# Copyright © 2009 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
#
# Authors:
#    Eric Anholt <eric@anholt.net>

AM_CFLAGS = \
	$(DEMO_CFLAGS) \
	$(GLUT_CFLAGS) \
	-I$(top_srcdir)/src/util
AM_LDFLAGS = \
	$(DEMO_LIBS) \
	$(GLUT_LIBS)

if HAVE_GLUT
noinst_PROGRAMS = \
	aaindex \
	aapoly \
	aargb \
	accanti \
	accpersp \
	alpha \
	alpha3D \
	anti \
	bezcurve \
	bezmesh \
	checker \
	clip \
	colormat \
	combiner \
	convolution \
	cube \
	cubemap \
	depthcue \
	dof \
	double \
	drawf \
	feedback \
	fog \
	fogcoord \
	fogindex \
	font \
	hello \
	histogram \
	image \
	light \
	lines \
	list \
	material \
	minmax \
	mipmap \
	model \
	movelight \
	multisamp \
	multitex \
	mvarray \
	nurbs \
	pickdepth \
	picksquare \
	plane \
	planet \
	pointp \
	polyoff \
	polys \
	quadric \
	robot \
	sccolorlight \
	scene \
	scenebamb \
	sceneflat \
	select \
	shadowmap \
	smooth \
	stencil \
	stroke \
	surface \
	surfpoints \
	teaambient \
	teapots \
	tess \
	tesswind \
	texbind \
	texgen \
	texprox \
	texsub \
	texture3d \
	texturesurf \
	torus \
	trim \
	unproject \
	varray \
	wrap
endif

EXTRA_DIST = \
	README \
	jitter.h
