# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
"PO-Revision-Date: 2012-12-26 23:12-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:11
msgid "The Eastern Invasion"
msgstr "The Eastern Invasion"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:12
msgid "EI"
msgstr "EI"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:16
msgid "(Easy)"
msgstr "(Easy)"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:16
msgid "Spearman"
msgstr "Spearman"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:17
msgid "(Normal)"
msgstr "(Normal)"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:17
msgid "Swordsman"
msgstr "Swordsman"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "(Challenging)"
msgstr "(Challenging)"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "Royal Guard"
msgstr "Royal Guard"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
"There are rumours of undead attacks on the eastern border of Wesnoth. You, "
"an officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:21
msgid "(Intermediate level, 16 scenarios.)"
msgstr "(Intermediate level, 16 scenarios.)"

#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:25
msgid "Campaign Design"
msgstr "Campaign Design"

#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:31
msgid "Campaign Maintenance"
msgstr "Campaign Maintenance"

#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:41
msgid "Campaign Epilogue and Continuity"
msgstr "Campaign Epilogue and Continuity"

#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:47
msgid "Prose and Story Edits"
msgstr ""

#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:53
msgid "Artwork and Graphics Design"
msgstr "Artwork and Graphics Design"

#. [scenario]: id=01_The_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:4
msgid "The Outpost"
msgstr "The Outpost"

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:17
#, fuzzy
#| msgid ""
#| "It was the thirteenth year of Konrad II’s reign, and there were strange "
#| "occurrences in the Estmark Hills on the eastern border of Wesnoth."
msgid ""
"It was the thirteenth year of Konrad II’s reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
"It was the thirteenth year of Konrad II’s reign, and there were strange "
"occurrences in the Estmark Hills on the eastern border of Wesnoth."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21
msgid ""
"Cattle and beasts of burden were found dead in the fields, and men went "
"missing from their houses, with no clues but a thin stream of black blood. "
"At first the settlers suspected raiders from the great desert, but when they "
"sent scouts east they found nothing but a small mountain range and miles of "
"swamp."
msgstr ""
"Cattle and beasts of burden were found dead in the fields, and men went "
"missing from their houses, with no clues but a thin stream of black blood. "
"At first the settlers suspected raiders from the great desert, but when they "
"sent scouts east they found nothing but a small mountain range and miles of "
"swamp."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25
msgid ""
"The disappearances did not stop, and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the King, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
"The disappearances did not stop, and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the King, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29
msgid ""
"When the King received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks were connected to similar ones that occurred "
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."
msgstr ""
"When the King received news of the problem, his adviser Dacyn had much to "
"say. Apparently, these attacks were connected to similar ones that occurred "
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:36
msgid ""
"In the days of the king Garard I, two strong-points had been built along the "
"near bank of the Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. But in later years the "
"River Guard posts had been abandoned, as colonists spread into the Estmarks "
"and the orcs were driven in retreat north of the Great River."
msgstr ""
"In the days of the king Garard I, two strong-points had been built along the "
"near bank of the Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. But in later years the "
"River Guard posts had been abandoned, as colonists spread into the Estmarks "
"and the orcs were driven in retreat north of the Great River."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40
msgid ""
"With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-"
"build and re-man the River Guard outposts, and use them to keep the Crown’s "
"eye and hand firmly on the settled country to either side of the lower "
"Weldyn. He sent two of the most promising young officers to them."
msgstr ""
"With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-"
"build and re-man the River Guard outposts, and use them to keep the Crown’s "
"eye and hand firmly on the settled country to either side of the lower "
"Weldyn. He sent two of the most promising young officers to them."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44
#, fuzzy
#| msgid ""
#| "To the northern outpost he sent Owaec, a clan noble. To the southern "
#| "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. It "
#| "is with them this story is concerned."
msgid ""
"To the northern outpost he sent Owaec, a clan noble. To the southern "
"outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
"story begins there."
msgstr ""
"To the northern outpost he sent Owaec, a clan noble. To the southern "
"outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. It is "
"with them this story is concerned."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48
msgid ""
"All went well once the King’s forces arrived. There were no attacks for "
"several weeks, and Gweddry’s men started to grow incautious. Then, at dawn "
"one day, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
"All went well once the King’s forces arrived. There were no attacks for "
"several weeks, and Gweddry’s men started to grow incautious. Then, at dawn "
"one day, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."

#. [side]: race=Humans, type=Lieutenant, id=Gweddry
#. [side]: type=General, id=Gweddry
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=Sergeant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:31
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:19
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:30
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:48
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:32
msgid "Gweddry"
msgstr "Gweddry"

#. [side]
#. [side]: race=Humans, type=Lieutenant, id=Gweddry
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=General, id=Gweddry
#. [side]: type=General, id=Halrad
#. [side]: type=General, id=Halric
#. [side]: type=General, id=Halrod
#. [side]: type=General, id=Konrad II
#. [side]: type=Great Mage, id=Kaldor
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=Mounted Fighter, id=Owaec
#. [side]: type=Sergeant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:70
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:56
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:127
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:54
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:68
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:62
msgid "Wesnothians"
msgstr "Wesnothians"

#. [unit]: type=White Mage, id=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:74
msgid "Dacyn"
msgstr "Dacyn"

#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:109
msgid "Mal-Sakkat"
msgstr "Mal-Sakkat"

#. [side]
#. [side]: type=Ancient Lich, id=Mal-Ravanal
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Death Knight, id=Ravanal-Guard
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#. [side]: type=Lich, id=Mal-Grekulak
#. [side]: type=Lich, id=Mal-Telnarad
#. [side]: type=Lich, id=Mal-Uknalu
#. [side]: type=Lich, id=Mal-Uldhar
#. [side]: type=Lich, id=Mal-Xakralan
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#. [side]: type=Revenant, id=Garnad
#. [side]: type=Revenant, id=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:122
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:165
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:66
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:47
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:92
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:99
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:128
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:89
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:106
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:123
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:157
msgid "Undead"
msgstr "Undead"

#. [side]: type=Dark Sorcerer, id=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:133
msgid "Mal-Talar"
msgstr "Mal-Talar"

#. [side]: type=Lich, id=Mal-Uldhar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:155
msgid "Mal-Uldhar"
msgstr "Mal-Uldhar"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:190
#, fuzzy
#| msgid "The Outpost"
msgid "Defend the outpost"
msgstr "The Outpost"

#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:194
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:381
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:126
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:146
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:106
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:262
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1043
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:142
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:169
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:171
msgid "Death of Gweddry"
msgstr "Death of Gweddry"

#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:198
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:385
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:104
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:94
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:150
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:110
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:85
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1047
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:163
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:146
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:138
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:173
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:175
msgid "Death of Dacyn"
msgstr "Death of Dacyn"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:223
msgid "What? What is going on?"
msgstr "What? What is going on?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:227
msgid "Look. To the east. Undead approach!"
msgstr ""

#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:231
msgid "Ah, interesting..."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:235
msgid "Men, to arms!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:246
msgid "I sense a great evil... Can it be? Gweddry, I must not be seen."
msgstr ""

#. [event]
#. [modify_unit]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Ancient Lich, id=Mal-Ravanal
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [unit]: type=Lich Lord, id=Mal-Ravanal
#. [variable]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:274
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:227
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:281
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:296
msgid "Mal-Ravanal"
msgstr "Mal-Ravanal"

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:283
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits? You will suffer for your incompetence. Destroy them, and dare not "
"bother me again."
msgstr ""

#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:288
#, fuzzy
#| msgid "Very well, Dark Archon. They will die. And then?"
msgid "Apologies, Dark Archon. They will die. And then?"
msgstr "Very well, Dark Archon. They will die. And then?"

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:292
msgid ""
"Slaughter the villagers and march onwards. You have wasted enough time here "
"already."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:306
#, fuzzy
#| msgid "What?! Men, to arms! And where did Dacyn go?!"
msgid "What?! We must hold the outpost! And where did Dacyn go?!"
msgstr "What?! Men, to arms! And where did Dacyn go?!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:339
msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
msgstr "Gweddry? Good! You are still alive. Quickly, we must leave this place!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:343
msgid "Where did you go?! And where did you come from?"
msgstr "Where did you go?! And where did you come from?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347
msgid ""
"There is no time to explain. If you wish to survive, you will escape through "
"this trapdoor."
msgstr ""
"There is no time to explain. If you wish to survive, you will escape through "
"this trapdoor."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:351
msgid "But what about the outpost?"
msgstr "But what about the outpost?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:355
#, fuzzy
#| msgid ""
#| "It is pointless to try to defend it. Now, come on, we do not have much "
#| "time to spare!"
msgid ""
"This outpost is already lost. We must defeat this evil if Wesnoth is to "
"survive. Now, come on, we do not have much time to spare!"
msgstr ""
"It is pointless to try to defend it. Now, come on, we do not have much time "
"to spare!"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:377
msgid "Move Gweddry to the trapdoor"
msgstr "Move Gweddry to the trapdoor"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:419
msgid "Hurry! We cannot defeat this evil today! We must escape!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:427
msgid "Follow me, men! Through the trapdoor!"
msgstr "Follow me, men! Through the trapdoor!"

#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:4
msgid "The Escape Tunnel"
msgstr "The Escape Tunnel"

#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:36
msgid "Kabak"
msgstr "Kabak"

#. [side]: type=Gryphon, id=Kraagak
#. [side]: type=Ogre, id=Grug
#. [side]: type=Orcish Warrior, id=Gruga-Har
#. [side]: type=Troll Warrior, id=Darg
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:43
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:76
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:62
msgid "Monsters"
msgstr "Monsters"

#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:49
msgid "Knutan"
msgstr "Knutan"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:96
#, fuzzy
#| msgid "Move Gweddry to the trapdoor"
msgid "Move Gweddry to the tunnel exit"
msgstr "Move Gweddry to the trapdoor"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:125
msgid "Where are we? I can’t see where we are going."
msgstr "Where are we? I can’t see where we are going."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:129
msgid ""
"This is an old escape tunnel for the outpost; unfortunately these caves are "
"currently inhabited by trolls. Now hurry, we have to move quickly; the "
"undead will surely follow us down here."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:133
msgid "Wait, before we go anywhere — who were those undead?"
msgstr "Wait, before we go anywhere — who were those undead?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:137
msgid ""
"I will explain later. For now, suffice to say they are much too powerful for "
"us; our only hope is to head north."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:163
msgid "TROL TREZZUR HOLE: KEEP OWT"
msgstr "TROL TREZZUR HOLE: KEEP OWT"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:180
msgid "Who goes there?"
msgstr "Who goes there?"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:184
#, fuzzy
#| msgid ""
#| "We are soldiers of the king of Wesnoth. Will you help us escape these "
#| "trolls?"
msgid ""
"We are soldiers of the king of Wesnoth. Will you help us fight these trolls?"
msgstr ""
"We are soldiers of the king of Wesnoth. Will you help us escape these trolls?"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:188
msgid ""
"Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by "
"them deserves some help, I think."
msgstr ""
"Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by "
"them deserves some help, I think."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:195
msgid ""
"Thank you. Now, I invite you to join us. Undead have followed us into these "
"caves, and they will kill you if you stay behind."
msgstr ""
"Thank you. Now, I invite you to join us. Undead have followed us into these "
"caves, and they will kill you if you stay behind."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:201
msgid ""
"Thank you. Now, I invite you to join us. Undead are in these lands, and they "
"will find these caves."
msgstr ""
"Thank you. Now, I invite you to join us. Undead are in these lands, and they "
"will find these caves."

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:207
msgid ""
"My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now "
"by a few undead."
msgstr ""
"My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now "
"by a few undead."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:211
msgid "Very well. The best of luck in your battle."
msgstr "Very well. The best of luck in your battle."

#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:216
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:620
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:321
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1201
msgid ""
"Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> "
"damage!"
msgstr ""
"Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> "
"damage!"

#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:217
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:621
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:322
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1202
msgid "holy amulet^Take it"
msgstr "Take it"

#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:218
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:622
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:323
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1203
msgid "holy amulet^Leave it"
msgstr "Leave it"

#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:219
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:623
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:324
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1204
msgid "I am not suited to using this item! Let another take it."
msgstr "I am not suited to using this item! Let another take it."

#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:221
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:625
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1206
msgid "Holy Amulet"
msgstr "Holy Amulet"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:257
msgid ""
"There is a great fortune in this chest of treasure! I can count two hundred "
"pieces of gold."
msgstr ""
"There is a great fortune in this chest of treasure! I can count two hundred "
"pieces of gold."

#. [unit]: type=Dark Sorcerer, id=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:299
msgid "Mal-Bakral"
msgstr "Mal-Bakral"

#. [message]: speaker=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:306
msgid "We have found you, fleshbag! Prepare to die!"
msgstr "We have found you, fleshbag! Prepare to die!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:310
#, fuzzy
#| msgid ""
#| "They follow us... we must get out of this tunnel. It looks like it is "
#| "leading east. That is unfortunate, for it will take us further from "
#| "Weldyn. But it is our only option."
msgid ""
"They follow us... we must get out of this tunnel. It looks like it is "
"leading east. That is unfortunate, for it will take us beyond the borders of "
"Wesnoth. But it is our only option."
msgstr ""
"They follow us... we must get out of this tunnel. It looks like it is "
"leading east. That is unfortunate, for it will take us further from Weldyn. "
"But it is our only option."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:323
msgid "We have reached the end of the tunnel. I see daylight above us!"
msgstr "We have reached the end of the tunnel. I see daylight above us!"

#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:4
msgid "An Unexpected Appearance"
msgstr "An Unexpected Appearance"

#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:36
msgid "Mal-Skraat"
msgstr "Mal-Skraat"

#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:59
msgid "Mal-Tar"
msgstr "Mal-Tar"

#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:86
msgid "Mal-Kallat"
msgstr "Mal-Kallat"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:122
msgid "Defeat either enemy dark sorcerer"
msgstr "Defeat either enemy dark sorcerer"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:150
msgid "We have escaped from those dark tunnels! But where are we now?"
msgstr "We have escaped from those dark tunnels! But where are we now?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154
#, fuzzy
#| msgid ""
#| "We are in the middle of the eastern mountains, in a mountain pass leading "
#| "east and west. We need to head north, to meet Owaec, but we cannot go "
#| "through the mountains... we must go east, or west, and hope we can get "
#| "around them."
msgid ""
"We are in the middle of the eastern mountains, in a mountain pass leading "
"east and west. We need to head north, but we cannot go through the "
"mountains... we must go east, or west, and hope we can get around them."
msgstr ""
"We are in the middle of the eastern mountains, in a mountain pass leading "
"east and west. We need to head north, to meet Owaec, but we cannot go "
"through the mountains... we must go east, or west, and hope we can get "
"around them."

#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158
msgid "Hahaha! We have you surrounded!"
msgstr "Hahaha! We have you surrounded!"

#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162
msgid ""
"Why don’t we see if the new recruit can handle them. After all, there are "
"only two!"
msgstr ""
"Why don’t we see if the new recruit can handle them. After all, there are "
"only two!"

#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:166
msgid "No!! They’ll kill me!"
msgstr "No!! They’ll kill me!"

