#textdomain wesnoth-low [scenario] #define HIGH_PRIORITY_TARGETS [goal] [criteria] # wmllint: recognize Kalenz id=Kalenz [/criteria] value=200 [/goal] #enddef id=21_Elvish_Assassins name= _ "Elvish Assassins" experience_modifier=100 random_start_time=no allow_new_game=no {LOW_MAP Lintanir.map} {LOW_MASK 21_Elvish_Assassins.mask 1 1} {TURNS 20 16 12} {INTRO_AND_SCENARIO_MUSIC revelation.ogg the_dangerous_symphony.ogg} {EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg} {EXTRA_SCENARIO_MUSIC sad.ogg} {DEFAULT_SCHEDULE} disallow_recall=yes next_scenario=22_Northern_Battle [story] [part] delay=4000 show_title=yes {TO_ELVISH_ASSASSINS} [/part] [part] story= _ "After the council’s decision, Kalenz and Cleodil retired in the North." {TO_ELVISH_ASSASSINS_BATTLE} [/part] [part] story= _ "Free of the pressure of war, they took delight in each other. The heart-bond they had formed amidst peril and death grew closer, and all but vanquished the remnant evil Crelanu’s philter had left in Kalenz. The two began to think of having children." delay=8000 [/part] [part] story= _ "But their peace was not to last. In the outer world, the blood tides were rising. And in the heart of Landar, who had once been their friend, evil was not vanquished, but festered and grew..." delay=8000 [/part] [/story] [side] side=1 controller=human {KALENZ} type=Elvish High Lord x=11 y=18 extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout team_name=player user_team_name= _ "Player" {GOLD 160 130 100} #ifndef MULTIPLAYER [unit] {CLEODIL} extra_recruit=Elvish Shaman, Elvish Scout, Wose placement=leader [/unit] #endif [/side] {STARTING_VILLAGES_ALL 1} [event] name=prestart [recall] id=Anduilas x=16 y=18 [/recall] [/event] [event] name=start [scroll_to_unit] id=Kalenz [/scroll_to_unit] [message] speaker=narrator message= _ "Kalenz begins this scenario in retirement, and is not able to recall his veteran troops." image=wesnoth-icon.png [/message] [/event] #### Betrayer's code #### [event] name=prestart [set_variable] name=betraying_side rand=2..3 [/set_variable] [role] side=$betraying_side canrecruit=yes role=betrayer [/role] {STORE_UNIT_VAR (role=betrayer) name betrayer} [/event] #define BETRAY_SPEECH [message] speaker=unit message= _ "As you command, my lord." [/message] [message] id=Cleodil message= _ "You turn on us? I cannot believe it! How has elf come to strive against elf so bitterly?" [/message] [message] id=Kalenz message= _ "Evil takes many forms, my love. Today we see another of its faces... and must defeat it again. Prepare to die, $betrayer|!" [/message] [message] role=betrayer message= _ "Only Landar has the will to do what must be done to save the Elves!" [/message] [modify_side] side=$betraying_side team_name=assassins user_team_name= _ "Enemies" [/modify_side] [store_unit] [filter] id=$unit.id [/filter] variable=to_restore kill=yes #TODO uncomment when the attribute animate is supported #animate=no [/store_unit] [event] name=attack end [unstore_unit] variable=to_restore [/unstore_unit] {CLEAR_VARIABLE to_restore} [/event] #enddef [event] name=attack [filter] side=$betraying_side [/filter] [filter_second] side=4 [or] side=5 [/or] #team=assassins [/filter_second] [message] role=betrayer message= _ "Hold, $unit.name|! Now we fight for Landar!" [/message] {BETRAY_SPEECH} [/event] [event] name=attack [filter] side=4 [or] side=5 [/or] # team=assassins [/filter] [filter_second] side=$betraying_side [/filter_second] [message] side=$unit.side canrecruit=yes message= _ "Hold your hand, $unit.name|! $second_unit.name| is on our side!" [/message] [message] role=betrayer message= _ "I will not stand by as Kalenz betrays us to the Humans and Dwarves. We follow Landar now!" [/message] {BETRAY_SPEECH} [/event] #### /Betrayer's code #### [side] side=2 allow_player=no team_name=player user_team_name= _ "Player" type=Elvish Ranger id=Antaril name=_ "Antaril" canrecruit=yes x=5 y=15 random_traits=yes #ifdef EASY recruit=Elvish Archer, Elvish Fighter #endif #ifdef NORMAL recruit=Elvish Archer, Elvish Fighter, Elvish Hero #endif #ifdef HARD recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger #endif {GOLD 200 320 350} [ai] #ifndef