/****************************************************************************
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
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** This file is part of the QtGui module of the Qt Toolkit.
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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#ifndef QSHADERGRAPH_P_H
#define QSHADERGRAPH_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtGui/private/qtguiglobal_p.h>

#include <QtGui/private/qshadernode_p.h>

QT_BEGIN_NAMESPACE

class QShaderGraph
{
public:
    class Edge
    {
    public:
        QStringList layers;
        QUuid sourceNodeUuid;
        QString sourcePortName;
        QUuid targetNodeUuid;
        QString targetPortName;
    };

    class Statement
    {
    public:
        Q_GUI_EXPORT QUuid uuid() const Q_DECL_NOTHROW;
        Q_GUI_EXPORT int portIndex(QShaderNodePort::Direction direction, const QString &portName) const Q_DECL_NOTHROW;

        QShaderNode node;
        QVector<int> inputs;
        QVector<int> outputs;
    };

    Q_GUI_EXPORT void addNode(const QShaderNode &node);
    Q_GUI_EXPORT void removeNode(const QShaderNode &node);
    Q_GUI_EXPORT QVector<QShaderNode> nodes() const Q_DECL_NOTHROW;

    Q_GUI_EXPORT void addEdge(const Edge &edge);
    Q_GUI_EXPORT void removeEdge(const Edge &edge);
    Q_GUI_EXPORT QVector<Edge> edges() const Q_DECL_NOTHROW;

    Q_GUI_EXPORT QVector<Statement> createStatements(const QStringList &enabledLayers = QStringList()) const;

private:
    QVector<QShaderNode> m_nodes;
    QVector<Edge> m_edges;
};

Q_GUI_EXPORT bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) Q_DECL_NOTHROW;

inline bool operator!=(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) Q_DECL_NOTHROW
{
    return !(lhs == rhs);
}

Q_GUI_EXPORT bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) Q_DECL_NOTHROW;

inline bool operator!=(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) Q_DECL_NOTHROW
{
    return !(lhs == rhs);
}

Q_DECLARE_TYPEINFO(QShaderGraph, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QShaderGraph::Edge, Q_MOVABLE_TYPE);
Q_DECLARE_TYPEINFO(QShaderGraph::Statement, Q_MOVABLE_TYPE);

QT_END_NAMESPACE

Q_DECLARE_METATYPE(QShaderGraph)
Q_DECLARE_METATYPE(QShaderGraph::Edge)
Q_DECLARE_METATYPE(QShaderGraph::Statement)

#endif // QSHADERGRAPH_P_H
