/*
 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *      Jerome Glisse
 *      Corbin Simpson
 */
#include "r600_pipe_common.h"
#include "r600_cs.h"
#include "r600_query.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
#include "os/os_time.h"
#include <errno.h>
#include <inttypes.h>

static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
				       struct r600_texture *rtex);
static enum radeon_surf_mode
r600_choose_tiling(struct r600_common_screen *rscreen,
		   const struct pipe_resource *templ);


bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
			       struct r600_texture *rdst,
			       unsigned dst_level, unsigned dstx,
			       unsigned dsty, unsigned dstz,
			       struct r600_texture *rsrc,
			       unsigned src_level,
			       const struct pipe_box *src_box)
{
	if (!rctx->dma.cs)
		return false;

	if (rdst->surface.bpe != rsrc->surface.bpe)
		return false;

	/* MSAA: Blits don't exist in the real world. */
	if (rsrc->resource.b.b.nr_samples > 1 ||
	    rdst->resource.b.b.nr_samples > 1)
		return false;

	/* Depth-stencil surfaces:
	 *   When dst is linear, the DB->CB copy preserves HTILE.
	 *   When dst is tiled, the 3D path must be used to update HTILE.
	 */
	if (rsrc->is_depth || rdst->is_depth)
		return false;

	/* DCC as:
	 *   src: Use the 3D path. DCC decompression is expensive.
	 *   dst: Use the 3D path to compress the pixels with DCC.
	 */
	if (vi_dcc_enabled(rsrc, src_level) ||
	    vi_dcc_enabled(rdst, dst_level))
		return false;

	/* CMASK as:
	 *   src: Both texture and SDMA paths need decompression. Use SDMA.
	 *   dst: If overwriting the whole texture, discard CMASK and use
	 *        SDMA. Otherwise, use the 3D path.
	 */
	if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
		/* The CMASK clear is only enabled for the first level. */
		assert(dst_level == 0);
		if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
						      dstx, dsty, dstz, src_box->width,
						      src_box->height, src_box->depth))
			return false;

		r600_texture_discard_cmask(rctx->screen, rdst);
	}

	/* All requirements are met. Prepare textures for SDMA. */
	if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
		rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);

	assert(!(rsrc->dirty_level_mask & (1 << src_level)));
	assert(!(rdst->dirty_level_mask & (1 << dst_level)));

	return true;
}

/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
static void r600_copy_region_with_blit(struct pipe_context *pipe,
				       struct pipe_resource *dst,
                                       unsigned dst_level,
                                       unsigned dstx, unsigned dsty, unsigned dstz,
                                       struct pipe_resource *src,
                                       unsigned src_level,
                                       const struct pipe_box *src_box)
{
	struct pipe_blit_info blit;

	memset(&blit, 0, sizeof(blit));
	blit.src.resource = src;
	blit.src.format = src->format;
	blit.src.level = src_level;
	blit.src.box = *src_box;
	blit.dst.resource = dst;
	blit.dst.format = dst->format;
	blit.dst.level = dst_level;
	blit.dst.box.x = dstx;
	blit.dst.box.y = dsty;
	blit.dst.box.z = dstz;
	blit.dst.box.width = src_box->width;
	blit.dst.box.height = src_box->height;
	blit.dst.box.depth = src_box->depth;
	blit.mask = util_format_get_mask(src->format) &
		    util_format_get_mask(dst->format);
	blit.filter = PIPE_TEX_FILTER_NEAREST;

	if (blit.mask) {
		pipe->blit(pipe, &blit);
	}
}

/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
	struct pipe_resource *dst = &rtransfer->staging->b.b;
	struct pipe_resource *src = transfer->resource;

	if (src->nr_samples > 1) {
		r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
					   src, transfer->level, &transfer->box);
		return;
	}

	rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
		       &transfer->box);
}

/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
	struct pipe_resource *dst = transfer->resource;
	struct pipe_resource *src = &rtransfer->staging->b.b;
	struct pipe_box sbox;

	u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);

	if (dst->nr_samples > 1) {
		r600_copy_region_with_blit(ctx, dst, transfer->level,
					   transfer->box.x, transfer->box.y, transfer->box.z,
					   src, 0, &sbox);
		return;
	}

	rctx->dma_copy(ctx, dst, transfer->level,
		       transfer->box.x, transfer->box.y, transfer->box.z,
		       src, 0, &sbox);
}

static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
					struct r600_texture *rtex, unsigned level,
					const struct pipe_box *box,
					unsigned *stride,
					unsigned *layer_stride)
{
	if (rscreen->chip_class >= GFX9) {
		*stride = rtex->surface.u.gfx9.surf_pitch * rtex->surface.bpe;
		*layer_stride = rtex->surface.u.gfx9.surf_slice_size;

		if (!box)
			return 0;

		/* Each texture is an array of slices. Each slice is an array
		 * of mipmap levels. */
		return box->z * rtex->surface.u.gfx9.surf_slice_size +
		       rtex->surface.u.gfx9.offset[level] +
		       (box->y / rtex->surface.blk_h *
			rtex->surface.u.gfx9.surf_pitch +
			box->x / rtex->surface.blk_w) * rtex->surface.bpe;
	} else {
		*stride = rtex->surface.u.legacy.level[level].nblk_x *
			  rtex->surface.bpe;
		*layer_stride = rtex->surface.u.legacy.level[level].slice_size;

		if (!box)
			return rtex->surface.u.legacy.level[level].offset;

		/* Each texture is an array of mipmap levels. Each level is
		 * an array of slices. */
		return rtex->surface.u.legacy.level[level].offset +
		       box->z * rtex->surface.u.legacy.level[level].slice_size +
		       (box->y / rtex->surface.blk_h *
		        rtex->surface.u.legacy.level[level].nblk_x +
		        box->x / rtex->surface.blk_w) * rtex->surface.bpe;
	}
}

static int r600_init_surface(struct r600_common_screen *rscreen,
			     struct radeon_surf *surface,
			     const struct pipe_resource *ptex,
			     enum radeon_surf_mode array_mode,
			     unsigned pitch_in_bytes_override,
			     unsigned offset,
			     bool is_imported,
			     bool is_scanout,
			     bool is_flushed_depth,
			     bool tc_compatible_htile)
{
	const struct util_format_description *desc =
		util_format_description(ptex->format);
	bool is_depth, is_stencil;
	int r;
	unsigned i, bpe, flags = 0;

	is_depth = util_format_has_depth(desc);
	is_stencil = util_format_has_stencil(desc);

	if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
	    ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
		bpe = 4; /* stencil is allocated separately on evergreen */
	} else {
		bpe = util_format_get_blocksize(ptex->format);
		assert(util_is_power_of_two(bpe));
	}

	if (!is_flushed_depth && is_depth) {
		flags |= RADEON_SURF_ZBUFFER;

		if (tc_compatible_htile &&
		    (rscreen->chip_class >= GFX9 ||
		     array_mode == RADEON_SURF_MODE_2D)) {
			/* TC-compatible HTILE only supports Z32_FLOAT.
			 * GFX9 also supports Z16_UNORM.
			 * On VI, promote Z16 to Z32. DB->CB copies will convert
			 * the format for transfers.
			 */
			if (rscreen->chip_class == VI)
				bpe = 4;

			flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
		}

		if (is_stencil)
			flags |= RADEON_SURF_SBUFFER;
	}

	if (rscreen->chip_class >= VI &&
	    (ptex->flags & R600_RESOURCE_FLAG_DISABLE_DCC ||
	     ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT))
		flags |= RADEON_SURF_DISABLE_DCC;

	if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
		/* This should catch bugs in gallium users setting incorrect flags. */
		assert(ptex->nr_samples <= 1 &&
		       ptex->array_size == 1 &&
		       ptex->depth0 == 1 &&
		       ptex->last_level == 0 &&
		       !(flags & RADEON_SURF_Z_OR_SBUFFER));

		flags |= RADEON_SURF_SCANOUT;
	}

	if (is_imported)
		flags |= RADEON_SURF_IMPORTED;
	if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
		flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;

	r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
				      array_mode, surface);
	if (r) {
		return r;
	}

	if (rscreen->chip_class >= GFX9) {
		assert(!pitch_in_bytes_override ||
		       pitch_in_bytes_override == surface->u.gfx9.surf_pitch * bpe);
		surface->u.gfx9.surf_offset = offset;
	} else {
		if (pitch_in_bytes_override &&
		    pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
			/* old ddx on evergreen over estimate alignment for 1d, only 1 level
			 * for those
			 */
			surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
			surface->u.legacy.level[0].slice_size = pitch_in_bytes_override *
								surface->u.legacy.level[0].nblk_y;
		}

		if (offset) {
			for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
				surface->u.legacy.level[i].offset += offset;
		}
	}
	return 0;
}

static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
				       struct r600_texture *rtex,
				       struct radeon_bo_metadata *metadata)
{
	struct radeon_surf *surface = &rtex->surface;

	memset(metadata, 0, sizeof(*metadata));

	if (rscreen->chip_class >= GFX9) {
		metadata->u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
	} else {
		metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
					   RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
		metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
					   RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
		metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
		metadata->u.legacy.bankw = surface->u.legacy.bankw;
		metadata->u.legacy.bankh = surface->u.legacy.bankh;
		metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
		metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
		metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
		metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
		metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
	}
}

static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
					    struct r600_texture *rtex)
{
	struct r600_common_screen *rscreen = rctx->screen;
	struct pipe_context *ctx = &rctx->b;

	if (ctx == rscreen->aux_context)
		mtx_lock(&rscreen->aux_context_lock);

	ctx->flush_resource(ctx, &rtex->resource.b.b);
	ctx->flush(ctx, NULL, 0);

	if (ctx == rscreen->aux_context)
		mtx_unlock(&rscreen->aux_context_lock);
}

static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
				       struct r600_texture *rtex)
{
	if (!rtex->cmask.size)
		return;

	assert(rtex->resource.b.b.nr_samples <= 1);

	/* Disable CMASK. */
	memset(&rtex->cmask, 0, sizeof(rtex->cmask));
	rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
	rtex->dirty_level_mask = 0;

	if (rscreen->chip_class >= SI)
		rtex->cb_color_info &= ~SI_S_028C70_FAST_CLEAR(1);
	else
		rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);

	if (rtex->cmask_buffer != &rtex->resource)
	    r600_resource_reference(&rtex->cmask_buffer, NULL);

