# #-#-#-#-#  wesnoth-l.cpp.pot (Battle for Wesnoth VERSION)  #-#-#-#-#
# Shavian English translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package
#
# Contributors:
#   Arc Riley <arcriley@ubuntu.com>
#   Thomas Thurman <thomas@thurman.org.uk>
#
msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
"PO-Revision-Date: 2009-10-13 11:20-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
msgid "Liberty"
msgstr "𐑤𐑦𐑚𐑼𐑑𐑦"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:17
msgid "(Easy)"
msgstr "(𐑰𐑟𐑦)"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:17
msgid "Peasant"
msgstr "𐑐𐑧𐑟𐑩𐑯𐑑"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:18
msgid "(Normal)"
msgstr "(𐑯𐑹𐑥𐑩𐑤)"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:18
msgid "Outlaw"
msgstr "𐑬𐑑𐑤𐑷"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:19
msgid "(Difficult)"
msgstr "(𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑)"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:19
msgid "Fugitive"
msgstr "𐑓𐑿𐑡𐑩𐑑𐑦𐑝"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:25
#, fuzzy
msgid ""
"As the shadow of civil war lengthens across Wesnoth, a band of hardy "
"marchlanders revolts against the tyranny of Queen Asheviere. To win their "
"way to freedom, they must defeat not just the trained blades of Wesnothian "
"troops but darker foes including orcs and undead.\n"
"\n"
msgstr ""
"𐑨𐑟 𐑞 𐑖𐑨𐑛𐑴 𐑝 𐑕𐑦𐑝𐑦𐑤 𐑢𐑹 𐑤𐑧𐑙𐑔𐑩𐑯𐑟 𐑩𐑒𐑮𐑪𐑕 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑩 𐑚𐑨𐑯𐑛 𐑝 𐑣𐑸𐑛𐑰 marchlanders "
"𐑮𐑰𐑝𐑴𐑤𐑑𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑑𐑽𐑩𐑯𐑰 𐑝 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽. 𐑑 𐑢𐑦𐑯 𐑞𐑺 𐑢𐑱 𐑑 𐑓𐑮𐑰𐑛𐑩𐑥, 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 "
"𐑯𐑪𐑑 𐑡𐑳𐑕𐑑 𐑞 𐑑𐑮𐑱𐑯𐑛 𐑚𐑤𐑱𐑛𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯 𐑑𐑮𐑵𐑐𐑕 𐑚𐑳𐑑 𐑛𐑸𐑒𐑻 𐑓𐑴𐑟 𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛.\n"
"\n"

#. [campaign]: id=Liberty
#. Yes, that is "marchlanders", not "marshlanders".
#. "marchlander" is archaic English for an inhabitant of a border region.
#: data/campaigns/Liberty/_main.cfg:27
#, fuzzy
msgid "(Intermediate level, 8 scenarios.)"
msgstr "(𐑦𐑯𐑑𐑼𐑥𐑰𐑛𐑦𐑩𐑑 𐑤𐑧𐑝𐑩𐑤, 9 𐑕𐑦𐑯𐑺𐑰𐑴𐑟)"

#. [about]
#: data/campaigns/Liberty/_main.cfg:30
msgid "Campaign Design"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯"

#. [about]
#: data/campaigns/Liberty/_main.cfg:36
msgid "Prose-doctoring and preparation for mainline"
msgstr "𐑐𐑮𐑴𐑟-𐑛𐑭𐑒𐑑𐑻𐑦𐑙 𐑯 𐑐𐑮𐑧𐑐𐑼𐑱𐑕𐑩𐑯 𐑓𐑹 𐑥𐑱𐑯𐑤𐑲𐑯"

#. [about]
#: data/campaigns/Liberty/_main.cfg:42
msgid "Campaign Maintenance"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕"

#. [about]
#: data/campaigns/Liberty/_main.cfg:53
msgid "Artwork and Graphics Design"
msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯"

