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#include "qplatformscreen.h"
#include <QtCore/qdebug.h>
#include <QtGui/qguiapplication.h>
#include <qpa/qplatformcursor.h>
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformscreen_p.h>
#include <qpa/qplatformintegration.h>
#include <QtGui/qscreen.h>
#include <QtGui/qwindow.h>
#include <private/qhighdpiscaling_p.h>

QT_BEGIN_NAMESPACE

QPlatformScreen::QPlatformScreen()
    : d_ptr(new QPlatformScreenPrivate)
{
    Q_D(QPlatformScreen);
    d->screen = 0;
}

QPlatformScreen::~QPlatformScreen()
{
    Q_D(QPlatformScreen);
    if (d->screen) {
        qWarning("Manually deleting a QPlatformScreen. Call QPlatformIntegration::destroyScreen instead.");
        QGuiApplicationPrivate::platformIntegration()->removeScreen(d->screen);
        delete d->screen;
    }
}

/*!
    \fn QPixmap QPlatformScreen::grabWindow(WId window, int x, int y, int width, int height) const

    This function is called when Qt needs to be able to grab the content of a window.

    Returnes the content of the window specified with the WId handle within the boundaries of
    QRect(x,y,width,height).
*/
QPixmap QPlatformScreen::grabWindow(WId window, int x, int y, int width, int height) const
{
    Q_UNUSED(window);
    Q_UNUSED(x);
    Q_UNUSED(y);
    Q_UNUSED(width);
    Q_UNUSED(height);
    return QPixmap();
}

/*!
    Return the given top level window for a given position.

    Default implementation retrieves a list of all top level windows and finds the first window
    which contains point \a pos
*/
QWindow *QPlatformScreen::topLevelAt(const QPoint & pos) const
{
    const QWindowList list = QGuiApplication::topLevelWindows();
    for (int i = list.size()-1; i >= 0; --i) {
        QWindow *w = list[i];
        if (w->isVisible() && QHighDpi::toNativePixels(w->geometry(), w).contains(pos))
            return w;
    }

    return 0;
}

/*!
  Find the sibling screen corresponding to \a globalPos.

  Returns this screen if no suitable screen is found at the position.
 */
const QPlatformScreen *QPlatformScreen::screenForPosition(const QPoint &point) const
{
    if (!geometry().contains(point)) {
        const auto screens = virtualSiblings();
        for (const QPlatformScreen *screen : screens) {
            if (screen->geometry().contains(point))
                return screen;
        }
    }
    return this;
}


/*!
    Returns a list of all the platform screens that are part of the same
    virtual desktop.

    Screens part of the same virtual desktop share a common coordinate system,
    and windows can be freely moved between them.
*/
QList<QPlatformScreen *> QPlatformScreen::virtualSiblings() const
{
    QList<QPlatformScreen *> list;
    list << const_cast<QPlatformScreen *>(this);
    return list;
}

QScreen *QPlatformScreen::screen() const
{
    Q_D(const QPlatformScreen);
    return d->screen;
}

/*!
    Reimplement this function in subclass to return the physical size of the
    screen, in millimeters. The physical size represents the actual physical
    dimensions of the display.

    The default implementation takes the pixel size of the screen, considers a
    resolution of 100 dots per inch, and returns the calculated physical size.
    A device with a screen that has different resolutions will need to be
    supported by a suitable reimplementation of this function.

    \sa logcalDpi
*/
QSizeF QPlatformScreen::physicalSize() const
{
    static const int dpi = 100;
    return QSizeF(geometry().size()) / dpi * qreal(25.4);
}

/*!
    Reimplement this function in subclass to return the logical horizontal
    and vertical dots per inch metrics of the screen.

    The logical dots per inch metrics are used by QFont to convert point sizes
    to pixel sizes.

    The default implementation uses the screen pixel size and physical size to
    compute the metrics.

    \sa physicalSize
*/
QDpi QPlatformScreen::logicalDpi() const
{
    QSizeF ps = physicalSize();
    QSize s = geometry().size();

    return QDpi(25.4 * s.width() / ps.width(),
                25.4 * s.height() / ps.height());
}

/*!
    Reimplement this function in subclass to return the device pixel ratio
    for the screen. This is the ratio between physical pixels and the
    device-independent pixels of the windowing system. The default
    implementation returns 1.0.

    \sa QPlatformWindow::devicePixelRatio()
    \sa QPlatformScreen::pixelDensity()
*/
qreal QPlatformScreen::devicePixelRatio() const
{
    return 1.0;
}

/*!
    Reimplement this function in subclass to return the pixel density of the
    screen. This is the scale factor needed to make a low-dpi application
    usable on this screen. The default implementation returns 1.0.

    Returning something else than 1.0 from this function causes Qt to
    apply the scale factor to the application's coordinate system.
    This is different from devicePixelRatio, which reports a scale
    factor already applied by the windowing system. A platform plugin
    typically implements one (or none) of these two functions.

