<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
  <material name="glass_crack.png" shader="additive"/>
  <material name="oceanic_water_normal.png" shader="displace" reset="Y"/>
  <material name="underwater_lights.png" ignore="Y" shader="additive"/>
  <material name="water_dark-transp-subsea.png" ignore="Y" shader="alphablend"/>
</materials>
