# #-#-#-#-#  wesnoth-anl.cpp.pot (Battle for Wesnoth VERSION)  #-#-#-#-#
# Shavian English translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package
#
# Contributors:
#   Arc Riley <arcriley@ubuntu.com>
#   Thomas Thurman <thomas@thurman.org.uk>
#
msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-08-18 09:41+0200\n"
"PO-Revision-Date: 2009-10-12 18:45-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p — A New Land"
msgstr "4p — 𐑩 𐑯𐑿 𐑤𐑨𐑯𐑛"

#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#, fuzzy
#| msgid ""
#| "This 4p survival scenario allows you to construct buildings and terraform "
#| "the land. Use map settings. Recommended starting gold=100."
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. The recommended starting gold is 100."
msgstr ""
"𐑞𐑦𐑕 4p 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑕𐑦𐑯𐑺𐑰𐑴 𐑩𐑤𐑬𐑟 𐑿 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 𐑚𐑦𐑤𐑛𐑦𐑙𐑟 𐑯 𐑑𐑺𐑩𐑓𐑹𐑥 𐑞 𐑤𐑨𐑯𐑛. 𐑿𐑟 𐑥𐑨𐑐 "
"𐑕𐑧𐑑𐑦𐑙𐑟. 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑑𐑸𐑑𐑦𐑙 gold=100."

#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
"𐑦𐑯 𐑞 𐑨𐑓𐑑𐑻𐑥𐑨𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑹 𐑞 𐑮𐑧𐑥𐑯𐑩𐑯𐑑𐑕 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑓𐑤𐑧𐑛 𐑑 𐑩𐑯 𐑩𐑚𐑕𐑒𐑘𐑫𐑼 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 "
"𐑜𐑤𐑧𐑯. 𐑞𐑴 𐑞𐑱 𐑯𐑿 𐑞𐑱 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑣𐑲𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑲𐑑𐑦 𐑸𐑥𐑰𐑟 𐑞𐑨𐑑 𐑣𐑨𐑛 𐑒𐑮𐑳𐑖𐑑 𐑞𐑺 𐑣𐑴𐑥𐑤𐑨𐑯𐑛, 𐑞 "
"𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑣𐑴𐑐𐑑 𐑴𐑯𐑤𐑦 𐑓𐑹 𐑦𐑯𐑳𐑓 𐑑𐑲𐑥 𐑑 𐑮𐑰𐑚𐑦𐑤𐑛 𐑞𐑺 𐑓𐑹𐑕𐑩𐑟."

#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
msgid "Right-click on your leader during your turn for help"
msgstr "𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑪𐑯 𐑿𐑼 𐑤𐑰𐑛𐑻 𐑛𐑘𐑫𐑼𐑦𐑙 𐑿𐑼 𐑑𐑻𐑯 𐑓𐑹 𐑣𐑧𐑤𐑐"

#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
msgid "You must survive until turn 25."
msgstr "𐑿 𐑥𐑳𐑕𐑑 𐑕𐑻𐑝𐑲𐑝 𐑳𐑯𐑑𐑦𐑤 𐑑𐑻𐑯 25."

#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:51
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:66
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:81
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:96
msgid "teamname^Team 1"
msgstr "𐑑𐑰𐑥 1"

#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:114
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:141
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:168
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:195
msgid "teamname^Team 2"
msgstr "𐑑𐑰𐑥 2"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:407
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:430
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑯𐑹𐑔𐑰𐑕𐑑 𐑹𐑒𐑕 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:453
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑕𐑬𐑔𐑢𐑧𐑕𐑑 𐑹𐑒𐑕 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:476
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr "𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:585
msgid ""
"One of your peasants has happened upon some spiders’ nests in the north and "
"south."
msgstr "𐑢𐑳𐑯 𐑝 𐑿𐑼 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑣𐑨𐑟 𐑣𐑨𐑐𐑩𐑯𐑛 𐑩𐑐𐑪𐑯 𐑕𐑳𐑥 𐑕𐑐𐑲𐑛𐑻𐑟 𐑯𐑧𐑕𐑑𐑕 𐑦𐑯 𐑞 𐑯𐑹𐑔 𐑯 𐑕𐑬𐑔."

