/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/PGamepadEventChannelChild.h"

#ifndef mozilla_dom_GamepadEventChannelChild_h_
#define mozilla_dom_GamepadEventChannelChild_h_

namespace mozilla{
namespace dom{

class GamepadEventChannelChild final : public PGamepadEventChannelChild
{
public:
  GamepadEventChannelChild() {}
  ~GamepadEventChannelChild() {}
  virtual mozilla::ipc::IPCResult
  RecvGamepadUpdate(const GamepadChangeEvent& aGamepadEvent) override;
  virtual mozilla::ipc::IPCResult
  RecvReplyGamepadVibrateHaptic(const uint32_t& aPromiseID) override;
  void AddPromise(const uint32_t& aID, dom::Promise* aPromise);

private:
  nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
};

}// namespace dom
}// namespace mozilla

#endif
