNC_OFFSET(21400, gl_dispatch_stub_1171, gl_dispatch_stub_1171, NULL, 1171),
    NAME_FUNC_OFFSET(21421, gl_dispatch_stub_1172, gl_dispatch_stub_1172, NULL, 1172),
    NAME_FUNC_OFFSET(21442, gl_dispatch_stub_1173, gl_dispatch_stub_1173, NULL, 1173),
    NAME_FUNC_OFFSET(21463, gl_dispatch_stub_1174, gl_dispatch_stub_1174, NULL, 1174),
    NAME_FUNC_OFFSET(21484, gl_dispatch_stub_1175, gl_dispatch_stub_1175, NULL, 1175),
    NAME_FUNC_OFFSET(21505, gl_dispatch_stub_1176, gl_dispatch_stub_1176, NULL, 1176),
    NAME_FUNC_OFFSET(21526, gl_dispatch_stub_1177, gl_dispatch_stub_1177, NULL, 1177),
    NAME_FUNC_OFFSET(21547, gl_dispatch_stub_1178, gl_dispatch_stub_1178, NULL, 1178),
    NAME_FUNC_OFFSET(21568, gl_dispatch_stub_1179, gl_dispatch_stub_1179, NULL, 1179),
    NAME_FUNC_OFFSET(21589, gl_dispatch_stub_1180, gl_dispatch_stub_1180, NULL, 1180),
    NAME_FUNC_OFFSET(21610, gl_dispatch_stub_1181, gl_dispatch_stub_1181, NULL, 1181),
    NAME_FUNC_OFFSET(21631, gl_dispatch_stub_1182, gl_dispatch_stub_1182, NULL, 1182),
    NAME_FUNC_OFFSET(21652, gl_dispatch_stub_1183, gl_dispatch_stub_1183, NULL, 1183),
    NAME_FUNC_OFFSET(21674, gl_dispatch_stub_1184, gl_dispatch_stub_1184, NULL, 1184),
    NAME_FUNC_OFFSET(21701, gl_dispatch_stub_1185, gl_dispatch_stub_1185, NULL, 1185),
    NAME_FUNC_OFFSET(21728, gl_dispatch_stub_1186, gl_dispatch_stub_1186, NULL, 1186),
    NAME_FUNC_OFFSET(21752, gl_dispatch_stub_1187, gl_dispatch_stub_1187, NULL, 1187),
    NAME_FUNC_OFFSET(21776, gl_dispatch_stub_1188, gl_dispatch_stub_1188, NULL, 1188),
    NAME_FUNC_OFFSET(21798, gl_dispatch_stub_1189, gl_dispatch_stub_1189, NULL, 1189),
    NAME_FUNC_OFFSET(21820, gl_dispatch_stub_1190, gl_dispatch_stub_1190, NULL, 1190),
    NAME_FUNC_OFFSET(21842, gl_dispatch_stub_1191, gl_dispatch_stub_1191, NULL, 1191),
    NAME_FUNC_OFFSET(21867, gl_dispatch_stub_1192, gl_dispatch_stub_1192, NULL, 1192),
    NAME_FUNC_OFFSET(21891, gl_dispatch_stub_1193, gl_dispatch_stub_1193, NULL, 1193),
    NAME_FUNC_OFFSET(21913, gl_dispatch_stub_1194, gl_dispatch_stub_1194, NULL, 1194),
    NAME_FUNC_OFFSET(21935, gl_dispatch_stub_1195, gl_dispatch_stub_1195, NULL, 1195),
    NAME_FUNC_OFFSET(21957, gl_dispatch_stub_1196, gl_dispatch_stub_1196, NULL, 1196),
    NAME_FUNC_OFFSET(21983, gl_dispatch_stub_1197, gl_dispatch_stub_1197, NULL, 1197),
    NAME_FUNC_OFFSET(22006, gl_dispatch_stub_1198, gl_dispatch_stub_1198, NULL, 1198),
    NAME_FUNC_OFFSET(22030, gl_dispatch_stub_1199, gl_dispatch_stub_1199, NULL, 1199),
    NAME_FUNC_OFFSET(22048, gl_dispatch_stub_1200, gl_dispatch_stub_1200, NULL, 1200),
    NAME_FUNC_OFFSET(22063, gl_dispatch_stub_1201, gl_dispatch_stub_1201, NULL, 1201),
    NAME_FUNC_OFFSET(22094, gl_dispatch_stub_1202, gl_dispatch_stub_1202, NULL, 1202),
    NAME_FUNC_OFFSET(22117, gl_dispatch_stub_1203, gl_dispatch_stub_1203, NULL, 1203),
    NAME_FUNC_OFFSET(22141, gl_dispatch_stub_1204, gl_dispatch_stub_1204, NULL, 1204),
    NAME_FUNC_OFFSET(22164, gl_dispatch_stub_1205, gl_dispatch_stub_1205, NULL, 1205),
    NAME_FUNC_OFFSET(22187, gl_dispatch_stub_1206, gl_dispatch_stub_1206, NULL, 1206),
    NAME_FUNC_OFFSET(22210, gl_dispatch_stub_1207, gl_dispatch_stub_1207, NULL, 1207),
    NAME_FUNC_OFFSET(22241, gl_dispatch_stub_1208, gl_dispatch_stub_1208, NULL, 1208),
    NAME_FUNC_OFFSET(22272, gl_dispatch_stub_1209, gl_dispatch_stub_1209, NULL, 1209),
    NAME_FUNC_OFFSET(22300, gl_dispatch_stub_1210, gl_dispatch_stub_1210, NULL, 1210),
    NAME_FUNC_OFFSET(22329, gl_dispatch_stub_1211, gl_dispatch_stub_1211, NULL, 1211),
    NAME_FUNC_OFFSET(22357, gl_dispatch_stub_1212, gl_dispatch_stub_1212, NULL, 1212),
    NAME_FUNC_OFFSET(22386, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1213),
    NAME_FUNC_OFFSET(22407, gl_dispatch_stub_1214, gl_dispatch_stub_1214, NULL, 1214),
    NAME_FUNC_OFFSET(22424, gl_dispatch_stub_1215, gl_dispatch_stub_1215, NULL, 1215),
    NAME_FUNC_OFFSET(22437, gl_dispatch_stub_1216, gl_dispatch_stub_1216, NULL, 1216),
    NAME_FUNC_OFFSET(22451, gl_dispatch_stub_1217, gl_dispatch_stub_1217, NULL, 1217),
    NAME_FUNC_OFFSET(22468, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1218),
    NAME_FUNC_OFFSET(22489, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1219),
    NAME_FUNC_OFFSET(22511, gl_dispatch_stub_1220, gl_dispatch_stub_1220, NULL, 1220),
    NAME_FUNC_OFFSET(22533, gl_dispatch_stub_1221, gl_dispatch_stub_1221, NULL, 1221),
    NAME_FUNC_OFFSET(22557, gl_dispatch_stub_1222, gl_dispatch_stub_1222, NULL, 1222),
    NAME_FUNC_OFFSET(22587, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1223),
    NAME_FUNC_OFFSET(22608, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1224),
    NAME_FUNC_OFFSET(22630, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1225),
    NAME_FUNC_OFFSET(22651, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1226),
    NAME_FUNC_OFFSET(22673, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1227),
    NAME_FUNC_OFFSET(22695, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1228),
    NAME_FUNC_OFFSET(22718, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1229),
    NAME_FUNC_OFFSET(22739, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1230),
    NAME_FUNC_OFFSET(22761, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1231),
    NAME_FUNC_OFFSET(22783, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1232),
    NAME_FUNC_OFFSET(22806, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1233),
    NAME_FUNC_OFFSET(22827, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1234),
    NAME_FUNC_OFFSET(22849, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1235),
    NAME_FUNC_OFFSET(22871, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1236),
    NAME_FUNC_OFFSET(22894, glClearColorIiEXT, glClearColorIiEXT, NULL, 1237),
    NAME_FUNC_OFFSET(22912, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1238),
    NAME_FUNC_OFFSET(22931, gl_dispatch_stub_1239, gl_dispatch_stub_1239, NULL, 1239),
    NAME_FUNC_OFFSET(22953, gl_dispatch_stub_1240, gl_dispatch_stub_1240, NULL, 1240),
    NAME_FUNC_OFFSET(22975, gl_dispatch_stub_1241, gl_dispatch_stub_1241, NULL, 1241),
    NAME_FUNC_OFFSET(22999, gl_dispatch_stub_1242, gl_dispatch_stub_1242, NULL, 1242),
    NAME_FUNC_OFFSET(23019, gl_dispatch_stub_1243, gl_dispatch_stub_1243, NULL, 1243),
    NAME_FUNC_OFFSET(23040, gl_dispatch_stub_1244, gl_dispatch_stub_1244, NULL, 1244),
    NAME_FUNC_OFFSET(23071, gl_dispatch_stub_1245, gl_dispatch_stub_1245, NULL, 1245),
    NAME_FUNC_OFFSET(23102, gl_dispatch_stub_1246, gl_dispatch_stub_1246, NULL, 1246),
    NAME_FUNC_OFFSET(23135, gl_dispatch_stub_1247, gl_dispatch_stub_1247, NULL, 1247),
    NAME_FUNC_OFFSET(23163, gl_dispatch_stub_1248, gl_dispatch_stub_1248, NULL, 1248),
    NAME_FUNC_OFFSET(23194, gl_dispatch_stub_1249, gl_dispatch_stub_1249, NULL, 1249),
    NAME_FUNC_OFFSET(23220, gl_dispatch_stub_1250, gl_dispatch_stub_1250, NULL, 1250),
    NAME_FUNC_OFFSET(23251, gl_dispatch_stub_1251, gl_dispatch_stub_1251, NULL, 1251),
    NAME_FUNC_OFFSET(23279, gl_dispatch_stub_1252, gl_dispatch_stub_1252, NULL, 1252),
    NAME_FUNC_OFFSET(23302, gl_dispatch_stub_1253, gl_dispatch_stub_1253, NULL, 1253),
    NAME_FUNC_OFFSET(23327, gl_dispatch_stub_1254, gl_dispatch_stub_1254, NULL, 1254),
    NAME_FUNC_OFFSET(23346, gl_dispatch_stub_1255, gl_dispatch_stub_1255, NULL, 1255),
    NAME_FUNC_OFFSET(23371, gl_dispatch_stub_1256, gl_dispatch_stub_1256, NULL, 1256),
