<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
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    <particles base="smoke_yellow.xml" condition="skid drive"/>
  </material>
  <material name="cross2.jpg" slowdown-time="3.00" max-speed="0.90">
    <particles base="smoke_yellow.xml" condition="skid drive"/>
  </material>
  <material name="grass.jpg" slowdown-time="3.00" max-speed="0.50">
    <particles base="smoke_brown.xml" condition="skid drive"/>
  </material>
  <material name="magma.jpg" shader="grass" reset="Y" grass-speed="0.20" grass-amplitude="0.01"/>
  <material name="resetter.png" shader="alphablend" collision-detect="Y" reset="Y" collision-reaction="reset"/>
  <material name="road1.jpg">
    <particles base="smoke.xml" condition="skid"/>
  </material>
  <material name="road2.jpg">
    <particles base="smoke.xml" condition="skid drive"/>
  </material>
  <material name="road3.jpg" slowdown-time="3.00" max-speed="0.90">
    <particles base="smoke_yellow.xml" condition="skid drive"/>
  </material>
  <material name="road4.jpg" slowdown-time="0.50" max-speed="0.70">
    <particles base="splash.xml" condition="skid drive"/>
  </material>
  <material name="road_change3.jpg" slowdown-time="3.00" max-speed="0.90">
    <particles base="smoke_yellow.xml" condition="skid drive"/>
  </material>
  <material name="rock.jpg" falling-effect="Y"/>
  <material name="rock02.jpg" slowdown-time="3.00" max-speed="0.50">
    <particles base="smoke.xml" condition="skid drive"/>
  </material>
  <material name="sand.jpg" high-adhesion="Y" has-gravity="Y" slowdown-time="3.00" max-speed="0.50">
    <particles base="smoke_yellow.xml" condition="skid drive"/>
  </material>
  <material name="sea.png" shader="alphablend" ignore="Y"/>
  <material name="seabed.jpg" reset="Y" water-splash="Y"/>
  <material name="stkflag_redBooster_a.png" shader="alphatest">
    <zipper duration="3.5" max-speed-increase="25.0" fade-out-time="3.0" speed-gain="1.0" min-speed="99.0"/>
  </material>
</materials>