	/* Notify all contexts about the change. */
	p_atomic_inc(&rscreen->dirty_tex_counter);
	p_atomic_inc(&rscreen->compressed_colortex_counter);
}

static bool r600_can_disable_dcc(struct r600_texture *rtex)
{
	/* We can't disable DCC if it can be written by another process. */
	return rtex->dcc_offset &&
	       (!rtex->resource.b.is_shared ||
		!(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
}

static bool r600_texture_discard_dcc(struct r600_common_screen *rscreen,
				     struct r600_texture *rtex)
{
	if (!r600_can_disable_dcc(rtex))
		return false;

	assert(rtex->dcc_separate_buffer == NULL);

	/* Disable DCC. */
	rtex->dcc_offset = 0;

	/* Notify all contexts about the change. */
	p_atomic_inc(&rscreen->dirty_tex_counter);
	return true;
}

/**
 * Disable DCC for the texture. (first decompress, then discard metadata).
 *
 * There is unresolved multi-context synchronization issue between
 * screen::aux_context and the current context. If applications do this with
 * multiple contexts, it's already undefined behavior for them and we don't
 * have to worry about that. The scenario is:
 *
 * If context 1 disables DCC and context 2 has queued commands that write
 * to the texture via CB with DCC enabled, and the order of operations is
 * as follows:
 *   context 2 queues draw calls rendering to the texture, but doesn't flush
 *   context 1 disables DCC and flushes
 *   context 1 & 2 reset descriptors and FB state
 *   context 2 flushes (new compressed tiles written by the draw calls)
 *   context 1 & 2 read garbage, because DCC is disabled, yet there are
 *   compressed tiled
 *
 * \param rctx  the current context if you have one, or rscreen->aux_context
 *              if you don't.
 */
bool r600_texture_disable_dcc(struct r600_common_context *rctx,
			      struct r600_texture *rtex)
{
	struct r600_common_screen *rscreen = rctx->screen;

	if (!r600_can_disable_dcc(rtex))
		return false;

	if (&rctx->b == rscreen->aux_context)
		mtx_lock(&rscreen->aux_context_lock);

	/* Decompress DCC. */
	rctx->decompress_dcc(&rctx->b, rtex);
	rctx->b.flush(&rctx->b, NULL, 0);

	if (&rctx->b == rscreen->aux_context)
		mtx_unlock(&rscreen->aux_context_lock);

	return r600_texture_discard_dcc(rscreen, rtex);
}

static void r600_degrade_tile_mode_to_linear(struct r600_common_context *rctx,
					     struct r600_texture *rtex,
					     bool invalidate_storage)
{
	struct pipe_screen *screen = rctx->b.screen;
	struct r600_texture *new_tex;
	struct pipe_resource templ = rtex->resource.b.b;
	unsigned i;

	templ.bind |= PIPE_BIND_LINEAR;

	/* r600g doesn't react to dirty_tex_descriptor_counter */
	if (rctx->chip_class < SI)
		return;

	if (rtex->resource.b.is_shared ||
	    rtex->surface.is_linear)
		return;

	/* This fails with MSAA, depth, and compressed textures. */
	if (r600_choose_tiling(rctx->screen, &templ) !=
	    RADEON_SURF_MODE_LINEAR_ALIGNED)
		return;

	new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
	if (!new_tex)
		return;

	/* Copy the pixels to the new texture. */
	if (!invalidate_storage) {
		for (i = 0; i <= templ.last_level; i++) {
			struct pipe_box box;

			u_box_3d(0, 0, 0,
				 u_minify(templ.width0, i), u_minify(templ.height0, i),
				 util_max_layer(&templ, i) + 1, &box);

			rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
				       &rtex->resource.b.b, i, &box);
		}
	}

	r600_texture_discard_cmask(rctx->screen, rtex);
	r600_texture_discard_dcc(rctx->screen, rtex);

	/* Replace the structure fields of rtex. */
	rtex->resource.b.b.bind = templ.bind;
	pb_reference(&rtex->resource.buf, new_tex->resource.buf);
	rtex->resource.gpu_address = new_tex->resource.gpu_address;
	rtex->resource.vram_usage = new_tex->resource.vram_usage;
	rtex->resource.gart_usage = new_tex->resource.gart_usage;
	rtex->resource.bo_size = new_tex->resource.bo_size;
	rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
	rtex->resource.domains = new_tex->resource.domains;
	rtex->resource.flags = new_tex->resource.flags;
	rtex->size = new_tex->size;
	rtex->surface = new_tex->surface;
	rtex->non_disp_tiling = new_tex->non_disp_tiling;
	rtex->cb_color_info = new_tex->cb_color_info;
	rtex->cmask = new_tex->cmask; /* needed even without CMASK */

	assert(!rtex->htile_offset);
	assert(!rtex->cmask.size);
	assert(!rtex->fmask.size);
	assert(!rtex->dcc_offset);
	assert(!rtex->is_depth);

	r600_texture_reference(&new_tex, NULL);

	p_atomic_inc(&rctx->screen->dirty_tex_counter);
}

static boolean r600_texture_get_handle(struct pipe_screen* screen,
				       struct pipe_context *ctx,
				       struct pipe_resource *resource,
				       struct winsys_handle *whandle,
                                       unsigned usage)
{
	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
	struct r600_common_context *rctx;
	struct r600_resource *res = (struct r600_resource*)resource;
	struct r600_texture *rtex = (struct r600_texture*)resource;
	struct radeon_bo_metadata metadata;
	bool update_metadata = false;
	unsigned stride, offset, slice_size;

	ctx = threaded_context_unwrap_sync(ctx);
	rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);

	/* This is not supported now, but it might be required for OpenCL
	 * interop in the future.
	 */
	if (resource->target != PIPE_BUFFER &&
	    (resource->nr_samples > 1 || rtex->is_depth))
		return false;

	if (resource->target != PIPE_BUFFER) {
		/* Since shader image stores don't support DCC on VI,
		 * disable it for external clients that want write
		 * access.
		 */
		if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
			if (r600_texture_disable_dcc(rctx, rtex))
				update_metadata = true;
		}

		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
		    (rtex->cmask.size || rtex->dcc_offset)) {
			/* Eliminate fast clear (both CMASK and DCC) */
			r600_eliminate_fast_color_clear(rctx, rtex);

			/* Disable CMASK if flush_resource isn't going
			 * to be called.
			 */
			if (rtex->cmask.size)
				r600_texture_discard_cmask(rscreen, rtex);
		}

		/* Set metadata. */
		if (!res->b.is_shared || update_metadata) {
			r600_texture_init_metadata(rscreen, rtex, &metadata);
			if (rscreen->query_opaque_metadata)
				rscreen->query_opaque_metadata(rscreen, rtex,
							       &metadata);

			rscreen->ws->buffer_set_metadata(res->buf, &metadata);
		}
	}

	if (res->b.is_shared) {
		/* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
		 * doesn't set it.
		 */
		res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
			res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
	} else {
		res->b.is_shared = true;
		res->external_usage = usage;
	}

	if (rscreen->chip_class >= GFX9) {
		offset = rtex->surface.u.gfx9.surf_offset;
		stride = rtex->surface.u.gfx9.surf_pitch *
			 rtex->surface.bpe;
		slice_size = rtex->surface.u.gfx9.surf_slice_size;
	} else {
		offset = rtex->surface.u.legacy.level[0].offset;
		stride = rtex->surface.u.legacy.level[0].nblk_x *
			 rtex->surface.bpe;
		slice_size = rtex->surface.u.legacy.level[0].slice_size;
	}
	return rscreen->ws->buffer_get_handle(res->buf, stride, offset,
					      slice_size, whandle);
}

static void r600_texture_destroy(struct pipe_screen *screen,
				 struct pipe_resource *ptex)
{
	struct r600_texture *rtex = (struct r600_texture*)ptex;
	struct r600_resource *resource = &rtex->resource;

	r600_texture_reference(&rtex->flushed_depth_texture, NULL);

	if (rtex->cmask_buffer != &rtex->resource) {
	    r600_resource_reference(&rtex->cmask_buffer, NULL);
	}
	pb_reference(&resource->buf, NULL);
	r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
	r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
	FREE(rtex);
}

static const struct u_resource_vtbl r600_texture_vtbl;

/* The number of samples can be specified independently of the texture. */
void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
				 struct r600_texture *rtex,
				 unsigned nr_samples,
				 struct r600_fmask_info *out)
{
	/* FMASK is allocated like an ordinary texture. */
	struct pipe_resource templ = rtex->resource.b.b;
	struct radeon_surf fmask = {};
	unsigned flags, bpe;

	memset(out, 0, sizeof(*out));

	if (rscreen->chip_class >= GFX9) {
		out->alignment = rtex->surface.u.gfx9.fmask_alignment;
		out->size = rtex->surface.u.gfx9.fmask_size;
		return;
	}

	templ.nr_samples = 1;
	flags = rtex->surface.flags | RADEON_SURF_FMASK;

	if (rscreen->chip_class <= CAYMAN) {
		/* Use the same parameters and tile mode. */
		fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
		fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
		fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
		fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;

		if (nr_samples <= 4)
			fmask.u.legacy.bankh = 4;
	}

	switch (nr_samples) {
	case 2:
	case 4:
		bpe = 1;
		break;
	case 8:
		bpe = 4;
		break;
	default:
		R600_ERR("Invalid sample count for FMASK allocation.\n");
		return;
	}