    NAME_FUNC_OFFSET(23393, glTextureBarrierNV, glTextureBarrierNV, NULL, 1257),
    NAME_FUNC_OFFSET(23412, gl_dispatch_stub_1258, gl_dispatch_stub_1258, NULL, 1258),
    NAME_FUNC_OFFSET(23426, gl_dispatch_stub_1259, gl_dispatch_stub_1259, NULL, 1259),
    NAME_FUNC_OFFSET(23448, gl_dispatch_stub_1260, gl_dispatch_stub_1260, NULL, 1260),
    NAME_FUNC_OFFSET(23462, gl_dispatch_stub_1261, gl_dispatch_stub_1261, NULL, 1261),
    NAME_FUNC_OFFSET(23481, gl_dispatch_stub_1262, gl_dispatch_stub_1262, NULL, 1262),
    NAME_FUNC_OFFSET(23502, gl_dispatch_stub_1263, gl_dispatch_stub_1263, NULL, 1263),
    NAME_FUNC_OFFSET(23533, gl_dispatch_stub_1264, gl_dispatch_stub_1264, NULL, 1264),
    NAME_FUNC_OFFSET(23563, gl_dispatch_stub_1265, gl_dispatch_stub_1265, NULL, 1265),
    NAME_FUNC_OFFSET(23586, gl_dispatch_stub_1266, gl_dispatch_stub_1266, NULL, 1266),
    NAME_FUNC_OFFSET(23609, gl_dispatch_stub_1267, gl_dispatch_stub_1267, NULL, 1267),
    NAME_FUNC_OFFSET(23636, gl_dispatch_stub_1268, gl_dispatch_stub_1268, NULL, 1268),
    NAME_FUNC_OFFSET(23658, gl_dispatch_stub_1269, gl_dispatch_stub_1269, NULL, 1269),
    NAME_FUNC_OFFSET(23681, gl_dispatch_stub_1270, gl_dispatch_stub_1270, NULL, 1270),
    NAME_FUNC_OFFSET(23704, gl_dispatch_stub_1271, gl_dispatch_stub_1271, NULL, 1271),
    NAME_FUNC_OFFSET(23724, gl_dispatch_stub_1272, gl_dispatch_stub_1272, NULL, 1272),
    NAME_FUNC_OFFSET(23751, gl_dispatch_stub_1273, gl_dispatch_stub_1273, NULL, 1273),
    NAME_FUNC_OFFSET(23777, gl_dispatch_stub_1274, gl_dispatch_stub_1274, NULL, 1274),
    NAME_FUNC_OFFSET(23803, gl_dispatch_stub_1275, gl_dispatch_stub_1275, NULL, 1275),
    NAME_FUNC_OFFSET(23827, gl_dispatch_stub_1276, gl_dispatch_stub_1276, NULL, 1276),
    NAME_FUNC_OFFSET(23855, gl_dispatch_stub_1277, gl_dispatch_stub_1277, NULL, 1277),
    NAME_FUNC_OFFSET(23879, gl_dispatch_stub_1278, gl_dispatch_stub_1278, NULL, 1278),
    NAME_FUNC_OFFSET(23903, gl_dispatch_stub_1279, gl_dispatch_stub_1279, NULL, 1279),
    NAME_FUNC_OFFSET(23925, gl_dispatch_stub_1280, gl_dispatch_stub_1280, NULL, 1280),
    NAME_FUNC_OFFSET(23950, gl_dispatch_stub_1281, gl_dispatch_stub_1281, NULL, 1281),
    NAME_FUNC_OFFSET(23979, gl_dispatch_stub_1282, gl_dispatch_stub_1282, NULL, 1282),
    NAME_FUNC_OFFSET(24010, gl_dispatch_stub_1283, gl_dispatch_stub_1283, NULL, 1283),
    NAME_FUNC_OFFSET(24049, gl_dispatch_stub_1284, gl_dispatch_stub_1284, NULL, 1284),
    NAME_FUNC_OFFSET(24078, glAlphaFuncx, glAlphaFuncx, NULL, 1285),
    NAME_FUNC_OFFSET(24091, glClearColorx, glClearColorx, NULL, 1286),
    NAME_FUNC_OFFSET(24105, glClearDepthx, glClearDepthx, NULL, 1287),
    NAME_FUNC_OFFSET(24119, glColor4x, glColor4x, NULL, 1288),
    NAME_FUNC_OFFSET(24129, glDepthRangex, glDepthRangex, NULL, 1289),
    NAME_FUNC_OFFSET(24143, glFogx, glFogx, NULL, 1290),
    NAME_FUNC_OFFSET(24150, glFogxv, glFogxv, NULL, 1291),
    NAME_FUNC_OFFSET(24158, glFrustumf, glFrustumf, NULL, 1292),
    NAME_FUNC_OFFSET(24169, glFrustumx, glFrustumx, NULL, 1293),
    NAME_FUNC_OFFSET(24180, glLightModelx, glLightModelx, NULL, 1294),
    NAME_FUNC_OFFSET(24194, glLightModelxv, glLightModelxv, NULL, 1295),
    NAME_FUNC_OFFSET(24209, glLightx, glLightx, NULL, 1296),
    NAME_FUNC_OFFSET(24218, glLightxv, glLightxv, NULL, 1297),
    NAME_FUNC_OFFSET(24228, glLineWidthx, glLineWidthx, NULL, 1298),
    NAME_FUNC_OFFSET(24241, glLoadMatrixx, glLoadMatrixx, NULL, 1299),
    NAME_FUNC_OFFSET(24255, glMaterialx, glMaterialx, NULL, 1300),
    NAME_FUNC_OFFSET(24267, glMaterialxv, glMaterialxv, NULL, 1301),
    NAME_FUNC_OFFSET(24280, glMultMatrixx, glMultMatrixx, NULL, 1302),
    NAME_FUNC_OFFSET(24294, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1303),
    NAME_FUNC_OFFSET(24312, glNormal3x, glNormal3x, NULL, 1304),
    NAME_FUNC_OFFSET(24323, glOrthof, glOrthof, NULL, 1305),
    NAME_FUNC_OFFSET(24332, glOrthox, glOrthox, NULL, 1306),
    NAME_FUNC_OFFSET(24341, glPointSizex, glPointSizex, NULL, 1307),
    NAME_FUNC_OFFSET(24354, glPolygonOffsetx, glPolygonOffsetx, NULL, 1308),
    NAME_FUNC_OFFSET(24371, glRotatex, glRotatex, NULL, 1309),
    NAME_FUNC_OFFSET(24381, glSampleCoveragex, glSampleCoveragex, NULL, 1310),
    NAME_FUNC_OFFSET(24399, glScalex, glScalex, NULL, 1311),
    NAME_FUNC_OFFSET(24408, glTexEnvx, glTexEnvx, NULL, 1312),
    NAME_FUNC_OFFSET(24418, glTexEnvxv, glTexEnvxv, NULL, 1313),
    NAME_FUNC_OFFSET(24429, glTexParameterx, glTexParameterx, NULL, 1314),
    NAME_FUNC_OFFSET(24445, glTranslatex, glTranslatex, NULL, 1315),
    NAME_FUNC_OFFSET(24458, glClipPlanef, glClipPlanef, NULL, 1316),
    NAME_FUNC_OFFSET(24471, glClipPlanex, glClipPlanex, NULL, 1317),
    NAME_FUNC_OFFSET(24484, glGetClipPlanef, glGetClipPlanef, NULL, 1318),
    NAME_FUNC_OFFSET(24500, glGetClipPlanex, glGetClipPlanex, NULL, 1319),
    NAME_FUNC_OFFSET(24516, glGetFixedv, glGetFixedv, NULL, 1320),
    NAME_FUNC_OFFSET(24528, glGetLightxv, glGetLightxv, NULL, 1321),
    NAME_FUNC_OFFSET(24541, glGetMaterialxv, glGetMaterialxv, NULL, 1322),
    NAME_FUNC_OFFSET(24557, glGetTexEnvxv, glGetTexEnvxv, NULL, 1323),
    NAME_FUNC_OFFSET(24571, glGetTexParameterxv, glGetTexParameterxv, NULL, 1324),
    NAME_FUNC_OFFSET(24591, glPointParameterx, glPointParameterx, NULL, 1325),
    NAME_FUNC_OFFSET(24609, glPointParameterxv, glPointParameterxv, NULL, 1326),
    NAME_FUNC_OFFSET(24628, glTexParameterxv, glTexParameterxv, NULL, 1327),
    NAME_FUNC_OFFSET(24645, glBlendBarrier, glBlendBarrier, NULL, 1328),
    NAME_FUNC_OFFSET(24660, glPrimitiveBoundingBox, glPrimitiveBoundingBox, NULL, 1329),
    NAME_FUNC_OFFSET(24683, glTexGenf, glTexGenf, NULL, 190),
    NAME_FUNC_OFFSET(24696, glTexGenfv, glTexGenfv, NULL, 191),
    NAME_FUNC_OFFSET(24710, glTexGeni, glTexGeni, NULL, 192),
    NAME_FUNC_OFFSET(24723, glTexGeniv, glTexGeniv, NULL, 193),
    NAME_FUNC_OFFSET(24737, glReadBuffer, glReadBuffer, NULL, 254),
    NAME_FUNC_OFFSET(24752, glGetTexGenfv, glGetTexGenfv, NULL, 279),
    NAME_FUNC_OFFSET(24769, glGetTexGeniv, glGetTexGeniv, NULL, 280),
    NAME_FUNC_OFFSET(24786, glArrayElement, glArrayElement, NULL, 306),
    NAME_FUNC_OFFSET(24804, glBindTexture, glBindTexture, NULL, 307),
    NAME_FUNC_OFFSET(24821, glDrawArrays, glDrawArrays, NULL, 310),
    NAME_FUNC_OFFSET(24837, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
    NAME_FUNC_OFFSET(24862, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
    NAME_FUNC_OFFSET(24882, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
    NAME_FUNC_OFFSET(24902, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
    NAME_FUNC_OFFSET(24925, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
    NAME_FUNC_OFFSET(24948, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
    NAME_FUNC_OFFSET(24968, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
    NAME_FUNC_OFFSET(24985, glGetPointerv, glGetPointerv, NULL, 329),
    NAME_FUNC_OFFSET(25002, glGetPointerv, glGetPointerv, NULL, 329),
    NAME_FUNC_OFFSET(25019, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
    NAME_FUNC_OFFSET(25034, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
    NAME_FUNC_OFFSET(25058, glTexSubImage1D, glTexSubImage1D, NULL, 332),
    NAME_FUNC_OFFSET(25077, glTexSubImage2D, glTexSubImage2D, NULL, 333),
    NAME_FUNC_OFFSET(25096, glBlendColor, glBlendColor, NULL, 336),
    NAME_FUNC_OFFSET(25112, glBlendEquation, glBlendEquation, NULL, 337),
