#textdomain wesnoth-trow [scenario] id=02_The_Fall name= _ "The Fall" next_scenario=03_A_Harrowing_Escape map_data="{campaigns/The_Rise_Of_Wesnoth/maps/02_The_Fall.map}" {TURNS 23 20 17} {DEFAULT_SCHEDULE} {SCENARIO_MUSIC the_dangerous_symphony.ogg} {EXTRA_SCENARIO_MUSIC battle.ogg} [story] [part] story= _ "Summer passes into fall, and King Eldaric fortifies his frontiers. It is not long before the first orcish scouts are spotted. War has come to the valley." {TROW_GREEN_ISLE_BIGMAP} [/part] [/story] {BIGMAP_02} {TROW_DEATHS} [side] type=Noble Fighter id=Prince Haldric name= _ "Prince Haldric" unrenamable=yes side=1 canrecruit=yes gold=100 controller=human team_name=Haldric user_team_name=_"Stormvale" {FLAG_VARIANT loyalist} [/side] {STARTING_VILLAGES 1 6} [side] type=Wesfolk Outcast gender=female id=Wesfolk Leader name= _ "Wesfolk Leader" profile="portraits/lady_outlaw.png" side=2 canrecruit=yes recruit=Footpad,Poacher,Thief,Thug [ai] recruitment_pattern=fighter,fighter,archer,scout {NO_SCOUTS} aggression=0.15 caution=0.5 passive_leader=yes grouping=defensive {ATTACK_DEPTH 3 4 5} [/ai] {GOLD 90 130 170} team_name=wesfolk user_team_name=_"Wesfolk" {FLAG_VARIANT ragged} [/side] {STARTING_VILLAGES 2 7} [side] type=Orcish Warlord id=Tan-Rarbag name= _ "Tan-Rarbag" profile=portraits/orcs/transparent/grunt-3.png side=3 canrecruit=yes recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman {GOLD 180 260 350} team_name=orcs user_team_name=_"Orcs" [ai] recruitment_pattern=scout,scout,fighter,fighter,mixed fighter,archer {NO_SCOUTS} passive_leader=yes recruitment_ignore_bad_movement=yes [/ai] [ai] time_of_day=first_watch,second_watch aggression=0.75 caution=0.0 grouping=no [/ai] [/side] [side] type=Orcish Warrior id=Tan-Erang name= _ "Tan-Erang" side=4 canrecruit=yes recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman {GOLD 160 220 310} team_name=orcs user_team_name=_"Orcs" [ai] recruitment_pattern=scout,scout,fighter,fighter,mixed fighter,archer {NO_SCOUTS} [/ai] [ai] time_of_day=first_watch,second_watch aggression=0.75 caution=0.0 grouping=no [/ai] [/side] #define NORTH_GUARD X Y ID_STRING NAME_STRING SECOND_TRAIT_WML [unit] #ifdef EASY type=Shock Trooper #endif #ifdef NORMAL type=Heavy Infantryman #endif #ifdef HARD type=Heavy Infantryman #endif side=1 id={ID_STRING} name={NAME_STRING} # wmllint: ignore x={X} y={Y} [modifications] {TRAIT_LOYAL} {SECOND_TRAIT_WML} [/modifications] {IS_LOYAL} [/unit] #enddef [event] name=prestart {MODIFY_UNIT (id=Wesfolk Leader) experience $wesfolk_leader_store.experience} #ifdef EASY {LOYAL_UNIT 2 (Poacher) 11 20} {GUARDIAN} #else {LOYAL_UNIT 2 (Poacher) 11 20} {GUARDIAN} {LOYAL_UNIT 2 (Poacher) 7 21} {GUARDIAN} {LOYAL_UNIT 2 (Poacher) 9 22} {GUARDIAN} #endif [recall] id=King Eldaric IV x=28 y=15 [/recall] {NORTH_GUARD 10 6 (Thegwyn) (_ "Thegwyn") {TRAIT_RESILIENT}} {NORTH_GUARD 12 6 (Galdred) (_ "Galdred") {TRAIT_STRONG}} {NORTH_GUARD 12 10 (Tromas) (_ "Tromas") {TRAIT_FEARLESS}} [objectives] side=1 [objective] description= _ "Defeat the Wesfolk Leader" condition=win [/objective] [objective] description= _ "Death of Prince Haldric" condition=lose [/objective] [objective] description= _ "Death of King Eldaric IV" condition=lose [/objective] [objective] description= _ "Orcs kill the Wesfolk Leader" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] [/event] [event] name=start [message] speaker=King Eldaric IV message= _ "Haldric, things have not gone well! The orcs have arrived. We met them at the north keep but they were just too many. They have flanked us to the east in the mountains. I have my personal guards holding the pass to the north, but they won’t be able to last long... We must evacuate our home." [/message] [message] speaker=Prince Haldric message= _ "That’s awful! And it only gets worse. That Wesfolk rabble has set up shop again in the south pass..." image=portraits/haldric-surprised.png [/message] [message] speaker=King Eldaric IV message= _ "That’s the only way out of the valley! This is a disaster! We must defeat that Wesfolk scum and flee to the south. Our home is lost... We must make haste." [/message] [message] speaker=Tan-Rarbag message= _ "So, human, care to make your final stand?" [/message] [message] speaker=Tan-Erang