#textdomain wesnoth-trow [scenario] id=04b_The_Midlands name= _ "The Midlands" next_scenario=05_The_Oldwood bonus=yes map_data="{campaigns/The_Rise_Of_Wesnoth/maps/04b_The_Midlands.map}" {TURNS 45 42 39} {DEFAULT_SCHEDULE} {SCENARIO_MUSIC wanderer.ogg} {EXTRA_SCENARIO_MUSIC knolls.ogg} [story] [part] # Same as in 04a! story= _ "So it came to pass that Prince Haldric was forced from his home, never to return. With the help of his father’s noble sacrifice he has escaped through the southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people." background=story/fall_of_eldaric.png music=underground.ogg [/part] [part] story= _ "To the southwest lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. These had been the breadbasket of the Green Isle, exporting lumber and gemstones as well. The Midland kingdoms fed the city of Southbay, the largest city on the Isle. The coming of the Orcs threatened to lay waste to all this." {TROW_GREEN_ISLE_BIGMAP} [/part] [/story] {BIGMAP_04B} {TROW_DEATHS} [side] type=Noble Commander id=Prince Haldric name= _ "Prince Haldric" unrenamable=yes side=1 canrecruit=yes gold=100 controller=human team_name=Haldric user_team_name=_"Refugees" {FLAG_VARIANT loyalist} [/side] [side] type=Orcish Warlord id=Tan-Vrodis name= _ "Tan-Vrodis" #This is the nearest enemy, make him softer. side=2 canrecruit=yes recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman [ai] {NO_SCOUTS} recruitment_ignore_bad_movement=yes recruitment_pattern=scout,fighter,fighter,mixed fighter,archer {ATTACK_DEPTH 3 4 5} [/ai] {GOLD 70 110 160} user_team_name=_"Orcs" team_name=orcs [/side] [side] type=Orcish Warlord id=Tan-Bok name= _ "Tan-Bok" profile="portraits/orcs/transparent/grunt-3.png" side=3 canrecruit=yes {GOLD 110 150 190} [ai] {NO_SCOUTS} recruitment_ignore_bad_movement=yes recruitment_pattern=scout,fighter,fighter,mixed fighter,archer {ATTACK_DEPTH 3 4 5} [/ai] [ai] time_of_day=first_watch,second_watch aggression=0.75 caution=0.0 grouping=no [/ai] #ifdef EASY recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman #endif #ifdef NORMAL recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Spearman #endif #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Spearman, Goblin Impaler #endif team_name=orcs user_team_name=_"Orcs" [/side] [side] type=Orcish Warlord id=Tan-Hogar name= _ "Tan-Hogar" profile="portraits/orcs/transparent/grunt-2.png" side=4 canrecruit=yes {GOLD 110 150 190} [ai] {NO_SCOUTS} recruitment_ignore_bad_movement=yes recruitment_pattern=scout,fighter,fighter,mixed fighter,archer {ATTACK_DEPTH 3 4 5} [/ai] [ai] time_of_day=first_watch,second_watch aggression=0.75 caution=0.0 grouping=no [/ai] #ifdef EASY recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman #endif #ifdef NORMAL recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Warrior, Goblin Spearman #endif #ifdef HARD recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Warrior, Orcish Crossbowman, Goblin Spearman, Goblin Impaler #endif team_name=orcs user_team_name=_"Orcs" [/side] [event] name=prestart {PLACE_IMAGE (scenery/signpost.png) 31 22} {PLACE_IMAGE (scenery/signpost.png) 18 15} [recall] id=Lady Outlaw [/recall] [recall] id=Burin the Lost [/recall] [objectives] side=1 [objective] description= _ "Defeat all enemy leaders" condition=win [/objective] [objective] description= _ "Death of Prince Haldric" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] [/event] [event] name=start [message] speaker=narrator message= _ "Prince Haldric leads his refugee band into the Midlands and smoke is in the air." image=wesnoth-icon.png [/message] [message] speaker=Prince Haldric message= _ "It is as we suspected, the orcs have sacked the Midlands. This is not a civilized way to fight a war! Look there, there are still orcs about... To arms!" image=portraits/haldric-annoyed.png [/message] [message] speaker=Burin the Lost message= _ "All right! Charge!" [/message] [message] speaker=Lady Outlaw message= _ "Feel my wrath, you orcish scum!" [/message] [message] speaker=Tan-Vrodis