HEADERS += \
    $$PWD/quick3dtechniquefilter_p.h \
    $$PWD/quick3dbuffer_p.h \
    $$PWD/quick3deffect_p.h \
    $$PWD/quick3dgeometry_p.h \
    $$PWD/quick3dlayerfilter_p.h \
    $$PWD/quick3dmaterial_p.h \
    $$PWD/quick3drenderpass_p.h \
    $$PWD/quick3drenderpassfilter_p.h \
    $$PWD/quick3drendertargetselector_p.h \
    $$PWD/quick3dscene_p.h \
    $$PWD/quick3dshaderdata_p.h \
    $$PWD/quick3dshaderdataarray_p.h \
    $$PWD/quick3dstateset_p.h \
    $$PWD/quick3dtechnique_p.h \
    $$PWD/quick3dtexture_p.h \
    $$PWD/quick3dviewport_p.h \
    $$PWD/quick3dparameter_p_p.h \
    $$PWD/quick3dparameter_p.h \
    $$PWD/quick3drendertargetoutput_p.h \
    $$PWD/quick3dmemorybarrier_p.h

SOURCES += \
    $$PWD/quick3drenderpassfilter.cpp \
    $$PWD/quick3dtechniquefilter.cpp \
    $$PWD/quick3dviewport.cpp \
    $$PWD/quick3dlayerfilter.cpp \
    $$PWD/quick3dmaterial.cpp \
    $$PWD/quick3dtechnique.cpp \
    $$PWD/quick3deffect.cpp \
    $$PWD/quick3dscene.cpp \
    $$PWD/quick3dtexture.cpp \
    $$PWD/quick3drenderpass.cpp \
    $$PWD/quick3dparameter.cpp \
    $$PWD/quick3dshaderdata.cpp \
    $$PWD/quick3dshaderdataarray.cpp \
    $$PWD/quick3dstateset.cpp \
    $$PWD/quick3drendertargetselector.cpp \
    $$PWD/quick3dgeometry.cpp \
    $$PWD/quick3dbuffer.cpp \
    $$PWD/quick3drendertargetoutput.cpp \
    $$PWD/quick3dmemorybarrier.cpp

INCLUDEPATH += $$PWD