#. [scenario]: id=01_The_Raid
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
msgid "The Raid"
msgstr "𐑞 𐑮𐑱𐑛"

#. [label]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:18
msgid "Dallben"
msgstr "·𐑛𐑨𐑤𐑚𐑧𐑯"

#. [part]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:23
msgid ""
"In the Era of Turmoil, during the reign of King Garard II, the border towns "
"of Delwyn and Dallben in the province of Annuvin grew increasingly "
"dissatisfied with the King’s rule. Being preoccupied with the great wars, "
"the King was unable to send adequate forces to protect the frontier."
msgstr ""
"𐑦𐑯 𐑞 𐑽𐑩 𐑝 𐑑𐑻𐑥𐑶𐑤, 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑮𐑱𐑯 𐑝 𐑒𐑦𐑙 𐑜𐑻𐑸𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛, 𐑞 𐑚𐑹𐑛𐑼 𐑑𐑬𐑯𐑟 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 "
"·𐑛𐑨𐑤𐑚𐑧𐑯 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑜𐑮𐑵 𐑦𐑯𐑒𐑮𐑰𐑕𐑦𐑙𐑤𐑰 𐑛𐑦𐑕𐑕𐑨𐑑𐑦𐑕𐑓𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑒𐑦𐑙'𐑟 𐑮𐑵𐑤. "
"𐑚𐑰𐑦𐑙 𐑐𐑮𐑰𐑪𐑒𐑿𐑐𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑹𐑟, 𐑞 𐑒𐑦𐑙 𐑢𐑪𐑟 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑕𐑧𐑯𐑛 𐑨𐑛𐑩𐑒𐑢𐑩𐑑 𐑓𐑹𐑕𐑩𐑟 𐑑 "
"𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑓𐑮𐑪𐑯𐑑𐑽."

#. [part]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:27
msgid ""
"The hardy people of these marches learned self-reliance and survival skills "
"against the raiding orc hordes and savage saurians. They established their "
"own trading routes and pacts of mutual defense."
msgstr ""
"𐑞 𐑣𐑸𐑛𐑰 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞𐑰𐑟 𐑥𐑸𐑗𐑩𐑟 𐑤𐑻𐑯𐑛 𐑕𐑧𐑤𐑓-𐑮𐑦𐑤𐑲𐑩𐑯𐑕 𐑯 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑕𐑒𐑦𐑤𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑮𐑱𐑛𐑦𐑙 𐑹𐑒 "
"𐑣𐑹𐑛𐑟 𐑯 𐑕𐑨𐑝𐑦𐑡 𐑕𐑸𐑾𐑯𐑟. 𐑞𐑱 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖𐑑 𐑞𐑺 𐑴𐑯 𐑑𐑮𐑱𐑛𐑦𐑙 𐑮𐑵𐑑𐑕 𐑯 𐑐𐑨𐑒𐑑𐑕 𐑝 𐑥𐑿𐑗𐑫𐑩𐑤 𐑛𐑦𐑓𐑧𐑯𐑕."

#. [part]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:31
msgid ""
"Although not permitted to train with proper military weapons, these woodsmen "
"were at home in the forests and swamps of the Western Marches, and became "
"very effective with their simple slings and clubs."
msgstr ""
"𐑷𐑤𐑞𐑴 𐑯𐑪𐑑 𐑐𐑼𐑥𐑦𐑑𐑩𐑛 𐑑 𐑑𐑮𐑱𐑯 𐑢𐑦𐑞 𐑐𐑮𐑪𐑐𐑼 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑢𐑻 𐑨𐑑 𐑣𐑴𐑥 𐑦𐑯 𐑞 "
"𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕 𐑝 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑥𐑸𐑗𐑩𐑟, 𐑯 𐑚𐑦𐑒𐑱𐑥 𐑝𐑧𐑮𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑢𐑦𐑞 𐑞𐑺 𐑕𐑦𐑥𐑐𐑩𐑤 𐑕𐑤𐑦𐑙𐑟 "
"𐑯 𐑒𐑤𐑳𐑚𐑟."

