# Latin translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package
#
# Current Translators:
#   Michael Babich (Aethaeryn) <michaelbabich7@gmail.com> - Maintainer
#   Thomas Hockings (Deusite) <elprofesh@gmail.com>
#
# Former Translators:
#   Mark Polo (mpolo) <markpolo@gmail.com>
msgid ""
msgstr ""
"Project-Id-Version: Wesnoth Latin 1.2\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-08-18 09:41+0200\n"
"PO-Revision-Date: 2012-01-02 23:50+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
"Language: la\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p — A New Land"
msgstr "4l — Terra Nova"

#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. The recommended starting gold is 100."
msgstr ""
"Hoc scaenarium superandum te sinit ut aedifices et terram mutes. Utere "
"electionibus chartae. Aurum probatum initio centum est."

#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
"Virum reliquiae ob eventum belli magni ad nemus obscurum remotumque "
"refugerunt. Etsi sciebant se non ab exercitibus vehementibus celare patriam "
"oppressis posse, duces resistentium tantum sperabant tempus ad copias "
"restituendum fore. "

#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
msgid "Right-click on your leader during your turn for help"
msgstr "Vicem tuam prime manum dextrum muris in ducem auxilio."

#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
msgid "You must survive until turn 25."
msgstr "Necesse est usque ad vicem XXV vivere."

#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:51
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:66
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:81
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:96
msgid "teamname^Team 1"
msgstr "Manus I"

#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:114
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:141
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:168
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:195
msgid "teamname^Team 2"
msgstr "Manus II"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:407
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
"Metallum fungorum delevisti. Fructus iam inmortuum inter occidentem et "
"septentrionem decem decrescit."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:430
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
"Metallum fungorum delevisti. Fructus iam orcium inter orientem et "
"septentrionem decem decrescit."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:453
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
"Metallum fungorum delevisti. Fructus iam orcium inter occidentem et austrum "
"decem decrescit."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:476
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
"Metallum fungorum delevisti. Fructus iam inmortuum inter orientem et austrum "
"decem decrescit."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:585
msgid ""
"One of your peasants has happened upon some spiders’ nests in the north and "
"south."
msgstr "Unus rusticorum in borea austroque aliquos nidos aranearum invenit."

#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:591
msgid ""
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
"him?"
msgstr ""
"Vere puto me nescioquem in araneo captum vidisse. Fortasse debemus subvenire?"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:613
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
"Si captivo appropinquaveris tecum coniunget. Quia iam araneae quemque "
"captivum custodientes vulnerantur, quo citius adveneris, eo facilius "
"interficies."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:625
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
"Manus tui refert sonitus mirabiles ex aliquibus cavernis in oriente "
"occidenteque edere."

#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:631
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn’t nearly be so slim."
msgstr ""
"Hostis viditur haud procul aliquae metalla fungorum aedificasse — certe est "
"locus, ubi plerumque copiarum comparantur. Si illae deleamus, fortuna nostra "
"non tam mala esse videatur."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:653
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy’s income by 10."
msgstr ""
"Move ullum actorem ad illos viculos ut metallum deleas, quod fructum hostis "
"decem decrescit."

#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:666
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Proelium haud multum abest quin finiatur. Victoria ad manus est! "

#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:678
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
"Incursus superavimus! Circumagitur hic orbis; iam nos non possunt evitare "
"victoria! "

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:682
msgid "You have won the game, but you may continue if you wish..."
msgstr "Ludum vicisti, sed pergas si vis..."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:698
msgid "I have fallen, but all is not lost!"
msgstr "Cecidi, at non omnia ceduntur!"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:711
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Ruor, sed etiam proelio non desumus! "

#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:724
msgid "Comrades, avenge me!"
msgstr "Comites, me vindicate!"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:737
msgid "Do not fear, there is hope for us still!"
msgstr "Noli timere, spes etiam nobis est!"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34
msgid "The chest contains $oc_treasure gold."
msgstr "Arca $oc_treasure auri continet."

