#textdomain wesnoth-trow [scenario] id=17b_Lizard_Beach name= _ "Lizard Beach" next_scenario=16_The_Kalian bonus=yes map_data="{campaigns/The_Rise_Of_Wesnoth/maps/17b_Lizard_Beach.map}" {TURNS 35 32 29} {DEFAULT_SCHEDULE} {SCENARIO_MUSIC battle.ogg} {EXTRA_SCENARIO_MUSIC loyalists.ogg} # No story {BIGMAP_17B} {TROW_DEATHS} [side] type=Noble Commander id=Prince Haldric name= _ "Prince Haldric" unrenamable=yes side=1 canrecruit=yes gold=200 controller=human team_name=Haldric user_team_name=_"Refugees" {FLAG_VARIANT loyalist} [/side] [side] type=Saurian Flanker id=Tirasch name= _ "Tirasch" side=2 canrecruit=yes {GOLD 130 190 250} {INCOME 2 4 8} team_name=Liz user_team_name=_"Monsters" #ifdef EASY recruit=Naga Fighter, Saurian Skirmisher, Mudcrawler, Giant Mudcrawler,Saurian Augur #else recruit=Naga Fighter, Saurian Skirmisher, Mudcrawler, Giant Mudcrawler, Saurian Ambusher, Giant Scorpion,Saurian Augur,Saurian Oracle #endif [ai] #{NO_SCOUTS} recruitment_ignore_bad_movement=yes recruitment_pattern=scout,archer,fighter,archer,fighter,scout,healer passive_leader=yes {ATTACK_DEPTH 4 5 5} [/ai] [/side] {STARTING_VILLAGES 2 8} [side] type=Saurian Flanker id=Ssirk name= _ "Ssirk" side=3 canrecruit=yes {GOLD 130 190 250} {INCOME 2 4 8} team_name=Liz user_team_name=_"Monsters" #ifdef EASY recruit=Naga Fighter, Saurian Skirmisher, Mudcrawler, Giant Mudcrawler,Saurian Augur #else recruit=Naga Fighter, Saurian Skirmisher, Mudcrawler, Giant Mudcrawler, Saurian Ambusher, Giant Scorpion,Saurian Augur,Saurian Soothsayer #endif [ai] #{NO_SCOUTS} recruitment_ignore_bad_movement=yes recruitment_pattern=scout,archer,fighter,archer,fighter,scout,healer passive_leader=yes {ATTACK_DEPTH 4 5 5} [/ai] [/side] {STARTING_VILLAGES 3 8} {campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg} [event] name=prestart [recall] id=Lady Jessene [/recall] [recall] id=Burin the Lost [/recall] [recall] id=Sir Ruddry [/recall] [recall] id=Sir Ladoc [/recall] [recall] id=Minister Edren [/recall] [objectives] side=1 [objective] description= _ "Defeat all enemy leaders" condition=win [/objective] [objective] description= _ "Death of Prince Haldric" condition=lose [/objective] [objective] description= _ "Death of Lady Jessene" condition=lose [/objective] {TURNS_RUN_OUT} [gold_carryover] bonus=yes carryover_percentage=40 [/gold_carryover] [/objectives] [/event] [event] name=start [message] speaker=narrator message= _ "After a long trek, Prince Haldric and his companions find themselves on a sunny beach. While normally this would be a pleasant occurrence, they find the saurians hard at work there." image=wesnoth-icon.png [/message] [message] speaker=Ssirk message= _ "Monsters! We’re being invaded by monsters." [/message] [message] speaker=Tirasch message= _ "We must hold the beach until we can call our naga friends." [/message] [message] speaker=Prince Haldric message= _ "Us, monsters? Hmph... prepare to meet our blades." image=portraits/haldric-mad.png [/message] [message] speaker=Lady Jessene message= _ "(Sigh) I bet he sees none of the irony in that." [/message] [/event] [event] name=time over [message] speaker=Lady Jessene message= _ "We were too slow... Every naga in the sea will be upon us!" [/message] [/event] [event] name=die first_time_only=no [filter] type=Giant Mudcrawler [/filter] {LOYAL_UNIT 2 (Mudcrawler) ($x1) ($y1)} {LOYAL_UNIT 3 (Mudcrawler) ($x1) ($y1)} [/event] [event] name=die [filter] type=Giant Mudcrawler [/filter] [message] speaker=Prince Haldric # wmllint: local spelling ick message= _ "Ick! When you kill them they divide." image=portraits/haldric-surprised.png [/message] [/event] [event] name=die [filter] id=Tirasch [/filter] [gold] side=3 amount=170 [/gold] [/event] [event] name=die [filter] id=Ssirk [/filter] [gold] side=2 amount=170 [/gold] [/event] # Humans reach the beach [event] name=moveto [filter] side=1 x=1-16 [/filter] [move_unit_fake] type=Naga Warrior side=2 x=1,2 y=15,15 [/move_unit_fake] {NAMED_LOYAL_UNIT 2 (Naga Warrior) 2 15 (Riaa) ( _ "Riaa")} [message] speaker=Riaa message= _ "We must protect the saurians. We need the metal!" [/message] {LOYAL_UNIT 3 (Naga Fighter) 2 14} {LOYAL_UNIT 2 (Naga Fighter) 2 16} #ifdef NORMAL {LOYAL_UNIT 3 (Naga Fighter) 1 15} {LOYAL_UNIT 2 (Naga Fighter) 1 16} #endif #ifdef HARD {LOYAL_UNIT 3 (Naga Fighter) 1 15} {LOYAL_UNIT 2 (Naga Fighter) 1 16} {LOYAL_UNIT 3 (Naga Fighter) 2 14} {LOYAL_UNIT 2 (Naga Fighter) 2 17} #endif [/event] [event] name=enemies defeated [message] speaker=Prince Haldric message= _ "We’ve cleared the beach. Let’s return to the elves." [/message] {VARIABLE_OP num_done add 1} [set_variable] name=a_beach value=1 [/set_variable] [set_variable] name=last_done value="Beach" [/set_variable] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 40} [/endlevel] [/event] [/scenario]