#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:170
msgid "That would be your problem, then."
msgstr "That would be your problem, then."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:174
#, fuzzy
#| msgid ""
#| "These undead are toying with us! This adept is weak — we may be able to "
#| "take his castle."
msgid ""
"These undead are toying with us! This adept is weak — we may be able to take "
"his fort."
msgstr ""
"These undead are toying with us! This adept is weak — we may be able to take "
"his castle."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:178
#, fuzzy
#| msgid ""
#| "A good idea. Then, we must kill either of the dark sorcerers. I would "
#| "prefer to attack the western one, so we can get closer to Wesnoth."
msgid ""
"A good idea. Then, we must kill either of the dark sorcerers. I would prefer "
"to attack the western one, so we can return to Wesnoth."
msgstr ""
"A good idea. Then, we must kill either of the dark sorcerers. I would prefer "
"to attack the western one, so we can get closer to Wesnoth."

#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189
msgid "No! You have defeated me, and can re-enter Wesnoth!"
msgstr "No! You have defeated me, and can re-enter Wesnoth!"

#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:210
msgid "You have defeated my brother, but I will follow you and kill you!"
msgstr "You have defeated my brother, but I will follow you and kill you!"

#. [scenario]: id=04a_An_Elven_Alliance
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:4
msgid "An Elven Alliance"
msgstr "An Elven Alliance"

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:19
#, fuzzy
#| msgid ""
#| "But Gweddry and Dacyn were to find that re-entering Wesnoth would not be "
#| "easy with the escape tunnel closed to them. They marched out of the "
#| "foothills of the Estmarks in a direction few Wesnothians had traveled "
#| "before, into unknown forest country just south of the Great River."
msgid ""
"But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. "
"They marched out of the foothills of the Estmarks into an unknown forest..."
msgstr ""
"But Gweddry and Dacyn were to find that re-entering Wesnoth would not be "
"easy with the escape tunnel closed to them. They marched out of the "
"foothills of the Estmarks in a direction few Wesnothians had travelled "
"before, into unknown forest country just south of the Great River."

#. [side]: type=Elvish Ranger, id=Volas
#. [side]: type=Lieutenant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:51
msgid "Allies"
msgstr "Allies"

#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:44
msgid "Volas"
msgstr "Volas"

#. [side]: type=Orcish Warrior, id=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:60
msgid "Gruga-Har"
msgstr "Gruga-Har"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:79
msgid "Defeat enemy leader"
msgstr "Defeat enemy leader"

#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:91
msgid "Death of Volas"
msgstr "Death of Volas"

#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:118
msgid "Greetings, travelers! Welcome to my realm."
msgstr "Greetings, travellers! Welcome to my realm."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:122
#, fuzzy
#| msgid ""
#| "Would it be possible for us to rest in your lands for a while? We have "
#| "been pursued by fell undead, although they did not dare to enter the "
#| "forest... yet."
msgid ""
"Would it be possible for us to rest in your lands for a while? We have been "
"pursued by fell undead, although they did not dare follow us into the "
"forest... yet."
msgstr ""
"Would it be possible for us to rest in your lands for a while? We have been "
"pursued by fell undead, although they did not dare to enter the forest... "
"yet."

#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:126
msgid "Certainly."
msgstr "Certainly."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:130
#, fuzzy
#| msgid ""
#| "Good. Now, you should be warned. This undead warlord is very powerful. If "
#| "you choose to battle with him then, even if you are victorious, few will "
#| "survive. I invite you to join us, and head north. We may be able to leave "
#| "the area he wishes to conquer."
msgid ""
"Good. Now, you should be warned: this undead warlord is very powerful. If "
"you choose to fight, even if you are victorious, few will survive. I invite "
"you to join us, and head north."
msgstr ""
"Good. Now, you should be warned. This undead warlord is very powerful. If "
"you choose to battle with him then, even if you are victorious, few will "
"survive. I invite you to join us, and head north. We may be able to leave "
"the area he wishes to conquer."

#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:134
msgid ""
"I thank you for your offer. But I will not leave my homeland. These undead "
"cannot be as powerful as you say; I will fight them."
msgstr ""
"I thank you for your offer. But I will not leave my homeland. These undead "
"cannot be as powerful as you say; I will fight them."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:138
msgid ""
"This is not a wise choice, but it is yours to make. If you will not join us, "
"will you at least help us reach the northern outpost? We wish to warn our "
"comrades there."
msgstr ""
"This is not a wise choice, but it is yours to make. If you will not join us, "
"will you at least help us reach the northern outpost? We wish to warn our "
"comrades there."

#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:142
msgid ""
"I will aid you. Although, I too, think that yours is the foolish choice. You "
"should stay, and fight."
msgstr ""
"I will aid you. Although, I too, think that yours is the foolish choice. You "
"should stay, and fight."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:146
msgid ""
"After we rest for a short while, we will leave. We have little time to spare."
msgstr ""
"After we rest for a short while, we will leave. We have little time to spare."

#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:160
msgid "Intruders!"
msgstr "Intruders!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:164
msgid "What? Orcs! Where did they come from?"
msgstr "What? Orcs! Where did they come from?"

#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:168
#, fuzzy
#| msgid ""
#| "I know not. But they are right in the Northern Path. You will have to "
#| "fight them to move on."
msgid ""
"I know not. But they have made camp on the northern path. You will have to "
"fight them to move on."
msgstr ""
"I know not. But they are right in the Northern Path. You will have to fight "
"them to move on."

#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:172
msgid "Bring forth the assassins, we may be able to poison them!"
msgstr "Bring forth the assassins, we may be able to poison them!"

#. [unit]: type=Orcish Slayer, id=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:183
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:217
msgid "Nafga"
msgstr "Nafga"

#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:191
msgid ""
"Your Warlordship, I am the only assassin left! Do you want me to go poison "
"their leader?"
msgstr ""
"Your Warlordship, I am the only assassin left! Do you want me to go and "
"poison their leader?"

#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:195
msgid "Perfect! Go, into the forest!"
msgstr "Perfect! Go, into the forest!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:208
msgid ""
"They have sent an assassin into the forest. We will have to be careful, and "
"make sure he does not come out and attack us unexpectedly."
msgstr ""
"They have sent an assassin into the forest. We will have to be careful, and "
"make sure he does not come out and attack us unexpectedly."

#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:224
msgid "Hahaha! Nafga will kill the elves!"
msgstr "Hahaha! Nafga will kill the elves!"

#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:235
#, fuzzy
#| msgid ""
#| "No! This is the first time I have failed a mission, and it is my last!"
msgid ""
"No! This is the first time I have failed a mission, and it will be my last!"
msgstr "No! This is the first time I have failed a mission, and it is my last!"

#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:243
msgid ""
"My assassin is dead! The elves must pay, not for his death, but for stopping "
"him in his mission!"
msgstr ""
"My assassin is dead! The elves must pay, not for his death, but for stopping "
"him in his mission!"

#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:258
msgid "You have failed me, man of Wesnoth..."
msgstr "You have failed me, man of Wesnoth..."

#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:269
#, fuzzy
#| msgid "We have defeated the orcs! Now you can rest, and then leave."
msgid "We have defeated the orcs! Now you can rest before your journey."
msgstr "We have defeated the orcs! Now you can rest, and then leave."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:273
msgid ""
"We have not the time. This battle has wasted too much of it already. We must "
"leave now."
msgstr ""
"We have not the time. This battle has wasted too much of it already. We must "
"leave now."

#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:277
#, fuzzy
#| msgid "Very well. I will send guides to lead you to your allies."
msgid "Very well. I will send guides to lead you north to your allies."
msgstr "Very well. I will send guides to lead you to your allies."

#. [scenario]: id=04b_The_Undead_Border_Patrol
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:4
msgid "The Undead Border Patrol"
msgstr "The Undead Border Patrol"

#. [side]: type=Lich, id=Mal-Telnarad
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:53
msgid "Mal-Telnarad"
msgstr "Mal-Telnarad"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:77
msgid "Defeat either enemy leader"
msgstr "Defeat either enemy leader"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:114
#, fuzzy
#| msgid ""
#| "We have gotten out of that mountain range now, and the path northwards is "
#| "clear. Let us go north, now, and try to reach Owaec at the outpost."
msgid ""
"Now that we are free of the mountain range the path northwards is clear. Let "
"us go north and try to reach Owaec at the outpost."
msgstr ""
"We have gotten out of that mountain range now, and the path northwards is "
"clear. Let us go north, now, and try to reach Owaec at the outpost."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:118
#, fuzzy
#| msgid ""
#| "Wait. I am not sure that is the best option. If we go east now, we may be "
#| "able to find the lich Mal-Ravanal who attacked us, and destroy him before "
#| "he can attack Wesnoth again. After we escaped, I suspect he went back "
#| "east to find us."
msgid ""
"Wait. I am not sure that is the best option. If we go east now, we may be "
"able to find the lich who attacked us and destroy him. He must be nearby."
msgstr ""
"Wait. I am not sure that is the best option. If we go east now, we may be "
"able to find the lich Mal-Ravanal who attacked us, and destroy him before he "
"can attack Wesnoth again. After we escaped, I suspect he went back east to "
"find us."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:123
msgid ""
"This is no ordinary Lich you hunt. Even if you manage to find him, how will "
"you prevent him from simply teleporting away? We should head north; there is "
"much I must learn before we confront this menace."
msgstr ""

#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:127
msgid ""
"They run from me! Still, it will not help them, the border patrol will "
"destroy them. I may even be promoted!"
msgstr ""
"They run from me! Still, it will not help them, the border patrol will "
"destroy them. I may even be promoted!"

#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:138
msgid "Now I will never get promoted!"
msgstr "Now I will never get promoted!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:146
#, fuzzy
#| msgid "Come, let us return to Wesnoth and aid the Northern Outpost."
msgid "Come, let us return to Wesnoth and head for the Northern Outpost."
msgstr "Come, let us return to Wesnoth and aid the Northern Outpost."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:164
#, fuzzy
#| msgid ""
#| "We have defeated this patrol, but we can still turn back! Do we want to "
#| "go further east now, or do we want to try to turn back and defeat this "
#| "dark sorcerer?"
msgid ""
"We have defeated this patrol, but we can still turn back! Do you insist on "
"traveling east, or shall we defeat this dark sorcerer?"
msgstr ""
"We have defeated this patrol, but we can still turn back! Do we want to go "
"further east now, or do we want to try to turn back and defeat this dark "
"sorcerer?"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:168
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:249
msgid "Hmm..."
msgstr "Hmm..."

#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:170
msgid "I wish to destroy the evil before it can spread. East we go!"
msgstr "I wish to destroy the evil before it can spread. East we go!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:174
#, fuzzy
#| msgid "I cannot say if this is a good decision, but I will follow you."
msgid "I cannot say this is a good decision, but I will follow you."
msgstr "I cannot say if this is a good decision, but I will follow you."

#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:178
msgid "Noo!! I can’t be promoted if they run away!"
msgstr "Noo!! I can’t be promoted if they run away!"

#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:190
#, fuzzy
#| msgid ""
#| "You are right. It is foolish to go onward — we must defeat Mal-Skraat and "
#| "turn back, going to the Northern Outpost."
msgid "You are right. It is foolish to go onward — we will turn back."
msgstr ""
"You are right. It is foolish to go onward — we must defeat Mal-Skraat and "
"turn back, going to the Northern Outpost."

#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:194
msgid "Good! If I defeat them, I can become a lich!"
msgstr "Good! If I defeat them, I can become a lich!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:210
#, fuzzy
#| msgid ""
#| "We failed to defeat either enemy! Now more liches will come, and we will "
#| "be overwhelmed!"
msgid ""
"We failed to defeat either enemy! Now more undead will come and we will be "
"overwhelmed!"
msgstr ""
"We failed to defeat either enemy! Now more liches will come, and we will be "
"overwhelmed!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:219
msgid ""
"We cannot spend any more time attempting to defeat Mal-Skraat. Like it or "
"not, we must go further into these undead lands."
msgstr ""
"We cannot spend any more time attempting to defeat Mal-Skraat. Like it or "
"not, we must go further into these undead lands."

#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223
msgid ""
"Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for "
"letting him escape!"
msgstr ""
"Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for "
"letting him escape!"

#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:4
msgid "Mal-Ravanal’s Capital"
msgstr "Mal-Ravanal’s Capital"

#. [side]: type=Dark Sorcerer, id=Mal-Marak
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:44
msgid "Mal-Marak"
msgstr "Mal-Marak"

#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:64
msgid "Mal-Galkar"
msgstr "Mal-Galkar"

#. [side]: type=Death Knight, id=Ravanal-Guard
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:84
msgid "Rava-Krodaz"
msgstr "Rava-Krodaz"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:142
#, fuzzy
#| msgid "Escape from the capital by killing one of the two dark sorcerers"
msgid "Escape by defeating one of the dark sorcerers"
msgstr "Escape from the capital by killing one of the two dark sorcerers"

#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:209
msgid "Terraent"
msgstr "Terraent"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:239
msgid ""
"The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s "
"capital lies before us!"
msgstr ""
"The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s "
"capital lies before us!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:244
#, fuzzy
#| msgid ""
#| "Yes, but look! The undead forces are closing in behind us. As I said "
#| "before, we cannot kill Mal-Ravanal. It was foolish to come this far, we "
#| "must turn back!"
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before "
"we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn "
"back!"
msgstr ""
"Yes, but look! The undead forces are closing in behind us. As I said before, "
"we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn "
"back!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:249
#, fuzzy
#| msgid ""
#| "Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
#| "us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal. I might wish to try."
msgstr ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:254
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
"These humans have dared foolishly to come this far into my land. Crush them!"

#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:393
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:397
msgid "Why? Are you the undead’s prisoners?"
msgstr "Why? Are you the undead’s prisoners?"

#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:401
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
"us is let free, but whenever you lose a fighter, they kill one of us."
msgstr ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
"us is let free, but whenever you lose a fighter, they kill one of us."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:405
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."

#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:409
msgid ""
"Five of my comrades are still imprisoned. We will gladly enter your service "
"in appreciation for our freedom."
msgstr ""

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:543
msgid ""
"Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or "
"perhaps you wish to finish the duel we started so long ago?"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:547
msgid ""
"If I have one regret, it is that mercy slowed my hand thirty three years "
"ago. Stop this madness and I will release you from your torment."
msgstr ""

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:551
msgid ""
"Torment?! You have no idea... but you soon will. Kill them all and bring "
"Dacyn to me!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:555
msgid "You know this lich?"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:559
msgid ""
"Yes... We studied together many years ago. He was most powerful then, but "
"the dark power I sense today is far greater. We must escape immediately!"
msgstr ""

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:575
msgid "Ah, so you’ve decided to fight me."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:579
msgid "I will atone for my failure thirty three years ago."
msgstr ""

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:592
msgid "Enough! You cannot possibly defeat me!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:606
msgid "Is he... dead?"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:610
msgid ""
"Merely departed. He will return once he has recovered; we would best be away "
"from here by then."
msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:644
msgid ""
"Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "
"Estmarks, they were greatly relieved to see the valley of the Weldyn open "
"before them on the other side."
msgstr ""
"Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "
"Estmarks, they were greatly relieved to see the valley of the Weldyn open "
"before them on the other side."