    NAME_FUNC_OFFSET(25131, glBlendEquation, glBlendEquation, NULL, 337),
    NAME_FUNC_OFFSET(25150, glDrawRangeElements, glDrawRangeElements, NULL, 338),
    NAME_FUNC_OFFSET(25173, glColorTable, glColorTable, NULL, 339),
    NAME_FUNC_OFFSET(25189, glColorTable, glColorTable, NULL, 339),
    NAME_FUNC_OFFSET(25205, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
    NAME_FUNC_OFFSET(25232, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
    NAME_FUNC_OFFSET(25259, glCopyColorTable, glCopyColorTable, NULL, 342),
    NAME_FUNC_OFFSET(25279, glGetColorTable, gl_dispatch_stub_343, gl_dispatch_stub_343, 343),
    NAME_FUNC_OFFSET(25298, glGetColorTable, gl_dispatch_stub_343, gl_dispatch_stub_343, 343),
    NAME_FUNC_OFFSET(25317, glGetColorTableParameterfv, gl_dispatch_stub_344, gl_dispatch_stub_344, 344),
    NAME_FUNC_OFFSET(25347, glGetColorTableParameterfv, gl_dispatch_stub_344, gl_dispatch_stub_344, 344),
    NAME_FUNC_OFFSET(25377, glGetColorTableParameteriv, gl_dispatch_stub_345, gl_dispatch_stub_345, 345),
    NAME_FUNC_OFFSET(25407, glGetColorTableParameteriv, gl_dispatch_stub_345, gl_dispatch_stub_345, 345),
    NAME_FUNC_OFFSET(25437, glColorSubTable, glColorSubTable, NULL, 346),
    NAME_FUNC_OFFSET(25456, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
    NAME_FUNC_OFFSET(25479, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
    NAME_FUNC_OFFSET(25504, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
    NAME_FUNC_OFFSET(25529, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
    NAME_FUNC_OFFSET(25556, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
    NAME_FUNC_OFFSET(25584, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
    NAME_FUNC_OFFSET(25611, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
    NAME_FUNC_OFFSET(25639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
    NAME_FUNC_OFFSET(25668, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
    NAME_FUNC_OFFSET(25697, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
    NAME_FUNC_OFFSET(25723, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
    NAME_FUNC_OFFSET(25754, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
    NAME_FUNC_OFFSET(25785, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
    NAME_FUNC_OFFSET(25809, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
    NAME_FUNC_OFFSET(25832, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
    NAME_FUNC_OFFSET(25850, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
    NAME_FUNC_OFFSET(25879, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
    NAME_FUNC_OFFSET(25908, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
    NAME_FUNC_OFFSET(25923, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
    NAME_FUNC_OFFSET(25949, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
    NAME_FUNC_OFFSET(25975, glHistogram, glHistogram, NULL, 367),
    NAME_FUNC_OFFSET(25990, glMinmax, glMinmax, NULL, 368),
    NAME_FUNC_OFFSET(26002, glResetHistogram, glResetHistogram, NULL, 369),
    NAME_FUNC_OFFSET(26022, glResetMinmax, glResetMinmax, NULL, 370),
    NAME_FUNC_OFFSET(26039, glTexImage3D, glTexImage3D, NULL, 371),
    NAME_FUNC_OFFSET(26055, glTexImage3D, glTexImage3D, NULL, 371),
    NAME_FUNC_OFFSET(26071, glTexSubImage3D, glTexSubImage3D, NULL, 372),
    NAME_FUNC_OFFSET(26090, glTexSubImage3D, glTexSubImage3D, NULL, 372),
    NAME_FUNC_OFFSET(26109, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
    NAME_FUNC_OFFSET(26132, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
    NAME_FUNC_OFFSET(26155, glActiveTexture, glActiveTexture, NULL, 374),
    NAME_FUNC_OFFSET(26174, glClientActiveTexture, glClientActiveTexture, NULL, 375),
    NAME_FUNC_OFFSET(26199, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
    NAME_FUNC_OFFSET(26220, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
    NAME_FUNC_OFFSET(26242, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
    NAME_FUNC_OFFSET(26260, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
    NAME_FUNC_OFFSET(26279, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
    NAME_FUNC_OFFSET(26300, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
    NAME_FUNC_OFFSET(26322, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
    NAME_FUNC_OFFSET(26343, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
    NAME_FUNC_OFFSET(26365, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
    NAME_FUNC_OFFSET(26386, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
    NAME_FUNC_OFFSET(26408, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
    NAME_FUNC_OFFSET(26426, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
    NAME_FUNC_OFFSET(26445, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
    NAME_FUNC_OFFSET(26466, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
    NAME_FUNC_OFFSET(26488, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
    NAME_FUNC_OFFSET(26509, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
    NAME_FUNC_OFFSET(26531, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
    NAME_FUNC_OFFSET(26552, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
    NAME_FUNC_OFFSET(26574, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
    NAME_FUNC_OFFSET(26592, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
    NAME_FUNC_OFFSET(26611, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
    NAME_FUNC_OFFSET(26632, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
    NAME_FUNC_OFFSET(26654, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
    NAME_FUNC_OFFSET(26675, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
    NAME_FUNC_OFFSET(26697, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
    NAME_FUNC_OFFSET(26718, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
    NAME_FUNC_OFFSET(26740, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
    NAME_FUNC_OFFSET(26758, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
    NAME_FUNC_OFFSET(26777, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
    NAME_FUNC_OFFSET(26798, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
    NAME_FUNC_OFFSET(26820, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
    NAME_FUNC_OFFSET(26841, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
    NAME_FUNC_OFFSET(26863, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
    NAME_FUNC_OFFSET(26889, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
    NAME_FUNC_OFFSET(26915, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
    NAME_FUNC_OFFSET(26941, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
    NAME_FUNC_OFFSET(26967, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
    NAME_FUNC_OFFSET(26996, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
    NAME_FUNC_OFFSET(27025, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
    NAME_FUNC_OFFSET(27054, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
    NAME_FUNC_OFFSET(27083, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
    NAME_FUNC_OFFSET(27110, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
    NAME_FUNC_OFFSET(27136, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
    NAME_FUNC_OFFSET(27162, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
    NAME_FUNC_OFFSET(27188, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
    NAME_FUNC_OFFSET(27214, glSampleCoverage, glSampleCoverage, NULL, 419),
