/*
 * Copyright (c) 1993-2003, Silicon Graphics, Inc.
 * All Rights Reserved
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright
 * notice and this permission notice appear in supporting documentation,
 * and that the name of Silicon Graphics, Inc. not be used in
 * advertising or publicity pertaining to distribution of the software
 * without specific, written prior permission.
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
 * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
 * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
 * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
 * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF
 * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
 * OR PERFORMANCE OF THIS SOFTWARE.
 *
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor clauses
 * in the FAR or the DOD or NASA FAR Supplement.  Unpublished - rights
 * reserved under the copyright laws of the United States.
 *
 * Contractor/manufacturer is:
 *	Silicon Graphics, Inc.
 *	1500 Crittenden Lane
 *	Mountain View, CA  94043
 *	United State of America
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*
 *  fogcoord.c
 *
 *  This program demonstrates the use of explicit fog 
 *  coordinates.  You can press the keyboard and change 
 *  the fog coordinate value at any vertex.  You can
 *  also switch between using explicit fog coordinates 
 *  and the default fog generation mode.
 * 
 *  Pressing the 'f' and 'b' keys move the viewer forward
 *  and backwards. 
 *  Pressing 'c' initiates the default fog generation.
 *  Pressing capital 'C' restores explicit fog coordinates.
 *  Pressing '1', '2', '3', '8', '9', and '0' add or
 *  subtract from the fog coordinate values at one of the
 *  three vertices of the triangle. 
 */

#include <GL/glew.h>
#include "glut_wrap.h"
#include <math.h>
#include <stdlib.h>
#include <stdio.h>

static GLfloat f1, f2, f3;

/*  Initialize fog
 */
static void init(void)
{
   GLfloat fogColor[4] = {0.0, 0.25, 0.25, 1.0};
   f1 = 1.0f;
   f2 = 5.0f;
   f3 = 10.0f;

   glEnable(GL_FOG);
   glFogi (GL_FOG_MODE, GL_EXP);
   glFogfv (GL_FOG_COLOR, fogColor);
   glFogf (GL_FOG_DENSITY, 0.25);
   glHint (GL_FOG_HINT, GL_DONT_CARE);
   glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
   glClearColor(0.0, 0.25, 0.25, 1.0);  /* fog color */
}

/* display() draws a triangle at an angle.
 */
static void display(void)
{
   glClear(GL_COLOR_BUFFER_BIT);

   glColor3f (1.0f, 0.75f, 0.0f);
   glBegin (GL_TRIANGLES);
   glFogCoordfEXT (f1); 
   glVertex3f (2.0f, -2.0f, 0.0f);
   glFogCoordfEXT (f2); 
   glVertex3f (-2.0f, 0.0f, -5.0f);
   glFogCoordfEXT (f3); 
   glVertex3f (0.0f, 2.0f, -10.0f);
   glEnd();

   glutSwapBuffers();
}

static void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluPerspective (45.0, 1.0, 0.25, 25.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity ();
   glTranslatef (0.0, 0.0, -5.0);
}

static void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 'c':
         glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
         glutPostRedisplay();
         break;
      case 'C':
         glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
         glutPostRedisplay();
         break;
      case '1':
         f1 = f1 + 0.25; 
         glutPostRedisplay();
         break;
      case '2':
         f2 = f2 + 0.25; 
         glutPostRedisplay();
         break;
      case '3':
         f3 = f3 + 0.25; 
         glutPostRedisplay();
         break;
      case '8':
         if (f1 > 0.25) {
            f1 = f1 - 0.25; 
            glutPostRedisplay();
         }
         break;
      case '9':
         if (f2 > 0.25) {
            f2 = f2 - 0.25; 
            glutPostRedisplay();
         }
         break;
      case '0':
         if (f3 > 0.25) {
            f3 = f3 - 0.25; 
            glutPostRedisplay();
         }
         break;
      case 'b':
         glMatrixMode (GL_MODELVIEW);
         glTranslatef (0.0, 0.0, -0.25);
         glutPostRedisplay();
         break;
      case 'f':
         glMatrixMode (GL_MODELVIEW);
         glTranslatef (0.0, 0.0, 0.25);
         glutPostRedisplay();
         break;
      case 27:
         exit(0);
         break;
      default:
         break;
   }
}


/*  Main Loop
 *  Open window with initial window size, title bar, 
 *  RGBA display mode, depth buffer, and handle input events.
 */
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
   glutInitWindowSize(500, 500);
   glutCreateWindow(argv[0]);
   glewInit();
   init();
   glutReshapeFunc (reshape);
   glutKeyboardFunc (keyboard);
   glutDisplayFunc (display);
   glutMainLoop();
   return 0;
}
