#textdomain wesnoth-nr ## Common code for hero deaths. # Krash death events [event] name=last breath [filter] id=Krash [/filter] [message] speaker=Krash message= _ "(Roars in pain)" [/message] [message] speaker=Tallin message= _ "Krash!" [/message] [/event] [event] name=die [filter] id=Krash [/filter] [music] name=sad.ogg play_once=yes [/music] [message] speaker=Father Morvin message= _ "It’s no good, Tallin, he is gone." [/message] [message] speaker=Tallin message= _ "You wretched monsters! You are going to pay for this!" [/message] [message] speaker=Camerin message= _ "Awww, I liked that guy!" [/message] {VARIABLE Krash_alive no} [/event] # Death events for Stalrag and lich brothers, in ifdef to prevent them # firing when you fight them in Settling Disputes #ifdef ALLIED_LICH [event] name=last breath [filter] id="Ro'Sothian" [/filter] [music] name=sad.ogg play_once=yes [/music] [message] speaker="Ro'Sothian" # wmllint: local spelling outta message= _ "I have had enough! Come on brother, let’s get outta here." [/message] {FLASH_WHITE ()} [message] speaker=Tallin message= _ "Dang it! They’re gone, and the creatures they control are leaving too. Without them, this is hopeless." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=last breath [filter] id="Ro'Arthian" [/filter] [music] name=sad.ogg play_once=yes [/music] [message] speaker="Ro'Arthian" message= _ "I have had enough! Come on brother, let’s get outta here." [/message] {FLASH_WHITE ()} [message] speaker=Tallin message= _ "Dang it! They’re gone, and the creatures they control are leaving too. Without them, this is hopeless." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=last breath [filter] id=Stalrag [/filter] [message] speaker=Stalrag message= _ "Farewell, my friends. I now go to join my fallen brothers." [/message] [/event] [event] name=last breath [filter] id=Stalrag [/filter] [music] name=sad.ogg play_once=yes [/music] [role] type=Dwarvish Berserker,Dwarvish Ulfsurker role=Shinsplitter [/role] [if] [not] [have_unit] role=Shinsplitter [/have_unit] [/not] [then] [recall] role=Shinsplitter [/recall] [/then] [/if] [message] role=Shinsplitter message= _ "No, Stalrag! Without you what will become of the Shinsplitters?" [/message] [message] speaker=Stalrag message= _ "Shinsplitters... join Tallin... He is your new... leader... trust... and... serve... him... as... you... have... served... me." [/message] [message] speaker=Tallin message= _ "Your death shall not go unavenged, brave Stalrag. DEATH TO THE ORCS!!" [/message] [message] role=Shinsplitter message= _ "DIE, YOU FOUL SCUM!!" [/message] [/event] #endif # Tallin death [event] name=last breath [filter] id=Tallin [/filter] [music] name=sad.ogg play_once=yes [/music] [message] speaker=Tallin message= _ "Argh! I am finished, but our campaign must... not end... crush... our... enemies... and... save... our... people..." [/message] [message] role=Supporter message= _ "No, Tallin, we can’t do it without you!" [/message] [endlevel] result=defeat [/endlevel] [/event] # Eryssa death [event] name=last breath [filter] id=Eryssa [/filter] [music] name=sad.ogg play_once=yes [/music] [message] speaker=Eryssa message= _ "Alas, you must continue your mission without me!" [/message] [if] [have_unit] id=Elenia [/have_unit] [then] [message] speaker=Elenia message= _ "Eryssa, no! Please don’t die!" [/message] [message] speaker=Tallin message= _ "I am sorry, Elenia, we tried our best. (Sigh) I will never forget you, Eryssa." [/message] [/then] [else] [message] speaker=Tallin message= _ "You wretches are going to pay for this! FORWARD, MEN!" [/message] [/else] [/if] {VARIABLE Eryssa_alive no} [/event] #define FIND_NR_WHITE_MAGE_RESPAWN HUB_CANDIDATE # Find a respawn point, start within 1 hex of the candidate, increase range if nothing suitable # Search around Tallin if the candidate is still jailed {VARIABLE