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#include "simpleswitch.h"

// constructor
SimpleSwitch::SimpleSwitch(QObject *parent) : SimpleSwitchSimpleSource(parent)
{
    stateChangeTimer = new QTimer(this); // Initialize timer
    QObject::connect(stateChangeTimer, SIGNAL(timeout()), this, SLOT(timeout_slot())); // connect timeout() signal from stateChangeTimer to timeout_slot() of simpleSwitch
    stateChangeTimer->start(2000); // Start timer and set timout to 2 seconds
    qDebug() << "Source Node Started";
}

//destructor
SimpleSwitch::~SimpleSwitch()
{
    stateChangeTimer->stop();
}

void SimpleSwitch::server_slot(bool clientState)
{
    qDebug() << "Replica state is " << clientState; // print switch state echoed back by client
}

void SimpleSwitch::timeout_slot(void)
{
    // slot called on timer timeout
    if (currState()) // check if current state is true, currState() is defined in repc generated rep_simpleswitch_source.h
        setCurrState(false); // set state to false
    else
        setCurrState(true); // set state to true
    qDebug() << "Source State is "<<currState();

}

