#textdomain wesnoth-low [scenario] name= _ "Costly Revenge" id=19_Costly_Revenge victory_when_enemies_defeated=no experience_modifier=100 random_start_time=no allow_new_game=yes new_game_title= _ "Chapter Five: Civil War" force_lock_settings=yes {LOW_MAP Saurgrath.map} {WINTER_MASK 19_Costly_Revenge.mask} {TURNS 40 35 30} {INTRO_AND_SCENARIO_MUSIC revelation.ogg the_deep_path.ogg} {EXTRA_SCENARIO_MUSIC vengeful.ogg} {EXTRA_SCENARIO_MUSIC casualties_of_war.ogg} {EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg} {EXTRA_SCENARIO_MUSIC into_the_shadows.ogg} {EXTRA_SCENARIO_MUSIC weight_of_revenge.ogg} {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg} {EXTRA_SCENARIO_MUSIC suspense.ogg} {DEFAULT_SCHEDULE_DUSK} next_scenario=20_Council_Ruling [story] #ifdef MULTIPLAYER [part] delay=4000 title= _ "The Legend of Wesmere, Chapter Five" [/part] #endif [part] title= _ "Chapter Five, Civil War" [/part] [part] show_title=yes story= _ "But Kalenz failed to persuade the dwarves. The dwarves left, and Landar insisted the elves must march on the empire of the Saurians..." delay=4000 {TO_COSTLY_REVENGE} [/part] [part] story={CAPTION ( _ "Cleodil")} + _ "Kalenz... the shydes and druids are not happy with this. The saurians are already beaten, and there is too much hate in Landar’s heart. Something is not right here." background=story/characters/cleodil.png scale_background=no [/part] [part] story={CAPTION ( _ "Kalenz")} + _ "I am not entirely easy with this myself, Cleodil. But there is something to what Landar says; the wide green world must know there is a price, a heavy price for raiding in the forest of Wesmere." background=story/characters/kalenz.png scale_background=no [/part] [part] story={CAPTION ( _ "Cleodil")} + _ "Then you who walk the earth path and carry steel can collect that price. Those on the faerie path will not be with you. Not this time." background=story/characters/cleodil.png scale_background=no [/part] [part] story={CAPTION ( _ "Kalenz")} + _ "We do as we must." background=story/characters/kalenz.png scale_background=no [/part] [part] show_title=yes {TO_COSTLY_REVENGE_BATTLE} [/part] [/story] #define PLAYER_GOLD {GOLD 300 260 220} #enddef #define MULTIPLAYER_GOLD {GOLD 150 130 110} #enddef [side] side=1 team_name=player user_team_name= _ "Player" controller=human save_id=Kalenz no_leader=yes [unit] {KALENZ} extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout x=3 y=18 [/unit] #ifndef MULTIPLAYER {PLAYER_GOLD} [unit] {LANDAR} extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout #TODO place on his keep placement=leader [/unit] #else {MULTIPLAYER_GOLD} #endif [/side] [event] name=prestart #ifndef MULTIPLAYER [kill] race=dwarf [/kill] #endif #TODO see if this recalls units wich are not recallable {RECALL_LOYALS} [/event] [side] side=2 controller=ai allow_player=no type=Saurian Flanker id=Spahr name=_ "Spahr" canrecruit=yes x=23 y=20 {GOLD 300 500 600} {INCOME 4 8 12} team_name=Saurians user_team_name= _ "Enemies" {SAURIAN_SETUP} #ifdef EASY recruit=Saurian Skirmisher, Saurian Augur #else recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher, Saurian Oracle, Saurian Soothsayer, Saurian Flanker #endif [ai] recruitment_ignore_bad_movement=yes #ifdef EASY recruitment_pattern=scout,scout,healer,scout #else recruitment_pattern=scout,scout,healer,archer,archer,scout #endif [/ai] [/side] {STARTING_VILLAGES_ALL 2} [side] side=3 controller=ai allow_player=no type=Saurian Flanker id=Hgyr name= _ "Hgyr" canrecruit=yes x=26 y=2 {GOLD 250 300 400} {INCOME 4 8 12} team_name=Saurians user_team_name= _ "Enemies" {SAURIAN_SETUP} #ifdef EASY recruit=Saurian Skirmisher, Saurian Augur #else recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher, Saurian Flanker, Saurian Oracle, Saurian Soothsayer #endif [ai] recruitment_ignore_bad_movement=yes #ifdef EASY recruitment_pattern=scout, healer, scout #else recruitment_pattern=scout, healer, scout, archer #endif [/ai] [/side] #ifdef MULTIPLAYER [side] side=4 controller=human team_name=player user_team_name= _ "Player" {MULTIPLAYER_GOLD} no_leader=yes [unit] {LANDAR} extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout x=3 y=18 [/unit] [/side] #endif {STARTING_VILLAGES 3 20} [event] name=victory # dialog [message] id=Kalenz message= _ "That was the last. A bitter day’s work, and no memory to be proud of." [/message] [message] id=Landar message={WHISPER _"A shame we missed the opportunity to rid the forests of dwarves, as well."