#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr "Ad tabulam redire"

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125
msgid "Peasants"
msgstr "Rustici"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
"Rustici operarii tui sut. Si premis manum dextrum in rusticum in quibusdam "
"terris, terram mutas vel castella, aut metalla, fundos, viculos aut "
"universitates aedifices. "

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132
msgid "Mages"
msgstr "Magi"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
"Magi sunt sapientes tui. In universitate studere possunt, fodiendum et "
"colendum adlegendumque proficientes."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139
msgid "Farms"
msgstr "Fundi"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
"Fundi modo in campo condabtur. Si rusticus ad fundum fuerit sua sponte auro "
"messem metere incipiet."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146
msgid "Villages"
msgstr "Viculi"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
"Viculi modo in campo aedificari possunt, qui ut adsolet fructum et sanandum "
"comparant. Si manum sinistrum muris in rusticum premis universitatem condere "
"potes."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153
msgid "Mines"
msgstr "Metalla"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
"Metalla in collibus montibusve instrui possunt. Initium vicis rusticus in "
"metallo auro sua sponte fodiet"

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160
msgid "Universities"
msgstr "Universitates"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69
msgid ""
"Any of the ‘Elvish’ style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
"Ullus viculus Dryadalium universitates indicat, ubi magi initium vicis tuae "
"sua sponte in studiis materiae electae proficiunt. Preme manum dextrum muris "
"in universitate ut materiam studii mutes."

#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]: id=anl_diplomacy
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196
msgid "Diplomacy"
msgstr "Legatio"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
msgid ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
"Preme manum dextrum muris in ducem cum in universitate stes ut acta "
"legationis videas."

#. [set_menu_item]: id=anl_help
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87
msgid "Help"
msgstr "Auxilium"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111
msgid "A New Land — Help"
msgstr "Terra Nova — Auxilium"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
msgid "Select a topic."
msgstr "Elige materiam."

#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115
msgid "Done"
msgstr "Perficere"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47
msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr "Hic XX auri thesauro $df_player_name|sis dono."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:100
msgid ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
msgstr ""
"$sf_player_name|, cum te sapientia nostra praestemus, viris doctis praecepi "
"ut scientiae tuae agri culturae prosint."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:138
msgid ""
"$sm_player_name|, since the wisdom of my people exceeds yours I have "
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
msgstr ""
"$sm_player_name|, cum te sapientia populi mei praestemus, viris doctis "
"praecepi ut studio tuo artis fodiendi discendi prosint."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:183
msgid ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
msgstr ""
"Minimum de arte militare intellegis, $sw_player_name|. Necesse est mihi te "
"de materia gravissima docere."

#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of agriculture"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Scientiam agri culturae communicare"

#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:256
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of mining"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Scientiam fossiendi communicare"

#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:263
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of warfare"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Scientiam belli communicare"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:293
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:374
msgid "Diplomatic Options"
msgstr "Optiones Legationis"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:296
msgid "What shall I do?"
msgstr "Quod faciam?"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:302
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:54
msgid "Nothing"
msgstr "Nihil"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314
msgid ""
"<span color='green'>Donate Funds</span>\n"
"Give 20 gold to another player"
msgstr ""
"<span color='green'>Pecuniam Dare</span>\n"
"XX auri lusori alio datur"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333
msgid "Who will you donate funds to?"
msgstr "Cui pecuniam dabo?"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:380
msgid "Back"
msgstr "Rursus"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:358
msgid ""
"<span color='green'>Share Knowledge</span>\n"
"Help an ally with their research"
msgstr ""
"<span color='green'>Scientiam Communicare</span>\n"
"Socium cum proficiendo adiuvare"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:377
msgid "Who will you share knowledge with?"
msgstr "Cum quibus scientiam communicabis?"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:415
msgid ""
"<span color='green'>Negotiate with the Dwarves</span>\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
"<span color='green'>Cum Nanis Pacisci</span>\n"
"Te sinere actorem Nanorum adlegere\n"
"Paciscendum proficit: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:470
msgid ""
"<span color='green'>Negotiate with the Elves</span>\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
"<span color='green'>Cum Dryadalibus Pacisci</span>\n"
"Te sinere actorem Dryadalium adlegere\n"
"Paciscendum proficit: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:538
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:570
msgid "Negotiation Complete"
msgstr "Pacti Sumus"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541
msgid ""
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Constat — Nani libenter tecum pugnabunt. Quos sodalium nostrum adlegere vis?"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573
msgid ""
"Our talks are complete — the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Constat — Dryadales te in proelio iuvabunt. Quos sodalium nostrum adlegere "
"vis?"

#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34
msgid "Choose New Recruit"
msgstr "Tironem Eligere"

#. [message]: speaker=narrator
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:62
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:277
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:304
msgid "Study Complete"
msgstr "Studia Finita Sunt"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:64
msgid "Which type of unit would you like to be able to recruit?"
msgstr "Qualis actor adlegere posse vis?"

