<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
  <material name="birch_tree.png" shader="alphatest"/>
  <material name="BlackEyedSusan.png" shader="grass" ignore="Y" grass-speed="1.50"/>
  <material name="brick_wall_06.jpg" normal-map="brick_wall_06_nm.jpg"/>
  <material name="bush.png" shader="alphatest" ignore="Y"/>
  <material name="dirt_alpha.png" shader="alphablend" ignore="Y"/>
  <material name="door.jpg" gloss-map="door_glossy.jpg" normal-map="door_nm.jpg"/>
  <material name="ekasia.png" shader="grass" ignore="Y" grass-speed="1.50"/>
  <material name="ekasia_tree.png" shader="alphatest"/>
  <material name="fir_bark.png" normal-map="fir_bark_nm.png"/>
  <material name="fir_branch.png" shader="grass" ignore="Y" grass-speed="1.00"/>
  <material name="fir_tree.png" shader="alphatest" ignore="Y"/>
  <material name="Flower3.png" shader="alphatest" ignore="Y"/>
  <material name="Flower3F.png" shader="alphatest" ignore="Y"/>
  <material name="Flower5.png" shader="alphatest" ignore="Y"/>
  <material name="Flower5F.png" shader="alphatest" ignore="Y"/>
  <material name="forest_floor.jpg" normal-map="forest_floor_nm.jpg" max-speed="0.50">
    <particles base="smoke_brown.xml" condition="skid drive"/>
  </material>
  <material name="forest_trees.jpg" normal-map="forest_trees_nm.jpg"/>
  <material name="grass-border.png" shader="alphatest"/>
  <material name="grass_forestFloor_big.jpg" normal-map="grass_forestFloor_big_nm.jpg"/>
  <material name="half-timbered_house.jpg" gloss-map="half-timbered_house_glossy.jpg" normal-map="half-timbered_house_nm.jpg"/>
  <material name="invisible.png" shader="alphatest"/>
  <material name="invisible_slow.png" shader="alphatest" high-adhesion="Y" has-gravity="Y" slowdown-time="0.50" max-speed="0.30"/>
  <material name="painting1.jpg" gloss-map="painting1_glossy.jpg" normal-map="painting1_nm.jpg"/>
  <material name="Painting2.jpg" gloss-map="Painting2_glossy.jpg" normal-map="Painting2_nm.jpg"/>
  <material name="reset.png" shader="alphatest" collision-detect="Y" falling-effect="Y" reset="Y" collision-reaction="reset"/>
  <material name="road_forestFloor.jpg" high-adhesion="Y" normal-map="road_forestFloor_nm.jpg">
    <particles base="smoke_brown.xml" condition="skid"/>
  </material>
  <material name="road_forestFloor_full.jpg" high-adhesion="Y" normal-map="road_forestFloor_full_nm.jpg">
    <particles base="smoke_brown.xml" condition="skid"/>
  </material>
  <material name="road_forestFloor_overlaping.jpg" high-adhesion="Y" normal-map="road_forestFloor_overlaping_nm.jpg">
    <particles base="smoke_brown.xml" condition="skid"/>
  </material>
  <material name="road_grass_dirt.png" normal-map="road_grass_dirt_nm.jpg" high-adhesion="Y">
    <particles base="smoke_brown.xml" condition="skid"/>
  </material>
  <material name="road_grass_wood.jpg" high-adhesion="Y" normal-map="road_grass_wood_nm.jpg">
    <particles base="smoke_brown.xml" condition="skid"/>
  </material>
  <material name="roadtoground.png" normal-map="roadtoground_nm.jpg">
    <particles base="smoke.xml" condition="skid"/>
  </material>
  <material name="roof_2.png" gloss-map="roof_2_glossy.png" normal-map="roof_2_nm.png"/>
  <material name="s3.png" shader="alphatest"/>
  <material name="sign.png" shader="alphablend"/>
  <material name="slight_slowdown.png" shader="alphatest" max-speed="0.90"/>
  <material name="stklib_steamLocomotive_a.png" shader="alphatest"/>
  <material name="stktex_churchRosetteGlass_b.png" shader="alphatest"/>
  <material name="stktex_generic_WoodA._unlit.jpg" shader="unlit"/>
  <material name="stktex_jungleVines_a.png" shader="alphatest" ignore="Y"/>
  <material name="stop_sign.png" normal-map="stop_sign_nm.png"/>
  <material name="tree_b.png" shader="alphatest" ignore="Y"/>
  <material name="tree_b.png" shader="alphatest" ignore="Y"/>
  <material name="tree_c.png" shader="alphatest" ignore="Y"/>
  <material name="tree_d.png" shader="alphatest" ignore="Y"/>
  <material name="trees_leaves.png" shader="grass" ignore="Y" grass-speed="1.50"/>
  <material name="trees_log_mossy.png" shader="alphatest"/>
  <material name="water_dtones.jpg" gloss-map="water_stones_glossy.jpg" normal-map="water_stones_nm.jpg"/>
  <material name="willow_tree.png" shader="alphatest" ignore="Y"/>
  <material name="window.png" shader="alphablend"/>
  <material name="Woodpile.jpg" normal-map="Woodpile_nm.jpg"/>
  <material name="Woodpile.jpg" normal-map="Woodpile_nm.jpg"/>
</materials>