current_radius 1} [if] [have_unit] id={HUB_CANDIDATE} [/have_unit] [then] {VARIABLE respawn_hub ({HUB_CANDIDATE})} [/then] [else] {VARIABLE respawn_hub (Tallin)} [/else] [/if] [store_map_dimensions] variable=respawn_map [/store_map_dimensions] [while] [variable] name=respawn_point.length equals=0 [/variable] [do] [store_locations] variable=respawn_point [and] [filter] id=$respawn_hub [/filter] radius=$current_radius [/and] # Exclude hexes with units on them and impassable terrain [and] [not] [filter] [/filter] [/not] [not] terrain=Wo,*^Xm,X*,Q* [/not] [/and] # Exclude map edges, otherwise the unit gets sent to the recall list [and] x=1-$respawn_map.width y=1-$respawn_map.height [/and] [/store_locations] {VARIABLE_OP current_radius add 1} [/do] [/while] {CLEAR_VARIABLE current_radius,respawn_hub,respawn_map} #enddef # Sister Thera death, seven randomly chosen dialogues [event] name=last breath first_time_only=no [filter] id=Sister Thera [/filter] {RANDOM 1..7} [switch] variable=random [case] value=1 [message] speaker=Sister Thera message= _ "Ahhhh! Save me, my husband!" [/message] [message] speaker=Father Morvin message= _ "(Rolls eyes) Dramatic as always." [/message] [/case] [case] value=2 [message] speaker=Sister Thera message= _ "Ahhhhhhh!" [/message] [message] speaker=Father Morvin message= _ "You monsters think you are so tough don’t you? Well check this out." [/message] [/case] [case] value=3 [message] speaker=Sister Thera message= _ "Ahhhhhhh!" [/message] [message] speaker=Father Morvin message= _ "You incompetent fools, you think you can kill us? Good luck!" [/message] [/case] [case] value=4 [message] speaker=Sister Thera # wmllint: local spelling Ack! message= _ "Ack! Stupid slobbering beast!" [/message] [message] speaker=Father Morvin message= _ "Your efforts to destroy us are in vain, you foul creature." [/message] [/case] [case] value=5 [if] [have_unit] id=Father Morvin [/have_unit] [then] [message] speaker=Sister Thera message= _ "Oh no, Morvin! We have failed in our mission to help Tallin!" [/message] [message] speaker=Father Morvin message= _ "Failed? Never! The word failure is not in our dictionary." [/message] [/then] [/if] [/case] [case] value=6 [message] speaker=Sister Thera message= _ "Alas! I am dying! Morvin darling, I wish you were beside me so that I may die in your arms! So that I may feel the kiss of your lips on mine one last time!" [/message] [if] [have_unit] id=Father Morvin [/have_unit] [then] [message] speaker=Father Morvin message= _ "(Rolls eyes) Thera, do you always have to be so dramatic?" [/message] [message] role=Supporter message= _ "Um... Father? Your wife just got killed..." [/message] [message] speaker=Father Morvin message= _ "Oh right. I CALL UPON THE LORDS OF LIGHT TO GRANT YOU LIFE!" [/message] [/then] [/if] [/case] [else] [message] speaker=Sister Thera message= _ "You cruel creature! How dare you use your brute strength against such a frail creature as me." [/message] [message] speaker=Father Morvin message= _ "Don’t worry, Thera, you will have plenty of opportunities to set him straight." [/message] [/else] [/switch] {FLASH_WHITE ()} {FIND_NR_WHITE_MAGE_RESPAWN (Father Morvin)} # Store unit to check if it advanced to mage of light [store_unit] [filter] id=Sister Thera [/filter] variable=type_check kill=yes fire_event=no [/store_unit] [unit] type=$type_check.type gender=female id=Sister Thera name= _ "Sister Thera" profile=portraits/Sister_Thera.png side=1 x=$respawn_point.x y=$respawn_point.y [modifications] {TRAIT_LOYAL} {TRAIT_QUICK} [/modifications] {IS_LOYAL} [/unit] {CLEAR_VARIABLE respawn_point,type_check} [switch] variable=random [case] value=1 [if] [have_unit] id=Father Morvin [/have_unit] [then] [message] speaker=Father Morvin message= _ "Thera, when this is all over, you should paint your face and join a theater." [/message] [message] speaker=Sister