#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:591
#, fuzzy
#| msgid ""
#| "I swear I saw somebody trapped in the spider’s web. Maybe we should "
#| "rescue them?"
msgid ""
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
"him?"
msgstr "𐑲 𐑕𐑢𐑺 𐑲 𐑕𐑷 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞 𐑕𐑐𐑲𐑛𐑻𐑟 𐑢𐑧𐑚. 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑖𐑫𐑛 𐑮𐑧𐑕𐑒𐑿 𐑞𐑧𐑥?"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:613
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
"𐑥𐑵𐑝 𐑧𐑯𐑦 𐑿𐑯𐑦𐑑 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑞𐑰𐑟 𐑒𐑨𐑐𐑑𐑦𐑝𐑟 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑿𐑼 𐑕𐑲𐑛. 𐑞 𐑕𐑐𐑲𐑛𐑻𐑟 𐑜𐑸𐑛𐑦𐑙 𐑰𐑗 "
"𐑒𐑨𐑐𐑑𐑦𐑝 𐑸 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑢𐑵𐑯𐑛𐑩𐑛, 𐑞 𐑕𐑵𐑯𐑼 𐑿 𐑜𐑧𐑑 𐑞𐑺 𐑞 𐑚𐑧𐑑𐑼 𐑗𐑭𐑯𐑕 𐑿 𐑣𐑨𐑝 𐑝 𐑒𐑦𐑤𐑦𐑙 𐑞𐑧𐑥."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:625
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr "𐑿𐑼 𐑥𐑧𐑯 𐑮𐑩𐑐𐑹𐑑 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑬𐑯𐑛𐑟 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥 𐑒𐑱𐑝𐑟 𐑑 𐑞 𐑰𐑕𐑑 𐑯 𐑢𐑧𐑕𐑑."

#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:631
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn’t nearly be so slim."
msgstr ""
"𐑦𐑑 𐑢𐑫𐑛 𐑕𐑰𐑥 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑣𐑨𐑟 𐑚𐑦𐑤𐑑 𐑕𐑳𐑥 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯𐑟 𐑯𐑽𐑚𐑲 - 𐑦𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑢𐑺 𐑞 "
"𐑥𐑱𐑯𐑕𐑑𐑱 𐑝 𐑞𐑺 𐑮𐑦𐑟𐑹𐑕𐑩𐑟 𐑸 𐑐𐑮𐑩𐑛𐑿𐑕𐑛. 𐑦𐑓 𐑢𐑰 𐑒𐑫𐑛 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥 𐑬𐑼 𐑗𐑭𐑯𐑕𐑩𐑟 𐑢𐑫𐑛𐑯𐑑 𐑯𐑽𐑤𐑦 𐑚𐑰 "
"𐑕𐑴 𐑕𐑤𐑦𐑥."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:653
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy’s income by 10."
msgstr ""
"𐑥𐑵𐑝 𐑧𐑯𐑦 𐑿𐑯𐑦𐑑 𐑪𐑯𐑑𐑵 𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑲𐑯. 𐑰𐑗 𐑢𐑳𐑯 𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑢𐑦𐑤 𐑮𐑦𐑛𐑿𐑕 𐑞 "
"𐑧𐑯𐑩𐑥𐑦'𐑟 𐑦𐑯𐑒𐑳𐑥 𐑚𐑲 10."

#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:666
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑯𐑽𐑤𐑦 𐑨𐑑 𐑩𐑯 𐑧𐑯𐑛. 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑒𐑤𐑴𐑟 𐑨𐑑 𐑣𐑨𐑯𐑛!"