	/* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
	 * This can be fixed by writing a separate FMASK allocator specifically
	 * for R600-R700 asics. */
	if (rscreen->chip_class <= R700) {
		bpe *= 2;
	}

	if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
				      RADEON_SURF_MODE_2D, &fmask)) {
		R600_ERR("Got error in surface_init while allocating FMASK.\n");
		return;
	}

	assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);

	out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
	if (out->slice_tile_max)
		out->slice_tile_max -= 1;

	out->tile_mode_index = fmask.u.legacy.tiling_index[0];
	out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
	out->bank_height = fmask.u.legacy.bankh;
	out->alignment = MAX2(256, fmask.surf_alignment);
	out->size = fmask.surf_size;
}

static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
					struct r600_texture *rtex)
{
	r600_texture_get_fmask_info(rscreen, rtex,
				    rtex->resource.b.b.nr_samples, &rtex->fmask);

	rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
	rtex->size = rtex->fmask.offset + rtex->fmask.size;
}

void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
				 struct r600_texture *rtex,
				 struct r600_cmask_info *out)
{
	unsigned cmask_tile_width = 8;
	unsigned cmask_tile_height = 8;
	unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
	unsigned element_bits = 4;
	unsigned cmask_cache_bits = 1024;
	unsigned num_pipes = rscreen->info.num_tile_pipes;
	unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;

	unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
	unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
	unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
	unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
	unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;

	unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
	unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);

	unsigned base_align = num_pipes * pipe_interleave_bytes;
	unsigned slice_bytes =
		((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;

	assert(macro_tile_width % 128 == 0);
	assert(macro_tile_height % 128 == 0);

	out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
	out->alignment = MAX2(256, base_align);
	out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
		    align(slice_bytes, base_align);
}

static void si_texture_get_cmask_info(struct r600_common_screen *rscreen,
				      struct r600_texture *rtex,
				      struct r600_cmask_info *out)
{
	unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
	unsigned num_pipes = rscreen->info.num_tile_pipes;
	unsigned cl_width, cl_height;

	if (rscreen->chip_class >= GFX9) {
		out->alignment = rtex->surface.u.gfx9.cmask_alignment;
		out->size = rtex->surface.u.gfx9.cmask_size;
		return;
	}

	switch (num_pipes) {
	case 2:
		cl_width = 32;
		cl_height = 16;
		break;
	case 4:
		cl_width = 32;
		cl_height = 32;
		break;
	case 8:
		cl_width = 64;
		cl_height = 32;
		break;
	case 16: /* Hawaii */
		cl_width = 64;
		cl_height = 64;
		break;
	default:
		assert(0);
		return;
	}

	unsigned base_align = num_pipes * pipe_interleave_bytes;

	unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
	unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
	unsigned slice_elements = (width * height) / (8*8);

	/* Each element of CMASK is a nibble. */
	unsigned slice_bytes = slice_elements / 2;

	out->slice_tile_max = (width * height) / (128*128);
	if (out->slice_tile_max)
		out->slice_tile_max -= 1;

	out->alignment = MAX2(256, base_align);
	out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
		    align(slice_bytes, base_align);
}

static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
					struct r600_texture *rtex)
{
	if (rscreen->chip_class >= SI) {
		si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
	} else {
		r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
	}

	rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
	rtex->size = rtex->cmask.offset + rtex->cmask.size;

	if (rscreen->chip_class >= SI)
		rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
	else
		rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
}

static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
					      struct r600_texture *rtex)
{
	if (rtex->cmask_buffer)
                return;

	assert(rtex->cmask.size == 0);

	if (rscreen->chip_class >= SI) {
		si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
	} else {
		r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
	}

	rtex->cmask_buffer = (struct r600_resource *)
		r600_aligned_buffer_create(&rscreen->b,
					   R600_RESOURCE_FLAG_UNMAPPABLE,
					   PIPE_USAGE_DEFAULT,
					   rtex->cmask.size,
					   rtex->cmask.alignment);
	if (rtex->cmask_buffer == NULL) {
		rtex->cmask.size = 0;
		return;
	}

	/* update colorbuffer state bits */
	rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;

	if (rscreen->chip_class >= SI)
		rtex->cb_color_info |= SI_S_028C70_FAST_CLEAR(1);
	else
		rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);

	p_atomic_inc(&rscreen->compressed_colortex_counter);
}

static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
					struct r600_texture *rtex)
{
	unsigned cl_width, cl_height, width, height;
	unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
	unsigned num_pipes = rscreen->info.num_tile_pipes;

	assert(rscreen->chip_class <= VI);

	rtex->surface.htile_size = 0;

	if (rscreen->chip_class <= EVERGREEN &&
	    rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
		return;

	/* HW bug on R6xx. */
	if (rscreen->chip_class == R600 &&
	    (rtex->resource.b.b.width0 > 7680 ||
	     rtex->resource.b.b.height0 > 7680))
		return;

	/* HTILE is broken with 1D tiling on old kernels and CIK. */
	if (rscreen->chip_class >= CIK &&
	    rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
	    rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 38)
		return;

	/* Overalign HTILE on P2 configs to work around GPU hangs in
	 * piglit/depthstencil-render-miplevels 585.
	 *
	 * This has been confirmed to help Kabini & Stoney, where the hangs
	 * are always reproducible. I think I have seen the test hang
	 * on Carrizo too, though it was very rare there.
	 */
	if (rscreen->chip_class >= CIK && num_pipes < 4)
		num_pipes = 4;

	switch (num_pipes) {
	case 1:
		cl_width = 32;
		cl_height = 16;
		break;
	case 2:
		cl_width = 32;
		cl_height = 32;
		break;
	case 4:
		cl_width = 64;
		cl_height = 32;
		break;
	case 8:
		cl_width = 64;
		cl_height = 64;
		break;
	case 16:
		cl_width = 128;
		cl_height = 64;
		break;
	default:
		assert(0);
		return;
	}

	width = align(rtex->resource.b.b.width0, cl_width * 8);
	height = align(rtex->resource.b.b.height0, cl_height * 8);

	slice_elements = (width * height) / (8 * 8);
	slice_bytes = slice_elements * 4;

	pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
	base_align = num_pipes * pipe_interleave_bytes;

	rtex->surface.htile_alignment = base_align;
	rtex->surface.htile_size =
		(util_max_layer(&rtex->resource.b.b, 0) + 1) *
		align(slice_bytes, base_align);
}

static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
					struct r600_texture *rtex)
{
	if (rscreen->chip_class <= VI && !rtex->tc_compatible_htile)
		r600_texture_get_htile_size(rscreen, rtex);

	if (!rtex->surface.htile_size)
		return;

	rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
	rtex->size = rtex->htile_offset + rtex->surface.htile_size;
}

void r600_print_texture_info(struct r600_common_screen *rscreen,
			     struct r600_texture *rtex, FILE *f)
{
	int i;

	/* Common parameters. */
	fprintf(f, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
		"blk_h=%u, array_size=%u, last_level=%u, "
		"bpe=%u, nsamples=%u, flags=0x%x, %s\n",
		rtex->resource.b.b.width0, rtex->resource.b.b.height0,
		rtex->resource.b.b.depth0, rtex->surface.blk_w,
		rtex->surface.blk_h,
		rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
		rtex->surface.bpe, rtex->resource.b.b.nr_samples,
		rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));

	if (rscreen->chip_class >= GFX9) {
		fprintf(f, "  Surf: size=%"PRIu64", slice_size=%"PRIu64", "
			"alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
			rtex->surface.surf_size,
			rtex->surface.u.gfx9.surf_slice_size,
			rtex->surface.surf_alignment,
			rtex->surface.u.gfx9.surf.swizzle_mode,
			rtex->surface.u.gfx9.surf.epitch,
			rtex->surface.u.gfx9.surf_pitch);

		if (rtex->fmask.size) {
			fprintf(f, "  FMASK: offset=%"PRIu64", size=%"PRIu64", "
				"alignment=%u, swmode=%u, epitch=%u\n",
				rtex->fmask.offset,
				rtex->surface.u.gfx9.fmask_size,
				rtex->surface.u.gfx9.fmask_alignment,
				rtex->surface.u.gfx9.fmask.swizzle_mode,
				rtex->surface.u.gfx9.fmask.epitch);
		}

		if (rtex->cmask.size) {
			fprintf(f, "  CMask: offset=%"PRIu64", size=%"PRIu64", "
				"alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
				rtex->cmask.offset,
				rtex->surface.u.gfx9.cmask_size,
				rtex->surface.u.gfx9.cmask_alignment,
				rtex->surface.u.gfx9.cmask.rb_aligned,
				rtex->surface.u.gfx9.cmask.pipe_aligned);
		}

		if (rtex->htile_offset) {
			fprintf(f, "  HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
				"rb_aligned=%u, pipe_aligned=%u\n",
				rtex->htile_offset,
				rtex->surface.htile_size,
				rtex->surface.htile_alignment,
				rtex->surface.u.gfx9.htile.rb_aligned,
				rtex->surface.u.gfx9.htile.pipe_aligned);
		}

		if (rtex->dcc_offset) {
			fprintf(f, "  DCC: offset=%"PRIu64", size=%"PRIu64", "
				"alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
				rtex->dcc_offset, rtex->surface.dcc_size,
				rtex->surface.dcc_alignment,
				rtex->surface.u.gfx9.dcc_pitch_max,
				rtex->surface.num_dcc_levels);
		}

		if (rtex->surface.u.gfx9.stencil_offset) {
			fprintf(f, "  Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
				rtex->surface.u.gfx9.stencil_offset,
				rtex->surface.u.gfx9.stencil.swizzle_mode,
				rtex->surface.u.gfx9.stencil.epitch);
		}
		return;
	}

	fprintf(f, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
		"bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
		rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
		rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
		rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
		(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);

	if (rtex->fmask.size)
		fprintf(f, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
			"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
			rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
			rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
			rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);

	if (rtex->cmask.size)
		fprintf(f, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
			"slice_tile_max=%u\n",
			rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
			rtex->cmask.slice_tile_max);

	if (rtex->htile_offset)
		fprintf(f, "  HTile: offset=%"PRIu64", size=%"PRIu64", "
			"alignment=%u, TC_compatible = %u\n",
			rtex->htile_offset, rtex->surface.htile_size,
			rtex->surface.htile_alignment,
			rtex->tc_compatible_htile);

	if (rtex->dcc_offset) {
		fprintf(f, "  DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
			rtex->dcc_offset, rtex->surface.dcc_size,
			rtex->surface.dcc_alignment);
		for (i = 0; i <= rtex->resource.b.b.last_level; i++)
			fprintf(f, "  DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
				"fast_clear_size=%"PRIu64"\n",
				i, i < rtex->surface.num_dcc_levels,
				rtex->surface.u.legacy.level[i].dcc_offset,
				rtex->surface.u.legacy.level[i].dcc_fast_clear_size);
	}

	for (i = 0; i <= rtex->resource.b.b.last_level; i++)
		fprintf(f, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
			"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
			"mode=%u, tiling_index = %u\n",
			i, rtex->surface.u.legacy.level[i].offset,
			rtex->surface.u.legacy.level[i].slice_size,
			u_minify(rtex->resource.b.b.width0, i),
			u_minify(rtex->resource.b.b.height0, i),
			u_minify(rtex->resource.b.b.depth0, i),
			rtex->surface.u.legacy.level[i].nblk_x,
			rtex->surface.u.legacy.level[i].nblk_y,
			rtex->surface.u.legacy.level[i].mode,
			rtex->surface.u.legacy.tiling_index[i]);

	if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
		fprintf(f, "  StencilLayout: tilesplit=%u\n",
			rtex->surface.u.legacy.stencil_tile_split);
		for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
			fprintf(f, "  StencilLevel[%i]: offset=%"PRIu64", "
				"slice_size=%"PRIu64", npix_x=%u, "
				"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
				"mode=%u, tiling_index = %u\n",
				i, rtex->surface.u.legacy.stencil_level[i].offset,
				rtex->surface.u.legacy.stencil_level[i].slice_size,
				u_minify(rtex->resource.b.b.width0, i),
				u_minify(rtex->resource.b.b.height0, i),
				u_minify(rtex->resource.b.b.depth0, i),
				rtex->surface.u.legacy.stencil_level[i].nblk_x,
				rtex->surface.u.legacy.stencil_level[i].nblk_y,
				rtex->surface.u.legacy.stencil_level[i].mode,
				rtex->surface.u.legacy.stencil_tiling_index[i]);
		}
	}
}