    NAME_FUNC_OFFSET(27234, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
    NAME_FUNC_OFFSET(27257, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
    NAME_FUNC_OFFSET(27281, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
    NAME_FUNC_OFFSET(27304, glFogCoordPointer, glFogCoordPointer, NULL, 421),
    NAME_FUNC_OFFSET(27325, glFogCoordd, glFogCoordd, NULL, 422),
    NAME_FUNC_OFFSET(27340, glFogCoorddv, glFogCoorddv, NULL, 423),
    NAME_FUNC_OFFSET(27356, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
    NAME_FUNC_OFFSET(27377, glPointParameterf, glPointParameterf, NULL, 425),
    NAME_FUNC_OFFSET(27398, glPointParameterf, glPointParameterf, NULL, 425),
    NAME_FUNC_OFFSET(27419, glPointParameterf, glPointParameterf, NULL, 425),
    NAME_FUNC_OFFSET(27441, glPointParameterfv, glPointParameterfv, NULL, 426),
    NAME_FUNC_OFFSET(27463, glPointParameterfv, glPointParameterfv, NULL, 426),
    NAME_FUNC_OFFSET(27485, glPointParameterfv, glPointParameterfv, NULL, 426),
    NAME_FUNC_OFFSET(27508, glPointParameteri, glPointParameteri, NULL, 427),
    NAME_FUNC_OFFSET(27528, glPointParameteriv, glPointParameteriv, NULL, 428),
    NAME_FUNC_OFFSET(27549, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
    NAME_FUNC_OFFSET(27571, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
    NAME_FUNC_OFFSET(27594, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
    NAME_FUNC_OFFSET(27616, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
    NAME_FUNC_OFFSET(27639, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
    NAME_FUNC_OFFSET(27661, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
    NAME_FUNC_OFFSET(27684, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
    NAME_FUNC_OFFSET(27706, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
    NAME_FUNC_OFFSET(27729, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
    NAME_FUNC_OFFSET(27752, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
    NAME_FUNC_OFFSET(27776, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
    NAME_FUNC_OFFSET(27799, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
    NAME_FUNC_OFFSET(27823, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
    NAME_FUNC_OFFSET(27846, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
    NAME_FUNC_OFFSET(27870, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
    NAME_FUNC_OFFSET(27897, glWindowPos2d, glWindowPos2d, NULL, 444),
    NAME_FUNC_OFFSET(27914, glWindowPos2d, glWindowPos2d, NULL, 444),
    NAME_FUNC_OFFSET(27932, glWindowPos2dv, glWindowPos2dv, NULL, 445),
    NAME_FUNC_OFFSET(27950, glWindowPos2dv, glWindowPos2dv, NULL, 445),
    NAME_FUNC_OFFSET(27969, glWindowPos2f, glWindowPos2f, NULL, 446),
    NAME_FUNC_OFFSET(27986, glWindowPos2f, glWindowPos2f, NULL, 446),
    NAME_FUNC_OFFSET(28004, glWindowPos2fv, glWindowPos2fv, NULL, 447),
    NAME_FUNC_OFFSET(28022, glWindowPos2fv, glWindowPos2fv, NULL, 447),
    NAME_FUNC_OFFSET(28041, glWindowPos2i, glWindowPos2i, NULL, 448),
    NAME_FUNC_OFFSET(28058, glWindowPos2i, glWindowPos2i, NULL, 448),
    NAME_FUNC_OFFSET(28076, glWindowPos2iv, glWindowPos2iv, NULL, 449),
    NAME_FUNC_OFFSET(28094, glWindowPos2iv, glWindowPos2iv, NULL, 449),
    NAME_FUNC_OFFSET(28113, glWindowPos2s, glWindowPos2s, NULL, 450),
    NAME_FUNC_OFFSET(28130, glWindowPos2s, glWindowPos2s, NULL, 450),
    NAME_FUNC_OFFSET(28148, glWindowPos2sv, glWindowPos2sv, NULL, 451),
    NAME_FUNC_OFFSET(28166, glWindowPos2sv, glWindowPos2sv, NULL, 451),
    NAME_FUNC_OFFSET(28185, glWindowPos3d, glWindowPos3d, NULL, 452),
    NAME_FUNC_OFFSET(28202, glWindowPos3d, glWindowPos3d, NULL, 452),
    NAME_FUNC_OFFSET(28220, glWindowPos3dv, glWindowPos3dv, NULL, 453),
    NAME_FUNC_OFFSET(28238, glWindowPos3dv, glWindowPos3dv, NULL, 453),
    NAME_FUNC_OFFSET(28257, glWindowPos3f, glWindowPos3f, NULL, 454),
    NAME_FUNC_OFFSET(28274, glWindowPos3f, glWindowPos3f, NULL, 454),
    NAME_FUNC_OFFSET(28292, glWindowPos3fv, glWindowPos3fv, NULL, 455),
    NAME_FUNC_OFFSET(28310, glWindowPos3fv, glWindowPos3fv, NULL, 455),
    NAME_FUNC_OFFSET(28329, glWindowPos3i, glWindowPos3i, NULL, 456),
    NAME_FUNC_OFFSET(28346, glWindowPos3i, glWindowPos3i, NULL, 456),
    NAME_FUNC_OFFSET(28364, glWindowPos3iv, glWindowPos3iv, NULL, 457),
    NAME_FUNC_OFFSET(28382, glWindowPos3iv, glWindowPos3iv, NULL, 457),
    NAME_FUNC_OFFSET(28401, glWindowPos3s, glWindowPos3s, NULL, 458),
    NAME_FUNC_OFFSET(28418, glWindowPos3s, glWindowPos3s, NULL, 458),
    NAME_FUNC_OFFSET(28436, glWindowPos3sv, glWindowPos3sv, NULL, 459),
    NAME_FUNC_OFFSET(28454, glWindowPos3sv, glWindowPos3sv, NULL, 459),
    NAME_FUNC_OFFSET(28473, glBeginQuery, glBeginQuery, NULL, 460),
    NAME_FUNC_OFFSET(28489, glBindBuffer, glBindBuffer, NULL, 461),
    NAME_FUNC_OFFSET(28505, glBufferData, glBufferData, NULL, 462),
    NAME_FUNC_OFFSET(28521, glBufferSubData, glBufferSubData, NULL, 463),
    NAME_FUNC_OFFSET(28540, glDeleteBuffers, glDeleteBuffers, NULL, 464),
    NAME_FUNC_OFFSET(28559, glDeleteQueries, glDeleteQueries, NULL, 465),
    NAME_FUNC_OFFSET(28578, glEndQuery, glEndQuery, NULL, 466),
    NAME_FUNC_OFFSET(28592, glGenBuffers, glGenBuffers, NULL, 467),
    NAME_FUNC_OFFSET(28608, glGenQueries, glGenQueries, NULL, 468),
    NAME_FUNC_OFFSET(28624, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
    NAME_FUNC_OFFSET(28650, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
    NAME_FUNC_OFFSET(28673, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
    NAME_FUNC_OFFSET(28696, glGetBufferSubData, glGetBufferSubData, NULL, 471),
    NAME_FUNC_OFFSET(28718, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
    NAME_FUNC_OFFSET(28740, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
    NAME_FUNC_OFFSET(28763, glGetQueryiv, glGetQueryiv, NULL, 474),
    NAME_FUNC_OFFSET(28779, glIsBuffer, glIsBuffer, NULL, 475),
    NAME_FUNC_OFFSET(28793, glIsQuery, glIsQuery, NULL, 476),
    NAME_FUNC_OFFSET(28806, glMapBuffer, glMapBuffer, NULL, 477),
    NAME_FUNC_OFFSET(28821, glMapBuffer, glMapBuffer, NULL, 477),
    NAME_FUNC_OFFSET(28836, glUnmapBuffer, glUnmapBuffer, NULL, 478),
    NAME_FUNC_OFFSET(28853, glUnmapBuffer, glUnmapBuffer, NULL, 478),
    NAME_FUNC_OFFSET(28870, glBindAttribLocation, glBindAttribLocation, NULL, 480),
    NAME_FUNC_OFFSET(28894, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
    NAME_FUNC_OFFSET(28921, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
    NAME_FUNC_OFFSET(28948, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
    NAME_FUNC_OFFSET(28975, glCompileShader, glCompileShader, NULL, 482),
    NAME_FUNC_OFFSET(28994, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
    NAME_FUNC_OFFSET(29024, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET(29041, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET(29058, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET(29074, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET(29091, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
    NAME_FUNC_OFFSET(29120, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
    NAME_FUNC_OFFSET(29141, glGetActiveUniform, glGetActiveUniform, NULL, 492),
    NAME_FUNC_OFFSET(29163, glGetAttribLocation, glGetAttribLocation, NULL, 494),
    NAME_FUNC_OFFSET(29186, glGetShaderSource, glGetShaderSource, NULL, 498),
    NAME_FUNC_OFFSET(29207, glGetUniformLocation, glGetUniformLocation, NULL, 500),