#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:678
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑕𐑻𐑝𐑲𐑝𐑛 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑! 𐑞 𐑑𐑲𐑛 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑑𐑻𐑯𐑛, 𐑝𐑦𐑒𐑑𐑼𐑦 𐑒𐑨𐑯𐑪𐑑 𐑦𐑤𐑵𐑛 𐑳𐑕 𐑯𐑬!"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:682
msgid "You have won the game, but you may continue if you wish..."
msgstr "𐑿 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑞 𐑜𐑱𐑥, 𐑚𐑳𐑑 𐑿 𐑥𐑱 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑦𐑓 𐑿 𐑢𐑦𐑖..."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:698
msgid "I have fallen, but all is not lost!"
msgstr "𐑲 𐑣𐑨𐑝 𐑓𐑷𐑤𐑩𐑯, 𐑚𐑳𐑑 𐑷𐑤 𐑦𐑟 𐑯𐑪𐑑 𐑤𐑪𐑕𐑑!"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:711
msgid "I am done for, but we have yet to lose this battle!"
msgstr "𐑲 𐑨𐑥 𐑛𐑳𐑯 𐑓𐑹, 𐑚𐑳𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑘𐑧𐑑 𐑑 𐑤𐑵𐑟 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤!"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:724
msgid "Comrades, avenge me!"
msgstr "𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰!"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:737
msgid "Do not fear, there is hope for us still!"
msgstr "𐑛𐑵 𐑯𐑪𐑑 𐑓𐑽, 𐑞𐑺 𐑦𐑟 𐑣𐑴𐑐 𐑓𐑹 𐑳𐑕 𐑕𐑑𐑦𐑤!"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34
msgid "The chest contains $oc_treasure gold."
msgstr "𐑞 𐑗𐑧𐑕𐑑 𐑒𐑩𐑯𐑑𐑱𐑯𐑟 $oc_treasure 𐑜𐑴𐑤𐑛."

#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr "𐑮𐑦𐑑𐑻𐑯 𐑑 𐑥𐑧𐑯𐑿"

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125
msgid "Peasants"
msgstr "𐑐𐑧𐑟𐑩𐑯𐑑𐑕"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
"𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑸 𐑿𐑼 𐑢𐑻𐑒𐑼𐑟. 𐑛𐑦𐑐𐑧𐑯𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑑𐑻𐑱𐑯, 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒𐑦𐑙 𐑪𐑯 𐑩 𐑐𐑧𐑟𐑩𐑯𐑑 𐑩𐑤𐑬𐑟 𐑿 𐑑 "
"𐑑𐑺𐑩𐑓𐑹𐑥 𐑞 𐑤𐑨𐑯𐑛𐑕𐑒𐑨𐑐 𐑯/𐑹 𐑚𐑦𐑤𐑛 𐑒𐑭𐑕𐑩𐑤𐑟, 𐑥𐑲𐑯𐑟, 𐑓𐑸𐑥𐑟, 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132
msgid "Mages"
msgstr "𐑥𐑱𐑡𐑦𐑟"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
"𐑥𐑱𐑡𐑦𐑟 𐑸 𐑿𐑼 𐑢𐑲𐑟 𐑥𐑧𐑯. 𐑞𐑱 𐑒𐑨𐑯 𐑕𐑑𐑳𐑛𐑦 𐑨𐑑 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟, 𐑐𐑼𐑕𐑿𐑦𐑙 𐑩𐑛𐑝𐑭𐑯𐑕𐑩𐑟 𐑦𐑯 𐑥𐑲𐑯𐑦𐑙, "