#. [scenario]: id=05_Northern_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:4
msgid "Northern Outpost"
msgstr "Northern Outpost"

#. [side]: type=Mounted Fighter, id=Owaec
#. [unit]: id=Owaec, type=$stored_Owaec.type
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:602
msgid "Owaec"
msgstr "Owaec"

#. [side]: type=Revenant, id=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:61
msgid "Lanar-Skal"
msgstr "Lanar-Skal"

#. [side]
#. [side]: type=Dark Sorcerer, id=Mal-Arnai
#. [side]: type=Orcish Warlord, id=Draka-Kura
#. [side]: type=Orcish Warlord, id=Ran-Lar
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. [side]: type=Orcish Warlord, id=Wak-Rano
#. [side]: type=Troll Warrior, id=Unhk
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:51
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:74
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:97
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:47
msgid "Evil"
msgstr "Evil"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:98
#, fuzzy
#| msgid "Find the outlaw leader in the villages and kill him"
msgid "Find the outlaw leader and defeat him"
msgstr "Find the outlaw leader in the villages and kill him"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:102
msgid "Defeat the undead leader"
msgstr "Defeat the undead leader"

#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:114
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:89
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:120
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:94
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:266
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1051
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:167
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:150
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:142
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:177
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:179
msgid "Death of Owaec"
msgstr "Death of Owaec"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:140
msgid "Hail, Gweddry!"
msgstr "Hail, Gweddry!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:144
msgid ""
"Greetings, Owaec! We have been forced from our positions by undead invaders. "
"They follow us even now."
msgstr ""
"Greetings, Owaec! We have been forced from our positions by undead invaders. "
"They follow us even now."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:148
#, fuzzy
#| msgid ""
#| "Indeed, they do. And do not think you will be able to defeat them. They "
#| "are too powerful. We are heading for the Northlands, where we may be able "
#| "to outrun them. Will you join us?"
msgid ""
"Indeed, they do. And do not think you will be able to defeat them. They are "
"too powerful. We are heading for the Northlands, where I hope to find a "
"means to stop this invasion. Will you join us?"
msgstr ""
"Indeed, they do. And do not think you will be able to defeat them. They are "
"too powerful. We are heading for the Northlands, where we may be able to "
"outrun them. Will you join us?"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:152
msgid ""
"I cannot. My orders were to protect these villages. If I leave, the "
"villagers will be at the mercy of a gang of bandits. I cannot find a way to "
"defeat them; the outlaws hide in the villages whenever I send in my troops."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:156
#, fuzzy
#| msgid ""
#| "Hoping to protect these villages is foolish; all who stay here will die. "
#| "However, if we can drive these bandits out, we will be able to have all "
#| "the villagers follow us into the northlands. There they may survive. But "
#| "Wesnoth is no longer safe."
msgid ""
"Hoping to protect these villages is foolish; all who stay here will die. "
"However, if we can drive these bandits out, will you organize the villagers "
"to flee to the west? There they may survive for a time. But soon nowhere in "
"Wesnoth will be safe."
msgstr ""
"Hoping to protect these villages is foolish; all who stay here will die. "
"However, if we can drive these bandits out, we will be able to have all the "
"villagers follow us into the northlands. There they may survive. But Wesnoth "
"is no longer safe."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:160
#, fuzzy
#| msgid ""
#| "Well, you appear to know what you’re talking about... but, I have no way "
#| "to remove these bandits."
msgid ""
"If the situation is as dire as you’ve described, I must... but we have no "
"way to remove these bandits."
msgstr ""
"Well, you appear to know what you’re talking about... but, I have no way to "
"remove these bandits."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:164
#, fuzzy
#| msgid ""
#| "I think I may be able to help you. I am a mage; I believe I will be able "
#| "to cast a spell that will reveal them if you enter the villages. However, "
#| "I won’t be able to help you in battle."
msgid ""
"I think I may be able to help. Gweddry, I believe I can cast a spell that "
"will reveal the bandits when our troops enter a village. However, this magic "
"will require my full attention; I won’t be able to help you in battle."
msgstr ""
"I think I may be able to help you. I am a mage; I believe I will be able to "
"cast a spell that will reveal them if you enter the villages. However, I "
"won’t be able to help you in battle."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:168
#, fuzzy
#| msgid ""
#| "That sounds good; it is time to drive out some bandits. Dacyn, go cast "
#| "your spell!"
msgid ""
"That sounds good; it is time to drive out some bandits. Dacyn, cast your "
"spell!"
msgstr ""
"That sounds good; it is time to drive out some bandits. Dacyn, go cast your "
"spell!"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:172
#, fuzzy
#| msgid ""
#| "I believe there is a leader behind these outlaws; kill him, and we will "
#| "have defeated these bandits."
msgid ""
"I believe there is a leader behind these outlaws; kill him and we will face "
"no further resistance. I will place my clansmen at your service."
msgstr ""
"I believe there is a leader behind these outlaws; kill him, and we will have "
"defeated these bandits."

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:176
#, fuzzy
#| msgid "You may now recruit ogres!"
msgid "You may now recruit horsemen!"
msgstr "You may now recruit ogres!"

#. [message]: speaker=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:181
msgid "Go, go far from here! But me and my kind will chase you, and kill you!"
msgstr "Go, go far from here! But me and my kind will chase you, and kill you!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:185
#, fuzzy
#| msgid ""
#| "It seems the undead have caught up with us! We will have to kill them, "
#| "too, if we want these villages to be safe. Well, I will see you when you "
#| "defeat the outlaws and undead!"
msgid ""
"It seems the undead have caught up with us! We will have to kill them too if "
"we want the villagers to be safe. Well, I will begin casting the spell."
msgstr ""
"It seems the undead have caught up with us! We will have to kill them, too, "
"if we want these villages to be safe. Well, I will see you when you defeat "
"the outlaws and undead!"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:295
msgid "They’re here!"
msgstr "They’re here!"

#. [unit]: type=Assassin, id=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:443
msgid "Shodrano"
msgstr "Shodrano"

#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:448
msgid ""
"So, you have found my hiding place. Very well, I guess I will have to kill "
"you!"
msgstr ""
"So, you have found my hiding place. Very well, I guess I will have to kill "
"you!"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:452
#, fuzzy
#| msgid ""
#| "That’s the bandit leader! Kill him, and we will have fulfilled our duty!"
msgid "That’s the bandit leader! Kill him!"
msgstr ""
"That’s the bandit leader! Kill him, and we will have fulfilled our duty!"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:492
msgid "No outlaws in this village."
msgstr "No outlaws in this village."

#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:503
msgid "You have defeated me! I can terrorize the villagers no more..."
msgstr "You have defeated me! I can terrorize the villagers no more..."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:531
msgid "We still need to defeat these undead for the villagers to be safe."
msgstr "We still need to defeat these undead for the villagers to be safe."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:562
msgid ""
"There are still these outlaws to take care of — we must continue fighting "
"here."
msgstr ""
"There are still these outlaws to take care of — we must continue fighting "
"here."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:582
msgid ""
"Well, both the outlaws and undead are defeated. We have some time to spare "
"now before more undead arrive."
msgstr ""
"Well, both the outlaws and undead are defeated. We have some time to spare "
"now before more undead arrive."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:587
#, fuzzy
#| msgid ""
#| "Good work! Now, we should move onward, north. Tell the villagers to pack "
#| "their belongings and follow us."
msgid ""
"Good! Now, we must move onward, north. Tell the villagers to pack their "
"belongings and head west."
msgstr ""
"Good work! Now, we should move onward, north. Tell the villagers to pack "
"their belongings and follow us."

#. [scenario]: id=06_Two_Paths
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4
msgid "Two Paths"
msgstr "Two Paths"

#. [side]: type=Orcish Warlord, id=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:37
msgid "Wak-Rano"
msgstr "Wak-Rano"

#. [side]: type=Dark Sorcerer, id=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:53
msgid "Mal-Arnai"
msgstr "Mal-Arnai"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:112
#, fuzzy
#| msgid "Look! The road splits here. Which way shall we go?"
msgid "It looks like the road splits here. Which way shall we go?"
msgstr "Look! The road splits here. Which way shall we go?"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:116
#, fuzzy
#| msgid ""
#| "We’re in the land of the Clans now; I know it well. The road north leads "
#| "directly to the Great River; across it lies the orcs’ home country in the "
#| "Northlands. The westward road will keep us inside the realm of Wesnoth, "
#| "for a time, before we reach another crossing point north of Glyn’s "
#| "Forest. If we travel along that path, we will not have to fight orcs "
#| "immediately."
msgid ""
"We’re in the land of the Clans now; I know it well. The road north leads "
"directly to the Great River; across it lies the orcs’ home country in the "
"Northlands. The westward road will keep us inside the realm of Wesnoth, for "
"a time, before we reach another river crossing north of Glyn’s Forest. If we "
"travel west we will not have to fight orcs immediately."
msgstr ""
"We’re in the land of the Clans now; I know it well. The road north leads "
"directly to the Great River; across it lies the orcs’ home country in the "
"Northlands. The westward road will keep us inside the realm of Wesnoth, for "
"a time, before we reach another crossing point north of Glyn’s Forest. If we "
"travel along that path, we will not have to fight orcs immediately."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:120
msgid ""
"We should probably go north to the orcish lands as quickly as possible. The "
"longer we tarry in Wesnoth, the more undead we will have to face."
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:124
#, fuzzy
#| msgid ""
#| "The orcs are more powerful than you suspect. I doubt the undead have had "
#| "time to get past us in large enough numbers to make them more dangerous "
#| "than the orcs."
msgid ""
"The orcs are more powerful than you suspect. I doubt the few undead in "
"Wesnoth can rival the might of the orcish homeland."
msgstr ""
"The orcs are more powerful than you suspect. I doubt the undead have had "
"time to get past us in large enough numbers to make them more dangerous than "
"the orcs."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:128
#, fuzzy
#| msgid ""
#| "Either way we will have to fight. Look, the orcs and undead are in a "
#| "conflict, and block our path!"
msgid ""
"Either way we will have to fight. Look, the orcs and undead block our path "
"ahead!"
msgstr ""
"Either way we will have to fight. Look, the orcs and undead are in a "
"conflict, and block our path!"

#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:132
msgid ""
"Well, orc, we can either continue this fight, or we can crush the humans and "
"battle later. How shall it be?"
msgstr ""
"Well, orc, we can either continue this fight, or we can crush the humans and "
"battle later. How shall it be?"

#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:136
msgid ""
"Hmm... I know. We will make a pact to destroy these men, and continue our "
"fight later. "
msgstr ""
"Hmm... I know. We will make a pact to destroy these men, and continue our "
"fight later. "

#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:136
msgid "Perhaps he will die, and I will win our battle without fighting."
msgstr "Perhaps he will die, and I will win our battle without fighting."

#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:140
msgid "This foolish orc will surely perish."
msgstr "This foolish orc will surely perish."

#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:140
msgid "Very well, we are allies, for now. "
msgstr "Very well, we are allies, for now. "

#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:151
msgid "Arrgh! I have failed to defend the northern homeland!"
msgstr "Arrgh! I have failed to defend the northern homeland!"

#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:172
msgid "I was supposed to kill you all! I have failed."
msgstr "I was supposed to kill you all! I have failed."

#. [scenario]: id=07a_The_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4
msgid "The Crossing"
msgstr "The Crossing"

#. [side]: type=Revenant, id=Garnad
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:35
msgid "Garnad"
msgstr "Garnad"

#. [side]: type=Orcish Warlord, id=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:55
msgid "Draka-Kura"
msgstr "Draka-Kura"

#. [side]: type=Ogre, id=Grug
#. [unit]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:317
msgid "Grug"
msgstr "Grug"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:99
#, fuzzy
#| msgid "Get Gweddry and Owaec across the river"
msgid "Move Gweddry and Owaec across the river"
msgstr "Get Gweddry and Owaec across the river"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:134
#, fuzzy
#| msgid ""
#| "We have come to the Great River. What should we do? Should we attempt to "
#| "cross it?"
msgid ""
"We have come to the Great River. Should we cross here, or try to find a ford?"
msgstr ""
"We have come to the Great River. What should we do? Should we attempt to "
"cross it?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:138
#, fuzzy
#| msgid ""
#| "We must cross this river. The undead are chasing us, and their hordes are "
#| "much too great for us to defeat. Reinforcements for the undead will "
#| "arrive soon. We must be across the river before that happens."
msgid ""
"We must cross here. The undead are chasing us, and their hordes are much too "
"great for us to defeat. Reinforcements for the undead will arrive soon. We "
"must be across the river before that happens."
msgstr ""
"We must cross this river. The undead are chasing us, and their hordes are "
"much too great for us to defeat. Reinforcements for the undead will arrive "
"soon. We must be across the river before that happens."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:142
msgid ""
"Across this river lies the Northlands. If we can get there, we may be able "
"to get some ogres to help us — but the orcs will definitely attack us before "
"that happens."
msgstr ""
"Across this river lies the Northlands. If we can get there, we may be able "
"to get some ogres to help us — but the orcs will definitely attack us before "
"that happens."

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:146
msgid "Grug say we no help you! We finish must battle orc with!"
msgstr "Grug say we no help you! We finish must battle orc with!"

#. [message]: speaker=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:150
msgid ""
"Was that comprehensible to anyone? Silence, foolish ogre. I will deal with "
"you later. Right now there are men trying to cross this river."
msgstr ""
"Was that comprehensible to anyone? Silence, foolish ogre. I will deal with "
"you later. Right now there are men trying to cross this river."

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:154
msgid "Orc foolish! Die you now!"
msgstr "Orc foolish! Die you now!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:158
#, fuzzy
#| msgid ""
#| "If we show ourselves as enemies of the orcs, they may aid us. But I think "
#| "we should cross the river before trying to convince these ogres to help."
msgid ""
"If we show ourselves as enemies of the orcs, they may aid us. But first we "
"need to cross the river."
msgstr ""
"If we show ourselves as enemies of the orcs, they may aid us. But I think we "
"should cross the river before trying to convince these ogres to help."

#. [unit]: type=Lich, id=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:190
msgid "Mal-Hakralan"
msgstr "Mal-Hakralan"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:199
msgid ""
"The undead reinforcements have arrived! We must cross the river immediately!"
msgstr ""
"The undead reinforcements have arrived! We must cross the river immediately!"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:245
msgid "Hurry up. We must get across before these undead slaughter us!"
msgstr "Hurry up. We must get across before these undead slaughter us!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:292
msgid ""
"Good! We have crossed. Now let’s see if we can get the ogres to join us. "
"They have been convinced to work for the Crown in the past; maybe it can be "
"done again."
msgstr ""
"Good! We have crossed. Now let’s see if we can get the ogres to join us. "
"They have been convinced to work for the Crown in the past; maybe it can be "
"done again."

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:301
msgid "Grug say join you will he."
msgstr "Grug say join you will he."