/* Common processing for r600_texture_create and r600_texture_from_handle */
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
			   const struct pipe_resource *base,
			   struct pb_buffer *buf,
			   struct radeon_surf *surface)
{
	struct r600_texture *rtex;
	struct r600_resource *resource;
	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;

	rtex = CALLOC_STRUCT(r600_texture);
	if (!rtex)
		return NULL;

	resource = &rtex->resource;
	resource->b.b = *base;
	resource->b.b.next = NULL;
	resource->b.vtbl = &r600_texture_vtbl;
	pipe_reference_init(&resource->b.b.reference, 1);
	resource->b.b.screen = screen;

	/* don't include stencil-only formats which we don't support for rendering */
	rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));

	rtex->surface = *surface;
	rtex->size = rtex->surface.surf_size;

	rtex->tc_compatible_htile = rtex->surface.htile_size != 0 &&
				    (rtex->surface.flags &
				     RADEON_SURF_TC_COMPATIBLE_HTILE);

	/* TC-compatible HTILE:
	 * - VI only supports Z32_FLOAT.
	 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
	if (rtex->tc_compatible_htile) {
		if (rscreen->chip_class >= GFX9 &&
		    base->format == PIPE_FORMAT_Z16_UNORM)
			rtex->db_render_format = base->format;
		else
			rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
	} else {
		rtex->db_render_format = base->format;
	}

	/* Tiled depth textures utilize the non-displayable tile order.
	 * This must be done after r600_setup_surface.
	 * Applies to R600-Cayman. */
	rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
	/* Applies to GCN. */
	rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;

	/* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
	 * between frames, so the only thing that can enable separate DCC
	 * with DRI2 is multiple slow clears within a frame.
	 */
	rtex->ps_draw_ratio = 0;

	if (rtex->is_depth) {
		if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
				   R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
		    rscreen->chip_class >= EVERGREEN) {
			if (rscreen->chip_class >= GFX9) {
				rtex->can_sample_z = true;
				rtex->can_sample_s = true;
			} else {
				rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
				rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
			}
		} else {
			if (rtex->resource.b.b.nr_samples <= 1 &&
			    (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
			     rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
				rtex->can_sample_z = true;
		}

		if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
				     R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
			rtex->db_compatible = true;

			if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
				r600_texture_allocate_htile(rscreen, rtex);
		}
	} else {
		if (base->nr_samples > 1) {
			if (!buf) {
				r600_texture_allocate_fmask(rscreen, rtex);
				r600_texture_allocate_cmask(rscreen, rtex);
				rtex->cmask_buffer = &rtex->resource;
			}
			if (!rtex->fmask.size || !rtex->cmask.size) {
				FREE(rtex);
				return NULL;
			}
		}

		/* Shared textures must always set up DCC here.
		 * If it's not present, it will be disabled by
		 * apply_opaque_metadata later.
		 */
		if (rtex->surface.dcc_size &&
		    (buf || !(rscreen->debug_flags & DBG_NO_DCC)) &&
		    !(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
			/* Reserve space for the DCC buffer. */
			rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
			rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
		}
	}

	/* Now create the backing buffer. */
	if (!buf) {
		r600_init_resource_fields(rscreen, resource, rtex->size,
					  rtex->surface.surf_alignment);

		resource->flags |= RADEON_FLAG_HANDLE;

		if (!r600_alloc_resource(rscreen, resource)) {
			FREE(rtex);
			return NULL;
		}
	} else {
		resource->buf = buf;
		resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
		resource->bo_size = buf->size;
		resource->bo_alignment = buf->alignment;
		resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
		if (resource->domains & RADEON_DOMAIN_VRAM)
			resource->vram_usage = buf->size;
		else if (resource->domains & RADEON_DOMAIN_GTT)
			resource->gart_usage = buf->size;
	}

	if (rtex->cmask.size) {
		/* Initialize the cmask to 0xCC (= compressed state). */
		r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
					 rtex->cmask.offset, rtex->cmask.size,
					 0xCCCCCCCC);
	}
	if (rtex->htile_offset) {
		uint32_t clear_value = 0;

		if (rscreen->chip_class >= GFX9 || rtex->tc_compatible_htile)
			clear_value = 0x0000030F;

		r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
					 rtex->htile_offset,
					 rtex->surface.htile_size,
					 clear_value);
	}

	/* Initialize DCC only if the texture is not being imported. */
	if (!buf && rtex->dcc_offset) {
		r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
					 rtex->dcc_offset,
					 rtex->surface.dcc_size,
					 0xFFFFFFFF);
	}

	/* Initialize the CMASK base register value. */
	rtex->cmask.base_address_reg =
		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;

	if (rscreen->debug_flags & DBG_VM) {
		fprintf(stderr, "VM start=0x%"PRIX64"  end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
			rtex->resource.gpu_address,
			rtex->resource.gpu_address + rtex->resource.buf->size,
			base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
			base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
	}

	if (rscreen->debug_flags & DBG_TEX) {
		puts("Texture:");
		r600_print_texture_info(rscreen, rtex, stdout);
		fflush(stdout);
	}

	return rtex;
}

static enum radeon_surf_mode
r600_choose_tiling(struct r600_common_screen *rscreen,
		   const struct pipe_resource *templ)
{
	const struct util_format_description *desc = util_format_description(templ->format);
	bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
	bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
				!(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);

	/* MSAA resources must be 2D tiled. */
	if (templ->nr_samples > 1)
		return RADEON_SURF_MODE_2D;

	/* Transfer resources should be linear. */
	if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
		return RADEON_SURF_MODE_LINEAR_ALIGNED;

	/* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
	 * which requires 2D tiling.
	 */
	if (rscreen->chip_class == VI &&
	    is_depth_stencil &&
	    (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY))
		return RADEON_SURF_MODE_2D;

	/* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
	if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
	    (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
	    (templ->target == PIPE_TEXTURE_2D ||
	     templ->target == PIPE_TEXTURE_3D))
		force_tiling = true;

	/* Handle common candidates for the linear mode.
	 * Compressed textures and DB surfaces must always be tiled.
	 */
	if (!force_tiling &&
	    !is_depth_stencil &&
	    !util_format_is_compressed(templ->format)) {
		if (rscreen->debug_flags & DBG_NO_TILING)
			return RADEON_SURF_MODE_LINEAR_ALIGNED;

		/* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
		if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
			return RADEON_SURF_MODE_LINEAR_ALIGNED;

		/* Cursors are linear on SI.
		 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
		if (rscreen->chip_class >= SI &&
		    (templ->bind & PIPE_BIND_CURSOR))
			return RADEON_SURF_MODE_LINEAR_ALIGNED;

		if (templ->bind & PIPE_BIND_LINEAR)
			return RADEON_SURF_MODE_LINEAR_ALIGNED;

		/* Textures with a very small height are recommended to be linear. */
		if (templ->target == PIPE_TEXTURE_1D ||
		    templ->target == PIPE_TEXTURE_1D_ARRAY ||
		    /* Only very thin and long 2D textures should benefit from
		     * linear_aligned. */
		    (templ->width0 > 8 && templ->height0 <= 2))
			return RADEON_SURF_MODE_LINEAR_ALIGNED;

		/* Textures likely to be mapped often. */
		if (templ->usage == PIPE_USAGE_STAGING ||
		    templ->usage == PIPE_USAGE_STREAM)
			return RADEON_SURF_MODE_LINEAR_ALIGNED;
	}

	/* Make small textures 1D tiled. */
	if (templ->width0 <= 16 || templ->height0 <= 16 ||
	    (rscreen->debug_flags & DBG_NO_2D_TILING))
		return RADEON_SURF_MODE_1D;

	/* The allocator will switch to 1D if needed. */
	return RADEON_SURF_MODE_2D;
}

struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
					  const struct pipe_resource *templ)
{
	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
	struct radeon_surf surface = {0};
	bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
	bool tc_compatible_htile =
		rscreen->chip_class >= VI &&
		(templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
		!(rscreen->debug_flags & DBG_NO_HYPERZ) &&
		!is_flushed_depth &&
		templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
		util_format_is_depth_or_stencil(templ->format);

	int r;

	r = r600_init_surface(rscreen, &surface, templ,
			      r600_choose_tiling(rscreen, templ), 0, 0,
			      false, false, is_flushed_depth,
			      tc_compatible_htile);
	if (r) {
		return NULL;
	}

	return (struct pipe_resource *)
	       r600_texture_create_object(screen, templ, NULL, &surface);
}

static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
						      const struct pipe_resource *templ,
						      struct winsys_handle *whandle,
                                                      unsigned usage)
{
	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
	struct pb_buffer *buf = NULL;
	unsigned stride = 0, offset = 0;
	unsigned array_mode;
	struct radeon_surf surface;
	int r;
	struct radeon_bo_metadata metadata = {};
	struct r600_texture *rtex;
	bool is_scanout;

	/* Support only 2D textures without mipmaps */
	if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
	      templ->depth0 != 1 || templ->last_level != 0)
		return NULL;