"𐑓𐑸𐑥𐑦𐑙 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑𐑥𐑩𐑯𐑑."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139
msgid "Farms"
msgstr "𐑓𐑸𐑥𐑟"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
"𐑓𐑸𐑥𐑟 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑐𐑤𐑭𐑯𐑑𐑧𐑛 𐑪𐑯 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛. 𐑥𐑵𐑝 𐑩 𐑐𐑧𐑟𐑩𐑯𐑑 𐑪𐑯𐑑𐑵 𐑩 𐑓𐑸𐑥 𐑯 𐑣𐑰 𐑢𐑦𐑤 𐑚𐑩𐑜𐑦𐑯 "
"𐑑 𐑷𐑑𐑩𐑥𐑨𐑑𐑦𐑒𐑤𐑦 𐑣𐑸𐑝𐑧𐑕𐑑 𐑞 𐑒𐑨𐑖 𐑒𐑮𐑪𐑐."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146
msgid "Villages"
msgstr "𐑝𐑦𐑤𐑦𐑡𐑦𐑟"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
"𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑚𐑦𐑤𐑑 𐑪𐑯 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛. 𐑞𐑱 𐑐𐑮𐑩𐑝𐑲𐑛 𐑦𐑯𐑒𐑳𐑥 𐑯 𐑣𐑰𐑤𐑦𐑙 𐑨𐑟 𐑿𐑖𐑿𐑩𐑤. 𐑮𐑲𐑑-"
"𐑒𐑤𐑦𐑒 𐑪𐑯 𐑩 𐑐𐑧𐑟𐑩𐑯𐑑 𐑦𐑯 𐑩 𐑝𐑦𐑤𐑦𐑡 𐑯 𐑿 𐑒𐑨𐑯 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖 𐑩 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153
msgid "Mines"
msgstr "𐑥𐑲𐑯𐑟"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
"𐑥𐑲𐑯𐑟 𐑒𐑨𐑯 𐑚𐑰 𐑚𐑦𐑤𐑑 𐑪𐑯 𐑣𐑦𐑤𐑟 𐑹 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑩 𐑐𐑧𐑟𐑩𐑯𐑑 𐑪𐑯 𐑩 𐑥𐑲𐑯 𐑢𐑦𐑤 𐑷𐑑𐑩𐑥𐑨𐑑𐑦𐑒𐑤𐑦 𐑛𐑦𐑜 𐑓𐑹 "
"𐑜𐑴𐑤𐑛 𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑿𐑼 𐑑𐑻𐑯."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160
msgid "Universities"
msgstr "𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69
msgid ""
"Any of the ‘Elvish’ style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
"𐑧𐑯𐑦 𐑝 𐑞 '𐑧𐑤𐑝𐑦𐑖' 𐑕𐑑𐑲𐑤 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑮𐑧𐑐𐑮𐑩𐑟𐑧𐑯𐑑 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟. 𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑿𐑼 𐑑𐑻𐑯, 𐑥𐑱𐑡𐑦𐑟 "
"𐑦𐑯 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟 𐑷𐑑𐑩𐑥𐑨𐑑𐑦𐑒𐑤𐑦 𐑨𐑛 𐑑 𐑞 𐑕𐑑𐑳𐑛𐑦 𐑐𐑮𐑩𐑜𐑮𐑧𐑕 𐑝 𐑿𐑼 𐑗𐑴𐑟𐑩𐑯 𐑮𐑰𐑕𐑻𐑗 𐑑𐑸𐑜𐑧𐑑. 𐑮𐑲𐑑-"
"𐑒𐑤𐑦𐑒 𐑪𐑯 𐑩 𐑥𐑱𐑡 𐑦𐑯 𐑩 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦 𐑑 𐑗𐑱𐑯𐑡 𐑮𐑰𐑕𐑻𐑗 𐑑𐑸𐑜𐑧𐑑."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]: id=anl_diplomacy
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196
msgid "Diplomacy"
msgstr "𐑛𐑦𐑐𐑤𐑴𐑥𐑩𐑕𐑰"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
msgid ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
"𐑮𐑲𐑑-𐑒𐑤𐑦𐑒𐑦𐑙 𐑪𐑯 𐑿𐑼 𐑤𐑰𐑛𐑻 𐑢𐑧𐑯 𐑦𐑯 𐑩 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦 𐑩𐑤𐑬𐑟 𐑿 𐑑 𐑕𐑩𐑤𐑧𐑒𐑑 𐑕𐑐𐑧𐑖𐑩𐑤 𐑛𐑦𐑐𐑤𐑩𐑥𐑨𐑑𐑦𐑒 "
"𐑪𐑐𐑖𐑩𐑯𐑟."