#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:333
msgid "Gork"
msgstr "Gork"

#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:340
msgid "Drog"
msgstr "Drog"

#. [scenario]: id=07b_Undead_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4
msgid "Undead Crossing"
msgstr "Undead Crossing"

#. [side]: type=Necromancer, id=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:34
msgid "Mal-un-Karad"
msgstr "Mal-un-Karad"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:57
#, fuzzy
#| msgid "Defeat either enemy leader"
msgid "Defeat the enemy leader"
msgstr "Defeat either enemy leader"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:92
msgid ""
"These fens look impassable. I don’t think we will be able to continue on "
"this road; it is time to turn northwards, away from these undead."
msgstr ""
"These fens look impassable. I don’t think we will be able to continue on "
"this road; it is time to turn northwards, away from these undead."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:96
msgid ""
"We must cross this river, then. We must make haste, already we have wasted "
"too much time. Undead have positioned themselves in the middle of the ford."
msgstr ""
"We must cross this river, then. We must make haste, already we have wasted "
"too much time. Undead have positioned themselves in the middle of the ford."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:100
msgid ""
"Across this river lies the Northland. Ogres live there, as do orcs. We "
"should proceed with caution. The undead are dangerous, but the orcs may be "
"more dangerous still."
msgstr ""
"Across this river lies the Northland. Ogres live there, as do orcs. We "
"should proceed with caution. The undead are dangerous, but the orcs may be "
"more dangerous still."

#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:104
msgid ""
"I will leave your bodies to rot in the river, then I will raise you up to "
"serve in my Master’s undead hordes!"
msgstr ""
"I will leave your bodies to rot in the river, then I will raise you up to "
"serve in my Master’s undead hordes!"

#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121
msgid "I summon from the depths of the river beasts to destroy you!"
msgstr "I summon from the depths of the river beasts to destroy you!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:152
msgid ""
"It seems as if in addition to summoning undead this foul sorcerer has "
"learned to call up monsters from the deep!"
msgstr ""
"It seems as if in addition to summoning undead this foul sorcerer has "
"learned to call up monsters from the deep!"

#. [scenario]: id=08_Training_the_Ogres
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4
#, fuzzy
#| msgid "Training the Ogres"
msgid "Capturing the Ogres"
msgstr "Training the Ogres"

#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:42
msgid "Ogres"
msgstr ""

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:77
msgid "(captured ogres will be made available for recall)"
msgstr ""

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:77
msgid "Capture as many ogres as you can"
msgstr ""

#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:95
msgid ""
"An ogre is captured when it starts a turn being unable to move more than one "
"hex."
msgstr ""

#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:98
msgid "If an ogre reaches the edge of the map, it will escape."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:121
#, fuzzy
#| msgid ""
#| "Look, we have found a pack of ogres. We should try to capture some to "
#| "train."
msgid ""
"Look, this valley is inhabited by a tribe of ogres. We should try to capture "
"some to train."
msgstr ""
"Look, we have found a pack of ogres. We should try to capture some to train."

#. [message]: race=ogre
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:125
msgid "Humans are coming! Run!"
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:129
msgid ""
"Looks like they are fleeing. I think they will surrender easily if we can "
"surround them."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:133
msgid "All right, we have to capture them one by one."
msgstr ""

#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:152
msgid "Waah! Run!"
msgstr ""

#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:156
msgid "Run for your lives!"
msgstr ""

#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:160
msgid "Help!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:204
msgid "We have let one escape. Let’s hope they don’t all!"
msgstr "We have let one escape. Let’s hope they don’t all!"

#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:255
msgid "$ogre_name surrender!"
msgstr ""

#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:259
msgid "Don't hurt $ogre_name|!"
msgstr ""

#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:263
msgid "$ogre_name will be good! Promise!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:350
msgid "We failed to capture any of them!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:359
msgid "We only captured one ogre."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:368
msgid "We failed to capture more than two of the ogres."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:377
msgid "We captured three ogres! I hope they will prove useful."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:384
msgid ""
"We managed to capture many ogres! They will make a good addition to our "
"troops."
msgstr ""

#. [scenario]: id=09_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4
msgid "Xenophobia"
msgstr "Xenophobia"

#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38
msgid "Pelathsil"
msgstr "Pelathsil"

#. [side]: type=Orcish Warlord, id=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:56
msgid "Prok-Bak"
msgstr "Prok-Bak"

#. [side]: type=Elvish Marshal, id=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:77
msgid "Elandin"
msgstr "Elandin"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:108
msgid "Defeat all enemy leaders"
msgstr "Defeat all enemy leaders"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:149
#, fuzzy
#| msgid ""
#| "Hail, dwarves! Will you help us get by these foul orcs? We need to get "
#| "further along this path."
msgid ""
"Hail, dwarves! Will you help us get by these foul orcs? We are headed "
"farther north."
msgstr ""
"Hail, dwarves! Will you help us get by these foul orcs? We need to get "
"further along this path."

#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:153
msgid "You human! Call us foul, will you?!"
msgstr "You human! Call us foul, will you?!"

#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:157
msgid "Why should we help you? You’re not a dwarf!"
msgstr "Why should we help you? You’re not a dwarf!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:161
msgid ""
"Your people helped us in the past, in the tunnels in the south. Will you not "
"help us now?"
msgstr ""
"Your people helped us in the past, in the tunnels in the south. Will you not "
"help us now?"

#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:165
msgid "Impossible! I canna’ believe any of my kin would ha’ helped a human!"
msgstr "Impossible! I canna’ believe any of my kin would ha’ helped a human!"

#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:169
msgid "Indeed. Why should any of us help those not of our people?"
msgstr "Indeed. Why should any of us help those not of our people?"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:173
msgid "Will you but let us pass, so that we may fight the orcs on our own?"
msgstr "Will you but let us pass, so that we may fight the orcs on our own?"

#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:177
msgid "I am afraid that is... impossible."
msgstr "I am afraid that is... impossible."

#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:182
msgid "Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!"
msgstr "Orcs, kill 'em all! Humans, elves or dwarves, it don’t matter!"

#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:186
msgid ""
"These orcs will die. But so will you, human. You have trespassed on elvish "
"land."
msgstr ""
"These orcs will die. But so will you, human. You have trespassed on elvish "
"land."

#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:190
msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
msgstr "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:194
#, fuzzy
#| msgid ""
#| "These people won’t listen to reason, they are all blinded by their "
#| "beliefs in their own supposed superiority. We probably will have to fight "
#| "them, although we may be able to bypass them."
msgid ""
"These people won’t listen to reason, they are all blinded by their beliefs "
"in their own supposed superiority. We probably will have to fight them, "
"although we can let them fight each other first."
msgstr ""
"These people won’t listen to reason, they are all blinded by their beliefs "
"in their own supposed superiority. We probably will have to fight them, "
"although we may be able to bypass them."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:198
msgid ""
"True. As much as I dislike killing anything but orcs and undead, it seems we "
"will have to kill these elves, and these dwarves, before they do the same to "
"us."
msgstr ""
"True. As much as I dislike killing anything but orcs and undead, it seems we "
"will have to kill these elves, and these dwarves, before they do the same to "
"us."

#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:209
msgid "Argh! I’m dead! Well, dwarves are still the best!"
msgstr "Argh! I’m dead! Well, dwarves are still the best!"

#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224
msgid "I die? Orcs rule all!"
msgstr "I die? Orcs rule all!"

#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:242
msgid "It seems these humans are more powerful than I thought. Ugh."
msgstr "It seems these humans are more powerful than I thought. Ugh."

#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:260
msgid "Cursed dwarves! Perhaps we should have allied with the humans..."
msgstr "Cursed dwarves! Perhaps we should have allied with the humans..."

#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:274
msgid "Foul orcs! Perhaps we should have allied with the humans..."
msgstr "Foul orcs! Perhaps we should have allied with the humans..."

#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:288
msgid "It seems yon humans are mightier than I kenned..."
msgstr "It seems yon humans are mightier than I kenned..."

#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:302
msgid "Foul orcs! Perhaps we should ha’ allied wi’ the humans..."
msgstr "Foul orcs! Perhaps we should ha’ allied wi’ the humans..."

#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:316
msgid "Cursed elves! Perhaps we should have allied wi’ the humans..."
msgstr "Cursed elves! Perhaps we should have allied wi’ the humans..."

#. [scenario]: id=10_Lake_Vrug
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4
msgid "Lake Vrug"
msgstr "Lake Vrug"

#. [side]: type=Troll Warrior, id=Darg
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:37
msgid "Darg"
msgstr "Darg"

#. [side]: type=Gryphon, id=Kraagak
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:53
msgid "Kraagak"
msgstr "Kraagak"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:258
#, fuzzy
#| msgid "Defeat either enemy leader"
msgid "Defeat the enemy leaders"
msgstr "Defeat either enemy leader"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:82
#, fuzzy
#| msgid "Move Gweddry to the trapdoor"
msgid "Move Dacyn to the stronghold"
msgstr "Move Gweddry to the trapdoor"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:133
msgid ""
"The trail stops soon. We have almost reached Lake Vrug. There is a small "
"island off the coast ahead that was once home to a great school of magic. I "
"pray that the library is still intact."
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:137
msgid "But what happened to the people living on it?"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:141
msgid ""
"Few enough remained before the trolls and gryphons took up residence in the "
"mountains. But now the school is deserted, and has been for decades."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:145
msgid ""
"Very well, we will take care of the trolls and gryphons. Search the library "
"and may you find us an answer. Onward!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:174
msgid ""
"The island ahead is mountainous; it would be wise to select troops that do "
"well on such terrain."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:198
msgid "This must be the academy Dacyn mentioned."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:202
msgid ""
"It still looks quite defensible. We should be able to hold there while Dacyn "
"is working."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:206
#, fuzzy
#| msgid ""
#| "Very well. Let us rally there, and then move to destroy these trolls and "
#| "gryphons."
msgid ""
"Very well. Let us rally there after the trolls and gryphons are defeated."
msgstr ""
"Very well. Let us rally there, and then move to destroy these trolls and "
"gryphons."

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:222
msgid "You find 100 gold in the fortress!"
msgstr "You find 100 gold in the fortress!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:238
msgid "Excellent; I’ll start my research."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:284
msgid "Alright, now we should be safe while Dacyn is researching."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:336
msgid "I have found an answer! We must return to Wesnoth immediately! ..."
msgstr ""

#. [unit]: type=Troll Warrior, id=Groog
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:347
msgid "Groog"
msgstr "Groog"

#. [message]: speaker=Groog
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:379
msgid "Be not going too fast. You gonna come wid us."
msgstr "Be not going too fast. You going to come wid us."

#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4
msgid "Captured"
msgstr "Captured"

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:20
#, fuzzy
#| msgid ""
#| "After reaching what they believed was safety, Gweddry and his men had "
#| "been captured by northern orcs."
msgid ""
"After reaching what they believed was safety, Gweddry and his men had been "
"captured by northern orcs."
msgstr ""
"After reaching what they believed was safety, Gweddry and his men had been "
"captured by northern orcs."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:23
msgid ""
"Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-"
"Nak, while the rest were thrown into the orcish prisons to await their "
"turn..."
msgstr ""

#. [side]: type=Orcish Warlord, id=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:44
msgid "King Dra-Nak"
msgstr "King Dra-Nak"

#. [side]: type=Orcish Warlord, id=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:74
msgid "Orcs"
msgstr ""

#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:83
#, fuzzy
#| msgid "Prison"
msgid "Prisoners"
msgstr "Prison"

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:391
msgid ""
"Several of Gweddry's men find themselves locked away in a crude orcish cell."
msgstr ""

#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:397
msgid "We've got to get out of here!"
msgstr ""

#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:402
msgid "I'm sure the commander will come and save us!"
msgstr ""

#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:407
msgid "What? Didn't you see those huge trolls drag them away? It's hopeless!"
msgstr ""

#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:412
msgid "Be quiet, you two! There's something back here..."
msgstr ""

#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:419
msgid ""
"Look! There's a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
msgstr ""

#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:455
msgid "Come on! This way!"
msgstr ""

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:463
msgid "Find Gweddry, Dacyn and Owaec"
msgstr ""

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:467
#, fuzzy
#| msgid "Well, where are the prisoners?"
msgid "Release the other prisoners"
msgstr "Well, where are the prisoners?"

#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:471
#, fuzzy
#| msgid "Death of Volas"
msgid "Death of the escapees"
msgstr "Death of Volas"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:488
msgid "The door won't open from this side."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:506
msgid "There's strange noises coming from those pits. I don't like this."
msgstr ""

#. [message]: side,race=2,bat
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:517
msgid "Neep! Neep!"
msgstr ""

#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:548
msgid "Ack! Get away from me!"
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:563
msgid "This tunnel seems to go deeper into the caves. We can't go that way."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:578
msgid "There's a pile of orcish gear and trash here. The stench is wretched."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:604
msgid ""
"The other prison cells should be to the north of that chamber. If we can get "
"past those trolls we could free our comrades."
msgstr ""

#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:612
msgid "But there's too many of them!"
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:617
msgid "Hmm... I have an idea."
msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:632
msgid "After a while..."
msgstr ""

#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:663
msgid "So, how do I look?"
msgstr ""

#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:668
msgid "I'll try to slip past the trolls. You wait here."
msgstr ""

#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:705
msgid "Ha-ha! These humans will make excellent slaves in my mines!"
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:710
msgid ""
"Opening the cells should confuse the guards for a moment. But I better not "
"get too close to them..."
msgstr ""

#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:778
msgid "Eh?"
msgstr ""

#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:790
msgid "Hey! Who are you? Get her!"
msgstr ""

#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:797
msgid "Hey! Who are you? Get him!"
msgstr ""

#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:804
msgid "Uh oh!"
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:835
msgid "Here's one of the prison cells! Let me open it..."
msgstr ""

#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:894
msgid "Finally, we're rescued!"
msgstr ""

#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:916
msgid "At last!"
msgstr ""

#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:938
msgid "Now let's get out of here!"
msgstr ""

#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:951
msgid "What? Who's there? Get them!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:989
msgid "The guards are distracted! Now is the time to escape!"
msgstr "The guards are distracted! Now is the time to escape!"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:994
msgid ""
"The eastern entrance is teeming with orcs. We have to find another way to "
"exit to the west!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1006
msgid ""
"We have to get our gold back first! It must have been taken to their "
"treasury."
msgstr ""

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1020
#, fuzzy
#| msgid "Gweddry reaches the end of the tunnel"
msgid "Gweddry reaches the western exit"
msgstr "Gweddry reaches the end of the tunnel"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1024
msgid "Retrieve the stolen gold"
msgstr ""

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1034
#, fuzzy
#| msgid "Well, where are the prisoners?"
msgid "Release the remaining prisoners"
msgstr "Well, where are the prisoners?"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1121
msgid ""
"They have reinforcements pouring in from the eastern entrance! We have to "
"get out of here quickly!"
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1174
msgid "All the gold the orcs took is in this chest!"
msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1185
msgid "You've regained $stored_player_gold gold!"
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1239
msgid "Phew! I made it."
msgstr ""

#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1247
msgid "Where are you going?! Come back!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1266
msgid "Good! We have escaped these accursed caves!"
msgstr "Good! We have escaped these accursed caves!"

