#textdomain wesnoth-ei [scenario] id=03_An_Unexpected_Appearance name= _ "An Unexpected Appearance" map_data="{campaigns/Eastern_Invasion/maps/03_An_Unexpected_Appearance.map}" next_scenario=04a_An_Elven_Alliance turns=20 {DEFAULT_SCHEDULE} {INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg vengeful.ogg} {EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg} {EXTRA_SCENARIO_MUSIC wanderer.ogg} {campaigns/Eastern_Invasion/utils/deaths.cfg} {BIGMAP_03} [side] type=Lieutenant id=Gweddry name= _ "Gweddry" side=1 canrecruit=yes controller=human team_name=wesnothians user_team_name=_"Wesnothians" {GOLD 200 150 100} {FLAG_VARIANT loyalist} [/side] [side] type=Dark Sorcerer id=Mal-Skraat name= _ "Mal-Skraat" side=2 canrecruit=yes recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse [ai] recruitment_pattern=scout,fighter,fighter,archer [/ai] {GOLD 80 110 140} {FLAG_VARIANT undead} team_name=undead user_team_name=_"Undead" [/side] #ifdef HARD {LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Vampire Bat) 4} #else {LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Vampire Bat) 2} #endif {STARTING_VILLAGES 2 7} [side] type=Dark Adept id=Mal-Tar name= _ "Mal-Tar" facing=sw experience=24 side=3 canrecruit=yes recruit=Walking Corpse team_name=undead user_team_name=_"Undead" {GOLD 10 20 30} {FLAG_VARIANT undead} [/side] # As long as Mal-Tar sits on his keep, ensure that he can't survive long by # getting lucky. {FORCE_CHANCE_TO_HIT side=1 id=Mal-Tar 100 ( [have_unit] id=Mal-Tar [filter_location] terrain=Ke [/filter_location] [/have_unit] )} [side] type=Dark Sorcerer id=Mal-Kallat name= _ "Mal-Kallat" facing=sw side=4 canrecruit=yes recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse [ai] recruitment_pattern=scout,scout,fighter,fighter,archer [/ai] team_name=undead user_team_name=_"Undead" {GOLD 75 100 150} {FLAG_VARIANT undead} [/side] #ifdef HARD {LIMIT_CONTEMPORANEOUS_RECRUITS 4 (Vampire Bat) 4} #else {LIMIT_CONTEMPORANEOUS_RECRUITS 4 (Vampire Bat) 2} #endif {STARTING_VILLAGES 4 9} [event] name=prestart [item] x=21 y=12 image=scenery/trapdoor-open.png [/item] # {SCATTER_IMAGE (terrain=Gg) 3 scenery/pine1.png} [objectives] side=1 [objective] description= _ "Defeat either enemy dark sorcerer" condition=win [/objective] [objective] description= _ "Death of Gweddry" condition=lose [/objective] [objective] description= _ "Death of Dacyn" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] [/event] [event] name=start [recall] id=Dacyn [/recall] [message] speaker=Gweddry message= _ "We have escaped from those dark tunnels! But where are we now?" [/message] [message] speaker=Dacyn message= _ "We are in the middle of the eastern mountains, in a mountain pass leading east and west. We need to head north, but we cannot go through the mountains... we must go east, or west, and hope we can get around them." [/message] [message] speaker=Mal-Kallat message= _ "Hahaha! We have you surrounded!" [/message] [message] speaker=Mal-Skraat message= _ "Why don’t we see if the new recruit can handle them. After all, there are only two!" [/message] [message] speaker=Mal-Tar message= _ "No!! They’ll kill me!" [/message] [message] speaker=Mal-Kallat message= _ "That would be your problem, then." [/message] [message] speaker=Gweddry message= _ "These undead are toying with us! This adept is weak — we may be able to take his fort." [/message] [message] speaker=Dacyn message= _ "A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can return to Wesnoth." [/message] [/event] [event] name=last breath [filter] id=Mal-Skraat [/filter] [message] speaker=Mal-Skraat message= _ "No! You have defeated me, and can re-enter Wesnoth!" [/message] [set_variable] name="first_fork" value="west" [/set_variable] [endlevel] result=victory next_scenario=04a_An_Elven_Alliance bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] [event] name=last breath [filter] id=Mal-Kallat [/filter] [message] speaker=Mal-Skraat message= _ "You have defeated my brother, but I will follow you and kill you!" [/message] [set_variable] name="first_fork" value="east" [/set_variable] [endlevel] result=victory next_scenario=04b_The_Undead_Border_Patrol bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] {EARLY_DEFEAT} [/scenario]