#. [part]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:35
msgid ""
"After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth "
"sought to consolidate her ill-gotten power. She sent her armies across "
"Wesnoth to intimidate the provincial rulers and secure her continued reign."
msgstr ""
"𐑭𐑓𐑑𐑼 𐑞 𐑚𐑦𐑑𐑮𐑱𐑩𐑤 𐑝 𐑞 𐑒𐑦𐑙 𐑚𐑲 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽, 𐑞 𐑯𐑿 𐑮𐑰𐑡𐑩𐑯𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑕𐑷𐑑 𐑑 "
"𐑒𐑩𐑯𐑕𐑭𐑤𐑦𐑛𐑱𐑑 𐑣𐑻 𐑦𐑤-𐑜𐑪𐑑𐑩𐑯 𐑐𐑬𐑼. 𐑖𐑰 𐑕𐑧𐑯𐑑 𐑣𐑻 𐑸𐑥𐑰𐑟 𐑩𐑒𐑮𐑪𐑕 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑑 𐑦𐑯𐑑𐑦𐑥𐑦𐑛𐑱𐑑 𐑞 "
"𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑮𐑵𐑤𐑼𐑟 𐑯 𐑕𐑦𐑒𐑘𐑫𐑼 𐑣𐑻 𐑒𐑩𐑯𐑑𐑦𐑯𐑿𐑛 𐑮𐑱𐑯."

#. [part]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:39
msgid ""
"The people of Annuvin were unwilling to relinquish their hard-earned self-"
"rule, especially not to this pretender..."
msgstr ""
"𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑢𐑻 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑤𐑦𐑙𐑒𐑢𐑦𐑖 𐑞𐑺 𐑣𐑸𐑛-𐑻𐑯𐑛 𐑕𐑧𐑤𐑓-𐑮𐑵𐑤, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑯𐑪𐑑 𐑑 "
"𐑞𐑦𐑕 𐑐𐑮𐑰𐑑𐑧𐑯𐑛𐑻..."

#. [side]: type=Bandit_Peasant, id=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:51
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20
msgid "Baldras"
msgstr "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕"

#. [side]: type=Goblin Pillager, id=Fal Khag
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:67
msgid "Fal Khag"
msgstr "·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜"

#. [side]: type=Goblin Pillager, id=Fal Khag
#. [side]: type=Orcish Warlord, id=Vashna
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:73
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:199
msgid "Orcs"
msgstr "𐑹𐑒𐑕"

#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:93
msgid "Defeat all of the Goblin marauders"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑝 𐑞 𐑜𐑭𐑚𐑤𐑦𐑯 𐑥𐑻𐑪𐑛𐑻𐑟"

#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:97
msgid "Goblins reach the village of Dallben"
msgstr "𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑮𐑰𐑗 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑝 ·𐑛𐑨𐑤𐑚𐑧𐑯"

#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:101
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:74
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:129
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:101
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:121
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:150
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:320
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:401
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:614
msgid "Death of Baldras"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕"

#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:105
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:78
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:133
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:105
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:125
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:154
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97
msgid "Death of Harper"
msgstr "𐑛𐑧𐑔 𐑝 𐑣𐑸𐑐𐑻"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:145
#, fuzzy
msgid "Gatrakh"
msgstr "Gatrakh"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:146
#, fuzzy
msgid "Thurg"
msgstr "Thurg"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:149
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:154
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159
#, fuzzy
msgid "Krung"
msgstr "Krung"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:150
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:155
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160
#, fuzzy
msgid "Gorokh"
msgstr "Gorokh"