    \sa QPlatformWindow::devicePixelRatio()
*/
qreal QPlatformScreen::pixelDensity()  const
{
    return 1.0;
}

/*!
    Reimplement this function in subclass to return the vertical refresh rate
    of the screen, in Hz.

    The default returns 60, a sensible default for modern displays.
*/
qreal QPlatformScreen::refreshRate() const
{
    return 60;
}

/*!
    Reimplement this function in subclass to return the native orientation
    of the screen, e.g. the orientation where the logo sticker of the device
    appears the right way up.

    The default implementation returns Qt::PrimaryOrientation.
*/
Qt::ScreenOrientation QPlatformScreen::nativeOrientation() const
{
    return Qt::PrimaryOrientation;
}

/*!
    Reimplement this function in subclass to return the current orientation
    of the screen, for example based on accelerometer data to determine
    the device orientation.

    The default implementation returns Qt::PrimaryOrientation.
*/
Qt::ScreenOrientation QPlatformScreen::orientation() const
{
    return Qt::PrimaryOrientation;
}

/*
    Reimplement this function in subclass to filter out unneeded screen
    orientation updates.

    The orientations will anyway be filtered before QScreen::orientationChanged()
    is emitted, but the mask can be used by the platform plugin for example to
    prevent having to have an accelerometer sensor running all the time, or to
    improve the reported values. As an example of the latter, in case of only
    Landscape | InvertedLandscape being set in the mask, on a platform that gets
    its orientation readings from an accelerometer sensor embedded in a handheld
    device, the platform can report transitions between the two even when the
    device is held in an orientation that's closer to portrait.

    By default, the orientation update mask is empty, so unless this function
    has been called with a non-empty mask the platform does not need to report
    any orientation updates through
    QWindowSystemInterface::handleScreenOrientationChange().
*/
void QPlatformScreen::setOrientationUpdateMask(Qt::ScreenOrientations mask)
{
    Q_UNUSED(mask);
}

QPlatformScreen * QPlatformScreen::platformScreenForWindow(const QWindow *window)
{
    // QTBUG 32681: It can happen during the transition between screens
    // when one screen is disconnected that the window doesn't have a screen.
    if (!window->screen())
        return 0;
    return window->screen()->handle();
}

/*!
    Reimplement this function in subclass to return the manufacturer
    of this screen.

    The default implementation returns an empty string.

    \since 5.9
*/
QString QPlatformScreen::manufacturer() const
{
    return QString();
}

/*!
    Reimplement this function in subclass to return the model
    of this screen.

    The default implementation returns an empty string.

    \since 5.9
*/
QString QPlatformScreen::model() const
{
    return QString();
}

/*!
    Reimplement this function in subclass to return the serial number
    of this screen.

    The default implementation returns an empty string.

    \since 5.9
*/
QString QPlatformScreen::serialNumber() const
{
    return QString();
}

/*!
    \class QPlatformScreen
    \since 4.8
    \internal
    \preliminary
    \ingroup qpa

    \brief The QPlatformScreen class provides an abstraction for visual displays.

    Many window systems has support for retrieving information on the attached displays. To be able
    to query the display QPA uses QPlatformScreen. Qt its self is most dependent on the
    physicalSize() function, since this is the function it uses to calculate the dpi to use when
    converting point sizes to pixels sizes. However, this is unfortunate on some systems, as the
    native system fakes its dpi size.

    QPlatformScreen is also used by the public api QDesktopWidget for information about the desktop.
 */

/*! \fn QRect QPlatformScreen::geometry() const = 0
    Reimplement in subclass to return the pixel geometry of the screen
*/

/*! \fn QRect QPlatformScreen::availableGeometry() const
    Reimplement in subclass to return the pixel geometry of the available space
    This normally is the desktop screen minus the task manager, global menubar etc.
*/

/*! \fn int QPlatformScreen::depth() const = 0
    Reimplement in subclass to return current depth of the screen
*/

/*! \fn QImage::Format QPlatformScreen::format() const = 0
    Reimplement in subclass to return the image format which corresponds to the screen format
*/

/*!
    Reimplement this function in subclass to return the cursor of the screen.

    The default implementation returns 0.
*/
QPlatformCursor *QPlatformScreen::cursor() const
{
    return 0;
}

/*!
  Convenience method to resize all the maximized and fullscreen windows
  of this platform screen.
*/
void QPlatformScreen::resizeMaximizedWindows()
{
    QList<QWindow*> windows = QGuiApplication::allWindows();

    // 'screen()' still has the old geometry info while 'this' has the new geometry info
    const QRect oldGeometry = screen()->geometry();
    const QRect oldAvailableGeometry = screen()->availableGeometry();
    const QRect newGeometry = deviceIndependentGeometry();
    const QRect newAvailableGeometry = QHighDpi::fromNative(availableGeometry(), QHighDpiScaling::factor(this), newGeometry.topLeft());

    // make sure maximized and fullscreen windows are updated
    for (int i = 0; i < windows.size(); ++i) {
        QWindow *w = windows.at(i);