Thera message= _ "Hey, don’t you always say that life is nothing but a drama?" [/message] [message] speaker=Father Morvin message= _ "Yes, it may be a drama, but that’s no excuse for overacting!" [/message] [message] speaker=Sister Thera message= _ "(Giggle) Who needs an excuse for overacting?" [/message] [/then] [/if] [/case] [case] value=2 [message] speaker=Sister Thera message= _ "Whoa! That trick is a bit hard on the constitution." [/message] [if] [have_unit] id=Father Morvin [/have_unit] [then] [message] speaker=Father Morvin message= _ "Well, be grateful that you are alive." [/message] [message] speaker=Sister Thera message= _ "(Giggle) Thank you, honey." [/message] [message] speaker=Father Morvin message= _ "Thank the Lords of Light, not me!" [/message] [/then] [/if] [/case] [case] value=3 [message] speaker=Sister Thera message= _ "Ouch! That hurts. Let’s try not to do that again, shall we?" [/message] [/case] [case] value=4 [message] speaker=Sister Thera message= _ "There we go, payback time!" [/message] [/case] [case] value=5 [message] speaker=Sister Thera message= _ "There we go, let’s give this one more shot!" [/message] [message] speaker=Father Morvin message= _ "Just try not to kill yourself again." [/message] [/case] [case] value=6 [if] [have_unit] id=Father Morvin [/have_unit] [then] # wmllint: local spelling unclerical [message] speaker=Father Morvin message= _ "Thera, you should know by now that it is very unclerical to make such a spectacle of yourself." [/message] [message] speaker=Sister Thera message= _ "Come on, honey! Those were my dying words, after all!" [/message] [message] speaker=Father Morvin message= _ "(Rolls eyes) Women!" [/message] [/then] [/if] [/case] [else] [if] [have_unit] id=Father Morvin [/have_unit] [then] [message] speaker=Sister Thera message= _ "That’s darned right!" [/message] [message] speaker=Father Morvin message= _ "Thera! Language like that coming from you! You should really stop hanging around the dwarves so much." [/message] [message] speaker=Sister Thera message= _ "(Giggle) Sorry." [/message] [/then] [/if] [/else] [/switch] [clear_variable] name=random [/clear_variable] [/event] # Father Morvin - See above [event] name=last breath first_time_only=no [filter] id=Father Morvin [/filter] {RANDOM 1..7} [switch] variable=random [case] value=1 [message] speaker=Father Morvin message= _ "Alas! So... close." [/message] [message] speaker=Sister Thera message= _ "Hey, that’s not right. The good guys aren’t supposed to die. Oh well, I’ll fix that." [/message] [/case] [case] value=2 [message] speaker=Father Morvin message= _ "Argh!" [/message] [message] speaker=Sister Thera message= _ "You incompetent fools, you think you can kill us? Good luck!" [/message] [/case] [case] value=3 [message] speaker=Father Morvin message= _ "Argh!" [/message] [message] speaker=Sister Thera message= _ "Oh dear. Did you just go and get yourself killed again, Morvin? Well, I’ll fix that." [/message] [/case] [case] value=4 [message] speaker=Father Morvin message= _ "The forces of good can never be defeated by the likes of you!" [/message] [message] speaker=Sister Thera message= _ "Yeah, try taking a bath and you might be able to kill him for good (Wink wink). But for the time being, abracadabra!" [/message] [/case] [case] value=5 [message] speaker=Father Morvin message= _ "Argh!" [/message] [message] speaker=Sister Thera message= _ "Stupid troll, maybe next time you should try killing someone who can be killed." [/message] [/case] [case] value=6 [message] speaker=Father Morvin message= _ "Argh! I’ll just come back and finish you in my next life." [/message] [message] speaker=Sister Thera message= _ "Which might be sooner than you think." [/message] [/case] [else] [message] speaker=Father Morvin message= _ "Ack! I have been brained!" [/message] [message] speaker=Sister Thera # wmllint: local spelling Eew message= _ "Eew! Gross! Ahh never mind, I’ll get you cleaned up good." [/message] [/else] [/switch] {FIND_NR_WHITE_MAGE_RESPAWN (Sister Thera)} [store_unit] [filter] id=Father Morvin [/filter] variable=type_check kill=yes fire_event=no [/store_unit] {FLASH_WHITE ()} [unit] type=$type_check.type id=Father Morvin name= _ "Father Morvin" profile=portraits/Father_Morvin.png side=1 x=$respawn_point.x y=$respawn_point.y [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] {CLEAR_VARIABLE type_check,respawn_point} [switch] variable=random [case] value=1 [message] speaker=Sister Thera message= _ "There we go." [/message] [message] speaker=Father Morvin message= _ "Ahh yes, that’s better." [/message] [/case] [case] value=2 [message] speaker=Father Morvin message= _ "Ouch! That hurts. Let’s try not to do that again, shall we?" [/message] [/case] [case] value=3 [if] [have_unit] id=Sister Thera [/have_unit] [then] [message] speaker=Sister Thera message= _ "Morvin! You bad boy, always getting into trouble." [/message] [message] speaker=Father Morvin message= _ "Sorry, won’t do it again. Promise!" [/message] [/then] [/if] [/case] [case] value=4 [if] [have_unit] id=Sister Thera [/have_unit] [then] [message] speaker=Father Morvin message= _ "I heard that, Thera." [/message] [message] speaker=Sister Thera message= _ "Hey, just trying to give him an incentive to drown himself." [/message] [/then] [/if] [/case] [case] value=5 # no message for this case [/case] [case] value=6 [message] speaker=Sister Thera message= _ "See?" [/message] [message] speaker=Father Morvin message= _ "Now where did he go?!" [/message] [/case] [else] [if] [have_unit] id=Sister Thera [/have_unit] [then] [message] speaker=Father Morvin message= _ "Ahhh, Thera, you would make such a good housewife!" [/message] [message] speaker=Sister Thera # wmllint: local spelling pouty message= _ "Yes, if you would ever buy me a house! (Pouty face)" [/message] [message] speaker=Father Morvin message= _ "Thera, don’t you think that this isn’t really a good time to talk about that?" [/message] [message] speaker=Sister Thera message= _ "(Giggle) Sorry!" [/message] [/then] [/if] [/else] [/switch] [clear_variable] name=random [/clear_variable] [/event] #undef FIND_NR_WHITE_MAGE_RESPAWN # Elenia death [event] name=last breath [filter] id=Elenia [/filter] [music] name=sad.ogg play_once=yes [/music] {VARIABLE Elenia_alive no} [message] speaker=Elenia message= _ "Alas! My wanderings have come to an end." [/message] [message] speaker=Tallin message= _ "Blast it, we have lost a valuable ally." [/message] [message] speaker=Sister Thera message= _ "Farewell Elenia. May you find peace in your final journey." [/message] [/event] # Camerin death [event] name=last breath [filter] id=Camerin [/filter] [music] name=sad.ogg play_once=yes [/music] [message] speaker=Camerin message= _ "What... how can this happen?" [/message] [message] speaker=Tallin message= _ "He was stark raving mad, but I am sure going to miss him." [/message] [/event] # Hamel death in scenario 2,3 and 4 #ifdef DEFEAT_WHEN_HAMEL_DEAD [event] name=die [filter] id=Hamel [/filter] [message] speaker=Tallin message= _ "No! Without the dwarvish weapons we have no hope!" [/message] [endlevel] result=defeat [/endlevel] [/event] #endif # This death event makes sure there is allways a supporter around [event] name=die [filter] [filter_wml] [variables] role=Supporter [/variables] [/filter_wml] [/filter] [store_unit] [filter] race=human alignment=lawful [not] id=Camerin [/not] [not] id=Tallin [/not] [not] usage=healer [/not] [not] role=Supporter [/not] [/filter] kill=no variable=new_supporter [/store_unit] {VARIABLE new_supporter.variables.role Supporter} [unstore_unit] variable=new_supporter [/unstore_unit] [role] id=$new_supporter.id role=Supporter [/role] {CLEAR_VARIABLE new_supporter} [/event]