/**************************************************************************
 *
 * Copyright 2007 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

/**
 * Interface between 'draw' module's output and the softpipe rasterizer/setup
 * code.  When the 'draw' module has finished filling a vertex buffer, the
 * draw_arrays() functions below will be called.  Loop over the vertices and
 * call the point/line/tri setup functions.
 *
 * Authors
 *  Brian Paul
 */


#include "sp_context.h"
#include "sp_setup.h"
#include "sp_state.h"
#include "sp_prim_vbuf.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "util/u_memory.h"
#include "util/u_prim.h"


#define SP_MAX_VBUF_INDEXES 1024
#define SP_MAX_VBUF_SIZE    4096

typedef const float (*cptrf4)[4];

/**
 * Subclass of vbuf_render.
 */
struct softpipe_vbuf_render
{
   struct vbuf_render base;
   struct softpipe_context *softpipe;
   struct setup_context *setup;

   uint prim;
   uint vertex_size;
   uint nr_vertices;
   uint vertex_buffer_size;
   void *vertex_buffer;
};


/** cast wrapper */
static struct softpipe_vbuf_render *
softpipe_vbuf_render(struct vbuf_render *vbr)
{
   return (struct softpipe_vbuf_render *) vbr;
}


/** This tells the draw module about our desired vertex layout */
static const struct vertex_info *
sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   return softpipe_get_vbuf_vertex_info(cvbr->softpipe);
}


static boolean
sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
                          ushort vertex_size, ushort nr_vertices)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   unsigned size = vertex_size * nr_vertices;

   if (cvbr->vertex_buffer_size < size) {
      align_free(cvbr->vertex_buffer);
      cvbr->vertex_buffer = align_malloc(size, 16);
      cvbr->vertex_buffer_size = size;
   }

   cvbr->vertex_size = vertex_size;
   cvbr->nr_vertices = nr_vertices;
   
   return cvbr->vertex_buffer != NULL;
}


static void
sp_vbuf_release_vertices(struct vbuf_render *vbr)
{
   /* keep the old allocation for next time */
}


static void *
sp_vbuf_map_vertices(struct vbuf_render *vbr)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   return cvbr->vertex_buffer;
}


static void 
sp_vbuf_unmap_vertices(struct vbuf_render *vbr, 
                       ushort min_index,
                       ushort max_index )
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   assert( cvbr->vertex_buffer_size >= (max_index+1) * cvbr->vertex_size );
   (void) cvbr;
   /* do nothing */
}


static void
sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   struct setup_context *setup_ctx = cvbr->setup;
   
   sp_setup_prepare( setup_ctx );

   cvbr->softpipe->reduced_prim = u_reduced_prim(prim);
   cvbr->prim = prim;
}


static INLINE cptrf4 get_vert( const void *vertex_buffer,
                               int index,
                               int stride )
{
   return (cptrf4)((char *)vertex_buffer + index * stride);
}


/**
 * draw elements / indexed primitives
 */
static void
sp_vbuf_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   struct softpipe_context *softpipe = cvbr->softpipe;
   const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float);
   const void *vertex_buffer = cvbr->vertex_buffer;
   struct setup_context *setup = cvbr->setup;
   const boolean flatshade_first = softpipe->rasterizer->flatshade_first;
   unsigned i;

   switch (cvbr->prim) {
   case PIPE_PRIM_POINTS:
      for (i = 0; i < nr; i++) {
         sp_setup_point( setup,
                         get_vert(vertex_buffer, indices[i-0], stride) );
      }
      break;

   case PIPE_PRIM_LINES:
      for (i = 1; i < nr; i += 2) {
         sp_setup_line( setup,
                        get_vert(vertex_buffer, indices[i-1], stride),
                        get_vert(vertex_buffer, indices[i-0], stride) );
      }
      break;