#. [scenario]: id=12_Evacuation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4
msgid "Evacuation"
msgstr "Evacuation"

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:19
#, fuzzy
#| msgid ""
#| "Gweddry had escaped from the orcish prisons. He found himself in the "
#| "Northlands, farther south than before. Orcs were at his back. He and his "
#| "men went south, until they reached the Great River."
msgid ""
"Gweddry and his men had escaped from the orcish prisons, but after returning "
"to the daylight they soon found themselves surrounded by a host of orcs."
msgstr ""
"Gweddry had escaped from the orcish prisons. He found himself in the "
"Northlands, farther south than before. Orcs were at his back. He and his men "
"went south, until they reached the Great River."

#. [side]: type=Orcish Warlord, id=Varrak-Klar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:42
msgid "Varrak-Klar"
msgstr "Varrak-Klar"

#. [side]: type=Troll Warrior, id=Unhk
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:66
msgid "Unhk"
msgstr "Unhk"

#. [side]: type=Orcish Warlord, id=Ran-Lar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:88
msgid "Ran-Lar"
msgstr "Ran-Lar"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:155
msgid "Destroy the bridge OR defeat all enemies"
msgstr "Destroy the bridge OR defeat all enemies"

#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:178
#, fuzzy
#| msgid ""
#| "Note: every unit not on the south side of the river when the bridge is "
#| "destroyed will be lost (including non-recalled units)"
msgid ""
"Note: every unit not south of the bridge when it is destroyed will be lost "
"(including non-recalled units)"
msgstr ""
"Note: every unit not on the south side of the river when the bridge is "
"destroyed will be lost (including non-recalled units)"

#. [unit]: id=Engineer, type=Red Mage
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:187
msgid "Engineer"
msgstr "Engineer"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:199
#, fuzzy
#| msgid ""
#| "All is lost! We have to get out of the Northlands as quickly as possible! "
#| "Run for your — what the...?! Who are you?"
msgid ""
"We have to get out of the Northlands as quickly as possible! Run for your — "
"what the...?! Who are you?"
msgstr ""
"All is lost! We have to get out of the Northlands as quickly as possible! "
"Run for your — what the...?! Who are you?"

#. [message]: speaker=Engineer
#. This is thickly accented English
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:204
msgid ""
"I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re "
"gonna want me to blow up that bridge ov’r theah."
msgstr ""
"I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re "
"gonna want me to blow up that bridge ov’r theah."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:208
msgid "Why would we want to do that?!"
msgstr "Why would we want to do that?!"

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:212
msgid ""
"Well, I see those orcs are chasin’ you, and if I blow up the bridge, they "
"can’t get across. It’ll help you to escape."
msgstr ""
"Well, I see those orcs are chasin’ you, and if I blow up the bridge, they "
"can’t get across. It’ll help you to escape."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:216
msgid "I see... I think it is a good idea to hire him. How much?"
msgstr "I see... I think it is a good idea to hire him. How much?"

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:220
msgid ""
"I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, "
"undead. ’T’ain’t safe ’round ’ere!"
msgstr ""
"I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, "
"undead. ’T’ain’t safe ’round ’ere!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:224
#, fuzzy
#| msgid ""
#| "Very well, we’ll protect you from the undead. But we can’t help you until "
#| "we get across this river. Now let’s go!"
msgid ""
"Very well, we’ll protect you from the undead. But we can’t help you until we "
"get off this island. Now let’s go!"
msgstr ""
"Very well, we’ll protect you from the undead. But we can’t help you until we "
"get across this river. Now let’s go!"

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:228
msgid ""
"Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where "
"my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll "
"be killed by the orcs fa’ sure!"
msgstr ""
"Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where "
"my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll "
"be killed by the orcs fa’ sure!"

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:245
msgid "So, d’ya want me to blow up der bridge yet, Cap’n?"
msgstr "So, d’ya want me to blow up der bridge yet, Cap’n?"

#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:251
msgid "Yes, blow it up."
msgstr "Yes, blow it up."

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:255
msgid "All right! Blast’n time!"
msgstr "All right! Blast’n time!"

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:268
msgid "<big><i>BOOM!!</i></big>"
msgstr "<big><i>BOOM!!</i></big>"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:307
#, fuzzy
#| msgid ""
#| "Good, we have escaped from these orcs. But where will we go? There are "
#| "undead in Wesnoth."
msgid ""
"Good, we have escaped from the orcs. Now we must return to save Wesnoth."
msgstr ""
"Good, we have escaped from these orcs. But where will we go? There are "
"undead in Wesnoth."

#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:319
msgid "No, wait until later."
msgstr "No, wait until later."

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:323
msgid "Neh? A’right then, we’ll wait fa’ later, eh?"
msgstr "Neh? A’right then, we’ll wait fa’ later, eh?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:336
msgid "We have not thrown down the bridge in time! The orcs will kill us all!"
msgstr "We have not thrown down the bridge in time! The orcs will kill us all!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:344
#, fuzzy
#| msgid ""
#| "Well, we didn’t have to blow up the bridge after all, but we still have "
#| "to leave the northlands. More orcs will come. But where will we go? There "
#| "are undead in Wesnoth."
msgid ""
"Well, we didn’t have to blow up the bridge after all. Now we must return to "
"save Wesnoth."
msgstr ""
"Well, we didn’t have to blow up the bridge after all, but we still have to "
"leave the northlands. More orcs will come. But where will we go? There are "
"undead in Wesnoth."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:358
#, fuzzy
#| msgid "So what do you propose?"
msgid "How do you propose to do that?"
msgstr "So what do you propose?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:363
msgid ""
"We head south. My research revealed that the dragon Khrakrahs is in "
"possession of a Null Stone; with it I will be able to block Mal-Ravanal’s "
"teleportation. Once we have retrieved the stone, we must travel to Weldyn. "
"Our experience fighting the undead will prove invaluable in the defense of "
"our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s "
"weakness."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:367
msgid ""
"Very well, we will head south. Let us hope we reach Weldyn before Mal-"
"Ravanal."
msgstr ""

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:371
msgid ""
"I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I "
"c’n stop runnin’..."
msgstr ""
"I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I "
"c’n stop runnin’..."

#. [scenario]: id=13_The_Drowned_Plains
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4
msgid "The Drowned Plains"
msgstr "The Drowned Plains"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:138
msgid "Defeat Khrakrahs"
msgstr "Defeat Khrakrahs"

#. [message]
#. [unit]: type=Skeletal Dragon, id=Khrakrahs
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:165
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:436
msgid "Khrakrahs"
msgstr "Khrakrahs"

#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:174
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:509
msgid "Null Stone"
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:418
#, fuzzy
#| msgid ""
#| "Now, we have reached the Horse Plains, the fair homeland of my people. "
#| "They may be able to help us in—"
msgid ""
"Now, we have reached the Horse Plains, the fair homeland of my people. They "
"may be able to help us find—"
msgstr ""
"Now, we have reached the Horse Plains, the fair homeland of my people. They "
"may be able to help us in—"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:422
msgid ""
"What?! Swamps?! Those undead have destroyed the grasslands of my House, and "
"they shall pay for it!"
msgstr ""
"What?! Swamps?! Those undead have destroyed the grasslands of my House, and "
"they shall pay for it!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:426
msgid ""
"The lich-lord must have flooded the valley. The undead like the swamp. It is "
"death, decay, everything that they are themselves. I can sense them lurking "
"in the swamps, waiting to ambush us."
msgstr ""
"The lich-lord must have flooded the valley. The undead like the swamp. It is "
"death, decay, everything that they are themselves. I can sense them lurking "
"in the swamps, waiting to ambush us."

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:430
msgid "I s’ppose we’ll hav’ to wade across it anyway... ugh."
msgstr "I s’ppose we’ll hav’ to wade across it anyway... ugh."

#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:438
msgid "Findshhhh... slayhhhh... killhhhh..."
msgstr "Findshhhh... slayhhhh... killhhhh..."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:442
#, fuzzy
#| msgid "What is that sound?!"
msgid "What was that?!"
msgstr "What is that sound?!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:446
#, fuzzy
#| msgid ""
#| "I do not know, but my guess is the dragon Khrakrahs. He was a powerful "
#| "beast indeed, in the time of Haldric, living in the Northern Mountains. "
#| "But he does not sound alive. I know not what happened, but we must surely "
#| "destroy him."
msgid ""
"That was the dragon Khrakrahs. He was a powerful beast indeed in the time of "
"Haldric, living in the Northern Mountains. But he radiates a dark power "
"these days, and I know not why he has taken up residence this far south. We "
"must find him, and pray that he still has the Null Stone."
msgstr ""
"I do not know, but my guess is the dragon Khrakrahs. He was a powerful beast "
"indeed, in the time of Haldric, living in the Northern Mountains. But he "
"does not sound alive. I know not what happened, but we must surely destroy "
"him."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:485
msgid ""
"Ah! It appears that the mighty Khrakrahs is no longer among the living. But "
"this undead abomination does not appear weak to my arcane powers... he must "
"still have the Null Stone!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:503
msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!"
msgstr ""

#. [scenario]: id=14_Approaching_Weldyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4
msgid "Approaching Weldyn"
msgstr "Approaching Weldyn"

#. [side]: type=Necromancer, id=Mal-un-Darak
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:52
msgid "Mal-un-Darak"
msgstr "Mal-un-Darak"

#. [side]: type=Necromancer, id=Mal-un-Zanrad
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:71
msgid "Mal-un-Zanrad"
msgstr "Mal-un-Zanrad"

#. [side]: type=Necromancer, id=Mal-un-Xadrux
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:89
msgid "Mal-un-Xadrux"
msgstr "Mal-un-Xadrux"

#. [side]: type=General, id=Konrad II
#. [unit]: id=Konrad, type=General
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:214
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44
msgid "Konrad II"
msgstr "Konrad II"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:130
#, fuzzy
#| msgid "Get Gweddry to Weldyn"
msgid "Move Gweddry to Weldyn castle"
msgstr "Get Gweddry to Weldyn"

#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:146
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:181
msgid "Death of Konrad II"
msgstr "Death of Konrad II"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:184
#, fuzzy
#| msgid ""
#| "We have finally reached Weldyn, but it seems the undead have surrounded "
#| "it. We must break through to reach the king!"
msgid ""
"We have finally reached Weldyn, but it seems the undead have it surrounded. "
"We must break through to reach the king!"
msgstr ""
"We have finally reached Weldyn, but it seems the undead have surrounded it. "
"We must break through to reach the king!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:188
#, fuzzy
#| msgid ""
#| "It would be best not to try to defeat these undead, there are too many of "
#| "them. Go straight to the city."
msgid ""
"It would be best not to waste time defeating these undead, they are but a "
"small fraction of the host we face. We should go straight to the city and "
"prepare our defenses."
msgstr ""
"It would be best not to try to defeat these undead, there are too many of "
"them. Go straight to the city."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:201
msgid "My liege, we have vital information about the leader of these undead."
msgstr ""

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:205
msgid "Come, into the castle."
msgstr "Come, into the castle."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:221
msgid "Weldyn has been captured, and Wesnoth is no more..."
msgstr "Weldyn has been captured, and Wesnoth is no more..."

#. [scenario]: id=15_The_Council
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4
msgid "The Council"
msgstr "The Council"

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:22
#, fuzzy
#| msgid ""
#| "Before we begin our council, I must tell you all the history of this lich "
#| "we face. He was at first a mage of light, like me, and his fall began "
#| "during the reign of Haldric VII..."
msgid ""
"Before we begin our council, I must tell you all the history of this lich we "
"face. He was at first a mage of the realm, like me, and his fall began "
"during the reign of Haldric VII..."
msgstr ""
"Before we begin our council, I must tell you all the history of this lich we "
"face. He was at first a mage of light, like me, and his fall began during "
"the reign of Haldric VII..."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26
msgid ""
"The greatest seer in the land, Galdren, foresaw that some day, some day "
"soon, a great evil would spread over the land. The king, naturally, was "
"worried. The seer told him that the only way to stop the evil was to appoint "
"a mage, versed well in combat with the spirits of darkness, to be the king’s "
"advisor."
msgstr ""
"The greatest seer in the land, Galdren, foresaw that some day, some day "
"soon, a great evil would spread over the land. The king, naturally, was "
"worried. The seer told him that the only way to stop the evil was to appoint "
"a mage, versed well in combat with the spirits of darkness, to be the king’s "
"adviser."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29
#, fuzzy
#| msgid ""
#| "In all the land, there were two magi of light that clearly stood out from "
#| "the rest. A mage from the east named Ravan, and myself. The King, wishing "
#| "to choose a good advisor, sent us both before Galdren. Then he conversed "
#| "with the seer privately. None know what was said, but when he came out he "
#| "announced that the seer was dead, and he had chosen me as his new advisor."
msgid ""
"In all the land, there were two magi that clearly stood out from the rest. A "
"mage from the east named Ravan, and myself. The King, wishing to choose the "
"best advisor, sent us both before Galdren. Then he conversed with the seer "
"privately. None know what was said, but when he came out he announced that "
"the seer was dead, and he had chosen me as his new advisor."
msgstr ""
"In all the land, there were two magi of light that clearly stood out from "
"the rest. A mage from the east named Ravan, and myself. The King, wishing to "
"choose a good adviser, sent us both before Galdren. Then he conversed with "
"the seer privately. None know what was said, but when he came out he "
"announced that the seer was dead, and he had chosen me as his new adviser."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32
#, fuzzy
#| msgid ""
#| "Ravan took this quietly enough, we all thought, but now I think that this "
#| "was when he began his fall. He went deep into conversation with the "
#| "spirits of darkness, hoping to discover their weaknesses, but it was they "
#| "who found his. In time, as all of the magi of death eventually do, he "
#| "took his own life and reformed himself as a lich, one of the most "
#| "powerful ones ever seen."
msgid ""
"Ravan took this quietly enough, we all thought, but now I think that this "
"was when he began his fall. He went deep into conversation with the spirits "
"of darkness, hoping to discover their weaknesses. But it was they who found "
"his."
msgstr ""
"Ravan took this quietly enough, we all thought, but now I think that this "
"was when he began his fall. He went deep into conversation with the spirits "
"of darkness, hoping to discover their weaknesses, but it was they who found "
"his. In time, as all of the magi of death eventually do, he took his own "
"life and reformed himself as a lich, one of the most powerful ones ever seen."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35
#, fuzzy
#| msgid ""
#| "One day, he disguised himself and came to the castle, where I was living. "
#| "He demanded to see me, and the guards let him in, for then he was still a "
#| "respected member of the court. When I came out, he revealed himself, "
#| "named himself Mal-Ravanal, and challenged me to a duel."
msgid ""
"One day, Ravan returned to the castle where I was living. He demanded to see "
"me and the guards let him in, for then he was still a well-respected mage. "
"When I greeted him, he named himself Mal-Ravanal and challenged me to a duel."
msgstr ""
"One day, he disguised himself and came to the castle, where I was living. He "
"demanded to see me, and the guards let him in, for then he was still a "
"respected member of the court. When I came out, he revealed himself, named "
"himself Mal-Ravanal, and challenged me to a duel."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38
msgid ""
"His attack was swift and his power great, but through unwavering faith and "
"no small skill I emerged victorious. As he lie there mortally wounded I "
"prepared to excise the darkness in his soul."
msgstr ""

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:41
msgid ""
"But I hesitated too long... He simply vanished, teleported away. The mage "
"Ravan died that day; yet death is a mere inconvenience to those most skilled "
"in the arts of necromancy..."
msgstr ""

#. [side]: type=Great Mage, id=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:57
msgid "Kaldor"
msgstr "Kaldor"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:105
msgid "This is the lich we are facing: Mal-Ravanal."
msgstr ""

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:109
msgid "So what should we do now?"
msgstr "So what should we do now?"