	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
	if (!buf)
		return NULL;

	rscreen->ws->buffer_get_metadata(buf, &metadata);

	if (rscreen->chip_class >= GFX9) {
		if (metadata.u.gfx9.swizzle_mode > 0)
			array_mode = RADEON_SURF_MODE_2D;
		else
			array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;

		is_scanout = metadata.u.gfx9.swizzle_mode == 0 ||
			     metadata.u.gfx9.swizzle_mode % 4 == 2;
	} else {
		surface.u.legacy.pipe_config = metadata.u.legacy.pipe_config;
		surface.u.legacy.bankw = metadata.u.legacy.bankw;
		surface.u.legacy.bankh = metadata.u.legacy.bankh;
		surface.u.legacy.tile_split = metadata.u.legacy.tile_split;
		surface.u.legacy.mtilea = metadata.u.legacy.mtilea;
		surface.u.legacy.num_banks = metadata.u.legacy.num_banks;

		if (metadata.u.legacy.macrotile == RADEON_LAYOUT_TILED)
			array_mode = RADEON_SURF_MODE_2D;
		else if (metadata.u.legacy.microtile == RADEON_LAYOUT_TILED)
			array_mode = RADEON_SURF_MODE_1D;
		else
			array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;

		is_scanout = metadata.u.legacy.scanout;
	}

	r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
			      offset, true, is_scanout, false, false);
	if (r) {
		return NULL;
	}

	rtex = r600_texture_create_object(screen, templ, buf, &surface);
	if (!rtex)
		return NULL;

	rtex->resource.b.is_shared = true;
	rtex->resource.external_usage = usage;

	if (rscreen->apply_opaque_metadata)
		rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);

	/* Validate that addrlib arrived at the same surface parameters. */
	if (rscreen->chip_class >= GFX9) {
		assert(metadata.u.gfx9.swizzle_mode == surface.u.gfx9.surf.swizzle_mode);
	}

	return &rtex->resource.b.b;
}

bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
				     struct pipe_resource *texture,
				     struct r600_texture **staging)
{
	struct r600_texture *rtex = (struct r600_texture*)texture;
	struct pipe_resource resource;
	struct r600_texture **flushed_depth_texture = staging ?
			staging : &rtex->flushed_depth_texture;
	enum pipe_format pipe_format = texture->format;

	if (!staging) {
		if (rtex->flushed_depth_texture)
			return true; /* it's ready */

		if (!rtex->can_sample_z && rtex->can_sample_s) {
			switch (pipe_format) {
			case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
				/* Save memory by not allocating the S plane. */
				pipe_format = PIPE_FORMAT_Z32_FLOAT;
				break;
			case PIPE_FORMAT_Z24_UNORM_S8_UINT:
			case PIPE_FORMAT_S8_UINT_Z24_UNORM:
				/* Save memory bandwidth by not copying the
				 * stencil part during flush.
				 *
				 * This potentially increases memory bandwidth
				 * if an application uses both Z and S texturing
				 * simultaneously (a flushed Z24S8 texture
				 * would be stored compactly), but how often
				 * does that really happen?
				 */
				pipe_format = PIPE_FORMAT_Z24X8_UNORM;
				break;
			default:;
			}
		} else if (!rtex->can_sample_s && rtex->can_sample_z) {
			assert(util_format_has_stencil(util_format_description(pipe_format)));

			/* DB->CB copies to an 8bpp surface don't work. */
			pipe_format = PIPE_FORMAT_X24S8_UINT;
		}
	}

	memset(&resource, 0, sizeof(resource));
	resource.target = texture->target;
	resource.format = pipe_format;
	resource.width0 = texture->width0;
	resource.height0 = texture->height0;
	resource.depth0 = texture->depth0;
	resource.array_size = texture->array_size;
	resource.last_level = texture->last_level;
	resource.nr_samples = texture->nr_samples;
	resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
	resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
	resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;

	if (staging)
		resource.flags |= R600_RESOURCE_FLAG_TRANSFER;

	*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
	if (*flushed_depth_texture == NULL) {
		R600_ERR("failed to create temporary texture to hold flushed depth\n");
		return false;
	}

	(*flushed_depth_texture)->non_disp_tiling = false;
	return true;
}

/**
 * Initialize the pipe_resource descriptor to be of the same size as the box,
 * which is supposed to hold a subregion of the texture "orig" at the given
 * mipmap level.
 */
static void r600_init_temp_resource_from_box(struct pipe_resource *res,
					     struct pipe_resource *orig,
					     const struct pipe_box *box,
					     unsigned level, unsigned flags)
{
	memset(res, 0, sizeof(*res));
	res->format = orig->format;
	res->width0 = box->width;
	res->height0 = box->height;
	res->depth0 = 1;
	res->array_size = 1;
	res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
	res->flags = flags;

	/* We must set the correct texture target and dimensions for a 3D box. */
	if (box->depth > 1 && util_max_layer(orig, level) > 0) {
		res->target = PIPE_TEXTURE_2D_ARRAY;
		res->array_size = box->depth;
	} else {
		res->target = PIPE_TEXTURE_2D;
	}
}

static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
					struct r600_texture *rtex,
					unsigned transfer_usage,
					const struct pipe_box *box)
{
	/* r600g doesn't react to dirty_tex_descriptor_counter */
	return rscreen->chip_class >= SI &&
		!rtex->resource.b.is_shared &&
		!(transfer_usage & PIPE_TRANSFER_READ) &&
		rtex->resource.b.b.last_level == 0 &&
		util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
						 box->x, box->y, box->z,
						 box->width, box->height,
						 box->depth);
}

static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
					    struct r600_texture *rtex)
{
	struct r600_common_screen *rscreen = rctx->screen;

	/* There is no point in discarding depth and tiled buffers. */
	assert(!rtex->is_depth);
	assert(rtex->surface.is_linear);

	/* Reallocate the buffer in the same pipe_resource. */
	r600_alloc_resource(rscreen, &rtex->resource);

	/* Initialize the CMASK base address (needed even without CMASK). */
	rtex->cmask.base_address_reg =
		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;

	p_atomic_inc(&rscreen->dirty_tex_counter);

	rctx->num_alloc_tex_transfer_bytes += rtex->size;
}

static void *r600_texture_transfer_map(struct pipe_context *ctx,
				       struct pipe_resource *texture,
				       unsigned level,
				       unsigned usage,
				       const struct pipe_box *box,
				       struct pipe_transfer **ptransfer)
{
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	struct r600_texture *rtex = (struct r600_texture*)texture;
	struct r600_transfer *trans;
	struct r600_resource *buf;
	unsigned offset = 0;
	char *map;
	bool use_staging_texture = false;

	assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
	assert(box->width && box->height && box->depth);

	/* Depth textures use staging unconditionally. */
	if (!rtex->is_depth) {
		/* Degrade the tile mode if we get too many transfers on APUs.
		 * On dGPUs, the staging texture is always faster.
		 * Only count uploads that are at least 4x4 pixels large.
		 */
		if (!rctx->screen->info.has_dedicated_vram &&
		    level == 0 &&
		    box->width >= 4 && box->height >= 4 &&
		    p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
			bool can_invalidate =
				r600_can_invalidate_texture(rctx->screen, rtex,
							    usage, box);

			r600_degrade_tile_mode_to_linear(rctx, rtex,
							 can_invalidate);
		}

		/* Tiled textures need to be converted into a linear texture for CPU
		 * access. The staging texture is always linear and is placed in GART.
		 *
		 * Reading from VRAM or GTT WC is slow, always use the staging
		 * texture in this case.
		 *
		 * Use the staging texture for uploads if the underlying BO
		 * is busy.
		 */
		if (!rtex->surface.is_linear)
			use_staging_texture = true;
		else if (usage & PIPE_TRANSFER_READ)
			use_staging_texture =
				rtex->resource.domains & RADEON_DOMAIN_VRAM ||
				rtex->resource.flags & RADEON_FLAG_GTT_WC;
		/* Write & linear only: */
		else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
							 RADEON_USAGE_READWRITE) ||
			 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
						RADEON_USAGE_READWRITE)) {
			/* It's busy. */
			if (r600_can_invalidate_texture(rctx->screen, rtex,
							usage, box))
				r600_texture_invalidate_storage(rctx, rtex);
			else
				use_staging_texture = true;
		}
	}

	trans = CALLOC_STRUCT(r600_transfer);
	if (!trans)
		return NULL;
	pipe_resource_reference(&trans->b.b.resource, texture);
	trans->b.b.level = level;
	trans->b.b.usage = usage;
	trans->b.b.box = *box;

	if (rtex->is_depth) {
		struct r600_texture *staging_depth;

		if (rtex->resource.b.b.nr_samples > 1) {
			/* MSAA depth buffers need to be converted to single sample buffers.
			 *
			 * Mapping MSAA depth buffers can occur if ReadPixels is called
			 * with a multisample GLX visual.
			 *
			 * First downsample the depth buffer to a temporary texture,
			 * then decompress the temporary one to staging.
			 *
			 * Only the region being mapped is transfered.
			 */
			struct pipe_resource resource;

			r600_init_temp_resource_from_box(&resource, texture, box, level, 0);

			if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
				R600_ERR("failed to create temporary texture to hold untiled copy\n");
				FREE(trans);
				return NULL;
			}

			if (usage & PIPE_TRANSFER_READ) {
				struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
				if (!temp) {
					R600_ERR("failed to create a temporary depth texture\n");
					FREE(trans);
					return NULL;
				}

				r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
				rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
							    0, 0, 0, box->depth, 0, 0);
				pipe_resource_reference(&temp, NULL);
			}

			/* Just get the strides. */
			r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
						&trans->b.b.stride,
						&trans->b.b.layer_stride);
		} else {
			/* XXX: only readback the rectangle which is being mapped? */
			/* XXX: when discard is true, no need to read back from depth texture */
			if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
				R600_ERR("failed to create temporary texture to hold untiled copy\n");
				FREE(trans);
				return NULL;
			}

			rctx->blit_decompress_depth(ctx, rtex, staging_depth,
						    level, level,
						    box->z, box->z + box->depth - 1,
						    0, 0);

			offset = r600_texture_get_offset(rctx->screen, staging_depth,
							 level, box,
							 &trans->b.b.stride,
							 &trans->b.b.layer_stride);
		}

		trans->staging = (struct r600_resource*)staging_depth;
		buf = trans->staging;
	} else if (use_staging_texture) {
		struct pipe_resource resource;
		struct r600_texture *staging;

		r600_init_temp_resource_from_box(&resource, texture, box, level,
						 R600_RESOURCE_FLAG_TRANSFER);
		resource.usage = (usage & PIPE_TRANSFER_READ) ?
			PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;

		/* Create the temporary texture. */
		staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
		if (!staging) {
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
			FREE(trans);
			return NULL;
		}
		trans->staging = &staging->resource;

