#textdomain wesnoth-low [scenario] id=02_Hostile_Mountains next_scenario=03_Kalian_under_Attack random_start_time=no allow_new_game=no force_lock_settings=yes experience_modifier=100 name= _ "Hostile Mountains" {LOW_MAP 02_Hostile_Mountains.map} {TURNS 36 32 28} {INTRO_AND_SCENARIO_MUSIC sad.ogg northern_mountains.ogg} {EXTRA_SCENARIO_MUSIC knolls.ogg} {EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg} {EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg} {EXTRA_SCENARIO_MUSIC knalgan_theme.ogg} {DEFAULT_SCHEDULE_AFTERNOON} {STARTING_VILLAGES_ALL 4} {STARTING_VILLAGES_DWARF 3} [story] [part] story= _ "Kalenz and his band broke out of the orcish encirclement, only to discover that the country on the direct route to the Ka’lian was already swarming with orcs. The raid on Kalenz’s home, it seemed, had been but one small part of a great migration south. There was no choice but to make a detour through territory the elves would rather have avoided..." delay=8000 [/part] [part] delay=4000 {TO_HOSTILE_MOUNTAINS} show_title=yes [/part] [/story] ### Kalenz's code ### #define PLAYER_GOLD #ifdef MULTIPLAYER {GOLD 100 90 50} #else {GOLD 200 180 100} #endif income=-2 village_gold=1 #enddef [side] side=1 {KALENZ} type=Elvish Fighter controller=human fog=no extra_recruit=Elvish Fighter, Elvish Archer team_name=player user_team_name= _ "Player" {PLAYER_GOLD} #ifndef MULTIPLAYER [unit] {LANDAR} extra_recruit=Elvish Fighter, Elvish Archer x=20 y=4 [/unit] #endif [/side] [event] name=prestart [recall] id=Anduilas x=20 y=6 [/recall] [recall] id=Arkildur x=19 y=5 [/recall] [/event] ### /Kalenz's code ### [side] side=2 #ifdef MULTIPLAYER x=20 y=4 save_id=Landar allow_player=yes controller=human team_name=player user_team_name= _ "Player" {LANDAR} type=Elvish Archer {PLAYER_GOLD} fog=no extra_recruit=Elvish Fighter, Elvish Archer #else hidden=yes allow_player=no no_leader=yes #endif [/side] ### Olurf's Code ### #define OLURFS_LAND x=20-24,19-30,17-30,16-30,14-30,12-30,11-30,10-30,7-30,8-30,10-30,13-30,15-30,18-30,19-30,20-30,22-30,23-30,24-30,23-30,22-30 y=10,11,12,13-15,16-17,18-19,20,21,22,23,24,25,26,27,28-29,30,31-32 ,33-36,37,38-39,40 #enddef [side] # wmllint: who OLURF is Olurf {OLURF} type=Dwarvish Steelclad side=3 allow_player=no controller=ai canrecruit=yes {GOLD 150 120 120} persistent=yes save_id=Olurf recruit={DWARVES_NO_ULFS} #ifdef EASY team_name=player user_team_name= _ "Player" #else team_name=player,trolls user_team_name= _ "Neutrals" #endif {ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag [ai] {AI_SIMPLE_ALWAYS_ASPECT caution 0} {AI_SIMPLE_ALWAYS_ASPECT village_value 0} {AI_SIMPLE_ALWAYS_ASPECT leader_value 0} [/ai] [/side] # Trolls have stepped on Olurf's land. [event] name=enter_hex first_time_only=yes [filter] side=4 {OLURFS_LAND} [/filter] [message] id=Olurf message= _ "Those stinking trolls ha’ stepped on our land!" [/message] [if] [variable] name=offended_by_elves boolean_equals=yes [/variable] # the elves have stepped onto already [then] [modify_side] side=3 team_name=dwarves user_team_name= _ "Enemies" [/modify_side] #ifdef EASY [fire_event] name=dwarves_defend_their_territory [/fire_event] #endif #ifdef NORMAL [fire_event] name=dwarves_defend_their_territory [/fire_event] #endif #ifdef HARD [fire_event] name=dwarves_kill_elves_and_trolls [/fire_event] #endif [/then] [else] [modify_side] side=3 team_name=player user_team_name= _ "Player" [/modify_side] #ifdef EASY [fire_event] name=dwarves_kill_trolls [/fire_event] #endif #ifdef NORMAL [fire_event] name=dwarves_kill_trolls [/fire_event] #endif #ifdef HARD [fire_event] name=dwarves_kill_trolls [/fire_event] #endif [/else] [/if] [/event] # Elves have stepped on Olurf's land. [event] name=enter_hex first_time_only=yes [filter] side=1,2 {OLURFS_LAND} [/filter] [message] id=Olurf message= _ "Those lying elves have stepped on our land!" [/message] [message] id=Kalenz message= _ "Fight to subdue, and do not kill unless you must. We have foes enough as it is without making blood