/*
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*
 *  movelight.c
 *  This program demonstrates when to issue lighting and
 *  transformation commands to render a model with a light
 *  which is moved by a modeling transformation (rotate or
 *  translate).  The light position is reset after the modeling
 *  transformation is called.  The eye position does not change.
 *
 *  A sphere is drawn using a grey material characteristic.
 *  A single light source illuminates the object.
 *
 *  Interaction:  pressing the left mouse button alters
 *  the modeling transformation (x rotation) by 30 degrees.
 *  The scene is then redrawn with the light in a new position.
 */
#include "glut_wrap.h"
#include <stdlib.h>

static int spin = 0;

/*  Initialize material property, light source, lighting model,
 *  and depth buffer.
 */
static void init(void) 
{
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel (GL_SMOOTH);
   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);
   glEnable(GL_DEPTH_TEST);
}

/*  Here is where the light position is reset after the modeling
 *  transformation (glRotated) is called.  This places the
 *  light at a new position in world coordinates.  The cube
 *  represents the position of the light.
 */
static void display(void)
{
   GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };

   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glPushMatrix ();
   gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

   glPushMatrix ();
   glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
   glLightfv (GL_LIGHT0, GL_POSITION, position);

   glTranslated (0.0, 0.0, 1.5);
   glDisable (GL_LIGHTING);
   glColor3f (0.0, 1.0, 1.0);
   glutWireCube (0.1);
   glEnable (GL_LIGHTING);
   glPopMatrix ();

   glutSolidTorus (0.275, 0.85, 8, 15);
   glPopMatrix ();
   glFlush ();
}

static void reshape (int w, int h)
{
   glViewport (0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode (GL_PROJECTION);
   glLoadIdentity();
   gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}

/* ARGSUSED2 */
static void mouse(int button, int state, int x, int y)
{
   switch (button) {
      case GLUT_LEFT_BUTTON:
         if (state == GLUT_DOWN) {
            spin = (spin + 30) % 360;
            glutPostRedisplay();
         }
         break;
      default:
         break;
   }
}

/* ARGSUSED1 */
static void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   init ();
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape);
   glutMouseFunc(mouse);
   glutKeyboardFunc(keyboard);
   glutMainLoop();
   return 0;
}