#. [set_menu_item]: id=anl_help
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87
msgid "Help"
msgstr "𐑣𐑧𐑤𐑐"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111
msgid "A New Land — Help"
msgstr "𐑩 𐑯𐑿 𐑤𐑨𐑯𐑛 - 𐑣𐑧𐑤𐑐"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
msgid "Select a topic."
msgstr "𐑕𐑩𐑤𐑧𐑒𐑑 𐑩 𐑑𐑪𐑐𐑦𐑒."

#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115
msgid "Done"
msgstr "𐑛𐑳𐑯"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47
msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr "𐑲 𐑣𐑽𐑚𐑲 𐑛𐑴𐑯𐑱𐑑 20 𐑜𐑴𐑤𐑛 𐑑 𐑞 𐑒𐑭𐑓𐑻𐑟 𐑝 $df_player_name|."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:100
msgid ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
msgstr ""
"$sf_player_name|, 𐑕𐑦𐑯𐑕 𐑬𐑼 𐑢𐑦𐑟𐑛𐑩𐑥 𐑩𐑒𐑕𐑰𐑛𐑟 𐑿𐑼𐑟 𐑲 𐑣𐑨𐑝 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑑𐑩𐑛 𐑥𐑲 𐑕𐑒𐑭𐑤𐑻𐑟 𐑑 "
"𐑓𐑻𐑞𐑼 𐑿𐑼 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑝 𐑨𐑜𐑮𐑦𐑒𐑳𐑤𐑗𐑼."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:138
msgid ""
"$sm_player_name|, since the wisdom of my people exceeds yours I have "
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
msgstr ""
"$sm_player_name|, 𐑕𐑦𐑯𐑕 𐑞 𐑢𐑦𐑟𐑛𐑩𐑥 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑩𐑒𐑕𐑰𐑛𐑟 𐑿𐑼𐑟 𐑲 𐑣𐑨𐑝 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑑𐑩𐑛 𐑥𐑲 "
"𐑕𐑒𐑭𐑤𐑻𐑟 𐑑 𐑲𐑛 𐑿 𐑦𐑯 𐑿𐑼 𐑧𐑓𐑼𐑑𐑕 𐑑 𐑤𐑻𐑯 𐑞 𐑕𐑲𐑩𐑯𐑕 𐑝 𐑥𐑲𐑯𐑦𐑙."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:183
msgid ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
msgstr ""
"𐑿 𐑯𐑴 𐑢𐑳𐑮𐑦𐑦𐑙𐑤𐑰 𐑤𐑦𐑑𐑩𐑤 𐑩𐑚𐑬𐑑 𐑞 𐑸𐑑𐑕 𐑝 𐑢𐑹, $sw_player_name|. 𐑲 𐑓𐑰𐑤 𐑩𐑯 𐑭𐑚𐑤𐑩𐑜𐑱𐑖𐑩𐑯 𐑑 "
"𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑑 𐑿 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑲𐑑𐑩𐑤 𐑥𐑨𐑑𐑼."

#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249
#, fuzzy
#| msgid ""
#| "$player_name\n"
#| "Share knowledge of agriculture"
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of agriculture"
msgstr ""
"$player_name\n"
"𐑖𐑺 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑨𐑜𐑮𐑦𐑒𐑳𐑤𐑗𐑼"

#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:256
#, fuzzy
#| msgid ""
#| "$player_name\n"
#| "Share knowledge of mining"
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of mining"
msgstr ""
"$player_name\n"
"𐑖𐑺 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑥𐑲𐑯𐑦𐑙"