message= _ "Die! Die! Die!" [/message] [message] speaker=Wesfolk Leader message= _ "This is going to get ugly..." [/message] [/event] [event] name=turn 14 [message] speaker=King Eldaric IV message= _ "Hurry! Only death awaits in this valley!" [/message] [/event] [event] name=die [filter] id=Tan-Erang [/filter] [filter_second] side=1 [/filter_second] {LOOT 75 1} [/event] [event] name=die [filter] id=Tan-Rarbag [/filter] [filter_second] side=1 [/filter_second] {LOOT 75 1} [/event] [event] name=last breath [filter] id=Wesfolk Leader [/filter] [filter_second] side=1 [/filter_second] [message] speaker=unit # wmllint: local spelling surren message= _ "Umm, I invoke the right of surren..." [/message] [message] speaker=King Eldaric IV message= _ "Nay! Off with your hea—" # wmllint: no spellcheck [/message] [message] speaker=unit message= _ "But I can help! Really! You could use me and my men’s skills on the long road ahead!" [/message] [message] speaker=King Eldaric IV message= _ "Haldric, what say you on this matter?" [/message] [message] speaker=Prince Haldric message= _ "Hmm... after some thought..." image=portraits/haldric-annoyed.png [option] message= _ "I think that your skills may be useful. You may join us." [command] [message] speaker=Wesfolk Leader message= _ "Let there be peace between us, our survival depends on it." [/message] [allow_recruit] side=1 type=Thief,Thug,Poacher,Footpad [/allow_recruit] [message] speaker=Prince Haldric message= _ "So what shall I call you?" [/message] [message] speaker=Wesfolk Leader message= _ "The Lady Outlaw will do." [/message] [store_unit] [filter] id=Wesfolk Leader [/filter] kill=yes variable=wesfolk_leader_store [/store_unit] [unit] id=Lady Outlaw name= _ "Lady Outlaw" type=$wesfolk_leader_store.type gender=female side=1 x,y=$wesfolk_leader_store.x,$wesfolk_leader_store.y experience=$wesfolk_leader_store.experience moves=$wesfolk_leader_store.moves overlays=misc/hero-icon.png random_traits=no profile=portraits/lady_outlaw.png [modifications] {TRAIT_LOYAL} [/modifications] [/unit] [set_variable] name=have_lady value=1 [/set_variable] [/command] [/option] [option] message= _ "Your word can’t be trusted. Prepare to meet your gods!" [command] [message] speaker=Wesfolk Leader message= _ "Arrogant fools! (Reaches into pocket) Poof!" [/message] {FULL_HEAL (id=Lady Outlaw)} [store_unit] [filter] id=Wesfolk Leader [/filter] kill=yes variable=lady_store [/store_unit] {VARIABLE lady_store.id (Lady Outlaw)} {VARIABLE lady_store.name ( _ "Lady Outlaw")} {VARIABLE lady_store.canrecruit no} {VARIABLE lady_store.side 1} [set_variable] name=have_lady value=0 [/set_variable] [message] speaker=King Eldaric IV message= _ "Argh, she’s gone. Next time, more sword, less chat." [/message] [message] speaker=Prince Haldric message= _ "She’s clever! Maybe I made the wrong choice. Well, at least she left some of her gold behind..." [/message] #ifdef EASY {LOOT 300 1} #endif #ifdef NORMAL {LOOT 250 1} #endif #ifdef HARD {LOOT 200 1} #endif [/command] [/option] [/message] [message] speaker=King Eldaric IV message= _ "Son, you must lead our people through the south pass. I will remain behind to hold off these vile monsters for as long as I can." [/message] [message] speaker=Prince Haldric message= _ "But, Father!" [/message] [message] speaker=King Eldaric IV message= _ "It’s the only way. Go now, and don’t look back! Luck be with you!" [/message] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] [event] name=die [filter] id=Wesfolk Leader [/filter] [filter_second] side=3, 4 [/filter_second] [message] speaker=King Eldaric IV message= _ "We’re surrounded! The orcs have taken the southern pass! All is lost!" [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=time over [message] speaker=King Eldaric IV message= _ "We’re surrounded! I can see their reinforcements! All is lost!" [/message] [/event] [event] name=moveto [filter] side=3, 4 x=26-30 y=13-15 [/filter] [message] speaker=Prince Haldric message= _ "Our home! Where shall we go!" [/message] [message] speaker=King Eldaric IV message= _ "There can be no looking back! We must go south." [/message] [/event] [event] name=victory [kill] id=King Eldaric IV [/kill] {CLEAR_VARIABLE wesfolk_leader_store} [/event] [/scenario]