   case PIPE_PRIM_LINE_STRIP:
      for (i = 1; i < nr; i ++) {
         sp_setup_line( setup,
                        get_vert(vertex_buffer, indices[i-1], stride),
                        get_vert(vertex_buffer, indices[i-0], stride) );
      }
      break;

   case PIPE_PRIM_LINE_LOOP:
      for (i = 1; i < nr; i ++) {
         sp_setup_line( setup,
                        get_vert(vertex_buffer, indices[i-1], stride),
                        get_vert(vertex_buffer, indices[i-0], stride) );
      }
      if (nr) {
         sp_setup_line( setup,
                        get_vert(vertex_buffer, indices[nr-1], stride),
                        get_vert(vertex_buffer, indices[0], stride) );
      }
      break;

   case PIPE_PRIM_TRIANGLES:
      for (i = 2; i < nr; i += 3) {
         sp_setup_tri( setup,
                       get_vert(vertex_buffer, indices[i-2], stride),
                       get_vert(vertex_buffer, indices[i-1], stride),
                       get_vert(vertex_buffer, indices[i-0], stride) );
      }
      break;

   case PIPE_PRIM_TRIANGLE_STRIP:
      if (flatshade_first) {
         for (i = 2; i < nr; i += 1) {
            /* emit first triangle vertex as first triangle vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-2], stride),
                          get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
                          get_vert(vertex_buffer, indices[i-(i&1)], stride) );

         }
      }
      else {
         for (i = 2; i < nr; i += 1) {
            /* emit last triangle vertex as last triangle vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
                          get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
                          get_vert(vertex_buffer, indices[i-0], stride) );
         }
      }
      break;

   case PIPE_PRIM_TRIANGLE_FAN:
      if (flatshade_first) {
         for (i = 2; i < nr; i += 1) {
            /* emit first non-spoke vertex as first vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-1], stride),
                          get_vert(vertex_buffer, indices[i-0], stride),
                          get_vert(vertex_buffer, indices[0], stride) );
         }
      }
      else {
         for (i = 2; i < nr; i += 1) {
            /* emit last non-spoke vertex as last vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[0], stride),
                          get_vert(vertex_buffer, indices[i-1], stride),
                          get_vert(vertex_buffer, indices[i-0], stride) );
         }
      }
      break;

   case PIPE_PRIM_QUADS:
      /* GL quads don't follow provoking vertex convention */
      if (flatshade_first) { 
         /* emit last quad vertex as first triangle vertex */
         for (i = 3; i < nr; i += 4) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-0], stride),
                          get_vert(vertex_buffer, indices[i-3], stride),
                          get_vert(vertex_buffer, indices[i-2], stride) );

            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-0], stride),
                          get_vert(vertex_buffer, indices[i-2], stride),
                          get_vert(vertex_buffer, indices[i-1], stride) );
         }
      }
      else {
         /* emit last quad vertex as last triangle vertex */
         for (i = 3; i < nr; i += 4) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-3], stride),
                          get_vert(vertex_buffer, indices[i-2], stride),
                          get_vert(vertex_buffer, indices[i-0], stride) );

            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-2], stride),
                          get_vert(vertex_buffer, indices[i-1], stride),
                          get_vert(vertex_buffer, indices[i-0], stride) );
         }
      }
      break;

   case PIPE_PRIM_QUAD_STRIP:
      /* GL quad strips don't follow provoking vertex convention */
      if (flatshade_first) { 
         /* emit last quad vertex as first triangle vertex */
         for (i = 3; i < nr; i += 2) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-0], stride),
                          get_vert(vertex_buffer, indices[i-3], stride),
                          get_vert(vertex_buffer, indices[i-2], stride) );
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-0], stride),
                          get_vert(vertex_buffer, indices[i-1], stride),
                          get_vert(vertex_buffer, indices[i-3], stride) );
         }
      }
      else {
         /* emit last quad vertex as last triangle vertex */
         for (i = 3; i < nr; i += 2) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-3], stride),
                          get_vert(vertex_buffer, indices[i-2], stride),
                          get_vert(vertex_buffer, indices[i-0], stride) );
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-1], stride),
                          get_vert(vertex_buffer, indices[i-3], stride),
                          get_vert(vertex_buffer, indices[i-0], stride) );
         }
      }
      break;