#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:113
msgid ""
"We must fight, obviously. Surely the might of Wesnoth can triumph over a "
"mere lich!"
msgstr ""
"We must fight, obviously. Surely the might of Wesnoth can triumph over a "
"mere lich!"

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:117
msgid ""
"I can tell by your words that you have not seen the hordes for yourself. It "
"is like all of the dead warriors from all the ages have come back to attack "
"us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, led by the foul necromancers who raised them."
msgstr ""
"I can tell by your words that you have not seen the hordes for yourself. It "
"is like all of the dead warriors from all the ages have come back to attack "
"us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, led by the foul necromancers who raised them."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:121
msgid ""
"We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army "
"cannot be defeated by even the might of all Wesnoth."
msgstr ""

#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:125
#, fuzzy
#| msgid ""
#| "That simply makes you cowards. True warriors would have stayed and "
#| "fought, to the death!"
msgid ""
"That simply makes you cowards. True warriors would have stayed and fought to "
"the death!"
msgstr ""
"That simply makes you cowards. True warriors would have stayed and fought, "
"to the death!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:129
msgid ""
"A meaningless sacrifice and a few more corpses marching upon Weldyn. We "
"realized our only path to victory is to destroy the head of these "
"necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract "
"his teleportation and finally put his tortured soul to rest."
msgstr ""

#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:133
msgid "But if we cannot defeat the army, how may we strike at the leader?!"
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:137
msgid ""
"I recommend a full assault. Our mounted units are more maneuverable; if we "
"attack in force we may be able to punch through the enemy lines and isolate "
"Mal-Ravanal in the chaos of battle."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:141
msgid ""
"I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be "
"<i>compelled</i> to face me if I were to challenge him to a duel."
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:145
msgid ""
"We cannot trust that he would honor the terms of the challenge! You would "
"likely find yourself facing his entire army!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:149
msgid ""
"We face his entire army regardless. The only difference is whether Mal-"
"Ravanal is commanding in back or gloating in front."
msgstr ""

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:153
msgid ""
"Two risky plans. But if these undead are as strong as you say then we are "
"pressed for options. Gweddry, you are most familiar with this situation. I "
"will leave this choice in your hands."
msgstr ""

#. [message]: speaker=guard
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:170
msgid "Sire, the undead armies are attacking!"
msgstr "Sire, the undead armies are attacking!"

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:174
msgid "Well, that will have to be the end of our council. Let us fight!"
msgstr "Well, that will have to be the end of our council. Let us fight!"

#. [scenario]: id=16_Weldyn_under_Attack
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4
msgid "Weldyn under Attack"
msgstr "Weldyn under Attack"

#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:54
msgid "Halrad"
msgstr "Halrad"

#. [side]: type=General, id=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:71
msgid "Halric"
msgstr "Halric"

#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:88
msgid "Halrod"
msgstr "Halrod"

#. [side]: type=Lich, id=Mal-Grekulak
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:106
msgid "Mal-Grekulak"
msgstr "Mal-Grekulak"

#. [side]: type=Lich, id=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:123
msgid "Mal-Xakralan"
msgstr "Mal-Xakralan"

#. [side]: type=Lich, id=Mal-Uknalu
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:140
msgid "Mal-Uknalu"
msgstr "Mal-Uknalu"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:164
msgid "Survive the long night"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:235
#, fuzzy
#| msgid ""
#| "We will fight soon, my lord. Look, night approaches; they will soon "
#| "attack. I hope we can hold them off."
msgid ""
"We will fight soon, my lord. Look, night approaches; and with it the undead "
"hordes. I stand ready to defend the kingdom."
msgstr ""
"We will fight soon, my lord. Look, night approaches; they will soon attack. "
"I hope we can hold them off."

#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:239
msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"
msgstr "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:243
#, fuzzy
#| msgid "I do not sense his magic, but he might be concealing his presence."
msgid ""
"I sense his dark magic prolonging the night, but I do not feel his presence."
msgstr "I do not sense his magic, but he might be concealing his presence."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:247
#, fuzzy
#| msgid ""
#| "In any case, the undead are attacking now. Let us hope we can last out "
#| "the night."
msgid ""
"In any case, the undead are attacking now. Let us show them the might of "
"Wesnoth!"
msgstr ""
"In any case, the undead are attacking now. Let us hope we can last out the "
"night."

#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:258
#, fuzzy
#| msgid "I have died, and with me gone the city shall fall."
msgid "I have died, and with me gone the kingdom is lost."
msgstr "I have died, and with me gone the city shall fall."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:270
#, fuzzy
#| msgid "Look, the sun has risen, and the undead are retreating."
msgid "Look, the sun has finally risen, and the undead are retreating."
msgstr "Look, the sun has risen, and the undead are retreating."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:283
msgid "Even this infernal darkness cannot dim the spirits of our men!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:297
msgid ""
"This long night is over, and Wesnoth still stands. Yet I do not know how "
"many more such nights we can endure."
msgstr ""

#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:301
msgid "Gweddry, have you made a decision regarding our course of action?"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:306
msgid "I have. I think we should..."
msgstr ""

#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:308
msgid "challenge Mal-Ravanal to a duel."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:312
msgid "I will send the message at once."
msgstr ""

#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:322
msgid "try to isolate Mal-Ravanal in battle."
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:326
msgid "I will begin preparing our troops."
msgstr ""

#. [scenario]: id=17a_The_Duel
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4
msgid "The Duel"
msgstr "The Duel"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:167
#, fuzzy
#| msgid "Defeat Mal-Ravanal"
msgid "Defeat Mal-Ravanal while Dacyn is nearby"
msgstr "Defeat Mal-Ravanal"

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:97
#, fuzzy
#| msgid ""
#| "I have waited a long time for this day to come. Prepare to die, Gweddry "
#| "of Wesnoth!"
msgid ""
"I have waited a long time for this day to come. I shall have my revenge, "
"Dacyn!"
msgstr ""
"I have waited a long time for this day to come. Prepare to die, Gweddry of "
"Wesnoth!"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:101
msgid "Indeed, it is time to end this."
msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:107
#, fuzzy
#| msgid ""
#| "The rules of the duel are these:\n"
#| "You may recruit or recall up to 6 units.\n"
#| "At the end of your first turn, your keep will disappear, and you must "
#| "battle with whatever troops you have at that time.\n"
#| "The first leader to fall loses the duel."
msgid ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 5 units.\n"
"At the end of your first turn, your keep will disappear, and you must battle "
"with whatever troops you have at that time."
msgstr ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 6 units.\n"
"At the end of your first turn, your keep will disappear, and you must battle "
"with whatever troops you have at that time.\n"
"The first leader to fall loses the duel."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:115
msgid ""
"When we attack Mal-Ravanal I will need to be nearby with the Null Stone to "
"prevent his teleportation. We cannot afford to let him escape."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:255
msgid ""
"Wait — what just happened? He called more warriors out of the ground! That’s "
"not allowed!"
msgstr ""
"Wait — what just happened? He called more warriors out of the ground! That’s "
"not allowed!"

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:259
#, fuzzy
#| msgid ""
#| "Stop talking and fight! The rules do not stop me from bringing up "
#| "warriors that were already here."
msgid ""
"Stop talking and fight! The rules say nothing about bringing up warriors "
"that were already here."
msgstr ""
"Stop talking and fight! The rules do not stop me from bringing up warriors "
"that were already here."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:270
msgid "No! This cannot be the way it was meant to end!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:284
msgid "Wesnoth, I have failed you..."
msgstr ""

#. [scenario]: id=17b_Weldyn_Besieged
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9
msgid "Weldyn Besieged"
msgstr "Weldyn Besieged"

#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:62
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:79
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:96
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:113
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:147
msgid "?"
msgstr "?"

#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:183
msgid "Death of Konrad"
msgstr "Death of Konrad"

#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:187
#, fuzzy
#| msgid "Letting any enemy unit on to your keep"
msgid "Letting any enemy unit onto your keep"
msgstr "Letting any enemy unit on to your keep"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:217
msgid ""
"I can sense Mal-Ravanal is here somewhere... When we attack him I will need "
"to be nearby with the Null Stone to prevent his teleportation. We cannot "
"afford to let him escape."
msgstr ""

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:221
msgid "Mal-Hadanak"
msgstr "Mal-Hadanak"

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:222
msgid "Mal-Katklagad"
msgstr "Mal-Katklagad"

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:223
msgid "Mal-Xaskanat"
msgstr "Mal-Xaskanat"

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:224
msgid "Mal-Akranbral"
msgstr "Mal-Akranbral"

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:225
msgid "Mal-Larakan"
msgstr "Mal-Larakan"

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:226
msgid "Mal-Drakanal"
msgstr "Mal-Drakanal"

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:229
msgid "You dare to attack me? Now you will pay!"
msgstr "You dare to attack me? Now you will pay!"

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:230
msgid "I will enjoy watching you suffer!"
msgstr ""

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:231
msgid "Death will only be the beginning of your torment!"
msgstr ""

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:232
msgid "You will serve me in death!"
msgstr ""

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:233
msgid "Allow me to free you from your wretched existence!"
msgstr ""

#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:234
msgid "My master is merely toying with you!"
msgstr ""

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:318
msgid "I shall destroy you personally!"
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:387
#, fuzzy
#| msgid "Kill them."
msgid "Kill them all!"
msgstr "Kill them."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:391
#, fuzzy
#| msgid ""
#| "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen."
msgid ""
"They killed the royal family... now, even if we save Weldyn, Wesnoth has "
"fallen."
msgstr "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen."

#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:406
msgid "The Kingdom of Wesnoth dies with me!"
msgstr "The Kingdom of Wesnoth dies with me!"

#. [scenario]: id=18_Epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4
msgid "Epilogue"
msgstr "Epilogue"

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:18
#, fuzzy
#| msgid ""
#| "When Mal-Ravanal fell, the living creatures under his banner broke and "
#| "fled; the undead simply collapsed like puppets with their strings cut. As "
#| "the lich’s death-scream echoed in the air, a vast and louring column of "
#| "shadow arose from his corpse like smoke from an unclean fire; then it "
#| "divided fivefold at its height, reaching for the heavens like a clutching "
#| "hand.\n"
#| "\n"
#| "Men let weapons fall from nerveless fingers and horses reared in terror "
#| "as that great dark pall obscured the sun..."
msgid ""
"When Mal-Ravanal fell his undead army simply collapsed like puppets with "
"their strings cut. As the lich’s death-scream echoed in the air, a vast and "
"louring column of shadow arose from his corpse like smoke from an unclean "
"fire; then it divided fivefold at its height, reaching for the heavens like "
"a clutching hand.\n"
"\n"
"Men let weapons fall from nerveless fingers and horses reared in terror as "
"that great dark pall obscured the sun..."
msgstr ""
"When Mal-Ravanal fell, the living creatures under his banner broke and fled; "
"the undead simply collapsed like puppets with their strings cut. As the "
"lich’s death-scream echoed in the air, a vast and louring column of shadow "
"arose from his corpse like smoke from an unclean fire; then it divided "
"fivefold at its height, reaching for the heavens like a clutching hand.\n"
"\n"
"Men let weapons fall from nerveless fingers and horses reared in terror as "
"that great dark pall obscured the sun..."

#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:24
msgid ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."
msgstr ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:98
#, fuzzy
#| msgid ""
#| "It is a great victory we have won here, destroying he who was the main "
#| "author of Wesnoth’s troubles."
msgid ""
"It is a great victory we have won here today, vanquishing the arch-lich Mal-"
"Ravanal."
msgstr ""
"It is a great victory we have won here, destroying he who was the main "
"author of Wesnoth’s troubles."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:103
msgid ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."
msgstr ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:108
#, fuzzy
#| msgid ""
#| "Nor is our work yet complete. Mal-Ravanal’s main host has been broken, "
#| "but its outriders ravage the countryside in all directions."
msgid ""
"Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its "
"wake chaos and disorder prevail throughout the countryside."
msgstr ""
"Nor is our work yet complete. Mal-Ravanal’s main host has been broken, but "
"its outriders ravage the countryside in all directions."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:113
msgid ""
"We will be years... perhaps decades... recovering from the ill he has "
"wrought."
msgstr ""
"We will be years... perhaps decades... recovering from the ill he has "
"wrought."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:123
#, fuzzy
#| msgid ""
#| "Even now we should be sending our cavalry to harry and slay as many of "
#| "the fleeing orcs as we can."
msgid ""
"Even now we should be sending our cavalry to restore order throughout the "
"land."
msgstr ""
"Even now we should be sending our cavalry to harry and slay as many of the "
"fleeing orcs as we can."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:129
#, fuzzy
#| msgid ""
#| "Even now we should be sending our troops to harry and slay as many of the "
#| "fleeing orcs as we can."
msgid ""
"Even now we should be sending our troops to restore order throughout the "
"land."
msgstr ""
"Even now we should be sending our troops to harry and slay as many of the "
"fleeing orcs as we can."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:136
#, fuzzy
#| msgid ""
#| "It shall be so. But it is also to be thought that you three have served "
#| "Us, and Our Kingdom, full well. We are minded to reward you."
msgid ""
"It shall be so. But first, know that you have served Us, and Our Kingdom, "
"full well. We are minded to reward you."
msgstr ""
"It shall be so. But it is also to be thought that you three have served Us, "
"and Our Kingdom, full well. We are minded to reward you."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:146
msgid ""
"Sir Terraent, your service to the crown has been a beacon of light in these "
"dark times. We are appointing you to command the River Guard in Estmark."
msgstr ""

#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:150
msgid ""
"It is an honor to serve my kingdom, and I humbly accept your commission."
msgstr ""

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:162
msgid ""
"Grug, Gweddry has told me of the help you and your tribe provided his men. "
"We wish to offer you a new home in the Estmark Hills along with Our thanks."
msgstr ""

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:166
#, fuzzy
#| msgid "Grug say join you will he."
msgid "Grug say new home will make thanks with."
msgstr "Grug say join you will he."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:173
#, fuzzy
#| msgid ""
#| "Dacyn. You will remain by Our side, here; as you counseled these two in "
#| "war, you shall counsel Us in peace and the rebuilding of the Kingdom."
msgid ""
"Dacyn. I would have you remain by Our side, here; as you counseled these two "
"in war, so shall you counsel Us in peace and the rebuilding of the Kingdom."
msgstr ""
"Dacyn. You will remain by Our side, here; as you counselled these two in "
"war, you shall counsel Us in peace and the rebuilding of the Kingdom."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:177
msgid "I am honored, your highness."
msgstr ""

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:187
msgid ""
"Engineer, much of Estmark region stands in ruins. The crown has need of your "
"skills to clear the wreckage and organize the reconstruction."
msgstr ""

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:191
msgid "I’ll be glad ta help yah. It’ll be fun to work in peace again."
msgstr ""

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:198
msgid "Now as for you..."
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:208
msgid "Sire, we but did our duty."
msgstr "Sire, we but did our duty."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:213
msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."
msgstr "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:220
#, fuzzy
#| msgid ""
#| "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first "
#| "command to you your own wish; go from here, harry and destroy the enemy "
#| "in their flight until the fields of Weldyn become a byword for fear at "
#| "which the orcs will tremble for generations."
msgid ""
"Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first "
"command to you your own wish; go from here, secure our borders, and show all "
"that the might of Wesnoth will endure."
msgstr ""
"Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first "
"command to you your own wish; go from here, harry and destroy the enemy in "
"their flight until the fields of Weldyn become a byword for fear at which "
"the orcs will tremble for generations."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:249
msgid "Kneel, Gweddry."
msgstr "Kneel, Gweddry!"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:255
#, fuzzy
#| msgid "Sire, we but did our duty."
msgid "Sire, I but did my duty."
msgstr "Sire, we but did our duty."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:259
msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry."
msgstr "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry."

