#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_4_0
dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0},
                              { 1.000000, -1.000000, 0, 0},
                              { -1.000000, -1.000000, 0, 0},
                              { -1.000000, 1.000000, 0, 0},
                              { 1.000000, 1.000000, 0, 0},
                              { 1.000000, -1.000000, 0, 0} }
dcl_input_sgv v0.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_temps 1
mov r0.x, v0.x
mov o0.xy, icb[r0.x + 0].xyxx
mov o0.zw, l(0,0,0,1.000000)
ret 
// Approximately 4 instruction slots used
#endif

const BYTE g_VS_Clear[] =
{
     68,  88,  66,  67, 170,  97, 
     47,  88, 112,  76, 249,  40, 
    248, 151, 133,  76, 228, 131, 
     60, 115,   1,   0,   0,   0, 
     96,   2,   0,   0,   5,   0, 
      0,   0,  52,   0,   0,   0, 
    140,   0,   0,   0, 192,   0, 
      0,   0, 244,   0,   0,   0, 
    228,   1,   0,   0,  82,  68, 
     69,  70,  80,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
     28,   0,   0,   0,   0,   4, 
    254, 255,   0,   1,   0,   0, 
     28,   0,   0,   0,  77, 105, 
     99, 114, 111, 115, 111, 102, 
    116,  32,  40,  82,  41,  32, 
     72,  76,  83,  76,  32,  83, 
    104,  97, 100, 101, 114,  32, 
     67, 111, 109, 112, 105, 108, 
    101, 114,  32,  54,  46,  51, 
     46,  57,  54,  48,  48,  46, 
     49,  54,  51,  56,  52,   0, 
    171, 171,  73,  83,  71,  78, 
     44,   0,   0,   0,   1,   0, 
      0,   0,   8,   0,   0,   0, 
     32,   0,   0,   0,   0,   0, 
      0,   0,   6,   0,   0,   0, 
      1,   0,   0,   0,   0,   0, 
      0,   0,   1,   1,   0,   0, 
     83,  86,  95,  86, 101, 114, 
    116, 101, 120,  73,  68,   0, 
     79,  83,  71,  78,  44,   0, 
      0,   0,   1,   0,   0,   0, 
      8,   0,   0,   0,  32,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0,   3,   0, 
      0,   0,   0,   0,   0,   0, 
     15,   0,   0,   0,  83,  86, 
     95,  80,  79,  83,  73,  84, 
     73,  79,  78,   0,  83,  72, 
     68,  82, 232,   0,   0,   0, 
     64,   0,   1,   0,  58,   0, 
      0,   0,  53,  24,   0,   0, 
     26,   0,   0,   0,   0,   0, 
    128, 191,   0,   0, 128,  63, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 128,  63, 
      0,   0, 128, 191,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0, 128, 191,   0,   0, 
    128, 191,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
    128, 191,   0,   0, 128,  63, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 128,  63, 
      0,   0, 128,  63,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0, 128,  63,   0,   0, 
    128, 191,   0,   0,   0,   0, 
      0,   0,   0,   0,  96,   0, 
      0,   4,  18,  16,  16,   0, 
      0,   0,   0,   0,   6,   0, 
      0,   0, 103,   0,   0,   4, 
    242,  32,  16,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
    104,   0,   0,   2,   1,   0, 
      0,   0,  54,   0,   0,   5, 
     18,   0,  16,   0,   0,   0, 
      0,   0,  10,  16,  16,   0, 
      0,   0,   0,   0,  54,   0, 
      0,   6,  50,  32,  16,   0, 
      0,   0,   0,   0,  70, 144, 
    144,   0,  10,   0,  16,   0, 
      0,   0,   0,   0,  54,   0, 
      0,   8, 194,  32,  16,   0, 
      0,   0,   0,   0,   2,  64, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 128,  63, 
     62,   0,   0,   1,  83,  84, 
     65,  84, 116,   0,   0,   0, 
      4,   0,   0,   0,   1,   0, 
      0,   0,   6,   0,   0,   0, 
      2,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   3,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0
};