        // Skip non-platform windows, e.g., offscreen windows.
        if (!w->handle())
            continue;

        if (platformScreenForWindow(w) != this)
            continue;

        if (w->windowState() & Qt::WindowMaximized || w->geometry() == oldAvailableGeometry)
            w->setGeometry(newAvailableGeometry);
        else if (w->windowState() & Qt::WindowFullScreen || w->geometry() == oldGeometry)
            w->setGeometry(newGeometry);
    }
}

// i must be power of two
static int log2(uint i)
{
    if (i == 0)
        return -1;

    int result = 0;
    while (!(i & 1)) {
        ++result;
        i >>= 1;
    }
    return result;
}

int QPlatformScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b)
{
    if (a == Qt::PrimaryOrientation || b == Qt::PrimaryOrientation) {
        qWarning("Use QScreen version of %sBetween() when passing Qt::PrimaryOrientation", "angle");
        return 0;
    }

    if (a == b)
        return 0;

    int ia = log2(uint(a));
    int ib = log2(uint(b));

    int delta = ia - ib;

    if (delta < 0)
        delta = delta + 4;

    int angles[] = { 0, 90, 180, 270 };
    return angles[delta];
}

QTransform QPlatformScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target)
{
    if (a == Qt::PrimaryOrientation || b == Qt::PrimaryOrientation) {
        qWarning("Use QScreen version of %sBetween() when passing Qt::PrimaryOrientation", "transform");
        return QTransform();
    }

    if (a == b)
        return QTransform();

    int angle = angleBetween(a, b);

    QTransform result;
    switch (angle) {
    case 90:
        result.translate(target.width(), 0);
        break;
    case 180:
        result.translate(target.width(), target.height());
        break;
    case 270:
        result.translate(0, target.height());
        break;
    default:
        Q_ASSERT(false);
    }
    result.rotate(angle);

    return result;
}

QRect QPlatformScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect)
{
    if (a == Qt::PrimaryOrientation || b == Qt::PrimaryOrientation) {
        qWarning("Use QScreen version of %sBetween() when passing Qt::PrimaryOrientation", "map");
        return rect;
    }

    if (a == b)
        return rect;

    if ((a == Qt::PortraitOrientation || a == Qt::InvertedPortraitOrientation)
        != (b == Qt::PortraitOrientation || b == Qt::InvertedPortraitOrientation))
    {
        return QRect(rect.y(), rect.x(), rect.height(), rect.width());
    }

    return rect;
}

QRect QPlatformScreen::deviceIndependentGeometry() const
{
    qreal scaleFactor = QHighDpiScaling::factor(this);
    QRect nativeGeometry = geometry();
    return QRect(nativeGeometry.topLeft(), QHighDpi::fromNative(nativeGeometry.size(), scaleFactor));
}

/*!
  Returns a hint about this screen's subpixel layout structure.

  The default implementation queries the \b{QT_SUBPIXEL_AA_TYPE} env variable.
  This is just a hint because most platforms don't have a way to retrieve the correct value from hardware
  and instead rely on font configurations.
*/
QPlatformScreen::SubpixelAntialiasingType QPlatformScreen::subpixelAntialiasingTypeHint() const
{
    static int type = -1;
    if (type == -1) {
        QByteArray env = qgetenv("QT_SUBPIXEL_AA_TYPE");
        if (env == "RGB")
            type = QPlatformScreen::Subpixel_RGB;
        else if (env == "BGR")
            type = QPlatformScreen::Subpixel_BGR;
        else if (env == "VRGB")
            type = QPlatformScreen::Subpixel_VRGB;
        else if (env == "VBGR")
            type = QPlatformScreen::Subpixel_VBGR;
        else
            type = QPlatformScreen::Subpixel_None;
    }

    return static_cast<QPlatformScreen::SubpixelAntialiasingType>(type);
}

/*!
  Returns the current power state.

  The default implementation always returns PowerStateOn.
*/
QPlatformScreen::PowerState QPlatformScreen::powerState() const
{
    return PowerStateOn;
}

/*!
  Sets the power state for this screen.
*/
void QPlatformScreen::setPowerState(PowerState state)
{
    Q_UNUSED(state);
}

/*!
    Reimplement this function in subclass to return the list
    of modes for this screen.

    The default implementation returns a list with
    only one mode from the current screen size and refresh rate.

    \sa QPlatformScreen::geometry
    \sa QPlatformScreen::refreshRate

    \since 5.9
*/
QVector<QPlatformScreen::Mode> QPlatformScreen::modes() const
{
    QVector<QPlatformScreen::Mode> list;
    list.append({geometry().size(), refreshRate()});
    return list;
}

/*!
    Reimplement this function in subclass to return the
    index of the current mode from the modes list.

    The default implementation returns 0.

    \sa QPlatformScreen::modes

    \since 5.9
*/
int QPlatformScreen::currentMode() const
{
    return 0;
}

/*!
    Reimplement this function in subclass to return the preferred
    mode index from the modes list.

    The default implementation returns 0.

    \sa QPlatformScreen::modes

    \since 5.9
*/
int QPlatformScreen::preferredMode() const
{
    return 0;
}

QT_END_NAMESPACE