    NAME_FUNC_OFFSET(29231, glGetUniformfv, glGetUniformfv, NULL, 501),
    NAME_FUNC_OFFSET(29249, glGetUniformiv, glGetUniformiv, NULL, 502),
    NAME_FUNC_OFFSET(29267, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
    NAME_FUNC_OFFSET(29296, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
    NAME_FUNC_OFFSET(29324, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
    NAME_FUNC_OFFSET(29347, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
    NAME_FUNC_OFFSET(29370, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
    NAME_FUNC_OFFSET(29393, glLinkProgram, glLinkProgram, NULL, 509),
    NAME_FUNC_OFFSET(29410, glShaderSource, glShaderSource, NULL, 510),
    NAME_FUNC_OFFSET(29428, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
    NAME_FUNC_OFFSET(29451, glUniform1f, glUniform1f, NULL, 514),
    NAME_FUNC_OFFSET(29466, glUniform1fv, glUniform1fv, NULL, 515),
    NAME_FUNC_OFFSET(29482, glUniform1i, glUniform1i, NULL, 516),
    NAME_FUNC_OFFSET(29497, glUniform1iv, glUniform1iv, NULL, 517),
    NAME_FUNC_OFFSET(29513, glUniform2f, glUniform2f, NULL, 518),
    NAME_FUNC_OFFSET(29528, glUniform2fv, glUniform2fv, NULL, 519),
    NAME_FUNC_OFFSET(29544, glUniform2i, glUniform2i, NULL, 520),
    NAME_FUNC_OFFSET(29559, glUniform2iv, glUniform2iv, NULL, 521),
    NAME_FUNC_OFFSET(29575, glUniform3f, glUniform3f, NULL, 522),
    NAME_FUNC_OFFSET(29590, glUniform3fv, glUniform3fv, NULL, 523),
    NAME_FUNC_OFFSET(29606, glUniform3i, glUniform3i, NULL, 524),
    NAME_FUNC_OFFSET(29621, glUniform3iv, glUniform3iv, NULL, 525),
    NAME_FUNC_OFFSET(29637, glUniform4f, glUniform4f, NULL, 526),
    NAME_FUNC_OFFSET(29652, glUniform4fv, glUniform4fv, NULL, 527),
    NAME_FUNC_OFFSET(29668, glUniform4i, glUniform4i, NULL, 528),
    NAME_FUNC_OFFSET(29683, glUniform4iv, glUniform4iv, NULL, 529),
    NAME_FUNC_OFFSET(29699, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
    NAME_FUNC_OFFSET(29721, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
    NAME_FUNC_OFFSET(29743, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
    NAME_FUNC_OFFSET(29765, glUseProgram, glUseProgram, NULL, 533),
    NAME_FUNC_OFFSET(29787, glValidateProgram, glValidateProgram, NULL, 534),
    NAME_FUNC_OFFSET(29808, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
    NAME_FUNC_OFFSET(29828, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
    NAME_FUNC_OFFSET(29849, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
    NAME_FUNC_OFFSET(29869, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
    NAME_FUNC_OFFSET(29890, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
    NAME_FUNC_OFFSET(29910, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
    NAME_FUNC_OFFSET(29931, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
    NAME_FUNC_OFFSET(29951, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
    NAME_FUNC_OFFSET(29972, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
    NAME_FUNC_OFFSET(29992, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
    NAME_FUNC_OFFSET(30013, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
    NAME_FUNC_OFFSET(30033, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
    NAME_FUNC_OFFSET(30054, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
    NAME_FUNC_OFFSET(30076, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
    NAME_FUNC_OFFSET(30098, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
    NAME_FUNC_OFFSET(30120, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
    NAME_FUNC_OFFSET(30142, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
    NAME_FUNC_OFFSET(30165, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
    NAME_FUNC_OFFSET(30188, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
    NAME_FUNC_OFFSET(30211, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
    NAME_FUNC_OFFSET(30232, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
    NAME_FUNC_OFFSET(30252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
    NAME_FUNC_OFFSET(30273, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
    NAME_FUNC_OFFSET(30294, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
    NAME_FUNC_OFFSET(30314, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
    NAME_FUNC_OFFSET(30335, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
    NAME_FUNC_OFFSET(30357, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
    NAME_FUNC_OFFSET(30379, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
    NAME_FUNC_OFFSET(30401, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
    NAME_FUNC_OFFSET(30426, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
    NAME_FUNC_OFFSET(30453, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
    NAME_FUNC_OFFSET(30481, glBindBufferBase, glBindBufferBase, NULL, 572),
    NAME_FUNC_OFFSET(30501, glBindBufferRange, glBindBufferRange, NULL, 573),
    NAME_FUNC_OFFSET(30522, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
    NAME_FUNC_OFFSET(30548, glClampColor, glClampColor, NULL, 575),
    NAME_FUNC_OFFSET(30564, glColorMaski, glColorMaski, NULL, 580),
    NAME_FUNC_OFFSET(30586, glColorMaski, glColorMaski, NULL, 580),
    NAME_FUNC_OFFSET(30602, glColorMaski, glColorMaski, NULL, 580),
    NAME_FUNC_OFFSET(30618, glDisablei, glDisablei, NULL, 581),
    NAME_FUNC_OFFSET(30638, glDisablei, glDisablei, NULL, 581),
    NAME_FUNC_OFFSET(30652, glDisablei, glDisablei, NULL, 581),
    NAME_FUNC_OFFSET(30666, glEnablei, glEnablei, NULL, 582),
    NAME_FUNC_OFFSET(30685, glEnablei, glEnablei, NULL, 582),
    NAME_FUNC_OFFSET(30698, glEnablei, glEnablei, NULL, 582),
    NAME_FUNC_OFFSET(30711, glEndConditionalRender, glEndConditionalRender, NULL, 583),
    NAME_FUNC_OFFSET(30736, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
    NAME_FUNC_OFFSET(30762, glGetBooleani_v, glGetBooleani_v, NULL, 585),
    NAME_FUNC_OFFSET(30786, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
    NAME_FUNC_OFFSET(30811, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
    NAME_FUNC_OFFSET(30835, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
    NAME_FUNC_OFFSET(30859, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
    NAME_FUNC_OFFSET(30883, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
    NAME_FUNC_OFFSET(30908, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
    NAME_FUNC_OFFSET(30933, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
    NAME_FUNC_OFFSET(30966, glGetUniformuiv, glGetUniformuiv, NULL, 592),
    NAME_FUNC_OFFSET(30985, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
    NAME_FUNC_OFFSET(31009, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
    NAME_FUNC_OFFSET(31034, glIsEnabledi, glIsEnabledi, NULL, 595),
    NAME_FUNC_OFFSET(31056, glIsEnabledi, glIsEnabledi, NULL, 595),
    NAME_FUNC_OFFSET(31072, glIsEnabledi, glIsEnabledi, NULL, 595),
    NAME_FUNC_OFFSET(31088, glTexParameterIiv, glTexParameterIiv, NULL, 596),
    NAME_FUNC_OFFSET(31109, glTexParameterIiv, glTexParameterIiv, NULL, 596),
    NAME_FUNC_OFFSET(31130, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
    NAME_FUNC_OFFSET(31152, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
    NAME_FUNC_OFFSET(31174, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
    NAME_FUNC_OFFSET(31205, glUniform1ui, glUniform1ui, NULL, 599),
    NAME_FUNC_OFFSET(31221, glUniform1uiv, glUniform1uiv, NULL, 600),
    NAME_FUNC_OFFSET(31238, glUniform2ui, glUniform2ui, NULL, 601),