#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:268
msgid ""
"And arise, Gweddry, Earl of Estmark. The land for which you shed your blood "
"shall be put under your hand to be made green again."
msgstr ""
"And arise, Gweddry, Earl of Estmark. The land for which you shed your blood "
"shall be put under your hand to be made green again."

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:273
#, fuzzy
#| msgid ""
#| "With these words and acts began the Silver Age of Wesnoth, that time "
#| "known to historians as the Reconstruction..."
msgid ""
"And so began the Silver Age of Wesnoth, that time known to historians as the "
"Reconstruction..."
msgstr ""
"With these words and acts began the Silver Age of Wesnoth, that time known "
"to historians as the Reconstruction..."

#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4
msgid "Horse Lord"
msgstr "Horse Lord"

#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:20
msgid ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. Their sword can kill most ordinary "
"enemies, and their morning star crushes those who are left."
msgstr ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. Their sword can kill most ordinary "
"enemies, and their morning star crushes those who are left."

#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:24
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:23
msgid "greatsword"
msgstr "greatsword"

#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:33
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:32
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:32
msgid "morning star"
msgstr "morning star"

#. [unit_type]: id=Lich Lord
#: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7
msgid "Lich Lord"
msgstr ""

#. [unit_type]: id=Mounted Fighter, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4
msgid "Mounted Fighter"
msgstr "Mounted Fighter"

#. [unit_type]: id=Mounted Fighter, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:19
msgid ""
"The nobles of the men of the plains are trained with the rest of the "
"horsemen to become great warriors. However, they are also trained in "
"commanding their comrades, and they are the ones that become captains of the "
"armies of the Clans."
msgstr ""
"The nobles of the men of the plains are trained with the rest of the "
"horsemen to become great warriors. However, they are also trained in "
"commanding their comrades, and they are the ones that become captains of the "
"armies of the Clans."

#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:23
msgid "sword"
msgstr "sword"

#. [unit_type]: id=Mounted Warrior, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4
msgid "Mounted Warrior"
msgstr "Mounted Warrior"

#. [unit_type]: id=Mounted Warrior, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:19
msgid ""
"Leaders of the plains, Mounted Warriors are skilled with the use of the "
"sword and the morning star. Riding horses, they are able to move around the "
"battlefield with great speed, and can provide much needed assistance to "
"different fronts."
msgstr ""
"Leaders of the plains, Mounted Warriors are skilled with the use of the "
"sword and the morning star. Riding horses, they are able to move around the "
"battlefield with great speed, and can provide much needed assistance to "
"different fronts."

#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9
msgid "shock"
msgstr "shock"

#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:10
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:11
msgid ""
"When this attack is used on offense, the opponent will retaliate with one "
"less strike than normally, to a minimum of one strike."
msgstr ""
"When this attack is used on offence, the opponent will retaliate with one "
"less strike than normally, to a minimum of one strike."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:9
msgid "No! I... die..."
msgstr "No! I... die..."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:23
msgid "We are doomed..."
msgstr "We are doomed..."

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:37
msgid "I... must— Argh...!"
msgstr "I... must— Argh...!"

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:51
msgid "Grarrgghh..."
msgstr "Grarrgghh..."

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:62
msgid "Wha’? Yah fail’d to give me protecshun..."
msgstr "Wha’? Yah fail’d to give me protecshun..."

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:73
msgid ""
"It was perhaps as well for the men of Gweddry’s troop that they did not live "
"to see the grim tide of undead sweeping westward into Wesnoth, laying waste "
"to all in its path."
msgstr ""
"It was perhaps as well for the men of Gweddry’s troop that they did not live "
"to see the grim tide of undead sweeping westward into Wesnoth, laying waste "
"to all in its path."

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:85
msgid ""
"Wesnoth never learned the fate of Gweddry’s band, but all too soon they "
"would suffer the rage and malice of marauding orcs and undead in a war that "
"would end only in misery and death."
msgstr ""
"Wesnoth never learned the fate of Gweddry’s band, but all too soon they "
"would suffer the rage and malice of marauding orcs and undead in a war that "
"would end only in misery and death."

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:97
msgid ""
"Their home country proved to be no refuge for Gweddry’s weary men, and no "
"more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defense of the doomed kingdom."
msgstr ""
"Their home country proved to be no refuge for Gweddry’s weary men, and no "
"more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defence of the doomed kingdom."

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:109
msgid ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the vengeful hand "
"of Mal-Ravanal."
msgstr ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the vengeful hand "
"of Mal-Ravanal."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16
msgid "Your evil will darken the earth no longer!"
msgstr ""

#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31
msgid "I shall avenge the death of my comrades!"
msgstr ""

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46
msgid "I’m gonna blow you up!"
msgstr ""

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61
msgid "Grug again dead make!"
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76
msgid "Taste the steel of the Horse Clans!"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91
msgid "This is for Wesnoth!"
msgstr ""

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103
msgid ""
"You are more powerful than I expected, but you cannot possibly defeat me."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:126
msgid "No. Your reign of terror ends today."
msgstr ""

#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131
msgid "What?!... I... cannot... lose..."
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:176
msgid "I wasn’t able to prevent his escape from here. Now Wesnoth is doomed..."
msgstr ""

#, fuzzy
#~| msgid "You may now recruit ogres!"
#~ msgid "You may now recruit young ogres!"
#~ msgstr "You may now recruit ogres!"

#, fuzzy
#~| msgid "Move Gweddry to the trapdoor"
#~ msgid "Move Gweddry to the south-west exit"
#~ msgstr "Move Gweddry to the trapdoor"

#~ msgid "Torture Chamber"
#~ msgstr "Torture Chamber"

#~ msgid "Throne Room"
#~ msgstr "Throne Room"

#~ msgid "The City"
#~ msgstr "The City"

#~ msgid "Exit"
#~ msgstr "Exit"

#, fuzzy
#~| msgid ""
#~| "So, Gweddry, you escaped too? Good. I think they have the rest of our "
#~| "troops captive, along with the peasants following us. We should be able "
#~| "to rescue them."
#~ msgid ""
#~ "So, Gweddry, you escaped too? Good. I think they still have the rest of "
#~ "our troops captive. We must rescue them and head for the southwest exit."
#~ msgstr ""
#~ "So, Gweddry, you escaped too? Good. I think they have the rest of our "
#~ "troops captive, along with the peasants following us. We should be able "
#~ "to rescue them."

#~ msgid "Where are they? These caves are impossible to navigate!"
#~ msgstr "Where are they? These caves are impossible to navigate!"

#, fuzzy
#~| msgid ""
#~| "Somewhere south of us. We are in a hidden passage in the north. Oh, and "
#~| "some others escaped too, along with Owaec."
#~ msgid ""
#~ "Somewhere south of us, but we’d best avoid the chamber we just came from. "
#~ "Oh, and some others escaped too, along with Owaec."
#~ msgstr ""
#~ "Somewhere south of us. We are in a hidden passage in the north. Oh, and "
#~ "some others escaped too, along with Owaec."

#~ msgid "Well, where’s their leader? I don’t see him."
#~ msgstr "Well, where’s their leader? I don’t see him."

#~ msgid "Uh... "
#~ msgstr "Uh... "

#~ msgid "whisper^I dunno. He escaped, I think."
#~ msgstr "I dunno. He escaped, I think."

#~ msgid ""
#~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on "
#~ "sight."
#~ msgstr ""
#~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on "
#~ "sight."

#~ msgid "Look, the escaped prisoners have returned!"
#~ msgstr "Look, the escaped prisoners have returned!"

#, fuzzy
#~| msgid "Kill them."
#~ msgid "Kill them!"
#~ msgstr "Kill them."

#, fuzzy
#~| msgid "Huh? Who’s there, who said that?"
#~ msgid "Huh? Who said that?"
#~ msgstr "Huh? Who’s there, who said that?"

#~ msgid "I see the exit to the tunnel! Onward!"
#~ msgstr "I see the exit to the tunnel! Onward!"

#~ msgid ""
#~ "Wait! We cannot go out that way. There are too many orcs. We must exit "
#~ "through the south-west gates."
#~ msgstr ""
#~ "Wait! We cannot go out that way. There are too many orcs. We must exit "
#~ "through the south-west gates."

#~ msgid "Very well. We must go the other way."
#~ msgstr "Very well. We must go the other way."

#~ msgid "Survive until end of turns"
#~ msgstr "Survive until end of turns"

#~ msgid "To add ogres to your army, keep two on the grass until end of turns"
#~ msgstr "To add ogres to your army, keep two on the grass until end of turns"

#, fuzzy
#~| msgid ""
#~| "All right, we have to keep at least two of these ogres on the grass "
#~| "where they can’t escape until our troops get here to capture them. Then "
#~| "they will have to lead us to their tribe."
#~ msgid ""
#~ "All right, we have to keep at least two of these ogres on the grass where "
#~ "they can’t escape until our troops get here to capture them."
#~ msgstr ""
#~ "All right, we have to keep at least two of these ogres on the grass where "
#~ "they can’t escape until our troops get here to capture them. Then they "
#~ "will have to lead us to their tribe."

#~ msgid ""
#~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, "
#~ "you go north-east. I’ll go north-west."
#~ msgstr ""
#~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, "
#~ "you go north-east. I’ll go north-west."

#, fuzzy
#~| msgid ""
#~| "Our troops have caught up! Now, we will be able to recruit ogres, since "
#~| "these will be able to convince their tribe to join us."
#~ msgid "Our troops have caught up! Now, we will be able to recruit ogres!"
#~ msgstr ""
#~ "Our troops have caught up! Now, we will be able to recruit ogres, since "
#~ "these will be able to convince their tribe to join us."

#~ msgid ""
#~ "We didn’t capture enough of the ogres here. We will have to go on without "
#~ "them."
#~ msgstr ""
#~ "We didn’t capture enough of the ogres here. We will have to go on without "
#~ "them."

#~ msgid "Resist until Dacyn’s return tomorrow night"
#~ msgstr "Resist until Dacyn’s return tomorrow night"

#~ msgid "Resist until Dacyn’s return in two days"
#~ msgstr "Resist until Dacyn’s return in two days"

#~ msgid ""
#~ "Look. To the east. Undead approach! But wait... I sense something... They "
#~ "must not see me..."
#~ msgstr ""
#~ "Look. To the east. Undead approach! But wait... I sense something... They "
#~ "must not see me..."

#~ msgid ""
#~ "Hm. I do not sense anything out of the ordinary here. My scouts must have "
#~ "deceived me. Very well; destroy them."
#~ msgstr ""
#~ "Hm. I do not sense anything out of the ordinary here. My scouts must have "
#~ "deceived me. Very well; destroy them."

#~ msgid ""
#~ "On with the search. I trust you can defeat these men yourself? I have no "
#~ "time to waste here."
#~ msgstr ""
#~ "On with the search. I trust you can defeat these men yourself? I have no "
#~ "time to waste here."

#~ msgid ""
#~ "There are too many undead, I cannot defeat them... but my orders are to "
#~ "hold this outpost at all costs. It may be we will die this day."
#~ msgstr ""
#~ "There are too many undead, I cannot defeat them... but my orders are to "
#~ "hold this outpost at all costs. It may be we will die this day."

#~ msgid ""
#~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a "
#~ "reason for leaving."
#~ msgstr ""
#~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a "
#~ "reason for leaving."

#~ msgid ""
#~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! "
#~ "Go to the trapdoor!"
#~ msgstr ""
#~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! "
#~ "Go to the trapdoor!"

#~ msgid ""
#~ "I do not know. There are trolls in here, which may try to fight us. Now "
#~ "hurry, we have to move quickly with those liches still behind us."
#~ msgstr ""
#~ "I do not know. There are trolls in here, which may try to fight us. Now "
#~ "hurry, we have to move quickly with those liches still behind us."

#~ msgid ""
#~ "It doesn’t matter. They are much too powerful for us; our only hope is to "
#~ "get away, far away. Perhaps we should go north, and meet with Owaec."
#~ msgstr ""
#~ "It doesn’t matter. They are much too powerful for us; our only hope is to "
#~ "get away, far away. Perhaps we should go north, and meet with Owaec."

#~ msgid ""
#~ "There are five of us still locked up in the jail. All of us will join you "
#~ "if you can get us free."
#~ msgstr ""
#~ "There are five of us still locked up in the gaol. All of us will join you "
#~ "if you can get us free."

#~ msgid "You dare to attack <i>me</i>!? Go back to your master!"
#~ msgstr "You dare to attack <i>me</i>!? Go back to your master!"

#~ msgid ""
#~ "This is not good; we are unable to attack Mal-Ravanal at all, for his "
#~ "magic is too strong! We must turn back, it was foolish to press the "
#~ "attack."
#~ msgstr ""
#~ "This is not good; we are unable to attack Mal-Ravanal at all, for his "
#~ "magic is too strong! We must turn back, it was foolish to press the "
#~ "attack."

#~ msgid ""
#~ "I am not sure. There are bandits in this country, and I have been told "
#~ "that it is my duty to defeat them, and protect the local villages. "
#~ "However, I cannot find a way to defeat them. The outlaws hide in the "
#~ "villages when we are close, and come out when we are far away."
#~ msgstr ""
#~ "I am not sure. There are bandits in this country, and I have been told "
#~ "that it is my duty to defeat them, and protect the local villages. "
#~ "However, I cannot find a way to defeat them. The outlaws hide in the "
#~ "villages when we are close, and come out when we are far away."

#~ msgid ""
#~ "I have fulfilled my duty to the villages. Now I suppose I can join you in "
#~ "your quest."
#~ msgstr ""
#~ "I have fulfilled my duty to the villages. Now I suppose I can join you in "
#~ "your quest."

#~ msgid ""
#~ "Good job! Now, we should move onward, north. Tell the villagers to pack "
#~ "their belongings and follow us."
#~ msgstr ""
#~ "Good job! Now, we should move onward, north. Tell the villagers to pack "
#~ "their belongings and follow us."