enemies of these dwarves." [/message] [store_side] side=3 variable=olurf_side [/store_side] [if] [variable] name=olurf_side.team_name equals=player [/variable] [then] [modify_side] side=3 team_name=dwarves user_team_name= _ "Enemies" [/modify_side] #ifdef EASY [fire_event] name=dwarves_defend_their_territory [/fire_event] #endif #ifdef NORMAL [fire_event] #TODO think about making it like HARD name=dwarves_defend_their_territory [/fire_event] #endif #ifdef HARD [fire_event] name=dwarves_kill_elves_and_trolls [/fire_event] #endif [/then] [else] [modify_side] side=3 team_name=trolls user_team_name= _ "Enemies" [/modify_side] #ifdef EASY [fire_event] name=dwarves_defend_their_territory [/fire_event] #endif #ifdef NORMAL [fire_event] name=dwarves_kill_elves [/fire_event] #endif #ifdef HARD [fire_event] name=dwarves_kill_elves [/fire_event] #endif [/else] [/if] {CLEAR_VARIABLE olurf_side} {VARIABLE offended_by_elves yes} [/event] # start dwarven ai code #define CLEAN_AI SIDE {MODIFY_AI_DELETE_GOAL {SIDE} *} {MODIFY_AI_TRY_DELETE_STAGE {SIDE} retreat_to_olurfs_land} {MODIFY_AI_TRY_DELETE_ASPECT {SIDE} avoid stay_in_own_land} {MODIFY_AI_TRY_DELETE_ASPECT {SIDE} recruitment_instructions always} #enddef #define ADD_AVOID_STAY_AT_OLURFS_LAND {MODIFY_AI_ADD_ASPECT 3 avoid ( [facet] id="stay_in_own_land" [value] [not] {OLURFS_LAND} [/not] [/value] [/facet] )} #enddef #define ADD_GOAL_KILL_ELVES SIDE {MODIFY_AI_ADD_GOAL {SIDE} ( [goal] id=kill_elves [criteria] side=1,2 [/criteria] value=1.5 [/goal] )} #enddef #define ADD_GOAL_KILL_TROLLS SIDE {MODIFY_AI_ADD_GOAL {SIDE} ( [goal] id=kill_trolls [criteria] side=4 [/criteria] value=1.5 [/goal] )} #enddef #define ADD_GOAL_KILL_TRESPASSERS SIDE {MODIFY_AI_ADD_GOAL {SIDE} ( [goal] id=kill_trespassers [criteria] [not] side={SIDE} [/not] #limiting is handled by 'avoid' aspect [/criteria] value=1.5 [/goal] )} #enddef #define ADD_STAGE_RETREAT_TO_OLURFS_LAND SIDE [modify_ai] side={SIDE} action=add path=stage[0] [stage] id=retreat_to_olurfs_land name=ai_default_rca::candidate_action_evaluation_loop #TODO: add [candidate_action]s to make the retreat work [/stage] [/modify_ai] #enddef [event] name=dwarves_watch_the_show first_time_only=no {CLEAN_AI 3} {MODIFY_AI_ADD_ASPECT 3 recruitment_instructions {AI_NO_RECRUITMENT} } {ADD_AVOID_STAY_AT_OLURFS_LAND} [message] id=Olurf message= _ "It should be rare sport to watch this... Just be sure not to trespass on our land." [/message] [/event] [event] name=dwarves_kill_elves first_time_only=no {CLEAN_AI 3} {ADD_GOAL_KILL_ELVES 3} [message] id=Olurf message= _ "Up axes, and death to elves!" [/message] [/event] [event] name=dwarves_kill_trolls first_time_only=no {CLEAN_AI 3} {ADD_GOAL_KILL_TROLLS 3} [message] id=Olurf message= _ "Up axes, and death to trolls!" [/message] [/event] [event] name=dwarves_kill_elves_and_trolls first_time_only=no {CLEAN_AI 3} {ADD_GOAL_KILL_ELVES 3} {ADD_GOAL_KILL_TROLLS 3} [message] id=Olurf message= _ "Up axes, and kill all the interlopers!" [/message] [/event] [event] name=dwarves_defend_their_territory first_time_only=no {CLEAN_AI 3} {ADD_AVOID_STAY_AT_OLURFS_LAND} {ADD_GOAL_KILL_TRESPASSERS 3} {ADD_STAGE_RETREAT_TO_OLURFS_LAND 3} [message] id=Olurf message= _ "Defend our bounds! Slay all who trespass them!" [/message] [/event] #undef CLEAN_AI #undef ADD_AVOID_STAY_AT_OLURFS_LAND #undef ADD_STAGE_RETREAT_TO_OLURFS_LAND #undef ADD_GOAL_KILL_ELVES #undef ADD_GOAL_KILL_TROLLS #undef ADD_GOAL_KILL_TRESPASSERS # end dwarven ai code [event] name=victory {CLEAR_VARIABLE offended_by_elves} [/event] ### /Olurf's Code ### ### Enemy Side ### [side] side=4 allow_player=no controller=ai #ifdef EASY type=Troll Hero #else type=Great Troll #endif id=Grugl name=_ "Grugl" team_name=trolls user_team_name= _ "Enemies" {TROLL_SETUP} canrecruit=yes #ifdef EASY recruit=Troll Whelp #endif #ifdef NORMAL recruit=Troll Whelp, Troll, Troll Rocklobber #endif #ifdef HARD recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Warrior #endif {GOLD 170 240 