<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
  <material name="oasis-water.png" shader="displace" ignore="Y"/>
  <material name="pyramidwall.jpg" high-adhesion="Y"/>
  <material name="sand.png" slowdown-time="1.50" max-speed="0.50"/>
  <material name="seabed.jpg" reset="Y"/>
  <material name="transparence2.png" shader="alphatest" collision-detect="Y" collision-reaction="reset"/>
  <material name="water_light.png" surface="Y" falling-effect="Y" water-splash="Y">
    <particles base="splash.xml" condition="skid drive"/>
  </material>
</materials>
