<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
  <material name="bush3.png" ignore="Y" shader="alphatest"/>
  <material name="leaves2.png" ignore="Y" shader="alphatest"/>
  <material name="seabed.png" falling-effect="Y" water-splash="Y"/>
  <material name="tree_1.png" shader="alphatest"/>
  <material name="water_dark.png" reset="Y" surface="Y">
    <sfx filename="splash.ogg" min_speed="5.00" max_speed="15.00" min_pitch="0.80" max_pitch="1.20" positional="true" rolloff="0.10"/>
    <particles base="splash.xml" condition="skid drive"/>
  </material>
  <material name="wooden2.png" shader="alphatest"/>
  <material name="zipper_collect.png" shader="alphatest" mirror-axis="V">
    <zipper max-speed-increase="15.0" duration="3.5" speed-gain="4.5" fade-out-time="3.0" min-speed="-1.0"/>
  </material>
</materials>