		/* Just get the strides. */
		r600_texture_get_offset(rctx->screen, staging, 0, NULL,
					&trans->b.b.stride,
					&trans->b.b.layer_stride);

		if (usage & PIPE_TRANSFER_READ)
			r600_copy_to_staging_texture(ctx, trans);
		else
			usage |= PIPE_TRANSFER_UNSYNCHRONIZED;

		buf = trans->staging;
	} else {
		/* the resource is mapped directly */
		offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
						 &trans->b.b.stride,
						 &trans->b.b.layer_stride);
		buf = &rtex->resource;
	}

	if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
		r600_resource_reference(&trans->staging, NULL);
		FREE(trans);
		return NULL;
	}

	*ptransfer = &trans->b.b;
	return map + offset;
}

static void r600_texture_transfer_unmap(struct pipe_context *ctx,
					struct pipe_transfer* transfer)
{
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
	struct pipe_resource *texture = transfer->resource;
	struct r600_texture *rtex = (struct r600_texture*)texture;

	if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
		if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
			ctx->resource_copy_region(ctx, texture, transfer->level,
						  transfer->box.x, transfer->box.y, transfer->box.z,
						  &rtransfer->staging->b.b, transfer->level,
						  &transfer->box);
		} else {
			r600_copy_from_staging_texture(ctx, rtransfer);
		}
	}

	if (rtransfer->staging) {
		rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
		r600_resource_reference(&rtransfer->staging, NULL);
	}

	/* Heuristic for {upload, draw, upload, draw, ..}:
	 *
	 * Flush the gfx IB if we've allocated too much texture storage.
	 *
	 * The idea is that we don't want to build IBs that use too much
	 * memory and put pressure on the kernel memory manager and we also
	 * want to make temporary and invalidated buffers go idle ASAP to
	 * decrease the total memory usage or make them reusable. The memory
	 * usage will be slightly higher than given here because of the buffer
	 * cache in the winsys.
	 *
	 * The result is that the kernel memory manager is never a bottleneck.
	 */
	if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
		rctx->gfx.flush(rctx, RADEON_FLUSH_ASYNC, NULL);
		rctx->num_alloc_tex_transfer_bytes = 0;
	}

	pipe_resource_reference(&transfer->resource, NULL);
	FREE(transfer);
}

static const struct u_resource_vtbl r600_texture_vtbl =
{
	NULL,				/* get_handle */
	r600_texture_destroy,		/* resource_destroy */
	r600_texture_transfer_map,	/* transfer_map */
	u_default_transfer_flush_region, /* transfer_flush_region */
	r600_texture_transfer_unmap,	/* transfer_unmap */
};

/* DCC channel type categories within which formats can be reinterpreted
 * while keeping the same DCC encoding. The swizzle must also match. */
enum dcc_channel_type {
	dcc_channel_float32,
	dcc_channel_uint32,
	dcc_channel_sint32,
	dcc_channel_float16,
	dcc_channel_uint16,
	dcc_channel_sint16,
	dcc_channel_uint_10_10_10_2,
	dcc_channel_uint8,
	dcc_channel_sint8,
	dcc_channel_incompatible,
};

/* Return the type of DCC encoding. */
static enum dcc_channel_type
vi_get_dcc_channel_type(const struct util_format_description *desc)
{
	int i;

	/* Find the first non-void channel. */
	for (i = 0; i < desc->nr_channels; i++)
		if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
			break;
	if (i == desc->nr_channels)
		return dcc_channel_incompatible;

	switch (desc->channel[i].size) {
	case 32:
		if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
			return dcc_channel_float32;
		if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
			return dcc_channel_uint32;
		return dcc_channel_sint32;
	case 16:
		if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
			return dcc_channel_float16;
		if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
			return dcc_channel_uint16;
		return dcc_channel_sint16;
	case 10:
		return dcc_channel_uint_10_10_10_2;
	case 8:
		if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
			return dcc_channel_uint8;
		return dcc_channel_sint8;
	default:
		return dcc_channel_incompatible;
	}
}

/* Return if it's allowed to reinterpret one format as another with DCC enabled. */
bool vi_dcc_formats_compatible(enum pipe_format format1,
			       enum pipe_format format2)
{
	const struct util_format_description *desc1, *desc2;
	enum dcc_channel_type type1, type2;
	int i;

	if (format1 == format2)
		return true;

	desc1 = util_format_description(format1);
	desc2 = util_format_description(format2);

	if (desc1->nr_channels != desc2->nr_channels)
		return false;

	/* Swizzles must be the same. */
	for (i = 0; i < desc1->nr_channels; i++)
		if (desc1->swizzle[i] <= PIPE_SWIZZLE_W &&
		    desc2->swizzle[i] <= PIPE_SWIZZLE_W &&
		    desc1->swizzle[i] != desc2->swizzle[i])
			return false;

	type1 = vi_get_dcc_channel_type(desc1);
	type2 = vi_get_dcc_channel_type(desc2);

	return type1 != dcc_channel_incompatible &&
	       type2 != dcc_channel_incompatible &&
	       type1 == type2;
}

bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
				     unsigned level,
				     enum pipe_format view_format)
{
	struct r600_texture *rtex = (struct r600_texture *)tex;

	return vi_dcc_enabled(rtex, level) &&
	       !vi_dcc_formats_compatible(tex->format, view_format);
}

/* This can't be merged with the above function, because
 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
void vi_disable_dcc_if_incompatible_format(struct r600_common_context *rctx,
					   struct pipe_resource *tex,
					   unsigned level,
					   enum pipe_format view_format)
{
	struct r600_texture *rtex = (struct r600_texture *)tex;

	if (vi_dcc_enabled(rtex, level) &&
	    !vi_dcc_formats_compatible(tex->format, view_format))
		if (!r600_texture_disable_dcc(rctx, (struct r600_texture*)tex))
			rctx->decompress_dcc(&rctx->b, rtex);
}

struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
						struct pipe_resource *texture,
						const struct pipe_surface *templ,
						unsigned width0, unsigned height0,
						unsigned width, unsigned height)
{
	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);

	if (!surface)
		return NULL;

	assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
	assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));

	pipe_reference_init(&surface->base.reference, 1);
	pipe_resource_reference(&surface->base.texture, texture);
	surface->base.context = pipe;
	surface->base.format = templ->format;
	surface->base.width = width;
	surface->base.height = height;
	surface->base.u = templ->u;

	surface->width0 = width0;
	surface->height0 = height0;

	surface->dcc_incompatible =
		texture->target != PIPE_BUFFER &&
		vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
						templ->format);
	return &surface->base;
}

static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
						struct pipe_resource *tex,
						const struct pipe_surface *templ)
{
	unsigned level = templ->u.tex.level;
	unsigned width = u_minify(tex->width0, level);
	unsigned height = u_minify(tex->height0, level);
	unsigned width0 = tex->width0;
	unsigned height0 = tex->height0;

	if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
		const struct util_format_description *tex_desc
			= util_format_description(tex->format);
		const struct util_format_description *templ_desc
			= util_format_description(templ->format);

		assert(tex_desc->block.bits == templ_desc->block.bits);

		/* Adjust size of surface if and only if the block width or
		 * height is changed. */
		if (tex_desc->block.width != templ_desc->block.width ||
		    tex_desc->block.height != templ_desc->block.height) {
			unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
			unsigned nblks_y = util_format_get_nblocksy(tex->format, height);

			width = nblks_x * templ_desc->block.width;
			height = nblks_y * templ_desc->block.height;

			width0 = util_format_get_nblocksx(tex->format, width0);
			height0 = util_format_get_nblocksy(tex->format, height0);
		}
	}

	return r600_create_surface_custom(pipe, tex, templ,
					  width0, height0,
					  width, height);
}

static void r600_surface_destroy(struct pipe_context *pipe,
				 struct pipe_surface *surface)
{
	struct r600_surface *surf = (struct r600_surface*)surface;
	r600_resource_reference(&surf->cb_buffer_fmask, NULL);
	r600_resource_reference(&surf->cb_buffer_cmask, NULL);
	pipe_resource_reference(&surface->texture, NULL);
	FREE(surface);
}

static void r600_clear_texture(struct pipe_context *pipe,
			       struct pipe_resource *tex,
			       unsigned level,
			       const struct pipe_box *box,
			       const void *data)
{
	struct pipe_screen *screen = pipe->screen;
	struct r600_texture *rtex = (struct r600_texture*)tex;
	struct pipe_surface tmpl = {{0}};
	struct pipe_surface *sf;
	const struct util_format_description *desc =
		util_format_description(tex->format);

	tmpl.format = tex->format;
	tmpl.u.tex.first_layer = box->z;
	tmpl.u.tex.last_layer = box->z + box->depth - 1;
	tmpl.u.tex.level = level;
	sf = pipe->create_surface(pipe, tex, &tmpl);
	if (!sf)
		return;

	if (rtex->is_depth) {
		unsigned clear;
		float depth;
		uint8_t stencil = 0;

		/* Depth is always present. */
		clear = PIPE_CLEAR_DEPTH;
		desc->unpack_z_float(&depth, 0, data, 0, 1, 1);

		if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
			clear |= PIPE_CLEAR_STENCIL;
			desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
		}

		pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
					  box->x, box->y,
					  box->width, box->height, false);
	} else {
		union pipe_color_union color;

		/* pipe_color_union requires the full vec4 representation. */
		if (util_format_is_pure_uint(tex->format))
			desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
		else if (util_format_is_pure_sint(tex->format))
			desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
		else
			desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);

		if (screen->is_format_supported(screen, tex->format,
						tex->target, 0,
						PIPE_BIND_RENDER_TARGET)) {
			pipe->clear_render_target(pipe, sf, &color,
						  box->x, box->y,
						  box->width, box->height, false);
		} else {
			/* Software fallback - just for R9G9B9E5_FLOAT */
			util_clear_render_target(pipe, sf, &color,
						 box->x, box->y,
						 box->width, box->height);
		}
	}
	pipe_surface_reference(&sf, NULL);
}

unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
{
	const struct util_format_description *desc = util_format_description(format);