HARD recruitment_pattern=archer,fighter #else recruitment_pattern=archer,fighter,mixed fighter #endif # {HIGH_PRIORITY_TARGETS} [/ai] [/side] [side] side=3 allow_player=no team_name=player user_team_name= _ "Player" type=Elvish Captain id=East generate_name=yes random_traits=yes canrecruit=yes x=17 y=15 #ifdef EASY recruit=Elvish Archer, Elvish Fighter #endif #ifdef NORMAL recruit=Elvish Archer, Elvish Fighter, Elvish Hero #endif #ifdef HARD recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger #endif {GOLD 200 320 350} [ai] # {HIGH_PRIORITY_TARGETS} recruitment_ignore_bad_movement=yes #ifndef HARD recruitment_pattern=archer,fighter #else recruitment_pattern=archer,fighter,mixed fighter #endif [/ai] {INCOME 4 8 12} [/side] [side] #TODO Crintil shall not die side=4 allow_player=no persistent=yes save_id=Crintil team_name=assassins user_team_name= _ "Enemies" type=Elvish Marshal id=Crintil name= _ "Crintil" canrecruit=yes x=11 y=1 random_traits=yes #ifdef EASY recruit=Elvish Archer, Elvish Fighter #endif #ifdef NORMAL recruit=Elvish Archer, Elvish Fighter, Elvish Hero #endif #ifdef HARD recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger #endif {NO_SCOUTS} {INCOME 4 8 12} {GOLD 300 400 500} [ai] {HIGH_PRIORITY_TARGETS} recruitment_ignore_bad_movement=yes #ifndef HARD recruitment_pattern=archer, fighter #else recruitment_pattern=archer, fighter, mixed fighter #endif [/ai] [/side] [side] side=5 allow_player=no team_name=assassins user_team_name= _ "Enemies" type=Elvish Captain canrecruit=yes x=10 y=27 id=Oblil name= _ "Oblil" random_traits=yes #ifdef EASY recruit=Elvish Archer, Elvish Fighter #endif #ifdef NORMAL recruit=Elvish Archer, Elvish Fighter, Elvish Hero #endif #ifdef HARD recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger #endif {NO_SCOUTS} {INCOME 4 8 12} {GOLD 200 250 300} [ai] {HIGH_PRIORITY_TARGETS} recruitment_ignore_bad_movement=yes #ifndef HARD recruitment_pattern=archer, fighter #else recruitment_pattern=archer, fighter, mixed fighter #endif [/ai] [/side] #undef HIGH_PRIORITY_TARGETS #ifdef MULTIPLAYER [side] side=6 no_leader=yes [unit] {CLEODIL} extra_recruit=Elvish Shaman, Elvish Scout, Wose x=11 y=18 [/unit] controller=human team_name=player user_team_name= _ "Player" {GOLD 160 130 100} [/side] #endif [event] name=prestart [objectives] side=1 [objective] description= _ "Kalenz reaches the signpost" condition=win [/objective] [objective] description= _ "Death of Kalenz" condition=lose [/objective] [objective] description= _ "Death of Cleodil" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=80 [/gold_carryover] [/objectives] [/event] [event] name=start [sound] name=horse-canter.wav [/sound] [move_unit_fake] type=Elvish Scout x=10,11,12,13,14,15 y=25,24,23,22,21,20 [/move_unit_fake] [unit] id=Galenor name=_ "Galenor" type=Elvish Scout side=1 x=15 y=20 facing=sw [/unit] [message] id=Galenor message= _ "My lord Kalenz, you are in great danger! You must leave here immediately." [/message] [message] id=Kalenz message= _ "What?!" [/message] [message] id=Galenor message= _ "Landar has seized control of the army. He has eliminated the council and proclaimed himself High Warlord of the Elves. What is worse, there is word out that he has already ordered your assassination." [/message] [message] id=Crintil message= _ "Too late! All traitors will die!" [/message] [message] id=Kalenz message= _ "Listen to me! We have fought and bled side by side. We must trust in each other and face the Orcs together!" [/message] [message] id=Oblil message= _ "Do not listen to this traitor! You have all heard the order!" [/message] [message] id=Galenor message= _ "You should try to reach Uradredia and the North Elves. He too, has refused to join Landar. Word is that some troops still loyal to you are heading there." [/message] {HIGHLIGHT_IMAGE 1 30 scenery/signpost.png ()} [scroll_to_unit] id=Kalenz [/scroll_to_unit] [/event] [event] name=moveto [filter] x=1 y=30 id=Kalenz [/filter] [message] speaker=unit message= _ "Now we must fare swiftly to the North Elves!" [/message] [endlevel] result=victory bonus=yes [/endlevel] [/event] {campaigns/Legend_of_Wesmere/utils/deaths.cfg} [/scenario]