} [/message] [/event] ##### Scenario objectives ##### [event] name=prestart [objectives] side=0 [objective] description= _ "Defeat all enemy units, and destroy all villages" condition=win [/objective] [objective] description= _ "Death of Kalenz" condition=lose [/objective] [objective] description= _ "Death of Landar" condition=lose [/objective] {TURNS_RUN_OUT} note={NO_GOLD_CARRYOVER_NOTE} [/objectives] [/event] [event] name=start [message] side=1 [not] id=Kalenz [/not] [not] id=Landar [/not] {FILTER_LOYALS} message= _ "We have finally reached Saurgrath, their capitol. Remember whose side they have taken in the war against us." [/message] [message] id=Landar message= _ "Now is our chance to finish them off..." [/message] [message] id=Kalenz message= _ "I fear this will be a bloodbath..." [/message] [message] id=Landar message= _ "Destroy them, root and branch. Burn out their homes. Let none remain alive!" [/message] [message] speaker=narrator image=wesnoth-icon.png message= _ "Kalenz is not able to recruit or recall shamans or any of their advancements in this scenario." [/message] [/event] #TODO update this comment # every time one of the saurian gets killed this event checks if it # was the last one and if there are any villages left. #define VICTORY_CONDITIONAL [if] [not] [have_unit] side=2 [or] side=3 [/or] [/have_unit] [/not] [not] [have_location] terrain=*^V* [/have_location] [/not] [then] [endlevel] result=victory bonus=no save=no carryover_percentage=0 [/endlevel] [/then] [/if] #enddef [event] name=die first_time_only=no [filter] race=lizard [/filter] {VICTORY_CONDITIONAL} [/event] [event] name=capture first_time_only=yes [filter] side=1 [not] id=Landar [/not] [/filter] #TODO check ingame if the dialogue works. [message] x=$x1 y=$y1 message= _ "These are but eggs and hatchlings." [/message] [message] id=Landar message= _ "Do not spare them. They will only foul our forests anew when they get their growth." [/message] [message] #TODO The nearest saurian #formula=TODO get it from crab side=2,3 [not] canrecruit=yes [/not] message= _ "They even shatter our eggs!" [/message] [if] [have_unit] #wmllint: recognize Anduilas id=Anduilas [/have_unit] [then] [role] role=Anduilas id=Anduilas [/role] [/then] [else] [role] role=Anduilas side=1 [not] id=Kalenz [/not] [not] id=Landar [/not] [not] id=$unit.id [/not] [/role] [/else] [/if] [message] role=Anduilas message= _ "But... to kill their young? Are we to go that far?" [/message] [message] id=Kalenz message= _ "Stay. You need not have the blood of children on your hands, and I shall not." [/message] [message] id=Landar message= _ "Perhaps you are too tender-minded to do what must be done, but many of us are not." [/message] [message] id=Kalenz message= _ "I will not set elf against elf. But, Landar, I fear you are storing up a dreadful price for yourself." [/message] [message] id=Landar message= _ "Stand aside. I will do what is needful." [/message] [message] side=2,3 [not] canrecruit=yes [/not] message= _ "Their revenge is terrible! I fear for our kind." [/message] [message] side=2,3 canrecruit=yes message= _ "Don’t flee. We cannot abandon our capitol." [/message] [scroll_to] x=$x1 y=$y1 [/scroll_to] [/event] # capture event lifted from IftU. [event] name=moveto first_time_only=no [filter] [filter_location] terrain=*^V* [/filter_location] side=1 [not] id=Kalenz [/not] [not] role=Anduilas [/not] [/filter] [sound] name=hiss-die.wav [/sound] #TODO need a delay here? [sound] name=torch.ogg [/sound] [delay] time=200 [/delay] [sound] name=wose-die.ogg [/sound] [terrain] x=$x1 y=$y1 terrain=Dd^Dr layer=overlay [/terrain] [redraw][/redraw] {VICTORY_CONDITIONAL} [/event] {campaigns/Legend_of_Wesmere/utils/deaths.cfg} [/scenario] #undef PLAYER_GOLD #undef MULTIPLAYER_GOLD