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#ifndef QT3DEXTRAS_QFIRSTPERSONCAMERACONTROLLER_P_H
#define QT3DEXTRAS_QFIRSTPERSONCAMERACONTROLLER_P_H

#include <Qt3DExtras/qfirstpersoncameracontroller.h>
#include <QtGui/QVector3D>

#include <Qt3DCore/private/qentity_p.h>


//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
class QCamera;
}

namespace Qt3DLogic {
class QFrameAction;
}

namespace Qt3DInput {

class QKeyboardDevice;
class QMouseDevice;
class QLogicalDevice;
class QAction;
class QActionInput;
class QAxis;
class QAnalogAxisInput;
class QButtonAxisInput;
class QAxisActionHandler;

}

namespace Qt3DExtras {

class QFirstPersonCameraControllerPrivate : public Qt3DCore::QEntityPrivate
{
public:
    QFirstPersonCameraControllerPrivate();

    void init();
    void applyAccelerations();

    Qt3DRender::QCamera *m_camera;

    Qt3DInput::QAction *m_leftMouseButtonAction;
    Qt3DInput::QAction *m_fineMotionAction;

    Qt3DInput::QAxis *m_rxAxis;
    Qt3DInput::QAxis *m_ryAxis;
    Qt3DInput::QAxis *m_txAxis;
    Qt3DInput::QAxis *m_tyAxis;
    Qt3DInput::QAxis *m_tzAxis;

    Qt3DInput::QActionInput *m_leftMouseButtonInput;
    Qt3DInput::QActionInput *m_fineMotionKeyInput;

    Qt3DInput::QAnalogAxisInput *m_mouseRxInput;
    Qt3DInput::QAnalogAxisInput *m_mouseRyInput;
    Qt3DInput::QAnalogAxisInput *m_mouseTzXInput;
    Qt3DInput::QAnalogAxisInput *m_mouseTzYInput;
    Qt3DInput::QButtonAxisInput *m_keyboardTxPosInput;
    Qt3DInput::QButtonAxisInput *m_keyboardTyPosInput;
    Qt3DInput::QButtonAxisInput *m_keyboardTzPosInput;
    Qt3DInput::QButtonAxisInput *m_keyboardTxNegInput;
    Qt3DInput::QButtonAxisInput *m_keyboardTyNegInput;
    Qt3DInput::QButtonAxisInput *m_keyboardTzNegInput;

    Qt3DInput::QKeyboardDevice *m_keyboardDevice;
    Qt3DInput::QMouseDevice *m_mouseDevice;

    Qt3DInput::QLogicalDevice *m_logicalDevice;

    Qt3DLogic::QFrameAction *m_frameAction;

    float m_linearSpeed;
    float m_lookSpeed;
    float m_acceleration;
    float m_deceleration;
    QVector3D m_firstPersonUp;

    void _q_onTriggered(float);

    Q_DECLARE_PUBLIC(QFirstPersonCameraController)
};

} // Qt3DInput

QT_END_NAMESPACE

#endif // QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_P_H
