<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
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  <material name="detailJapan.png" shader="alphatest"/>
  <material name="dynamic_clouds.png" shader="alphablend"/>
  <material name="fence_pagoda.png" shader="alphatest"/>
  <material name="grass.jpg" slowdown-time="1.50" max-speed="0.50"/>
  <material name="koiFish.png" shader="alphatest"/>
  <material name="lightHaloY.png" shader="additive"/>
  <material name="monumentWater.png" shader="alphablend"/>
  <material name="monumentWater2.png" shader="alphablend"/>
  <material name="monumentWater3.png" shader="alphablend"/>
  <material name="pagoda_wall.png" shader="alphatest"/>
  <material name="pix.png" falling-effect="Y" reset="Y" shader="alphatest"/>
  <material name="plants.png" shader="alphablend"/>
  <material name="sakura_leaves.jpg" mask="sakura_leaves_alpha.jpg" shader="alphatest"/>
  <material name="tree_1.png" ignore="Y" shader="alphatest"/>
  <material name="tree_1Low.png" ignore="Y" shader="alphatest"/>
  <material name="vegetation_1.png" ignore="Y" shader="alphatest"/>
  <material name="water_light2.png" falling-effect="Y" reset="Y" surface="Y" water-splash="Y" collision-detect="Y" shader="displace" collision-reaction="reset">
    <sfx filename="splash.ogg" min_speed="0.00" max_speed="0.00" min_pitch="0.80" max_pitch="1.20" positional="true" rolloff="0.10"/>
    <particles condition="skid drive" base="splash.xml"/>
  </material>
  <material name="water_light3.png" falling-effect="Y" water-splash="Y"/>
  <material name="waterlily.png" ignore="Y" shader="alphatest"/>
  <material name="waterparticles.png" shader="alphablend"/>
  <material name="wooden2.png" ignore="Y" shader="alphablend"/>
</materials>