#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:263
#, fuzzy
#| msgid ""
#| "$player_name\n"
#| "Share knowledge of warfare"
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of warfare"
msgstr ""
"$player_name\n"
"𐑖𐑺 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑢𐑹𐑓𐑺"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:293
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:374
msgid "Diplomatic Options"
msgstr "𐑛𐑦𐑐𐑤𐑩𐑥𐑨𐑑𐑦𐑒 𐑪𐑐𐑖𐑩𐑯𐑟"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:296
msgid "What shall I do?"
msgstr "𐑢𐑪𐑑 𐑖𐑨𐑤 𐑲 𐑛𐑵?"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:302
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:54
msgid "Nothing"
msgstr "𐑯𐑳𐑔𐑦𐑙"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314
#, fuzzy
msgid ""
"<span color='green'>Donate Funds</span>\n"
"Give 20 gold to another player"
msgstr ""
"𐑛𐑴𐑯𐑱𐑑 𐑓𐑩𐑯𐑛𐑟\n"
"𐑜𐑦𐑝 20 𐑜𐑴𐑤𐑛 𐑑 𐑩𐑯𐑳𐑞𐑼 𐑐𐑤𐑱𐑻"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333
msgid "Who will you donate funds to?"
msgstr "𐑣𐑵 𐑢𐑦𐑤 𐑿 𐑛𐑴𐑯𐑱𐑑 𐑓𐑩𐑯𐑛𐑟 𐑑?"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:380
msgid "Back"
msgstr "𐑚𐑨𐑒"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:358
#, fuzzy
msgid ""
"<span color='green'>Share Knowledge</span>\n"
"Help an ally with their research"
msgstr ""
"𐑖𐑺 𐑯𐑪𐑤𐑦𐑡\n"
"𐑣𐑧𐑤𐑐 𐑩𐑯 𐑨𐑤𐑲 𐑢𐑦𐑞 𐑞𐑺 𐑮𐑰𐑕𐑻𐑗"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:377
msgid "Who will you share knowledge with?"
msgstr "𐑣𐑵 𐑢𐑦𐑤 𐑿 𐑖𐑺 𐑯𐑪𐑤𐑦𐑡 𐑢𐑦𐑞?"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:415
#, fuzzy
msgid ""
"<span color='green'>Negotiate with the Dwarves</span>\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
"𐑯𐑩𐑜𐑴𐑖𐑰𐑱𐑑 𐑢𐑦𐑞 𐑞 𐑛𐑢𐑹𐑝𐑟\n"
"𐑤𐑧𐑑𐑕 𐑿 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩 𐑛𐑢𐑹𐑝𐑦𐑖 𐑿𐑯𐑦𐑑\n"
"𐑯𐑦𐑜𐑴𐑖𐑰𐑱𐑖𐑩𐑯 𐑐𐑮𐑩𐑜𐑮𐑧𐑕: $player_$side_number|.leader_option_1.progress|/$player_"
"$side_number|.leader_option_1.target"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:470
#, fuzzy
msgid ""
"<span color='green'>Negotiate with the Elves</span>\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
"𐑯𐑩𐑜𐑴𐑖𐑰𐑱𐑑 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟\n"
"𐑤𐑧𐑑𐑕 𐑿 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩𐑯 𐑧𐑤𐑝𐑦𐑖 𐑿𐑯𐑦𐑑\n"
"𐑯𐑦𐑜𐑴𐑖𐑰𐑱𐑖𐑩𐑯 𐑐𐑮𐑩𐑜𐑮𐑧𐑕: $player_$side_number|.leader_option_2.progress|/$player_"
"$side_number|.leader_option_2.target"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:538
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:570
msgid "Negotiation Complete"
msgstr "𐑯𐑦𐑜𐑴𐑖𐑰𐑱𐑖𐑩𐑯 𐑒𐑩𐑥𐑐𐑤𐑰𐑑"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541
msgid ""
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"𐑬𐑼 𐑑𐑷𐑒𐑕 𐑸 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 - 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑢𐑦𐑤 𐑜𐑤𐑨𐑛𐑤𐑰 𐑓𐑲𐑑 𐑚𐑲 𐑿𐑼 𐑕𐑲𐑛. 𐑢𐑦𐑗 𐑝 𐑬𐑼 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 𐑛𐑵 𐑿 "
"𐑢𐑪𐑯𐑑 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑?"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573
msgid ""
"Our talks are complete — the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"𐑬𐑼 𐑑𐑷𐑒𐑕 𐑸 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 - 𐑞 𐑧𐑤𐑝𐑟 𐑖𐑨𐑤 𐑲𐑛 𐑿 𐑦𐑯 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤. 𐑢𐑦𐑗 𐑬𐑼 𐑝 𐑒𐑦𐑯 𐑛𐑵 𐑿 𐑢𐑦𐑖 𐑑 "
"𐑮𐑩𐑒𐑮𐑵𐑑?"

#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34
msgid "Choose New Recruit"
msgstr "𐑗𐑵𐑟 𐑯𐑿 𐑮𐑩𐑒𐑮𐑵𐑑"

#. [message]: speaker=narrator
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:62
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:277
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:304
msgid "Study Complete"
msgstr "𐑕𐑑𐑳𐑛𐑦 𐑒𐑩𐑥𐑐𐑤𐑰𐑑"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:64
msgid "Which type of unit would you like to be able to recruit?"
msgstr "𐑢𐑦𐑗 𐑑𐑲𐑐 𐑝 𐑿𐑯𐑦𐑑 𐑢𐑫𐑛 𐑿 𐑤𐑲𐑒 𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑?"

