#textdomain wesnoth-dw [scenario] name= _ "Getting Help" map_data="{campaigns/Dead_Water/maps/Talking_To_Tyegea.map}" id=11_Getting_Help next_scenario=12_Revenge [story] [part] {DW_BIGMAP} story= _ "Kai Krellis and his people no longer feared the open ocean, and they made straight for Tyegëa’s island to show her the flaming sword." [/part] [/story] {BIGMAP_11} {DEFAULT_SCHEDULE_DAWN} turns=-1 victory_when_enemies_defeated=no # wmllint: validate-off [side] {SIDE_1} income=-2 gold=0 [/side] # wmllint: validate-on [side] side=2 controller=ai user_team_name= _ "Tyegëa and Priestesses" team_name=good guys id=Tyegea name= _ "Tyegëa" canrecruit=yes type=Mermaid Diviner [modifications] {TRAIT_LOYAL} {TRAIT_DEXTROUS} [/modifications] [ai] ai_algorithm=idle_ai [/ai] [/side] {STARTING_VILLAGES 2 99} [event] name=prestart [music] name=elf-land.ogg [/music] [music] name=elvish-theme.ogg append=yes [/music] {RECALL_LOYAL_UNITS} [unit] type=Mermaid Priestess side=2 x=4 y=4 generate_name=yes [/unit] [unit] type=Mermaid Priestess side=2 x=13 y=4 generate_name=yes [/unit] [unit] type=Mermaid Priestess side=2 x=12 y=8 generate_name=yes [/unit] [unit] type=Mermaid Priestess side=2 x=9 y=11 generate_name=yes [/unit] [/event] [event] name=start [message] speaker=Kai Krellis message= _ "We have brought the Flaming Sword. Caladon tried to steal it for himself, but we were able to get it back from him." [/message] [message] speaker=Tyegea message= _ "He did not part with it willingly, so he must be dead." [/message] [message] speaker=Kai Krellis message= _ "It is as you say." [/message] [message] speaker=Tyegea message= _ "No matter. He was a fool. Now, you have done as I asked, grandson, so I will travel with you to your home and help you rid it of restless spirits. My priestesses will come as well, and will be at your disposal." [/message] # Switch Tyegea to side 1: [store_unit] [filter] id=Tyegea [/filter] variable=Tyegea_stored kill=yes [/store_unit] [set_variable] name=Tyegea_stored.canrecruit value=no [/set_variable] [set_variable] name=Tyegea_stored.side value=1 [/set_variable] [unstore_unit] variable=Tyegea_stored [/unstore_unit] [unit_overlay] x=$Tyegea_stored.x y=$Tyegea_stored.y image=misc/loyal-icon.png [/unit_overlay] [clear_variable] name=Tyegea_stored [/clear_variable] [allow_recruit] type=Mermaid Priestess side=1 [/allow_recruit] [message] speaker=narrator message= _ "You may now recruit mermaid priestesses!" image=wesnoth-icon.png [/message] # Change icon on Cylanna to indicate that you can lose her # without losing the game. (Though it would still be sad.) [store_unit] [filter] id=Cylanna [/filter] variable=Cylanna_stored [/store_unit] [remove_unit_overlay] x=$Cylanna_stored.x y=$Cylanna_stored.y image=misc/hero-icon.png [/remove_unit_overlay] [unit_overlay] x=$Cylanna_stored.x y=$Cylanna_stored.y image=misc/loyal-icon.png [/unit_overlay] [clear_variable] name=Cylanna_stored [/clear_variable] #ifdef HARD [message] speaker=Tyegea message= _ "Also, I have a little gold I can bring along." [/message] [sound] name=gold.ogg [/sound] [gold] side=1 amount=55 [/gold] [message] speaker=narrator message= _ "You receive 55 gold." image=wesnoth-icon.png [/message] #endif #ifdef NIGHTMARE [message] speaker=Tyegea message= _ "Also, I have a little gold I can bring along." [/message] [sound] name=gold.ogg [/sound] [gold] side=1 amount=100 [/gold] [message] speaker=narrator message= _ "You receive 100 gold." image=wesnoth-icon.png [/message] #endif [endlevel] result=victory linger_mode=no carryover_report=no {NEW_GOLD_CARRYOVER 100} [/endlevel] [/event] [/scenario]