#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)

	if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
		return V_0280A0_SWAP_STD;

	if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
		return ~0U;

	switch (desc->nr_channels) {
	case 1:
		if (HAS_SWIZZLE(0,X))
			return V_0280A0_SWAP_STD; /* X___ */
		else if (HAS_SWIZZLE(3,X))
			return V_0280A0_SWAP_ALT_REV; /* ___X */
		break;
	case 2:
		if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
		    (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
		    (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
			return V_0280A0_SWAP_STD; /* XY__ */
		else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
			 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
		         (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
			/* YX__ */
			return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
		else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
			return V_0280A0_SWAP_ALT; /* X__Y */
		else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
			return V_0280A0_SWAP_ALT_REV; /* Y__X */
		break;
	case 3:
		if (HAS_SWIZZLE(0,X))
			return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
		else if (HAS_SWIZZLE(0,Z))
			return V_0280A0_SWAP_STD_REV; /* ZYX */
		break;
	case 4:
		/* check the middle channels, the 1st and 4th channel can be NONE */
		if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
			return V_0280A0_SWAP_STD; /* XYZW */
		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
			return V_0280A0_SWAP_STD_REV; /* WZYX */
		} else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
			return V_0280A0_SWAP_ALT; /* ZYXW */
		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
			/* YZWX */
			if (desc->is_array)
				return V_0280A0_SWAP_ALT_REV;
			else
				return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
		}
		break;
	}
	return ~0U;
}

/* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */

static void vi_dcc_clean_up_context_slot(struct r600_common_context *rctx,
					 int slot)
{
	int i;

	if (rctx->dcc_stats[slot].query_active)
		vi_separate_dcc_stop_query(&rctx->b,
					   rctx->dcc_stats[slot].tex);

	for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats[slot].ps_stats); i++)
		if (rctx->dcc_stats[slot].ps_stats[i]) {
			rctx->b.destroy_query(&rctx->b,
					      rctx->dcc_stats[slot].ps_stats[i]);
			rctx->dcc_stats[slot].ps_stats[i] = NULL;
		}

	r600_texture_reference(&rctx->dcc_stats[slot].tex, NULL);
}

/**
 * Return the per-context slot where DCC statistics queries for the texture live.
 */
static unsigned vi_get_context_dcc_stats_index(struct r600_common_context *rctx,
					       struct r600_texture *tex)
{
	int i, empty_slot = -1;

	/* Remove zombie textures (textures kept alive by this array only). */
	for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++)
		if (rctx->dcc_stats[i].tex &&
		    rctx->dcc_stats[i].tex->resource.b.b.reference.count == 1)
			vi_dcc_clean_up_context_slot(rctx, i);

	/* Find the texture. */
	for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++) {
		/* Return if found. */
		if (rctx->dcc_stats[i].tex == tex) {
			rctx->dcc_stats[i].last_use_timestamp = os_time_get();
			return i;
		}

		/* Record the first seen empty slot. */
		if (empty_slot == -1 && !rctx->dcc_stats[i].tex)
			empty_slot = i;
	}

	/* Not found. Remove the oldest member to make space in the array. */
	if (empty_slot == -1) {
		int oldest_slot = 0;

		/* Find the oldest slot. */
		for (i = 1; i < ARRAY_SIZE(rctx->dcc_stats); i++)
			if (rctx->dcc_stats[oldest_slot].last_use_timestamp >
			    rctx->dcc_stats[i].last_use_timestamp)
				oldest_slot = i;

		/* Clean up the oldest slot. */
		vi_dcc_clean_up_context_slot(rctx, oldest_slot);
		empty_slot = oldest_slot;
	}

	/* Add the texture to the new slot. */
	r600_texture_reference(&rctx->dcc_stats[empty_slot].tex, tex);
	rctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
	return empty_slot;
}

static struct pipe_query *
vi_create_resuming_pipestats_query(struct pipe_context *ctx)
{
	struct r600_query_hw *query = (struct r600_query_hw*)
		ctx->create_query(ctx, PIPE_QUERY_PIPELINE_STATISTICS, 0);

	query->flags |= R600_QUERY_HW_FLAG_BEGIN_RESUMES;
	return (struct pipe_query*)query;
}

/**
 * Called when binding a color buffer.
 */
void vi_separate_dcc_start_query(struct pipe_context *ctx,
				 struct r600_texture *tex)
{
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	unsigned i = vi_get_context_dcc_stats_index(rctx, tex);

	assert(!rctx->dcc_stats[i].query_active);

	if (!rctx->dcc_stats[i].ps_stats[0])
		rctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(ctx);

	/* begin or resume the query */
	ctx->begin_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
	rctx->dcc_stats[i].query_active = true;
}

/**
 * Called when unbinding a color buffer.
 */
void vi_separate_dcc_stop_query(struct pipe_context *ctx,
				struct r600_texture *tex)
{
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	unsigned i = vi_get_context_dcc_stats_index(rctx, tex);

	assert(rctx->dcc_stats[i].query_active);
	assert(rctx->dcc_stats[i].ps_stats[0]);

	/* pause or end the query */
	ctx->end_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
	rctx->dcc_stats[i].query_active = false;
}

static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
{
	/* The minimum number of fullscreen draws per frame that is required
	 * to enable DCC. */
	return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
}

/* Called by fast clear. */
static void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
				       struct r600_texture *tex)
{
	/* The intent is to use this with shared displayable back buffers,
	 * but it's not strictly limited only to them.
	 */
	if (!tex->resource.b.is_shared ||
	    !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
	    tex->resource.b.b.target != PIPE_TEXTURE_2D ||
	    tex->resource.b.b.last_level > 0 ||
	    !tex->surface.dcc_size)
		return;

	if (tex->dcc_offset)
		return; /* already enabled */

	/* Enable the DCC stat gathering. */
	if (!tex->dcc_gather_statistics) {
		tex->dcc_gather_statistics = true;
		vi_separate_dcc_start_query(&rctx->b, tex);
	}

	if (!vi_should_enable_separate_dcc(tex))
		return; /* stats show that DCC decompression is too expensive */

	assert(tex->surface.num_dcc_levels);
	assert(!tex->dcc_separate_buffer);

	r600_texture_discard_cmask(rctx->screen, tex);

	/* Get a DCC buffer. */
	if (tex->last_dcc_separate_buffer) {
		assert(tex->dcc_gather_statistics);
		assert(!tex->dcc_separate_buffer);
		tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
		tex->last_dcc_separate_buffer = NULL;
	} else {
		tex->dcc_separate_buffer = (struct r600_resource*)
			r600_aligned_buffer_create(rctx->b.screen,
						   R600_RESOURCE_FLAG_UNMAPPABLE,
						   PIPE_USAGE_DEFAULT,
						   tex->surface.dcc_size,
						   tex->surface.dcc_alignment);
		if (!tex->dcc_separate_buffer)
			return;
	}

	/* dcc_offset is the absolute GPUVM address. */
	tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;

	/* no need to flag anything since this is called by fast clear that
	 * flags framebuffer state
	 */
}

/**
 * Called by pipe_context::flush_resource, the place where DCC decompression
 * takes place.
 */
void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
					     struct r600_texture *tex)
{
	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
	struct pipe_query *tmp;
	unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
	bool query_active = rctx->dcc_stats[i].query_active;
	bool disable = false;

	if (rctx->dcc_stats[i].ps_stats[2]) {
		union pipe_query_result result;

		/* Read the results. */
		ctx->get_query_result(ctx, rctx->dcc_stats[i].ps_stats[2],
				      true, &result);
		r600_query_hw_reset_buffers(rctx,
					    (struct r600_query_hw*)
					    rctx->dcc_stats[i].ps_stats[2]);

		/* Compute the approximate number of fullscreen draws. */
		tex->ps_draw_ratio =
			result.pipeline_statistics.ps_invocations /
			(tex->resource.b.b.width0 * tex->resource.b.b.height0);
		rctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;

		disable = tex->dcc_separate_buffer &&
			  !vi_should_enable_separate_dcc(tex);
	}

	tex->num_slow_clears = 0;

	/* stop the statistics query for ps_stats[0] */
	if (query_active)
		vi_separate_dcc_stop_query(ctx, tex);

	/* Move the queries in the queue by one. */
	tmp = rctx->dcc_stats[i].ps_stats[2];
	rctx->dcc_stats[i].ps_stats[2] = rctx->dcc_stats[i].ps_stats[1];
	rctx->dcc_stats[i].ps_stats[1] = rctx->dcc_stats[i].ps_stats[0];
	rctx->dcc_stats[i].ps_stats[0] = tmp;

	/* create and start a new query as ps_stats[0] */
	if (query_active)
		vi_separate_dcc_start_query(ctx, tex);

	if (disable) {
		assert(!tex->last_dcc_separate_buffer);
		tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
		tex->dcc_separate_buffer = NULL;
		tex->dcc_offset = 0;
		/* no need to flag anything since this is called after
		 * decompression that re-sets framebuffer state
		 */
	}
}

/* FAST COLOR CLEAR */

static void evergreen_set_clear_color(struct r600_texture *rtex,
				      enum pipe_format surface_format,
				      const union pipe_color_union *color)
{
	union util_color uc;

	memset(&uc, 0, sizeof(uc));

	if (rtex->surface.bpe == 16) {
		/* DCC fast clear only:
		 *   CLEAR_WORD0 = R = G = B
		 *   CLEAR_WORD1 = A
		 */
		assert(color->ui[0] == color->ui[1] &&
		       color->ui[0] == color->ui[2]);
		uc.ui[0] = color->ui[0];
		uc.ui[1] = color->ui[3];
	} else if (util_format_is_pure_uint(surface_format)) {
		util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
	} else if (util_format_is_pure_sint(surface_format)) {
		util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
	} else {
		util_pack_color(color->f, surface_format, &uc);
	}

	memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
}

static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
					 const union pipe_color_union *color,
					 uint32_t* reset_value,
					 bool* clear_words_needed)
{
	bool values[4] = {};
	int i;
	bool main_value = false;
	bool extra_value = false;
	int extra_channel;

	/* This is needed to get the correct DCC clear value for luminance formats.
	 * 1) Get the linear format (because the next step can't handle L8_SRGB).
	 * 2) Convert luminance to red. (the real hw format for luminance)
	 */
	surface_format = util_format_linear(surface_format);
	surface_format = util_format_luminance_to_red(surface_format);

	const struct util_format_description *desc = util_format_description(surface_format);

	if (desc->block.bits == 128 &&
	    (color->ui[0] != color->ui[1] ||
	     color->ui[0] != color->ui[2]))
		return false;

	*clear_words_needed = true;
	*reset_value = 0x20202020U;

