#textdomain wesnoth-l [scenario] id=02_Civil_Disobedience name= _ "Civil Disobedience" next_scenario=03_A_Strategy_of_Hope map_data="{campaigns/Liberty/maps/02_Civil_Disobedience.map}" {TURNS 14 13 12} {DEFAULT_SCHEDULE_AFTERNOON} {INTRO_AND_SCENARIO_MUSIC "traveling_minstrels.ogg" "loyalists.ogg"} {EXTRA_SCENARIO_MUSIC "battle.ogg"} {EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"} {EXTRA_SCENARIO_MUSIC "the_dangerous_symphony.ogg"} {BIGMAP_02} [side] type=Bandit_Peasant id=Baldras name= _ "Baldras" side=1 canrecruit=yes controller=human gold=100 team_name=good_guys user_team_name=_"Rebels" recruit=Footpad_Peasant,Poacher_Peasant,Thug_Peasant [/side] {STARTING_VILLAGES 1 12} [side] type=Cavalier id=Tarwen name= _ "Tarwen" side=2 canrecruit=yes controller=ai team_name=bad_guys user_team_name=_"Asheviere" [ai] [goal] name=protect_location [criteria] x,y=30,7 [/criteria] protect_radius=11 value=10 [/goal] [/ai] {FLAG_VARIANT loyalist} [/side] #The peasants - no leader or keep, but they help you as allies #by getting trampled on the first turn [side] side=3 no_leader=yes controller=ai team_name=good_guys user_team_name=_"Rebels" [/side] [event] name=prestart [objectives] side=1 [objective] description= _ "Kill the Wesnoth army captain, Tarwen" condition=win [/objective] [objective] description= _ "Death of Baldras" condition=lose [/objective] [objective] description= _ "Death of Harper" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] {PLACE_IMAGE items/scarecrow.png 33 13} {PLACE_IMAGE "items/scarecrow.png~FL(horiz)" 22 1} {PLACE_IMAGE items/straw-bale1.png 36 14} {PLACE_IMAGE items/straw-bale2.png 37 6} {PLACE_IMAGE "items/straw-bale1.png~FL(horiz)" 19 5} {PLACE_IMAGE items/grain-sheaf.png 23 12} {PLACE_IMAGE "scenery/oak-leaning.png" 31 9} {GENERIC_UNIT 3 Peasant 21 4} {GENERIC_UNIT 3 Peasant 26 3} {GENERIC_UNIT 3 Peasant 29 6} {GENERIC_UNIT 3 Peasant 30 8} {GENERIC_UNIT 3 Peasant 27 13} {MODIFY_UNIT type=Peasant facing sw} [/event] # # Starting conversation and actions # [event] name=start [recall] id=Harper [/recall] [message] speaker=Harper message= _ "Look, riders approach." [/message] [message] speaker=Baldras message= _ "Stand fast, nephew." [/message] {MOVE_UNIT id=Tarwen 7 9} [capture_village] x=6-10 y=8-11 side=2 [/capture_village] [message] speaker=Tarwen message= _ "By order of the Queen, the magistrate of this town is ordered to travel with us to Elensefar for vetting." [/message] [message] speaker=Harper message= _ "Garard is the King of Wesnoth. We are ruled by no queen." [/message] [message] speaker=Tarwen message= _ "Insolent peasants, you will kneel before your betters! Asheviere is the queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy words with you. Your magistrate will be coming with us, and we do not care if it is dead or alive." [/message] {GENERIC_UNIT 2 Cavalryman 19 7} {MOVE_UNIT x,y=19,7 24 6} {GENERIC_UNIT 2 Cavalryman 19 7} {MOVE_UNIT x,y=19,7 24 8} {GENERIC_UNIT 2 Cavalryman 19 7} {MOVE_UNIT x,y=19,7 26 8} {GENERIC_UNIT 2 Cavalryman 19 7} {MOVE_UNIT x,y=19,7 26 6} #ifdef NORMAL {GENERIC_UNIT 2 Horseman 19 7} {MOVE_UNIT x,y=19,7 23 5} {GENERIC_UNIT 2 Horseman 19 7} {MOVE_UNIT x,y=19,7 22 9} #endif #ifdef HARD {GENERIC_UNIT 2 Horseman 19 7} {MOVE_UNIT x,y=19,7 23 5} {GENERIC_UNIT 2 Horseman 19 7} {MOVE_UNIT x,y=19,7 22 9} {GENERIC_UNIT 2 Horseman 19 7} {MOVE_UNIT x,y=19,7 22 6} #endif [message] speaker=Tarwen message= _ "Guard