    NAME_FUNC_OFFSET(31254, glUniform2uiv, glUniform2uiv, NULL, 602),
    NAME_FUNC_OFFSET(31271, glUniform3ui, glUniform3ui, NULL, 603),
    NAME_FUNC_OFFSET(31287, glUniform3uiv, glUniform3uiv, NULL, 604),
    NAME_FUNC_OFFSET(31304, glUniform4ui, glUniform4ui, NULL, 605),
    NAME_FUNC_OFFSET(31320, glUniform4uiv, glUniform4uiv, NULL, 606),
    NAME_FUNC_OFFSET(31337, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
    NAME_FUNC_OFFSET(31359, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
    NAME_FUNC_OFFSET(31382, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
    NAME_FUNC_OFFSET(31404, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
    NAME_FUNC_OFFSET(31426, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
    NAME_FUNC_OFFSET(31449, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
    NAME_FUNC_OFFSET(31472, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
    NAME_FUNC_OFFSET(31498, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
    NAME_FUNC_OFFSET(31524, glTexBuffer, glTexBuffer, NULL, 615),
    NAME_FUNC_OFFSET(31539, glTexBuffer, glTexBuffer, NULL, 615),
    NAME_FUNC_OFFSET(31554, glTexBuffer, glTexBuffer, NULL, 615),
    NAME_FUNC_OFFSET(31569, glFramebufferTexture, glFramebufferTexture, NULL, 616),
    NAME_FUNC_OFFSET(31593, glFramebufferTexture, glFramebufferTexture, NULL, 616),
    NAME_FUNC_OFFSET(31617, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
    NAME_FUNC_OFFSET(31642, glMinSampleShading, glMinSampleShading, NULL, 620),
    NAME_FUNC_OFFSET(31664, glMinSampleShading, glMinSampleShading, NULL, 620),
    NAME_FUNC_OFFSET(31686, glBindProgramARB, glBindProgramARB, NULL, 622),
    NAME_FUNC_OFFSET(31702, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 623),
    NAME_FUNC_OFFSET(31721, glGenProgramsARB, glGenProgramsARB, NULL, 624),
    NAME_FUNC_OFFSET(31737, glIsProgramARB, glIsProgramARB, NULL, 631),
    NAME_FUNC_OFFSET(31751, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 632),
    NAME_FUNC_OFFSET(31774, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 633),
    NAME_FUNC_OFFSET(31798, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 634),
    NAME_FUNC_OFFSET(31821, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 635),
    NAME_FUNC_OFFSET(31845, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 641),
    NAME_FUNC_OFFSET(31862, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 642),
    NAME_FUNC_OFFSET(31880, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 643),
    NAME_FUNC_OFFSET(31897, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 644),
    NAME_FUNC_OFFSET(31915, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 645),
    NAME_FUNC_OFFSET(31932, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 646),
    NAME_FUNC_OFFSET(31950, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 647),
    NAME_FUNC_OFFSET(31967, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 648),
    NAME_FUNC_OFFSET(31985, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 659),
    NAME_FUNC_OFFSET(32010, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 659),
    NAME_FUNC_OFFSET(32032, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 660),
    NAME_FUNC_OFFSET(32059, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 660),
    NAME_FUNC_OFFSET(32083, glBindFramebuffer, glBindFramebuffer, NULL, 661),
    NAME_FUNC_OFFSET(32104, glBindRenderbuffer, glBindRenderbuffer, NULL, 662),
    NAME_FUNC_OFFSET(32126, glBlitFramebuffer, glBlitFramebuffer, NULL, 663),
    NAME_FUNC_OFFSET(32147, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 664),
    NAME_FUNC_OFFSET(32175, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 664),
    NAME_FUNC_OFFSET(32203, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 665),
    NAME_FUNC_OFFSET(32227, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 665),
    NAME_FUNC_OFFSET(32251, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 666),
    NAME_FUNC_OFFSET(32276, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 666),
    NAME_FUNC_OFFSET(32301, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 667),
    NAME_FUNC_OFFSET(32330, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 667),
    NAME_FUNC_OFFSET(32359, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 668),
    NAME_FUNC_OFFSET(32385, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 669),
    NAME_FUNC_OFFSET(32411, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 669),
    NAME_FUNC_OFFSET(32437, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 670),
    NAME_FUNC_OFFSET(32463, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 670),
    NAME_FUNC_OFFSET(32489, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 671),
    NAME_FUNC_OFFSET(32518, glGenFramebuffers, glGenFramebuffers, NULL, 672),
    NAME_FUNC_OFFSET(32539, glGenFramebuffers, glGenFramebuffers, NULL, 672),
    NAME_FUNC_OFFSET(32560, glGenRenderbuffers, glGenRenderbuffers, NULL, 673),
    NAME_FUNC_OFFSET(32582, glGenRenderbuffers, glGenRenderbuffers, NULL, 673),
    NAME_FUNC_OFFSET(32604, glGenerateMipmap, glGenerateMipmap, NULL, 674),
    NAME_FUNC_OFFSET(32624, glGenerateMipmap, glGenerateMipmap, NULL, 674),
    NAME_FUNC_OFFSET(32644, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 675),
    NAME_FUNC_OFFSET(32685, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 675),
    NAME_FUNC_OFFSET(32726, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 676),
    NAME_FUNC_OFFSET(32758, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 676),
    NAME_FUNC_OFFSET(32790, glIsFramebuffer, glIsFramebuffer, NULL, 677),
    NAME_FUNC_OFFSET(32809, glIsFramebuffer, glIsFramebuffer, NULL, 677),
    NAME_FUNC_OFFSET(32828, glIsRenderbuffer, glIsRenderbuffer, NULL, 678),
    NAME_FUNC_OFFSET(32848, glIsRenderbuffer, glIsRenderbuffer, NULL, 678),
    NAME_FUNC_OFFSET(32868, glRenderbufferStorage, glRenderbufferStorage, NULL, 679),
    NAME_FUNC_OFFSET(32893, glRenderbufferStorage, glRenderbufferStorage, NULL, 679),
    NAME_FUNC_OFFSET(32918, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 680),
    NAME_FUNC_OFFSET(32954, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
    NAME_FUNC_OFFSET(32982, glMapBufferRange, glMapBufferRange, NULL, 682),
    NAME_FUNC_OFFSET(33002, glBindVertexArray, glBindVertexArray, NULL, 683),
    NAME_FUNC_OFFSET(33023, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
    NAME_FUNC_OFFSET(33049, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
    NAME_FUNC_OFFSET(33073, glGenVertexArrays, glGenVertexArrays, NULL, 685),
    NAME_FUNC_OFFSET(33094, glIsVertexArray, glIsVertexArray, NULL, 686),
    NAME_FUNC_OFFSET(33115, glIsVertexArray, glIsVertexArray, NULL, 686),
    NAME_FUNC_OFFSET(33134, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
    NAME_FUNC_OFFSET(33162, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
    NAME_FUNC_OFFSET(33190, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
    NAME_FUNC_OFFSET(33227, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
    NAME_FUNC_OFFSET(33264, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
    NAME_FUNC_OFFSET(33297, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
    NAME_FUNC_OFFSET(33330, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705),
    NAME_FUNC_OFFSET(33363, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705),