	/* If we want to clear without needing a fast clear eliminate step, we
	 * can set each channel to 0 or 1 (or 0/max for integer formats). We
	 * have two sets of flags, one for the last or first channel(extra) and
	 * one for the other channels(main).
	 */

	if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
	    surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
	    surface_format == PIPE_FORMAT_B5G6R5_SRGB ||
	    util_format_is_alpha(surface_format)) {
		extra_channel = -1;
	} else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
		if(r600_translate_colorswap(surface_format, false) <= 1)
			extra_channel = desc->nr_channels - 1;
		else
			extra_channel = 0;
	} else
		return true;

	for (i = 0; i < 4; ++i) {
		int index = desc->swizzle[i] - PIPE_SWIZZLE_X;

		if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
		    desc->swizzle[i] > PIPE_SWIZZLE_W)
			continue;

		if (desc->channel[i].pure_integer &&
		    desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
			/* Use the maximum value for clamping the clear color. */
			int max = u_bit_consecutive(0, desc->channel[i].size - 1);

			values[i] = color->i[i] != 0;
			if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
				return true;
		} else if (desc->channel[i].pure_integer &&
			   desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
			/* Use the maximum value for clamping the clear color. */
			unsigned max = u_bit_consecutive(0, desc->channel[i].size);

			values[i] = color->ui[i] != 0U;
			if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
				return true;
		} else {
			values[i] = color->f[i] != 0.0F;
			if (color->f[i] != 0.0F && color->f[i] != 1.0F)
				return true;
		}

		if (index == extra_channel)
			extra_value = values[i];
		else
			main_value = values[i];
	}

	for (int i = 0; i < 4; ++i)
		if (values[i] != main_value &&
		    desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
		    desc->swizzle[i] >= PIPE_SWIZZLE_X &&
		    desc->swizzle[i] <= PIPE_SWIZZLE_W)
			return true;

	*clear_words_needed = false;
	if (main_value)
		*reset_value |= 0x80808080U;

	if (extra_value)
		*reset_value |= 0x40404040U;
	return true;
}

void vi_dcc_clear_level(struct r600_common_context *rctx,
			struct r600_texture *rtex,
			unsigned level, unsigned clear_value)
{
	struct pipe_resource *dcc_buffer;
	uint64_t dcc_offset, clear_size;

	assert(vi_dcc_enabled(rtex, level));

	if (rtex->dcc_separate_buffer) {
		dcc_buffer = &rtex->dcc_separate_buffer->b.b;
		dcc_offset = 0;
	} else {
		dcc_buffer = &rtex->resource.b.b;
		dcc_offset = rtex->dcc_offset;
	}

	if (rctx->chip_class >= GFX9) {
		/* Mipmap level clears aren't implemented. */
		assert(rtex->resource.b.b.last_level == 0);
		/* MSAA needs a different clear size. */
		assert(rtex->resource.b.b.nr_samples <= 1);
		clear_size = rtex->surface.dcc_size;
	} else {
		dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset;
		clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size;
	}

	rctx->clear_buffer(&rctx->b, dcc_buffer, dcc_offset, clear_size,
			   clear_value, R600_COHERENCY_CB_META);
}

/* Set the same micro tile mode as the destination of the last MSAA resolve.
 * This allows hitting the MSAA resolve fast path, which requires that both
 * src and dst micro tile modes match.
 */
static void si_set_optimal_micro_tile_mode(struct r600_common_screen *rscreen,
					   struct r600_texture *rtex)
{
	if (rtex->resource.b.is_shared ||
	    rtex->resource.b.b.nr_samples <= 1 ||
	    rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
		return;

	assert(rscreen->chip_class >= GFX9 ||
	       rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
	assert(rtex->resource.b.b.last_level == 0);

	if (rscreen->chip_class >= GFX9) {
		/* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
		assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4);

		/* If you do swizzle_mode % 4, you'll get:
		 *   0 = Depth
		 *   1 = Standard,
		 *   2 = Displayable
		 *   3 = Rotated
		 *
		 * Depth-sample order isn't allowed:
		 */
		assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);

		switch (rtex->last_msaa_resolve_target_micro_mode) {
		case RADEON_MICRO_MODE_DISPLAY:
			rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
			rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
			break;
		case RADEON_MICRO_MODE_THIN:
			rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
			rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
			break;
		case RADEON_MICRO_MODE_ROTATED:
			rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
			rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
			break;
		default: /* depth */
			assert(!"unexpected micro mode");
			return;
		}
	} else if (rscreen->chip_class >= CIK) {
		/* These magic numbers were copied from addrlib. It doesn't use
		 * any definitions for them either. They are all 2D_TILED_THIN1
		 * modes with different bpp and micro tile mode.
		 */
		switch (rtex->last_msaa_resolve_target_micro_mode) {
		case RADEON_MICRO_MODE_DISPLAY:
			rtex->surface.u.legacy.tiling_index[0] = 10;
			break;
		case RADEON_MICRO_MODE_THIN:
			rtex->surface.u.legacy.tiling_index[0] = 14;
			break;
		case RADEON_MICRO_MODE_ROTATED:
			rtex->surface.u.legacy.tiling_index[0] = 28;
			break;
		default: /* depth, thick */
			assert(!"unexpected micro mode");
			return;
		}
	} else { /* SI */
		switch (rtex->last_msaa_resolve_target_micro_mode) {
		case RADEON_MICRO_MODE_DISPLAY:
			switch (rtex->surface.bpe) {
			case 1:
                            rtex->surface.u.legacy.tiling_index[0] = 10;
                            break;
			case 2:
                            rtex->surface.u.legacy.tiling_index[0] = 11;
                            break;
			default: /* 4, 8 */
                            rtex->surface.u.legacy.tiling_index[0] = 12;
                            break;
			}
			break;
		case RADEON_MICRO_MODE_THIN:
			switch (rtex->surface.bpe) {
			case 1:
                                rtex->surface.u.legacy.tiling_index[0] = 14;
                                break;
			case 2:
                                rtex->surface.u.legacy.tiling_index[0] = 15;
                                break;
			case 4:
                                rtex->surface.u.legacy.tiling_index[0] = 16;
                                break;
			default: /* 8, 16 */
                                rtex->surface.u.legacy.tiling_index[0] = 17;
                                break;
			}
			break;
		default: /* depth, thick */
			assert(!"unexpected micro mode");
			return;
		}
	}

	rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;

	p_atomic_inc(&rscreen->dirty_tex_counter);
}

void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
				   struct pipe_framebuffer_state *fb,
				   struct r600_atom *fb_state,
				   unsigned *buffers, ubyte *dirty_cbufs,
				   const union pipe_color_union *color)
{
	int i;

	/* This function is broken in BE, so just disable this path for now */
#ifdef PIPE_ARCH_BIG_ENDIAN
	return;
#endif

	if (rctx->render_cond)
		return;

	for (i = 0; i < fb->nr_cbufs; i++) {
		struct r600_texture *tex;
		unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;

		if (!fb->cbufs[i])
			continue;

		/* if this colorbuffer is not being cleared */
		if (!(*buffers & clear_bit))
			continue;

		tex = (struct r600_texture *)fb->cbufs[i]->texture;

		/* the clear is allowed if all layers are bound */
		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
			continue;
		}

		/* cannot clear mipmapped textures */
		if (fb->cbufs[i]->texture->last_level != 0) {
			continue;
		}

		/* only supported on tiled surfaces */
		if (tex->surface.is_linear) {
			continue;
		}

		/* shared textures can't use fast clear without an explicit flush,
		 * because there is no way to communicate the clear color among
		 * all clients
		 */
		if (tex->resource.b.is_shared &&
		    !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
			continue;

		/* fast color clear with 1D tiling doesn't work on old kernels and CIK */
		if (rctx->chip_class == CIK &&
		    tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
		    rctx->screen->info.drm_major == 2 &&
		    rctx->screen->info.drm_minor < 38) {
			continue;
		}

		/* Fast clear is the most appropriate place to enable DCC for
		 * displayable surfaces.
		 */
		if (rctx->chip_class >= VI &&
		    !(rctx->screen->debug_flags & DBG_NO_DCC_FB)) {
			vi_separate_dcc_try_enable(rctx, tex);

			/* RB+ isn't supported with a CMASK clear only on Stoney,
			 * so all clears are considered to be hypothetically slow
			 * clears, which is weighed when determining whether to
			 * enable separate DCC.
			 */
			if (tex->dcc_gather_statistics &&
			    rctx->family == CHIP_STONEY)
				tex->num_slow_clears++;
		}

		/* Try to clear DCC first, otherwise try CMASK. */
		if (vi_dcc_enabled(tex, 0)) {
			uint32_t reset_value;
			bool clear_words_needed;

			if (rctx->screen->debug_flags & DBG_NO_DCC_CLEAR)
				continue;

			if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
							  color, &reset_value,
							  &clear_words_needed))
				continue;

			vi_dcc_clear_level(rctx, tex, 0, reset_value);

			unsigned level_bit = 1 << fb->cbufs[i]->u.tex.level;
			if (clear_words_needed) {
				bool need_compressed_update = !tex->dirty_level_mask;

				tex->dirty_level_mask |= level_bit;

				if (need_compressed_update)
					p_atomic_inc(&rctx->screen->compressed_colortex_counter);
			}
			tex->separate_dcc_dirty = true;
		} else {
			/* 128-bit formats are unusupported */
			if (tex->surface.bpe > 8) {
				continue;
			}

			/* RB+ doesn't work with CMASK fast clear on Stoney. */
			if (rctx->family == CHIP_STONEY)
				continue;

			/* ensure CMASK is enabled */
			r600_texture_alloc_cmask_separate(rctx->screen, tex);
			if (tex->cmask.size == 0) {
				continue;
			}

			/* Do the fast clear. */
			rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
					   tex->cmask.offset, tex->cmask.size, 0,
					   R600_COHERENCY_CB_META);

			bool need_compressed_update = !tex->dirty_level_mask;

			tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;

			if (need_compressed_update)
				p_atomic_inc(&rctx->screen->compressed_colortex_counter);
		}

		/* We can change the micro tile mode before a full clear. */
		if (rctx->screen->chip_class >= SI)
			si_set_optimal_micro_tile_mode(rctx->screen, tex);

		evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);

		if (dirty_cbufs)
			*dirty_cbufs |= 1 << i;
		rctx->set_atom_dirty(rctx, fb_state, true);
		*buffers &= ~clear_bit;
	}
}

void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
{
	rscreen->b.resource_from_handle = r600_texture_from_handle;
	rscreen->b.resource_get_handle = r600_texture_get_handle;
}

void r600_init_context_texture_functions(struct r600_common_context *rctx)
{
	rctx->b.create_surface = r600_create_surface;
	rctx->b.surface_destroy = r600_surface_destroy;
	rctx->b.clear_texture = r600_clear_texture;
}