#. [set_menu_item]: id=anl_oversee_research
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:89
msgid "Oversee Research"
msgstr "Exquisitioni Praeesse"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:138
msgid "Research"
msgstr "Exquisitio"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:140
msgid ""
"We are currently studying $player_$side_number|.research."
"target_language_name|. To which end would you have our scholars devote their "
"minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
msgstr ""
"$player_$side_number|.research.target_language_name| est studium praeens, Ad "
"quid finem viri docti animadvertant?\n"
"\n"
"Fundi nostri $player_$side_number|.farming.gold|a comparant\n"
"Metalla nostra $player_$side_number|.mining.gold|a comparant\n"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:148
msgid "Continue as before"
msgstr "Ut ante pergere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:165
msgid ""
"<span color='green'>Agriculture</span>\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
"<span color='green'>Agri Cultura</span>\n"
"Agricolae +I auri faciunt\n"
"In studiis profecerunt: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"

#. [command]
#. [research]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:169
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102
msgid "agriculture"
msgstr "agri cultura"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:176
msgid ""
"<span color='green'>Mining</span>\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
"<span color='green'>Fodere</span>\n"
"Fossores +I auri faciunt\n"
"In studiis profecerunt: $player_$side_number|.mining.progress|/$player_"
"$side_number|.mining.target"

#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:180
msgid "mining"
msgstr "fodere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:187
msgid ""
"<span color='green'>Warfare</span>\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
"<span color='green'>Ars Militaris</span>\n"
"Te sinit ut novum modum actoris adlegas\n"
"In studiis profecerunt: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"

#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:198
msgid "warfare"
msgstr "ars militaris"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:247
msgid ""
"$player_$side_number|.name|’s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
"Fundi $player_$side_number|.name|sis iam $side_number|.farming.gold auri "
"faciunt."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:279
msgid ""
"$player_$side_number|.name|’s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
"Metalla $player_$side_number|.name|sis iam $side_number|.mining.gold auri "
"faciunt."

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:306
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
"$player_$side_number|.name|, studia artis militaris peregemus. Preme manum "
"dextrum muris in mago ut actorem ad adlegendum eligas."

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:197
msgid "Let’s cut you free!"
msgstr "Te solvamus!"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201
msgid "You release the creature from the web and it agrees to help you."
msgstr "Creata ab araneo soluta constat se te iuturam esse. "

#. [set_menu_item]: id=anl_get_to_work
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
msgid "Get to Work!"
msgstr "Labora!"

#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:50
msgid "What shall I do my liege?"
msgstr "Quod faciam domine mi?"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
msgid "Convert to Grassland"
msgstr "In Caespitem Convertere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
msgid "Cost: 0g"
msgstr "Sumptus: 0a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
msgid "Plant Farm"
msgstr "Rurem Pangere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
msgid "Build Village"
msgstr "Viculum Instruere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
msgid "Cost: 15g"
msgstr "Sumptus: 15a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
msgid "Build Castle"
msgstr "Castellum Instruere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
msgid "Cost: 6g"
msgstr "Sumptus: 6a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
msgid "Cost: 4g"
msgstr "Sumptus: 1a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
msgid "Flood the Field"
msgstr "Agrum Perfundere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
msgid "Cost: 1g"
msgstr "Sumptus: 1a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
msgid "Plant Saplings"
msgstr "Arbusculam Constituere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
msgid "Chop Down Forest"
msgstr "Silvam Caedere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
msgid "Earns: 1g"
msgstr "Reditus: 1a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
msgid "Build Mine"
msgstr "Metallum Instruere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
msgid "Cost: 25g"
msgstr "Sumptus: 25a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
msgid "Cost: 3g"
msgstr "Sumptus: 3a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
msgid "Make a Ford"
msgstr "Vadum Facere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
msgid "Cost: 5g"
msgstr "Sumptus: 5a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
msgid "Landfill"
msgstr "Quisquiliae"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
msgid "Destroy the Ford"
msgstr "Vadum Perdere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
msgid "Cost: 2g"
msgstr "Sumptus: 2a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
msgid "Smash Cave Floor"
msgstr "Solium Cavernae Frangere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
msgid "Earns: 3g"
msgstr "Reditus: 3a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
msgid "Harvest Mushrooms"
msgstr "Fungos Colligere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
msgid "Build a Keep"
msgstr "Arcem Instruere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
msgid "Cost: 7g"
msgstr "Sumptus: 7a"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
msgid "Establish University"
msgstr "Universitatem Condere"

#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
msgid "Clear the Ground"
msgstr "Terram Deficare"
