<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
  <material name="bubble.png" ignore="Y" shader="alphablend"/>
  <material name="bubble_solid_texture.png" collision-detect="Y" collision-reaction="push" collision-particles="sparks.xml" shader="alphatest"/>
  <material name="BurdockLeaf.png" ignore="Y" shader="alphatest"/>
  <material name="city_tree_leaves.jpg" ignore="Y" mask="city_tree_leaves_alpha.jpg" shader="alphatest"/>
  <material name="column_diffuse.jpg" normal-map="column_normal_map.png"/>
  <material name="CornusAmericana.png" ignore="Y" shader="alphatest"/>
  <material name="crystal_ball_halo.png" shader="alphablend"/>
  <material name="dirt.jpg" shader="splatting" uv-two-tex="splat2.png" tex-layer-2="dirt.jpg" tex-layer-3="grass2.jpg" tex-layer-4="snow.png" tex-layer-5="rock_grey.jpg"/>
  <material name="dirt.jpg" shader="splatting" uv-two-tex="splat.png" tex-layer-2="dirt.jpg" tex-layer-3="grass2.jpg" tex-layer-4="rock_brown.jpg" tex-layer-5="sand2.jpg"/>
  <material name="envmap.png" ignore="Y" shader="alphablend"/>
  <material name="envmap2.png" ignore="Y" shader="alphablend"/>
  <material name="envmap3.png" ignore="Y" shader="alphablend"/>
  <material name="envmap4.png" ignore="Y" shader="alphablend"/>
  <material name="FieldPlant2.png" ignore="Y" shader="alphatest"/>
  <material name="grass.jpg" slowdown-time="0.80" max-speed="0.50"/>
  <material name="grass2.jpg" shader="splatting" uv-two-tex="splat.png" tex-layer-2="dirt.jpg" tex-layer-3="grass2.jpg" tex-layer-4="rock_brown.jpg" tex-layer-5="sand2.jpg"/>
  <material name="grass2.jpg" shader="splatting" uv-two-tex="splat2.png" tex-layer-2="dirt.jpg" tex-layer-3="grass2.jpg" tex-layer-4="snow.png" tex-layer-5="rock_grey.jpg"/>
  <material name="GrassTall.png" ignore="Y" shader="alphatest"/>
  <material name="GroundCover.png" ignore="Y" shader="alphatest"/>
  <material name="Jackinthepulpit.png" ignore="Y" shader="alphatest"/>
  <material name="light.png" ignore="Y" clampu="Y" shader="alphablend"/>
  <material name="marble_column.jpg" normal-map="column_normal_map.png"/>
  <material name="Mint.png" ignore="Y" shader="alphatest"/>
  <material name="Mushroom 2 side.png" ignore="Y" shader="unlit"/>
  <material name="Mushroom 2.png" ignore="Y" shader="unlit"/>
  <material name="Mushroom 3 side.png" ignore="Y" shader="unlit"/>
  <material name="Mushroom 3.png" ignore="Y" shader="unlit"/>
  <material name="Mushroom 7 side.png" ignore="Y" shader="unlit"/>
  <material name="Mushroom 7.png" ignore="Y" shader="unlit"/>
  <material name="palm_b.png" shader="alphatest"/>
  <material name="palm_tree_leaf.png" shader="alphatest"/>
  <material name="city_grass.png" ignore="Y" shader="alphatest"/>
  <material name="rock_brown.jpg" shader="splatting" uv-two-tex="splat.png" tex-layer-2="dirt.jpg" tex-layer-3="grass2.jpg" tex-layer-4="rock_brown.jpg" tex-layer-5="sand2.jpg"/>
  <material name="rock_grey.jpg" shader="splatting" uv-two-tex="splat2.png" tex-layer-2="dirt.jpg" tex-layer-3="grass2.jpg" tex-layer-4="snow.png" tex-layer-5="rock_grey.jpg"/>
  <material name="sand2.jpg" shader="splatting" uv-two-tex="splat.png" tex-layer-2="dirt.jpg" tex-layer-3="grass2.jpg" tex-layer-4="rock_brown.jpg" tex-layer-5="sand2.jpg"/>
  <material name="sea.jpg" reset="Y"/>
  <material name="snow.png" shader="splatting" uv-two-tex="splat2.png" tex-layer-2="dirt.jpg" tex-layer-3="grass2.jpg" tex-layer-4="snow.png" tex-layer-5="rock_grey.jpg"/>
  <material name="track_screenshot_dummy.png" shader="alphablend"/>
  <material name="StreamPlant.png" ignore="Y" shader="alphatest"/>
  <material name="transparence2.png" shader="alphatest"/>
  <material name="tree_1.png" ignore="Y" shader="alphatest"/>
  <material name="tree_1Low.png" ignore="Y" shader="alphatest"/>
  <material name="ufo_window.png" shader="alphablend"/>
  <material name="vegetation_1.png" ignore="Y" shader="alphatest"/>
  <material name="wall_wood1.jpg">
    <particles condition="skid" base="smoke.xml"/>
  </material>
  <material name="WhiteFlowerLeaves.png" ignore="Y" shader="alphatest"/>
  <material name="WhiteFlowerSkin.png" ignore="Y" shader="alphatest"/>
  <material name="wooden2.png" ignore="Y" shader="alphatest"/>
</materials>