    NAME_FUNC_OFFSET(33396, glProvokingVertex, glProvokingVertex, NULL, 706),
    NAME_FUNC_OFFSET(33417, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(33451, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(33476, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(33504, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(33532, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(33558, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(33575, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(33595, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(33615, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(33645, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(33666, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(33690, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(33714, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(33736, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(33749, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(33765, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(33781, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715),
    NAME_FUNC_OFFSET(33814, glGetFragDataIndex, glGetFragDataIndex, NULL, 716),
    NAME_FUNC_OFFSET(33836, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
    NAME_FUNC_OFFSET(33864, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
    NAME_FUNC_OFFSET(33892, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
    NAME_FUNC_OFFSET(33921, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
    NAME_FUNC_OFFSET(33950, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
    NAME_FUNC_OFFSET(33975, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
    NAME_FUNC_OFFSET(34000, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
    NAME_FUNC_OFFSET(34026, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
    NAME_FUNC_OFFSET(34052, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
    NAME_FUNC_OFFSET(34076, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
    NAME_FUNC_OFFSET(34101, glPatchParameteri, glPatchParameteri, NULL, 801),
    NAME_FUNC_OFFSET(34122, glPatchParameteri, glPatchParameteri, NULL, 801),
    NAME_FUNC_OFFSET(34143, glClearDepthf, glClearDepthf, NULL, 813),
    NAME_FUNC_OFFSET(34160, glDepthRangef, glDepthRangef, NULL, 814),
    NAME_FUNC_OFFSET(34177, glGetProgramBinary, glGetProgramBinary, NULL, 818),
    NAME_FUNC_OFFSET(34199, glProgramBinary, glProgramBinary, NULL, 819),
    NAME_FUNC_OFFSET(34218, glProgramParameteri, glProgramParameteri, NULL, 820),
    NAME_FUNC_OFFSET(34241, glGetFloati_v, glGetFloati_v, NULL, 834),
    NAME_FUNC_OFFSET(34258, glScissorArrayv, glScissorArrayv, NULL, 835),
    NAME_FUNC_OFFSET(34277, glScissorIndexed, glScissorIndexed, NULL, 836),
    NAME_FUNC_OFFSET(34297, glScissorIndexedv, glScissorIndexedv, NULL, 837),
    NAME_FUNC_OFFSET(34318, glViewportArrayv, glViewportArrayv, NULL, 838),
    NAME_FUNC_OFFSET(34338, glViewportIndexedf, glViewportIndexedf, NULL, 839),
    NAME_FUNC_OFFSET(34360, glViewportIndexedfv, glViewportIndexedfv, NULL, 840),
    NAME_FUNC_OFFSET(34383, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 841),
    NAME_FUNC_OFFSET(34408, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 841),
    NAME_FUNC_OFFSET(34436, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 857),
    NAME_FUNC_OFFSET(34452, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 857),
    NAME_FUNC_OFFSET(34471, glGetnUniformivARB, glGetnUniformivARB, NULL, 858),
    NAME_FUNC_OFFSET(34487, glGetnUniformivARB, glGetnUniformivARB, NULL, 858),
    NAME_FUNC_OFFSET(34506, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 859),
    NAME_FUNC_OFFSET(34523, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 859),
    NAME_FUNC_OFFSET(34543, glReadnPixelsARB, glReadnPixelsARB, NULL, 860),
    NAME_FUNC_OFFSET(34557, glReadnPixelsARB, glReadnPixelsARB, NULL, 860),
    NAME_FUNC_OFFSET(34574, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 861),
    NAME_FUNC_OFFSET(34611, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 862),
    NAME_FUNC_OFFSET(34650, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 863),
    NAME_FUNC_OFFSET(34699, glCopyImageSubData, glCopyImageSubData, NULL, 880),
    NAME_FUNC_OFFSET(34721, glCopyImageSubData, glCopyImageSubData, NULL, 880),
    NAME_FUNC_OFFSET(34743, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896),
    NAME_FUNC_OFFSET(34780, glTexBufferRange, glTexBufferRange, NULL, 900),
    NAME_FUNC_OFFSET(34800, glTexBufferRange, glTexBufferRange, NULL, 900),
    NAME_FUNC_OFFSET(34820, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 902),
    NAME_FUNC_OFFSET(34849, glBufferStorage, glBufferStorage, NULL, 903),
    NAME_FUNC_OFFSET(34868, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
    NAME_FUNC_OFFSET(34884, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
    NAME_FUNC_OFFSET(34903, glActiveShaderProgram, glActiveShaderProgram, NULL, 1041),
    NAME_FUNC_OFFSET(34928, glBindProgramPipeline, glBindProgramPipeline, NULL, 1042),
    NAME_FUNC_OFFSET(34953, glCreateShaderProgramv, glCreateShaderProgramv, NULL, 1043),
    NAME_FUNC_OFFSET(34979, glDeleteProgramPipelines, glDeleteProgramPipelines, NULL, 1044),
    NAME_FUNC_OFFSET(35007, glGenProgramPipelines, glGenProgramPipelines, NULL, 1045),
    NAME_FUNC_OFFSET(35032, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, NULL, 1046),
    NAME_FUNC_OFFSET(35063, glGetProgramPipelineiv, glGetProgramPipelineiv, NULL, 1047),
    NAME_FUNC_OFFSET(35089, glIsProgramPipeline, glIsProgramPipeline, NULL, 1048),
    NAME_FUNC_OFFSET(35112, glProgramUniform1f, glProgramUniform1f, NULL, 1052),
    NAME_FUNC_OFFSET(35134, glProgramUniform1fv, glProgramUniform1fv, NULL, 1053),
    NAME_FUNC_OFFSET(35157, glProgramUniform1i, glProgramUniform1i, NULL, 1054),
    NAME_FUNC_OFFSET(35179, glProgramUniform1iv, glProgramUniform1iv, NULL, 1055),
    NAME_FUNC_OFFSET(35202, glProgramUniform1ui, glProgramUniform1ui, NULL, 1056),
    NAME_FUNC_OFFSET(35225, glProgramUniform1uiv, glProgramUniform1uiv, NULL, 1057),
    NAME_FUNC_OFFSET(35249, glProgramUniform2f, glProgramUniform2f, NULL, 1060),
    NAME_FUNC_OFFSET(35271, glProgramUniform2fv, glProgramUniform2fv, NULL, 1061),
    NAME_FUNC_OFFSET(35294, glProgramUniform2i, glProgramUniform2i, NULL, 1062),
    NAME_FUNC_OFFSET(35316, glProgramUniform2iv, glProgramUniform2iv, NULL, 1063),
    NAME_FUNC_OFFSET(35339, glProgramUniform2ui, glProgramUniform2ui, NULL, 1064),
    NAME_FUNC_OFFSET(35362, glProgramUniform2uiv, glProgramUniform2uiv, NULL, 1065),
    NAME_FUNC_OFFSET(35386, glProgramUniform3f, glProgramUniform3f, NULL, 1068),
    NAME_FUNC_OFFSET(35408, glProgramUniform3fv, glProgramUniform3fv, NULL, 1069),
    NAME_FUNC_OFFSET(35431, glProgramUniform3i, glProgramUniform3i, NULL, 1070),
    NAME_FUNC_OFFSET(35453, glProgramUniform3iv, glProgramUniform3iv, NULL, 1071),
    NAME_FUNC_OFFSET(35476, glProgramUniform3ui, glProgramUniform3ui, NULL, 1072),
    NAME_FUNC_OFFSET(35499, glProgramUniform3uiv, glProgramUniform3uiv, NULL, 1073),
    NAME_FUNC_OFFSET(35523, glProgramUniform4f, glProgramUniform4f, NULL, 1076),
    NAME_FUNC_OFFSET(35545, glProgramUniform4fv, glProgramUniform4fv, NULL, 1077),
    NAME_FUNC_OFFSET(35568, glProgramUniform4i, glProgramUniform4i, NULL, 1078),
    NAME_FUNC_OFFSET(35590, glProgramUniform4iv, glProgramUniform4iv, NULL, 1079),
    NAME_FUNC_OFFSET(35613, glProgramUniform4ui, glProgramUniform4ui, NULL, 1080),