#~ msgid ""
#~ "We should probably go north to the orcish lands immediately. I suspect "
#~ "that the undead have already bypassed us, and cut off any crossing to the "
#~ "west of here."
#~ msgstr ""
#~ "We should probably go north to the orcish lands immediately. I suspect "
#~ "that the undead have already bypassed us, and cut off any crossing to the "
#~ "west of here."

#~ msgid "Defeat the trolls and gryphons"
#~ msgstr "Defeat the trolls and gryphons"

#~ msgid ""
#~ "The trail stops soon. We have almost reached our destination, if we can "
#~ "call it that. There is a large lake in front of us, with a small island "
#~ "off the coast. If we burn down the bridge to it, no one will ever be able "
#~ "to reach us."
#~ msgstr ""
#~ "The trail stops soon. We have almost reached our destination, if we can "
#~ "call it that. There is a large lake in front of us, with a small island "
#~ "off the coast. If we burn down the bridge to it, no one will ever be able "
#~ "to reach us."

#~ msgid ""
#~ "But what if there are already people living on it? We will have to fight "
#~ "them! And besides, the undead can build boats."
#~ msgstr ""
#~ "But what if there are already people living on it? We will have to fight "
#~ "them! And besides, the undead can build boats."

#~ msgid ""
#~ "There are other people. A tribe of trolls, and some gryphons. But it is "
#~ "safer than fighting the undead, and once we kill them, the island will be "
#~ "ours."
#~ msgstr ""
#~ "There are other people. A tribe of trolls, and some gryphons. But it is "
#~ "safer than fighting the undead, and once we kill them, the island will be "
#~ "ours."

#~ msgid ""
#~ "Very well, we will go on, take this island. It appears we have no choice. "
#~ "Onward!"
#~ msgstr ""
#~ "Very well, we will go on, take this island. It appears we have no choice. "
#~ "Onward!"

#~ msgid ""
#~ "There is an abandoned castle here. It looks repairable — we should settle "
#~ "here."
#~ msgstr ""
#~ "There is an abandoned castle here. It looks repairable — we should settle "
#~ "here."

#~ msgid "We will base our attack from here. Now go, destroy the enemy!"
#~ msgstr "We will base our attack from here. Now go, destroy the enemy!"

#~ msgid "We have done it! The island is ours. Our journey is complete."
#~ msgstr "We have done it! The island is ours. Our journey is complete."

#~ msgid ""
#~ "Informed they were being taken to the orcish king, Dra-Nak, they "
#~ "attempted to escape before that happened..."
#~ msgstr ""
#~ "Informed they were being taken to the orcish king, Dra-Nak, they "
#~ "attempted to escape before that happened..."

#~ msgid "Escape through the south-west tunnel"
#~ msgstr "Escape through the south-west tunnel"

#~ msgid ""
#~ "I think Dacyn and Owaec have escaped already. Now I have to, also... "
#~ "these guards are not being very alert, I may be able to get past them..."
#~ msgstr ""
#~ "I think Dacyn and Owaec have escaped already. Now I have to, also... "
#~ "these guards are not being very alert, I may be able to get past them..."

#~ msgid "Aha! There is a small crack in the cave wall here."
#~ msgstr "Aha! There is a small crack in the cave wall here."

#~ msgid "Right here, boss."
#~ msgstr "Right here, boss."

#~ msgid ""
#~ "It is not safe here, but we cannot go back north. The orcs are a more "
#~ "immediate threat."
#~ msgstr ""
#~ "It is not safe here, but we cannot go back north. The orcs are a more "
#~ "immediate threat."

#~ msgid ""
#~ "We cannot go north, for that is where orcs are... we cannot go east, for "
#~ "that is where the undead come from... we cannot go west, for the ocean "
#~ "lies in that direction, and we have no ships. We would survive for a "
#~ "time, but we would still be in Wesnoth, and the undead would still find "
#~ "us."
#~ msgstr ""
#~ "We cannot go north, for that is where orcs are... we cannot go east, for "
#~ "that is where the undead come from... we cannot go west, for the ocean "
#~ "lies in that direction, and we have no ships. We would survive for a "
#~ "time, but we would still be in Wesnoth, and the undead would still find "
#~ "us."

#~ msgid ""
#~ "We could go south, and return to Wesnoth... but I do not know what that "
#~ "would accomplish."
#~ msgstr ""
#~ "We could go south, and return to Wesnoth... but I do not know what that "
#~ "would accomplish."

#~ msgid "It would accomplish nothing! The undead will kill us all!"
#~ msgstr "It would accomplish nothing! The undead will kill us all!"

#~ msgid ""
#~ "Have you not heard what Dacyn said? Either the orcs or undead will kill "
#~ "us no matter what we do. Our only hope was to isolate ourselves on the "
#~ "Isle of Vrug. We are too far away now to return that way, and we have "
#~ "aroused the orcs. We cannot try that again. So, if we have no hope..."
#~ msgstr ""
#~ "Have you not heard what Dacyn said? Either the orcs or undead will kill "
#~ "us no matter what we do. Our only hope was to isolate ourselves on the "
#~ "Isle of Vrug. We are too far away now to return that way, and we have "
#~ "aroused the orcs. We cannot try that again. So, if we have no hope..."

#~ msgid ""
#~ "There is still some hope left. If we return to Wesnoth, we may be able to "
#~ "aid the king in defeating these invaders. We saw them attack us. And, I "
#~ "have... advice. To give the king. I may know the undead’s weakness."
#~ msgstr ""
#~ "There is still some hope left. If we return to Wesnoth, we may be able to "
#~ "aid the king in defeating these invaders. We saw them attack us. And, I "
#~ "have... advice. To give the king. I may know the undead’s weakness."

#~ msgid ""
#~ "Very well. If returning to Wesnoth has any chance of success, it is our "
#~ "best option. We will go south."
#~ msgstr ""
#~ "Very well. If returning to Wesnoth has any chance of success, it is our "
#~ "best option. We will go south."

#~ msgid ""
#~ "I do not like this. But it appears we will die no matter our course of "
#~ "action."
#~ msgstr ""
#~ "I do not like this. But it appears we will die no matter our course of "
#~ "action."

#~ msgid ""
#~ "Aha! I see what they have done. They have raised him as an undead dragon. "
#~ "But he does not appear to be weak to my arcane senses... this is strange "
#~ "magic indeed."
#~ msgstr ""
#~ "Aha! I see what they have done. They have raised him as an undead dragon. "
#~ "But he does not appear to be weak to my arcane senses... this is strange "
#~ "magic indeed."

#~ msgid ""
#~ "We have reached Weldyn. Now we must have a council to decide what to do "
#~ "next."
#~ msgstr ""
#~ "We have reached Weldyn. Now we must have a council to decide what to do "
#~ "next."

#~ msgid ""
#~ "The guards, surprised by this sudden revelation, advanced to attack him. "
#~ "However, as he was now skilled in the magical art of teleportation, he "
#~ "simply vanished. And has not been seen since."
#~ msgstr ""
#~ "The guards, surprised by this sudden revelation, advanced to attack him. "
#~ "However, as he was now skilled in the magical art of teleportation, he "
#~ "simply vanished. And has not been seen since."

#~ msgid ""
#~ "Not been seen, that is, until the day when he attacked Gweddry and me in "
#~ "that outpost on the eastern border. This is the lich we are facing: Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "Not been seen, that is, until the day when he attacked Gweddry and me in "
#~ "that outpost on the eastern border. This is the lich we are facing: Mal-"
#~ "Ravanal."

#~ msgid ""
#~ "At first we tried to escape them, for we knew they were too powerful; it "
#~ "is only by horrible luck that we are back in Wesnoth at all."
#~ msgstr ""
#~ "At first we tried to escape them, for we knew they were too powerful; it "
#~ "is only by horrible luck that we are back in Wesnoth at all."

#~ msgid ""
#~ "It doesn’t matter anyway. The point is, we already know we cannot defeat "
#~ "the hordes of the enemy head-on in battle. So it seems that the only path "
#~ "to victory is to destroy the head of these necromancers, the lich Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "It doesn’t matter anyway. The point is, we already know we cannot defeat "
#~ "the hordes of the enemy head-on in battle. So it seems that the only path "
#~ "to victory is to destroy the head of these necromancers, the lich Mal-"
#~ "Ravanal."

#~ msgid "But as yet we have no idea how to do it!"
#~ msgstr "But as yet we have no idea how to do it!"

#~ msgid ""
#~ "Well, we do know that he is very arrogant, and can be easily tricked. "
#~ "That is how he fell in the first place."
#~ msgstr ""
#~ "Well, we do know that he is very arrogant, and can be easily tricked. "
#~ "That is how he fell in the first place."

#~ msgid ""
#~ "So maybe we can trick him into exposing himself to us? Dacyn, does he "
#~ "know we know who he is?"
#~ msgstr ""
#~ "So maybe we can trick him into exposing himself to us? Dacyn, does he "
#~ "know we know who he is?"

#~ msgid ""
#~ "No, I don’t think so. I am the only person alive who would recognize the "
#~ "name Mal-Ravanal, and if he had known I was there when he attacked, he "
#~ "would have pursued us much more vigorously."
#~ msgstr ""
#~ "No, I don’t think so. I am the only person alive who would recognize the "
#~ "name Mal-Ravanal, and if he had known I was there when he attacked, he "
#~ "would have pursued us much more vigorously."

#~ msgid "Messenger of Doom"
#~ msgstr "Messenger of Doom"

#~ msgid "I come bearing a message from my leader."
#~ msgstr "I come bearing a message from my leader."

#~ msgid "Very well, you may read it. It might tell us something useful."
#~ msgstr "Very well, you may read it. It might tell us something useful."

#~ msgid ""
#~ "He says: <i>“Well done; you have defeated some of my less powerful "
#~ "captains, and a small fraction of my horde. Were I to bring the whole "
#~ "might of my Dread Legions to bear I could crush you like an insect. But I "
#~ "seek a victory that will reveal the true extent of my personal power. "
#~ "Unlike the Great General Gweddry I do not seek to hide behind the armored "
#~ "skirts of my soldiers! You, O commander Gweddry, are a coward! The bards "
#~ "may sing that you defeated my captains, but in reality you did nothing "
#~ "but cower far behind the lines in safety while others braver than you "
#~ "fought and died in your name.”</i>"
#~ msgstr ""
#~ "He says: <i>“Well done; you have defeated some of my less powerful "
#~ "captains, and a small fraction of my horde. Were I to bring the whole "
#~ "might of my Dread Legions to bear I could crush you like an insect. But I "
#~ "seek a victory that will reveal the true extent of my personal power. "
#~ "Unlike the Great General Gweddry I do not seek to hide behind the "
#~ "armoured skirts of my soldiers! You, O commander Gweddry, are a coward! "
#~ "The bards may sing that you defeated my captains, but in reality you did "
#~ "nothing but cower far behind the lines in safety while others braver than "
#~ "you fought and died in your name.”</i>"

#~ msgid ""
#~ "What is the point of this message? Does it consist of anything more than "
#~ "insults?"
#~ msgstr ""
#~ "What is the point of this message? Does it consist of anything more than "
#~ "insults?"

#~ msgid ""
#~ "The point is that you did not defeat my Lord’s minions, it was others "
#~ "doing the work for you! The mighty Gweddry himself would last but a few "
#~ "moments in actual combat. And my master seeks to prove this. He "
#~ "challenges you, Gweddry, to a contest, a battle."
#~ msgstr ""
#~ "The point is that you did not defeat my Lord’s minions, it was others "
#~ "doing the work for you! The mighty Gweddry himself would last but a few "
#~ "moments in actual combat. And my master seeks to prove this. He "
#~ "challenges you, Gweddry, to a contest, a battle."

#~ msgid ""
#~ "What are his terms? I won’t accept anything obviously weighted towards "
#~ "his victory!"
#~ msgstr ""
#~ "What are his terms? I won’t accept anything obviously weighted towards "
#~ "his victory!"

#~ msgid ""
#~ "That only proves you are a coward. Nevertheless, these are his terms: You "
#~ "pick your six best warriors and he will pick his six best. Then you will "
#~ "fight, to the death; until either you or he is destroyed!"
#~ msgstr ""
#~ "That only proves you are a coward. Nevertheless, these are his terms: You "
#~ "pick your six best warriors and he will pick his six best. Then you will "
#~ "fight, to the death; until either you or he is destroyed!"

#~ msgid ""
#~ "Gweddry, I don’t think you should accept. He is bound to bring more than "
#~ "six undead to the battle; he will bring an army!"
#~ msgstr ""
#~ "Gweddry, I don’t think you should accept. He is bound to bring more than "
#~ "six undead to the battle; he will bring an army!"

#~ msgid ""
#~ "Well, I think you should accept. There is a small chance that it will be "
#~ "a fair fight, and otherwise we will definitely have to face his whole "
#~ "undead army."
#~ msgstr ""
#~ "Well, I think you should accept. There is a small chance that it will be "
#~ "a fair fight, and otherwise we will definitely have to face his whole "
#~ "undead army."

#~ msgid ""
#~ "I will simplify your choice. Accept, coward, or face the onslaught of my "
#~ "lord’s hordes at dawn tomorrow!"
#~ msgstr ""
#~ "I will simplify your choice. Accept, coward, or face the onslaught of my "
#~ "lord’s hordes at dawn tomorrow!"

#~ msgid ""
#~ "I will accept this challenge. By your own master’s terms, that proves I "
#~ "am no coward."
#~ msgstr ""
#~ "I will accept this challenge. By your own master’s terms, that proves I "
#~ "am no coward."

#~ msgid ""
#~ "I will not accept a fight in which he will obviously cheat! I refuse!"
#~ msgstr ""
#~ "I will not accept a fight in which he will obviously cheat! I refuse!"

#~ msgid "I... lose?..."
#~ msgstr "I... lose?..."

#~ msgid "And more!"
#~ msgstr "And more!"

#~ msgid ""
#~ "You people are fools! You rejected my master’s offer to duel... very "
#~ "well, you will <i>all</i> die! And know this; my master is here to enjoy "
#~ "your demise. For he does not fear you at all, and knows that you will "
#~ "never be able to find him and kill him! There are seven of us, and only "
#~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will "
#~ "all tell you our names if you can reach us."
#~ msgstr ""
#~ "You people are fools! You rejected my master’s offer to duel... very "
#~ "well, you will <i>all</i> die! And know this; my master is here to enjoy "
#~ "your demise. For he does not fear you at all, and knows that you will "
#~ "never be able to find him and kill him! There are seven of us, and only "
#~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will "
#~ "all tell you our names if you can reach us."

#~ msgid "Remember, we have to kill Mal-Ravanal. He’s here somewhere..."
#~ msgstr "Remember, we have to kill Mal-Ravanal. He’s here somewhere..."

#~ msgid "There he is!"
#~ msgstr "There he is!"

#~ msgid "That isn’t him..."
#~ msgstr "That isn’t him..."

#~ msgid "How did you know...?"
#~ msgstr "How did you know...?"

#~ msgid "Kill the king!"
#~ msgstr "Kill the king!"