   case PIPE_PRIM_POLYGON:
      /* Almost same as tri fan but the _first_ vertex specifies the flat
       * shading color.
       */
      if (flatshade_first) { 
         /* emit first polygon  vertex as first triangle vertex */
         for (i = 2; i < nr; i += 1) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[0], stride),
                          get_vert(vertex_buffer, indices[i-1], stride),
                          get_vert(vertex_buffer, indices[i-0], stride) );
         }
      }
      else {
         /* emit first polygon  vertex as last triangle vertex */
         for (i = 2; i < nr; i += 1) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, indices[i-1], stride),
                          get_vert(vertex_buffer, indices[i-0], stride),
                          get_vert(vertex_buffer, indices[0], stride) );
         }
      }
      break;

   default:
      assert(0);
   }
}


/**
 * This function is hit when the draw module is working in pass-through mode.
 * It's up to us to convert the vertex array into point/line/tri prims.
 */
static void
sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   struct softpipe_context *softpipe = cvbr->softpipe;
   struct setup_context *setup = cvbr->setup;
   const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float);
   const void *vertex_buffer =
      (void *) get_vert(cvbr->vertex_buffer, start, stride);
   const boolean flatshade_first = softpipe->rasterizer->flatshade_first;
   unsigned i;

   switch (cvbr->prim) {
   case PIPE_PRIM_POINTS:
      for (i = 0; i < nr; i++) {
         sp_setup_point( setup,
                         get_vert(vertex_buffer, i-0, stride) );
      }
      break;

   case PIPE_PRIM_LINES:
      for (i = 1; i < nr; i += 2) {
         sp_setup_line( setup,
                        get_vert(vertex_buffer, i-1, stride),
                        get_vert(vertex_buffer, i-0, stride) );
      }
      break;

   case PIPE_PRIM_LINES_ADJACENCY:
      for (i = 3; i < nr; i += 4) {
         sp_setup_line( setup,
                        get_vert(vertex_buffer, i-2, stride),
                        get_vert(vertex_buffer, i-1, stride) );
      }
      break;

   case PIPE_PRIM_LINE_STRIP:
      for (i = 1; i < nr; i ++) {
         sp_setup_line( setup,
                     get_vert(vertex_buffer, i-1, stride),
                     get_vert(vertex_buffer, i-0, stride) );
      }
      break;

   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
      for (i = 3; i < nr; i++) {
         sp_setup_line( setup,
                     get_vert(vertex_buffer, i-2, stride),
                     get_vert(vertex_buffer, i-1, stride) );
      }
      break;

   case PIPE_PRIM_LINE_LOOP:
      for (i = 1; i < nr; i ++) {
         sp_setup_line( setup,
                        get_vert(vertex_buffer, i-1, stride),
                        get_vert(vertex_buffer, i-0, stride) );
      }
      if (nr) {
         sp_setup_line( setup,
                        get_vert(vertex_buffer, nr-1, stride),
                        get_vert(vertex_buffer, 0, stride) );
      }
      break;

   case PIPE_PRIM_TRIANGLES:
      for (i = 2; i < nr; i += 3) {
         sp_setup_tri( setup,
                       get_vert(vertex_buffer, i-2, stride),
                       get_vert(vertex_buffer, i-1, stride),
                       get_vert(vertex_buffer, i-0, stride) );
      }
      break;

   case PIPE_PRIM_TRIANGLES_ADJACENCY:
      for (i = 5; i < nr; i += 6) {
         sp_setup_tri( setup,
                       get_vert(vertex_buffer, i-5, stride),
                       get_vert(vertex_buffer, i-3, stride),
                       get_vert(vertex_buffer, i-1, stride) );
      }
      break;