    NAME_FUNC_OFFSET(35636, glProgramUniform4uiv, glProgramUniform4uiv, NULL, 1081),
    NAME_FUNC_OFFSET(35660, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, NULL, 1083),
    NAME_FUNC_OFFSET(35689, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, NULL, 1085),
    NAME_FUNC_OFFSET(35720, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, NULL, 1087),
    NAME_FUNC_OFFSET(35751, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, NULL, 1089),
    NAME_FUNC_OFFSET(35780, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, NULL, 1091),
    NAME_FUNC_OFFSET(35811, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, NULL, 1093),
    NAME_FUNC_OFFSET(35842, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, NULL, 1095),
    NAME_FUNC_OFFSET(35871, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, NULL, 1097),
    NAME_FUNC_OFFSET(35902, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, NULL, 1099),
    NAME_FUNC_OFFSET(35933, glUseProgramStages, glUseProgramStages, NULL, 1101),
    NAME_FUNC_OFFSET(35955, glValidateProgramPipeline, glValidateProgramPipeline, NULL, 1102),
    NAME_FUNC_OFFSET(35984, glDebugMessageCallback, glDebugMessageCallback, NULL, 1103),
    NAME_FUNC_OFFSET(36010, glDebugMessageCallback, glDebugMessageCallback, NULL, 1103),
    NAME_FUNC_OFFSET(36036, glDebugMessageControl, glDebugMessageControl, NULL, 1104),
    NAME_FUNC_OFFSET(36061, glDebugMessageControl, glDebugMessageControl, NULL, 1104),
    NAME_FUNC_OFFSET(36086, glDebugMessageInsert, glDebugMessageInsert, NULL, 1105),
    NAME_FUNC_OFFSET(36110, glDebugMessageInsert, glDebugMessageInsert, NULL, 1105),
    NAME_FUNC_OFFSET(36134, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1106),
    NAME_FUNC_OFFSET(36158, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1106),
    NAME_FUNC_OFFSET(36182, glGetObjectLabel, glGetObjectLabel, NULL, 1107),
    NAME_FUNC_OFFSET(36202, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 1108),
    NAME_FUNC_OFFSET(36225, glObjectLabel, glObjectLabel, NULL, 1109),
    NAME_FUNC_OFFSET(36242, glObjectPtrLabel, glObjectPtrLabel, NULL, 1110),
    NAME_FUNC_OFFSET(36262, glPopDebugGroup, glPopDebugGroup, NULL, 1111),
    NAME_FUNC_OFFSET(36281, glPushDebugGroup, glPushDebugGroup, NULL, 1112),
    NAME_FUNC_OFFSET(36301, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1113),
    NAME_FUNC_OFFSET(36320, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1114),
    NAME_FUNC_OFFSET(36340, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1115),
    NAME_FUNC_OFFSET(36360, glFogCoordfEXT, glFogCoordfEXT, NULL, 1116),
    NAME_FUNC_OFFSET(36372, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1117),
    NAME_FUNC_OFFSET(36385, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1223),
    NAME_FUNC_OFFSET(36403, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1224),
    NAME_FUNC_OFFSET(36422, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1225),
    NAME_FUNC_OFFSET(36440, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1226),
    NAME_FUNC_OFFSET(36459, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1227),
    NAME_FUNC_OFFSET(36478, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1228),
    NAME_FUNC_OFFSET(36498, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1229),
    NAME_FUNC_OFFSET(36516, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1230),
    NAME_FUNC_OFFSET(36535, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1231),
    NAME_FUNC_OFFSET(36554, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1232),
    NAME_FUNC_OFFSET(36574, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1233),
    NAME_FUNC_OFFSET(36592, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1234),
    NAME_FUNC_OFFSET(36611, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1235),
    NAME_FUNC_OFFSET(36630, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1236),
    NAME_FUNC_OFFSET(36650, glTextureBarrierNV, glTextureBarrierNV, NULL, 1257),
    NAME_FUNC_OFFSET(36667, glAlphaFuncx, glAlphaFuncx, NULL, 1285),
    NAME_FUNC_OFFSET(36683, glClearColorx, glClearColorx, NULL, 1286),
    NAME_FUNC_OFFSET(36700, glClearDepthx, glClearDepthx, NULL, 1287),
    NAME_FUNC_OFFSET(36717, glColor4x, glColor4x, NULL, 1288),
    NAME_FUNC_OFFSET(36730, glDepthRangex, glDepthRangex, NULL, 1289),
    NAME_FUNC_OFFSET(36747, glFogx, glFogx, NULL, 1290),
    NAME_FUNC_OFFSET(36757, glFogxv, glFogxv, NULL, 1291),
    NAME_FUNC_OFFSET(36768, glFrustumf, glFrustumf, NULL, 1292),
    NAME_FUNC_OFFSET(36782, glFrustumx, glFrustumx, NULL, 1293),
    NAME_FUNC_OFFSET(36796, glLightModelx, glLightModelx, NULL, 1294),
    NAME_FUNC_OFFSET(36813, glLightModelxv, glLightModelxv, NULL, 1295),
    NAME_FUNC_OFFSET(36831, glLightx, glLightx, NULL, 1296),
    NAME_FUNC_OFFSET(36843, glLightxv, glLightxv, NULL, 1297),
    NAME_FUNC_OFFSET(36856, glLineWidthx, glLineWidthx, NULL, 1298),
    NAME_FUNC_OFFSET(36872, glLoadMatrixx, glLoadMatrixx, NULL, 1299),
    NAME_FUNC_OFFSET(36889, glMaterialx, glMaterialx, NULL, 1300),
    NAME_FUNC_OFFSET(36904, glMaterialxv, glMaterialxv, NULL, 1301),
    NAME_FUNC_OFFSET(36920, glMultMatrixx, glMultMatrixx, NULL, 1302),
    NAME_FUNC_OFFSET(36937, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1303),
    NAME_FUNC_OFFSET(36958, glNormal3x, glNormal3x, NULL, 1304),
    NAME_FUNC_OFFSET(36972, glOrthof, glOrthof, NULL, 1305),
    NAME_FUNC_OFFSET(36984, glOrthox, glOrthox, NULL, 1306),
    NAME_FUNC_OFFSET(36996, glPointSizex, glPointSizex, NULL, 1307),
    NAME_FUNC_OFFSET(37012, glPolygonOffsetx, glPolygonOffsetx, NULL, 1308),
    NAME_FUNC_OFFSET(37032, glRotatex, glRotatex, NULL, 1309),
    NAME_FUNC_OFFSET(37045, glSampleCoveragex, glSampleCoveragex, NULL, 1310),
    NAME_FUNC_OFFSET(37066, glScalex, glScalex, NULL, 1311),
    NAME_FUNC_OFFSET(37078, glTexEnvx, glTexEnvx, NULL, 1312),
    NAME_FUNC_OFFSET(37091, glTexEnvxv, glTexEnvxv, NULL, 1313),
    NAME_FUNC_OFFSET(37105, glTexParameterx, glTexParameterx, NULL, 1314),
    NAME_FUNC_OFFSET(37124, glTranslatex, glTranslatex, NULL, 1315),
    NAME_FUNC_OFFSET(37140, glClipPlanef, glClipPlanef, NULL, 1316),
    NAME_FUNC_OFFSET(37156, glClipPlanex, glClipPlanex, NULL, 1317),
    NAME_FUNC_OFFSET(37172, glGetClipPlanef, glGetClipPlanef, NULL, 1318),
    NAME_FUNC_OFFSET(37191, glGetClipPlanex, glGetClipPlanex, NULL, 1319),
    NAME_FUNC_OFFSET(37210, glGetFixedv, glGetFixedv, NULL, 1320),
    NAME_FUNC_OFFSET(37225, glGetLightxv, glGetLightxv, NULL, 1321),
    NAME_FUNC_OFFSET(37241, glGetMaterialxv, glGetMaterialxv, NULL, 1322),
    NAME_FUNC_OFFSET(37260, glGetTexEnvxv, glGetTexEnvxv, NULL, 1323),
    NAME_FUNC_OFFSET(37277, glGetTexParameterxv, glGetTexParameterxv, NULL, 1324),
    NAME_FUNC_OFFSET(37300, glPointParameterx, glPointParameterx, NULL, 1325),
    NAME_FUNC_OFFSET(37321, glPointParameterxv, glPointParameterxv, NULL, 1326),
    NAME_FUNC_OFFSET(37343, glTexParameterxv, glTexParameterxv, NULL, 1327),
    NAME_FUNC_OFFSET(37363, glBlendBarrier, glBlendBarrier, NULL, 1328),
    NAME_FUNC_OFFSET(37381, glPrimitiveBoundingBox, glPrimitiveBoundingBox, NULL, 1329),
    NAME_FUNC_OFFSET(37407, glPrimitiveBoundingBox, glPrimitiveBoundingBox, NULL, 1329),
    NAME_FUNC_OFFSET(37433, glPrimitiveBoundingBox, glPrimitiveBoundingBox, NULL, 1329),
    NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};

#undef NAME_FUNC_OFFSET