the gate." [/message] {GENERIC_UNIT 2 Spearman 18 6} {MOVE_UNIT x,y=18,6 20 6} {GENERIC_UNIT 2 Spearman 18 7} {MOVE_UNIT x,y=18,7 20 7} [message] speaker=Baldras message= _ "Harper, get out of here. This is no battle for you." [/message] [message] speaker=Baldras message= _ "I am the magistrate of Dallben, and it is you who will be leaving Dallben, be it dead or alive." [/message] [/event] # #Special event - when you attack Tarwen, he stops being passive (surprise!) # [event] name=attack [filter_second] id=Tarwen [/filter_second] [message] speaker=Tarwen message= _ "Get back, you cur!" [/message] [/event] # # Victory # [event] name=die [filter] id=Tarwen [/filter] [message] speaker=second_unit message= _ "Get out of my village!" [/message] [kill] side=2 [/kill] [/event] [event] name=enemies defeated [message] speaker=Baldras message= _ "Our lives were hard enough when we were beneath the attention of the Crown. But now I fear things will be worse." [/message] [message] speaker=Harper message= _ "We must tell the people of Delwyn about this." [/message] [role] type=Fugitive_Peasant,Outlaw_Peasant,Huntsman_Peasant,Human Ranger,Trapper_Peasant,Poacher_Peasant,Thug_Peasant [not] id=Harper [/not] role=Advisor [/role] [message] role=Advisor message= _ "That is true. We have always flown to their aid, and they to ours. This is something we should face together." [/message] [message] speaker=Baldras message= _ "Very well. We will go to Delwyn and share counsel with them. I never thought Wesnoth would fall into darkness. Now, not only do the orcs threaten our lands, but some sinister thing is happening with the ascent of the Queen to the throne." [/message] [message] speaker=Baldras message= _ "Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, but we are now outlaws." [/message] [store_unit] [filter] side=1 [filter_wml] [abilities] [outlaw_type_hack] [/outlaw_type_hack] [/abilities] [/filter_wml] [/filter] kill=yes variable=stored_peasants [/store_unit] {FOREACH stored_peasants i} [unit] side=1 type=$stored_peasants[$i].abilities.outlaw_type_hack.id id=$stored_peasants[$i].id name=$stored_peasants[$i].name x,y=$stored_peasants[$i].x,$stored_peasants[$i].y hitpoints=$stored_peasants[$i].hitpoints moves=$stored_peasants[$i].moves experience=$stored_peasants[$i].experience gender=$stored_peasants[$i].gender facing=$stored_peasants[$i].facing profile=$stored_peasants[$i].profile unrenamable=$stored_peasants[$i].unrenamable canrecruit=$stored_peasants[$i].canrecruit overlays=$stored_peasants[$i].overlays random_traits=$stored_peasants[$i].random_traits [insert_tag] name=modifications variable=stored_peasants[$i].modifications [/insert_tag] [/unit] {NEXT i} {CLEAR_VARIABLE stored_peasants} [disallow_recruit] side=1 type=Thug_Peasant,Footpad_Peasant,Poacher_Peasant [/disallow_recruit] [allow_recruit] side=1 type=Thug,Footpad,Poacher [/allow_recruit] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] # # Loss conditions - turns run out # [event] name=time over [message] speaker=Baldras message= _ "Oh, no! We have run out of time, they have arrived with reinforcements..." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=defeat [message] speaker=narrator image=wesnoth-icon.png message=_ "They would be remembered only traitors rightly put down by the Queen’s lances. And in the dark years to come, woe betide any who questioned it." [/message] [/event] {LIBERTY_DEATHS} [/scenario]