#. [set_menu_item]: id=anl_oversee_research
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:89
msgid "Oversee Research"
msgstr "𐑴𐑝𐑼𐑕𐑰 𐑮𐑰𐑕𐑻𐑗"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:138
msgid "Research"
msgstr "𐑮𐑰𐑕𐑻𐑗"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:140
msgid ""
"We are currently studying $player_$side_number|.research."
"target_language_name|. To which end would you have our scholars devote their "
"minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
msgstr ""
"𐑢𐑰 𐑸 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑕𐑑𐑳𐑛𐑦𐑦𐑙 $player_$side_number|.research.target_language_name|. "
"𐑑 𐑢𐑦𐑗 𐑧𐑯𐑛 𐑢𐑫𐑛 𐑿 𐑣𐑨𐑝 𐑬𐑼 𐑕𐑒𐑭𐑤𐑻𐑟 𐑛𐑦𐑝𐑴𐑑 𐑞𐑺 𐑥𐑲𐑯𐑛𐑟?\n"
"\n"
"𐑬𐑼 𐑓𐑸𐑥𐑟 𐑐𐑮𐑩𐑛𐑿𐑕 $player_$side_number|.farming.gold|g\n"
"𐑬𐑼 𐑥𐑲𐑯𐑟 𐑐𐑮𐑩𐑛𐑿𐑕 $player_$side_number|.mining.gold|g\n"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:148
msgid "Continue as before"
msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑨𐑟 𐑚𐑦𐑓𐑹"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:165
#, fuzzy
#| msgid ""
#| "Agriculture\n"
#| "Farmers produce +1 gold\n"
#| "Study Progress: $player_$side_number|.farming.progress|/$player_"
#| "$side_number|.farming.target"
msgid ""
"<span color='green'>Agriculture</span>\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
"𐑨𐑜𐑮𐑦𐑒𐑳𐑤𐑗𐑼\n"
"𐑓𐑸𐑥𐑼𐑟 𐑐𐑮𐑩𐑛𐑿𐑕 +1 𐑜𐑴𐑤𐑛\n"
"𐑕𐑑𐑳𐑛𐑦 𐑐𐑮𐑩𐑜𐑮𐑧𐑕: $player_$side_number|.farming.progress|/$player_$side_number|."
"farming.target"

#. [command]
#. [research]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:169
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102
msgid "agriculture"
msgstr ""

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:176
#, fuzzy
msgid ""
"<span color='green'>Mining</span>\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
"𐑥𐑲𐑯𐑦𐑙\n"
"𐑥𐑲𐑯𐑼𐑟 𐑐𐑮𐑩𐑛𐑿𐑕 +1 𐑜𐑴𐑤𐑛\n"
"𐑕𐑑𐑳𐑛𐑦 𐑐𐑮𐑩𐑜𐑮𐑧𐑕: $player_$side_number|.mining.progress|/$player_$side_number|."
"𐑥𐑲𐑯𐑦𐑙.𐑑𐑸𐑜𐑧𐑑"

#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:180
msgid "mining"
msgstr ""

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:187
#, fuzzy
msgid ""
"<span color='green'>Warfare</span>\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
"𐑢𐑹𐑓𐑺\n"
"𐑩𐑤𐑬𐑟 𐑿 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩 𐑯𐑿 𐑑𐑲𐑐 𐑝 𐑿𐑯𐑦𐑑\n"
"𐑕𐑑𐑳𐑛𐑦 𐑐𐑮𐑩𐑜𐑮𐑧𐑕: $player_$side_number|.warfare.progress|/$player_$side_number|."
"warfare.target"

#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:198
msgid "warfare"
msgstr ""

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:247
msgid ""
"$player_$side_number|.name|’s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
"$player_$side_number|.name|'s 𐑓𐑸𐑥𐑟 𐑯𐑬 𐑐𐑮𐑩𐑛𐑿𐑕 $player_$side_number|.𐑓𐑸𐑥𐑦𐑙."
"𐑜𐑴𐑤𐑛 𐑜𐑴𐑤𐑛."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:279
msgid ""
"$player_$side_number|.name|’s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
"$player_$side_number|.name|'s 𐑥𐑲𐑯𐑟 𐑯𐑬 𐑐𐑮𐑩𐑛𐑿𐑕 $player_$side_number|.mining."
"𐑜𐑴𐑤𐑛 𐑜𐑴𐑤𐑛."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:306
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
"$player_$side_number|.name|, 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑦𐑯𐑦𐑖𐑑 𐑮𐑰𐑕𐑻𐑗𐑦𐑙 𐑢𐑹𐑓𐑺. 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑪𐑯 𐑩 𐑥𐑱𐑡 "
"𐑦𐑯 𐑩 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦 𐑑 𐑕𐑩𐑤𐑧𐑒𐑑 𐑩 𐑿𐑯𐑦𐑑 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:197
msgid "Let’s cut you free!"
msgstr "𐑤𐑧𐑑'𐑕 𐑒𐑳𐑑 𐑿 𐑓𐑮𐑰!"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201
msgid "You release the creature from the web and it agrees to help you."
msgstr "𐑿 𐑮𐑦𐑤𐑰𐑕 𐑞 𐑒𐑮𐑰𐑗𐑼 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑧𐑚 𐑯 𐑦𐑑 𐑩𐑜𐑮𐑰𐑟 𐑑 𐑣𐑧𐑤𐑐 𐑿."