270} {ai/aliases/stable_singleplayer.cfg} [ai] {AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, mixed fighter"} [goal] [criteria] race=elf [/criteria] value=1.5 [/goal] {AI_SIMPLE_ALWAYS_ASPECT aggression 0.75} {AI_SIMPLE_NIGHT_ASPECT caution 0} {AI_SIMPLE_NIGHT_ASPECT grouping no} [/ai] {INCOME 4 8 12} [/side] #undef OLURFS_LAND #ifdef HARD {LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Troll Warrior" 2} #endif ### /Enemy Side ### #### Objectives and corresponding events #### [event] name=start [message] id=Kalenz message= _ "I had hoped to avoid these paths... The eastern way is through dwarvish territory and is shorter. I pray the dwarves will grant us safe passage, since the other path is through troll territory..." [/message] [message] id=Olurf message= _ "Not even in yer dreams, elf. These are dwarvish lands, and troubles we want no part of nip at yer heels. Get out and stay out!" [/message] [message] id=Landar message= _ "Our troubles will be yours, too, whether either of us will it or not. The orcs have come down from the north like a flood; if we squabble among ourselves they will feast on our discord." [/message] [message] id=Olurf message= _ "Bah. More smooth words and trickery, by my beard. We know yer kind... and who needs yer help anyway, weaklings? Leave now, or feel my axe! That same kiss of steel will greet all intruders. Anyone who sets foot on the eastern bank o’ this river will rue the day he was born!" [/message] [message] id=Landar message= _ "I cannot see how trolls could be any less friendly." [/message] [message] id=Kalenz message= _ "Hmm... Perhaps the dwarves’ intransigence can serve our purpose. Onwards, and no matter what you do, do not step on the eastern bank of the river!" [/message] {HIGHLIGHT_IMAGE 18 37 scenery/signpost.png ()} [fire_event] name=dwarves_watch_the_show [/fire_event] [/event] [event] name=prestart [objectives] side=0 [objective] description= _ "Kalenz or Landar must reach the signpost" condition=win [/objective] [objective] {ALTERNATIVE_OBJECTIVE_CAPTION} description= _ "Defeat Grugl" condition=win [/objective] [objective] description= _ "Death of Kalenz" condition=lose [/objective] [objective] description= _ "Death of Landar" condition=lose [/objective] [objective] description= _ "Death of Olurf" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=80 [/gold_carryover] [/objectives] [/event] #define ENDSPEECH SPEAKER_NAME [message] speaker={SPEAKER_NAME} message= _ "We made it. Onwards to Wesmere!" [/message] [if] [variable] name=killed_by_elves greater_than=3 [/variable] [then] [message] id=Olurf message= _ "Crazy elves! But at least they felled a few trolls before they left." [/message] [/then] [else] [message] id=Olurf message= _ "Crazy elves!" [/message] [/else] [/if] #enddef [event] name=prestart {VARIABLE killed_by_elves 0} [/event] [event] name=die first_time_only="no" [filter] race=troll [/filter] [filter_second] race=elf [/filter_second] #TODO does this need the variable to exist? [set_variable] name=killed_by_elves add=1 [/set_variable] [/event] [event] name=victory {CLEAR_VARIABLE killed_by_elves} [/event] [event] name=moveto [filter] x=18 y=37 [and] id=Kalenz [or] id=Landar [/or] [/and] [/filter] {ENDSPEECH unit} [endlevel] #TODO reduce the carry over result=victory bonus=yes [/endlevel] [/event] [event] name=last breath [filter] id=Grugl [/filter] [filter_second] race=dwarf [/filter_second] [message] id=Grugl # wmllint: local spelling Urgh message= _ "Urgh! Grugl tried to eat dwarves, but choked on their sharp nasty axes." [/message] {ENDSPEECH "Kalenz"} [/event] [event] name=last breath [filter] id=Grugl [/filter] [filter_second] race=elf [/filter_second] [message] id=Grugl message= _ "Urgh! Grugl wanted tasty elf-meat, but choked on their nasty pointy spears!" [/message] {ENDSPEECH secondary_unit} #undef ENDSPEECH [endlevel] #TODO reduce carry over result=victory bonus=yes [/endlevel] [/event] {campaigns/Legend_of_Wesmere/utils/deaths.cfg} [/scenario] #undef PLAYER_GOLD #undef MULTIPLAYER_GOLD