#textdomain wesnoth-aoi # Warning: If you are not a native and literate English speaker, do # not try to modify the storyline text. It is deliberately written # in a somewhat archaic and poetic form of English, and some previous # attempts to "fix" it inflicted damage that was difficult to undo. [scenario] name=_ "Assassins" id=02_Assassins map_data="{campaigns/An_Orcish_Incursion/maps/02_Assassins.map}" turns=24 next_scenario=03_Wasteland {DEFAULT_SCHEDULE} {INTRO_AND_SCENARIO_MUSIC northerners.ogg underground.ogg} {EXTRA_SCENARIO_MUSIC battle.ogg} {EXTRA_SCENARIO_MUSIC frantic.ogg} [side] type="Elvish Lord" id=Erlornas canrecruit=yes profile=portraits/erlornas.png side=1 team_name=Elves user_team_name=_ "Elves" controller=human recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman" {FLAG_VARIANT wood-elvish} [/side] {STARTING_VILLAGES 1 6} [side] type="Orcish Slayer" id=Gharlsa canrecruit=yes name=_ "Gharlsa" side=2 {GOLD 150 200 240} {INCOME 0 0 2} user_team_name=_ "Orcs" team_name=Orcs controller=ai fog=no shroud=no recruit="Orcish Assassin, Orcish Grunt, Wolf Rider" [ai] recruitment_ignore_bad_combat=yes villages_per_scout=6 aggression=0.5 caution=0.25 leader_value=3 village_value=1 scout_village_targeting=3 [goal] name=protect_unit [criteria] side=2 canrecruit=yes [/criteria] protect_radius=20 value=1 [/goal] grouping=offensive attack_depth=5 [/ai] {FLAG_VARIANT ragged} [/side] # Gharlsa starts with all villages north of the northernmost river {STARTING_VILLAGES 2 6} [story] [part] {AOI_BIGMAP} story=_ "The path of the orcish war band was easy to follow — a wide swathe of trampled ground through violated forest. Erlornas and his party swiftly followed it north and west." [/part] [part] {AOI_BIGMAP} story=_ "Soon they arrived at a region where the forest was cut through by many streams, only to find something unexpected." [/part] [/story] {BIGMAP_02} [event] name=prestart [objectives] #ifdef EASY note=_ "Hint: Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river." #endif [objective] description=_ "Defeat Gharlsa" condition=win [/objective] [objective] description=_ "Death of Erlornas" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] [/event] [event] name=start [role] race=elf [not] canrecruit=yes [/not] role=Adviser [/role] [recall] role=Adviser [/recall] [message] role=Adviser message=_ "The trail leads straight to this place, my lord." [/message] [message] id=Erlornas message=_ "There is a keep ahead of us. How comes it that we know nothing of it? I thought our borders were watched more carefully." [/message] [message] role=Adviser message=_ "I... I know not, my lord. For ages there was no one in these lands that could build such a thing save us. I fear we have fallen prey a false sense of security that has injured the vigilance of our scouts." [/message] [message] id=Erlornas message=_ "When the fighting ends, I’ll have some answers. But for now—" [/message] [message] id=Gharlsa message=_ "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..." [/message] [message] id=Erlornas message=_ "— let’s focus on the task at hand." [/message] [message] role=Adviser message=_ "Does that demented creature truly believe he can kill us?" [/message] [message] id=Erlornas message=_ "Appearances can be deceiving. Tell the men to be cautious." [/message] [/event] [event] name=attack [filter] type="Orcish Assassin" [/filter] [message] id=Gharlsa message=_ "Yes... yes... Slay them!" [/message] [/event] [event] name=last breath [filter] id=Gharlsa [/filter] [message] speaker=unit message=_ "Hurts... failed... Rualsha gonna be angry..." [/message] [/event] [event] name=die [filter] id=Gharlsa [/filter] [message] id=Erlornas message=_ "This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not here. Perhaps we will find them further north." [/message] [message] id=Erlornas message=_ "Destroy this place and let the forest take the ruins. We don’t want any more undesirables to use it." [/message] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] [/scenario]