#. [set_menu_item]: id=anl_get_to_work
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
msgid "Get to Work!"
msgstr "𐑜𐑧𐑑 𐑑 𐑢𐑻𐑒!"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:50
msgid "What shall I do my liege?"
msgstr "𐑢𐑪𐑑 𐑖𐑨𐑤 𐑲 𐑛𐑵 𐑥𐑲 𐑤𐑰𐑡?"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
msgid "Convert to Grassland"
msgstr "𐑒𐑩𐑯𐑝𐑻𐑑 𐑑 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
msgid "Cost: 0g"
msgstr "𐑒𐑪𐑕𐑑: 0g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
msgid "Plant Farm"
msgstr "𐑐𐑤𐑭𐑯𐑑 𐑓𐑸𐑥"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
msgid "Build Village"
msgstr "𐑚𐑦𐑤𐑛 𐑝𐑦𐑤𐑦𐑡"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
msgid "Cost: 15g"
msgstr "𐑒𐑪𐑕𐑑: 15g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
msgid "Build Castle"
msgstr "𐑚𐑦𐑤𐑛 𐑒𐑨𐑕𐑩𐑤"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
msgid "Cost: 6g"
msgstr "𐑒𐑪𐑕𐑑: 6g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
msgid "Cost: 4g"
msgstr "𐑒𐑪𐑕𐑑: 4g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
msgid "Flood the Field"
msgstr "𐑓𐑤𐑳𐑛 𐑞 𐑓𐑰𐑤𐑛"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
msgid "Cost: 1g"
msgstr "𐑒𐑪𐑕𐑑: 1g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
msgid "Plant Saplings"
msgstr "𐑐𐑤𐑭𐑯𐑑 𐑕𐑨𐑐𐑤𐑦𐑙𐑟"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
msgid "Chop Down Forest"
msgstr "𐑗𐑪𐑐 𐑛𐑬𐑯 𐑓𐑹𐑦𐑕𐑑"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
msgid "Earns: 1g"
msgstr "𐑻𐑯𐑟: 1g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
msgid "Build Mine"
msgstr "𐑚𐑦𐑤𐑛 𐑥𐑲𐑯"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
msgid "Cost: 25g"
msgstr "𐑒𐑪𐑕𐑑: 25g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
msgid "Cost: 3g"
msgstr "𐑒𐑪𐑕𐑑: 3g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
msgid "Make a Ford"
msgstr "𐑥𐑱𐑒 𐑩 𐑓𐑹𐑛"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
msgid "Cost: 5g"
msgstr "𐑒𐑪𐑕𐑑: 5g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
msgid "Landfill"
msgstr "𐑤𐑨𐑯𐑛𐑓𐑦𐑤"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
msgid "Destroy the Ford"
msgstr "𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑓𐑹𐑛"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
msgid "Cost: 2g"
msgstr "𐑒𐑪𐑕𐑑: 2g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
msgid "Smash Cave Floor"
msgstr "𐑕𐑥𐑨𐑖 𐑒𐑱𐑝 𐑓𐑤𐑹"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
msgid "Earns: 3g"
msgstr "𐑻𐑯𐑟: 3g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
msgid "Harvest Mushrooms"
msgstr "𐑣𐑸𐑝𐑧𐑕𐑑 𐑥𐑳𐑖𐑮𐑵𐑥𐑟"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
msgid "Build a Keep"
msgstr "𐑚𐑦𐑤𐑛 𐑩 𐑒𐑰𐑐"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
msgid "Cost: 7g"
msgstr "𐑒𐑪𐑕𐑑: 7g"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
msgid "Establish University"
msgstr "𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
msgid "Clear the Ground"
msgstr "𐑒𐑤𐑽 𐑞 𐑜𐑮𐑬𐑯𐑛"
