#textdomain wesnoth-ei [scenario] id=02_The_Escape_Tunnel name= _ "The Escape Tunnel" next_scenario=03_An_Unexpected_Appearance victory_when_enemies_defeated=no map_data="{campaigns/Eastern_Invasion/maps/02_The_Escape_Tunnel.map}" {TURNS 26 24 22} {UNDERGROUND} {INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg underground.ogg} {EXTRA_SCENARIO_MUSIC frantic.ogg} {EXTRA_SCENARIO_MUSIC revelation.ogg} {BIGMAP_02} {campaigns/Eastern_Invasion/utils/deaths.cfg} [side] type=Lieutenant id=Gweddry name= _ "Gweddry" side=1 canrecruit=yes controller=human shroud=yes team_name=good user_team_name=_"Wesnothians" {GOLD 200 150 100} {FLAG_VARIANT loyalist} [/side] [side] type=Troll id=Kabak name= _ "Kabak" side=2 canrecruit=yes controller=ai recruit=Troll Whelp {GOLD 60 70 80} team_name=monster user_team_name=_"Monsters" [/side] [side] type=Dwarvish Steelclad id=Knutan name= _ "Knutan" side=3 canrecruit=yes controller=ai recruit=Dwarvish Fighter,Dwarvish Thunderer {GOLD 70 60 50} team_name=good user_team_name=_"Wesnothians" [ai] grouping=no [goal] [criteria] side=2 [/criteria] value=100 [/goal] [goal] [criteria] side=4 [/criteria] value=1 [/goal] [/ai] {FLAG_VARIANT knalgan} [/side] [side] no_leader=yes side=4 controller=null hidden=yes recruit=Vampire Bat,Ghost {GOLD 150 200 250} team_name=undead user_team_name=_"Undead" {FLAG_VARIANT undead} [ai] {NO_SCOUTS} [/ai] {FLAG_VARIANT undead} [/side] [event] name=prestart [objectives] side=1 [objective] description= _ "Move Gweddry to the tunnel exit" condition=win [/objective] [objective] description= _ "Death of Gweddry" condition=lose [/objective] [objective] description= _ "Death of Dacyn" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] [/event] #beginning talking [event] name=start [recall] id=Dacyn [/recall] [message] speaker=Gweddry message= _ "Where are we? I can’t see where we are going." [/message] [message] speaker=Dacyn message= _ "This is an old escape tunnel for the outpost; unfortunately these caves are currently inhabited by trolls. Now hurry, we have to move quickly; the undead will surely follow us down here." [/message] [message] speaker=Gweddry message= _ "Wait, before we go anywhere — who were those undead?" [/message] [message] speaker=Dacyn message= _ "I will explain later. For now, suffice to say they are much too powerful for us; our only hope is to head north." [/message] [unit] type=Troll Whelp x,y=32,10 side=2 [/unit] [/event] #the signpost [item] x=29 y=10 image=scenery/signpost.png [/item] [event] name=moveto [filter] x=29 y=10 side=1 [/filter] [message] speaker=unit image=scenery/signpost.png message= _ "TROL TREZZUR HOLE: KEEP OWT" # wmllint: no spellcheck [/message] [allow_undo] [/allow_undo] [/event] #find the dwarves [event] name=sighted,moveto [filter] side=3 [filter_vision] side=1 [/filter_vision] [/filter] [message] speaker=unit message= _ "Who goes there?" [/message] [message] speaker=Gweddry message= _ "We are soldiers of the king of Wesnoth. Will you help us fight these trolls?" [/message] [message] speaker=unit message= _ "Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think." [/message] [if] {VARIABLE_CONDITIONAL undead boolean_equals yes} [then] [message] speaker=Dacyn message= _ "Thank you. Now, I invite you to join us. Undead have followed us into these caves, and they will kill you if you stay behind." [/message] [/then] [else] [message] speaker=Dacyn message= _ "Thank you. Now, I invite you to join us. Undead are in these lands, and they will find these caves." [/message] [/else] [/if] [message] speaker=unit message= _ "My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now by a few undead." [/message] [message] speaker=Dacyn message= _ "Very well. The best of luck in your battle." [/message] [/event] {PICKUPPABLE_ITEM holy_amulet 12 2 side=1 items/ankh-necklace.png _"Wearing this amulet will cause every blow you deal to inflict arcane damage!" _"holy amulet^Take it" _"holy amulet^Leave it" _"I am not suited to using this item! Let another take it." ( [object] name= _ "Holy Amulet" image=items/ankh-necklace.png duration=forever [effect] apply_to=attack range=melee set_type=arcane [/effect] [effect] apply_to=attack range=ranged set_type=arcane [/effect] [/object] )} #treasure chest [item] x=35 y=8 image=items/chest.png [/item] [event] name=moveto [filter] x=35 y=8 side=1 [/filter] [sound] name=gold.ogg [/sound] [message] speaker=unit message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold." [/message] [gold] side=1 amount=200 [/gold] [remove_item] x,y=$x1,$y1 [/remove_item] [/event] #Mal-Bakral arrives [event] name=turn 6 {VARIABLE undead yes} [terrain] x=2,3,4,2 y=4,4,4,5 terrain=Uu^Ii [/terrain] [redraw][/redraw] {GENERIC_UNIT 4 (Revenant) 2 5} {GENERIC_UNIT 4 (Revenant) 4 5} {GENERIC_UNIT 4 (Revenant) 2 4} {GENERIC_UNIT 4 (Revenant) 4 4} #ifdef HARD {GENERIC_UNIT 4 (Bone Shooter) 3 5} {GENERIC_UNIT 4 (Bone Shooter) 3 4} #endif [remove_shroud] side=1 x,y=2-4,3 [/remove_shroud] [modify_side] side=4 controller=ai hidden=no [/modify_side] [unit] type=Dark Sorcerer id=Mal-Bakral name= _ "Mal-Bakral" side=4 canrecruit=yes x,y=3,3 [/unit] [message] speaker=Mal-Bakral message= _ "We have found you, fleshbag! Prepare to die!" [/message] [message] speaker=Dacyn message= _ "They follow us... we must get out of this tunnel. It looks like it is leading east. That is unfortunate, for it will take us beyond the borders of Wesnoth. But it is our only option." [/message] [/event] [event] name=moveto [filter] x=39 y=6 id=Gweddry [/filter] [message] speaker=Gweddry message= _ "We have reached the end of the tunnel. I see daylight above us!" [/message] {CLEAR_VARIABLE undead} [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] {EARLY_DEFEAT} [/scenario]