<?xml version="1.0"?>
<materials>
  <material name="bananawrap.png"  shader="alphatest" 
            clampU="Y" clampV="Y" zipper="Y"/>

  <material name="bonusblock2.png"/>
  
  <material name="concrete.png">
    <particles base="smoke.xml" condition="skid" />
  </material>
  
  <material name="dirt.png" />
  <material name="egypt.png" />
  <material name="fence.png"             shader="alphablend"/>
  <material name="flames.png"            ignore="Y"/>
  <material name="fuzzy.png"             shader="alphatest" clampU="Y" clampV="Y" ignore="Y"/>
  <material name="grass.jpg"             anisotropic="Y" max-speed="0.6" slowdown-time="1.8"/>
  <material name="grass4.png"/>
  <material name="lscales.png"/>
  
  <material name="metalgrid.png"         shader="alphatest" />
  <material name="pebbles.png"/>
  
  <material name="railing.png" shader="alphatest"/>

  <material name="redwhite.png" />

  
  <material name="skyscraper1.png"  anisotropic="Y"/>
  <material name="skyscraper2.png"  anisotropic="Y"/>
  <material name="skyscraper3.png"  anisotropic="Y"/>
  <material name="skyscraper3a.png" anisotropic="Y"/>
  
  <material name="stonewall.png" anisotropic="Y"/>
  
  <material name="tinytux.png" clampU="Y" clampV="Y" shader="alphatest" ignore="Y"/>

  <material name="trackborder.png">
    <particles base="smoke.xml" condition="skid" />
  </material>
  
  <material name="wood.jpg" anisotropic="Y"/>
</materials>