   case PIPE_PRIM_TRIANGLE_STRIP:
      if (flatshade_first) {
         for (i = 2; i < nr; i++) {
            /* emit first triangle vertex as first triangle vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-2, stride),
                          get_vert(vertex_buffer, i+(i&1)-1, stride),
                          get_vert(vertex_buffer, i-(i&1), stride) );
         }
      }
      else {
         for (i = 2; i < nr; i++) {
            /* emit last triangle vertex as last triangle vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i+(i&1)-2, stride),
                          get_vert(vertex_buffer, i-(i&1)-1, stride),
                          get_vert(vertex_buffer, i-0, stride) );
         }
      }
      break;

   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
      if (flatshade_first) {
         for (i = 5; i < nr; i += 2) {
            /* emit first triangle vertex as first triangle vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-5, stride),
                          get_vert(vertex_buffer, i+(i&1)*2-3, stride),
                          get_vert(vertex_buffer, i-(i&1)*2-1, stride) );
         }
      }
      else {
         for (i = 5; i < nr; i += 2) {
            /* emit last triangle vertex as last triangle vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i+(i&1)*2-5, stride),
                          get_vert(vertex_buffer, i-(i&1)*2-3, stride),
                          get_vert(vertex_buffer, i-1, stride) );
         }
      }
      break;

   case PIPE_PRIM_TRIANGLE_FAN:
      if (flatshade_first) {
         for (i = 2; i < nr; i += 1) {
            /* emit first non-spoke vertex as first vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-1, stride),
                          get_vert(vertex_buffer, i-0, stride),
                          get_vert(vertex_buffer, 0, stride)  );
         }
      }
      else {
         for (i = 2; i < nr; i += 1) {
            /* emit last non-spoke vertex as last vertex */
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, 0, stride),
                          get_vert(vertex_buffer, i-1, stride),
                          get_vert(vertex_buffer, i-0, stride) );
         }
      }
      break;

   case PIPE_PRIM_QUADS:
      /* GL quads don't follow provoking vertex convention */
      if (flatshade_first) { 
         /* emit last quad vertex as first triangle vertex */
         for (i = 3; i < nr; i += 4) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-0, stride),
                          get_vert(vertex_buffer, i-3, stride),
                          get_vert(vertex_buffer, i-2, stride) );
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-0, stride),
                          get_vert(vertex_buffer, i-2, stride),
                          get_vert(vertex_buffer, i-1, stride) );
         }
      }
      else {
         /* emit last quad vertex as last triangle vertex */
         for (i = 3; i < nr; i += 4) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-3, stride),
                          get_vert(vertex_buffer, i-2, stride),
                          get_vert(vertex_buffer, i-0, stride) );
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-2, stride),
                          get_vert(vertex_buffer, i-1, stride),
                          get_vert(vertex_buffer, i-0, stride) );
         }
      }
      break;

   case PIPE_PRIM_QUAD_STRIP:
      /* GL quad strips don't follow provoking vertex convention */
      if (flatshade_first) { 
         /* emit last quad vertex as first triangle vertex */
         for (i = 3; i < nr; i += 2) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-0, stride),
                          get_vert(vertex_buffer, i-3, stride),
                          get_vert(vertex_buffer, i-2, stride) );
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-0, stride),
                          get_vert(vertex_buffer, i-1, stride),
                          get_vert(vertex_buffer, i-3, stride) );
         }
      }
      else {
         /* emit last quad vertex as last triangle vertex */
         for (i = 3; i < nr; i += 2) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-3, stride),
                          get_vert(vertex_buffer, i-2, stride),
                          get_vert(vertex_buffer, i-0, stride) );
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-1, stride),
                          get_vert(vertex_buffer, i-3, stride),
                          get_vert(vertex_buffer, i-0, stride) );
         }
      }
      break;