message= _ "HUMANS... I see humans!" [/message] [message] speaker=Tan-Bok # wmllint: local spelling Hogar message= _ "Ha, Hogar! You said we wouldn’t see any action this far back from the front." [/message] [message] speaker=Tan-Hogar message= _ "Shut yer mouth! Let’s just get ’em." [/message] [/event] [event] name=moveto [filter] side=1 x=31 y=22 [/filter] [redraw] [/redraw] [message] speaker=narrator # wmllint: local spelling SE message= _ "SE — The Oldwood. Enter at Your Own Risk!" image=scenery/signpost.png [/message] [allow_undo] [/allow_undo] [/event] [event] name=moveto [filter] side=1 x=18 y=15 [/filter] [redraw] [/redraw] [message] speaker=narrator # wmllint: local spelling SW message= _ "SW — Southbay." image=scenery/signpost.png [/message] [allow_undo] [/allow_undo] [/event] [event] name=attack [filter_second] id=Tan-Bok [/filter_second] [event] name=new turn [move_unit_fake] type=Goblin Knight side=3 x=12,12 y=38,37 [/move_unit_fake] {NAMED_LOYAL_UNIT 3 (Goblin Knight) 12 37 (Grilg) ( _ "Grilg")} {LOYAL_UNIT 3 (Wolf Rider) 11 38} {LOYAL_UNIT 3 (Wolf Rider) 13 38} #ifdef HARD {LOYAL_UNIT 3 (Goblin Pillager) 12 38} #endif [message] speaker=Grilg message= _ "What? More humans here? Get them!" [/message] [/event] [/event] [event] name=attack [filter_second] id=Tan-Hogar [/filter_second] [event] name=new turn [move_unit_fake] type=Orcish Slayer side=4 x=37,36 y=38,37 [/move_unit_fake] {NAMED_LOYAL_UNIT 4 (Orcish Slayer) 36 37 (Vrogar) ( _ "Vrogar")} [+unit] facing=nw [/unit] {LOYAL_UNIT 4 (Orcish Assassin) 35 38} {LOYAL_UNIT 4 (Orcish Assassin) 37 38} #ifdef HARD {LOYAL_UNIT 4 (Orcish Crossbowman) 36 38} #endif [message] speaker=Vrogar # wmllint: local spelling How'd message= _ "How’d they get behind us? I hate to miss such tasty meat." [/message] [/event] [/event] [event] name=die [filter] id=Tan-Bok [/filter] [message] speaker=Tan-Hogar message= _ "Better him than me! Reserves!" [/message] [gold] side=4 amount=80 [/gold] [/event] [event] name=die [filter] id=Tan-Hogar [/filter] [message] speaker=Tan-Bok message= _ "Hogar was a fool! Reserves!" [/message] [gold] side=3 amount=80 [/gold] [/event] [event] name=enemies defeated [sound] name=horse-canter.wav [/sound] [unit] side=1 type=Knight id=Sir Ladoc name= _ "Sir Ladoc" profile="portraits/ladoc.png" unrenamable=yes x=40 y=15 [modifications] {TRAIT_LOYAL} {TRAIT_RESILIENT} [/modifications] {IS_LOYAL} [/unit] [redraw] side=1 [/redraw] {MOVE_UNIT (id=Sir Ladoc) 35 15} [message] speaker=Sir Ladoc message= _ "Hold there! You can not pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size." [/message] [message] speaker=Prince Haldric message= _ "I’m Haldric, my father was King Eldaric IV in the lands northwest of here. Soldier, aren’t you on the wrong side of the lines?" [/message] [message] speaker=Sir Ladoc message= _ "They overran my post. I got hit on the head pretty good. When I came to the orcish army had already passed my position." [/message] [message] speaker=Prince Haldric message= _ "Tell me, how fares Southbay?" [/message] [message] speaker=Sir Ladoc message= _ "Southbay won’t fall without one hell of a fight, sir. They’ll stand to the last! I only wish I was there!" [/message] [message] speaker=Prince Haldric message= _ "Well, we can’t go back, and the road ahead is blocked... I guess we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port." [/message] [message] speaker=Burin the Lost message= _ "Oh great, now a forest. I should have stayed at home and took my chances with the orcs!" image=portraits/burin-annoyed.png [/message] [message] speaker=Sir Ladoc message= _ "Sir, if you don’t mind, I’ll go with you." [/message] [message] speaker=Lady Outlaw message= _ "On we go..." [/message] [set_variable] name=last_done value="Midlands" [/set_variable] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] [event] name=time over [message] speaker=Prince Haldric message= _ "We have run out of time... We’ll be trapped in the midlands when winter comes!" [/message] [/event] [/scenario]