   case PIPE_PRIM_POLYGON:
      /* Almost same as tri fan but the _first_ vertex specifies the flat
       * shading color.
       */
      if (flatshade_first) { 
         /* emit first polygon  vertex as first triangle vertex */
         for (i = 2; i < nr; i += 1) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, 0, stride),
                          get_vert(vertex_buffer, i-1, stride),
                          get_vert(vertex_buffer, i-0, stride) );
         }
      }
      else {
         /* emit first polygon  vertex as last triangle vertex */
         for (i = 2; i < nr; i += 1) {
            sp_setup_tri( setup,
                          get_vert(vertex_buffer, i-1, stride),
                          get_vert(vertex_buffer, i-0, stride),
                          get_vert(vertex_buffer, 0, stride) );
         }
      }
      break;

   default:
      assert(0);
   }
}

/*
 * FIXME: it is unclear if primitives_storage_needed (which is generally
 * the same as pipe query num_primitives_generated) should increase
 * if SO is disabled for d3d10, but for GL we definitely need to
 * increase num_primitives_generated and this is only called for active
 * SO. If it must not increase for d3d10 need to disambiguate the counters
 * in the driver and do some work for getting correct values, if it should
 * increase too should call this from outside streamout code.
 */
static void
sp_vbuf_so_info(struct vbuf_render *vbr, uint primitives, uint prim_generated)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   struct softpipe_context *softpipe = cvbr->softpipe;

   softpipe->so_stats.num_primitives_written += primitives;
   softpipe->so_stats.primitives_storage_needed += prim_generated;
}

static void
sp_vbuf_pipeline_statistics(
   struct vbuf_render *vbr, 
   const struct pipe_query_data_pipeline_statistics *stats)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   struct softpipe_context *softpipe = cvbr->softpipe;

   softpipe->pipeline_statistics.ia_vertices +=
      stats->ia_vertices;
   softpipe->pipeline_statistics.ia_primitives +=
      stats->ia_primitives;
   softpipe->pipeline_statistics.vs_invocations +=
      stats->vs_invocations;
   softpipe->pipeline_statistics.gs_invocations +=
      stats->gs_invocations;
   softpipe->pipeline_statistics.gs_primitives +=
      stats->gs_primitives;
   softpipe->pipeline_statistics.c_invocations +=
      stats->c_invocations;
}


static void
sp_vbuf_destroy(struct vbuf_render *vbr)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   if (cvbr->vertex_buffer)
      align_free(cvbr->vertex_buffer);
   sp_setup_destroy_context(cvbr->setup);
   FREE(cvbr);
}


/**
 * Create the post-transform vertex handler for the given context.
 */
struct vbuf_render *
sp_create_vbuf_backend(struct softpipe_context *sp)
{
   struct softpipe_vbuf_render *cvbr = CALLOC_STRUCT(softpipe_vbuf_render);

   assert(sp->draw);

   cvbr->base.max_indices = SP_MAX_VBUF_INDEXES;
   cvbr->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;

   cvbr->base.get_vertex_info = sp_vbuf_get_vertex_info;
   cvbr->base.allocate_vertices = sp_vbuf_allocate_vertices;
   cvbr->base.map_vertices = sp_vbuf_map_vertices;
   cvbr->base.unmap_vertices = sp_vbuf_unmap_vertices;
   cvbr->base.set_primitive = sp_vbuf_set_primitive;
   cvbr->base.draw_elements = sp_vbuf_draw_elements;
   cvbr->base.draw_arrays = sp_vbuf_draw_arrays;
   cvbr->base.release_vertices = sp_vbuf_release_vertices;
   cvbr->base.set_stream_output_info = sp_vbuf_so_info;
   cvbr->base.pipeline_statistics = sp_vbuf_pipeline_statistics;
   cvbr->base.destroy = sp_vbuf_destroy;

   cvbr->softpipe = sp;

   cvbr->setup = sp_setup_create_context(cvbr->softpipe);

   return &cvbr->base;
}