#. [message]: speaker=Fal Khag
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:184
#, fuzzy
msgid ""
"I long to burn human cities, but until our great chieftains provide us with "
"sufficient forces we must look to these villagers to feed our wolves and "
"slake the thirst of our blades."
msgstr ""
"𐑲 𐑤𐑪𐑙 𐑑 𐑚𐑻𐑯 𐑣𐑿𐑥𐑩𐑯 𐑕𐑦𐑑𐑦𐑟, 𐑚𐑳𐑑 𐑳𐑯𐑑𐑦𐑤 𐑬𐑼 𐑜𐑮𐑱𐑑 𐑗𐑰𐑓𐑑𐑩𐑯𐑟 𐑐𐑮𐑩𐑝𐑲𐑛 𐑳𐑕 𐑢𐑦𐑞 𐑕𐑩𐑓𐑦𐑖𐑩𐑯𐑑 "
"𐑓𐑹𐑕𐑩𐑟 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑫𐑒 𐑑 𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑓𐑰𐑛 𐑬𐑼 𐑢𐑫𐑤𐑝𐑟 𐑯 slake 𐑞 𐑔𐑻𐑕𐑑 𐑝 𐑬𐑼 𐑚𐑤𐑱𐑛𐑟."

#. [message]: speaker=Fal Khag
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:188
msgid ""
"Ride, you worms, I want to finish our raid before the hunting party returns "
"to the human village."
msgstr ""
"𐑮𐑲𐑛, 𐑿 𐑢𐑻𐑥𐑟, 𐑲 𐑢𐑪𐑯𐑑 𐑑 𐑓𐑦𐑯𐑦𐑖 𐑬𐑼 𐑮𐑱𐑛 𐑚𐑦𐑓𐑹 𐑞 𐑣𐑳𐑯𐑑𐑦𐑙 𐑐𐑸𐑑𐑦 𐑮𐑦𐑑𐑻𐑯𐑟 𐑑 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑝𐑦𐑤𐑦𐑡."

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:197
#, fuzzy
msgid "Jalak"
msgstr "Jalak"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:198
#, fuzzy
msgid "Delurin"
msgstr "Delurin"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:199
msgid "Red"
msgstr "𐑮𐑧𐑛"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200
#, fuzzy
msgid "Ordo"
msgstr "Ordo"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:201
#, fuzzy
msgid "Novus"
msgstr "Novus"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:202
#, fuzzy
msgid "Teneor"
msgstr "Teneor"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:203
#, fuzzy
msgid "Kembe"
msgstr "Kembe"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:204
#, fuzzy
msgid "Treagh"
msgstr "Treagh"

#. [unit]: type=Footpad_Peasant, id=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211
msgid "Harper"
msgstr "𐑣𐑸𐑐𐑻"

#. [message]: speaker=Red
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:225
msgid ""
"Look, goblin riders approach! You were right, they were going to raid "
"Dallben while we were gone."
msgstr ""
"𐑤𐑫𐑒, 𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗! 𐑿 𐑢𐑻 𐑮𐑲𐑑, 𐑞𐑱 𐑢𐑻 𐑜𐑴𐑦𐑙 𐑑 𐑮𐑱𐑛 ·𐑛𐑨𐑤𐑚𐑧𐑯 𐑢𐑲𐑤 𐑢𐑰 𐑢𐑻 𐑜𐑪𐑯."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:229
msgid ""
"We must stop them before they reach the village. Damn the crown, they have "
"long since forgotten about us out here."
msgstr ""
"𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑮𐑰𐑗 𐑞 𐑝𐑦𐑤𐑦𐑡. 𐑛𐑨𐑥 𐑞 𐑒𐑮𐑬𐑯, 𐑞𐑱 𐑣𐑨𐑝 𐑤𐑪𐑙 𐑕𐑦𐑯𐑕 𐑓𐑼𐑜𐑪𐑑𐑩𐑯 "
"𐑩𐑚𐑬𐑑 𐑳𐑕 𐑬𐑑 𐑣𐑽."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:233
#, fuzzy
msgid ""
"That goblin leader is heading full-speed straight for Dallben. But we’ll "
"need to chase them all down if we’re going to stop them."
msgstr ""
"𐑞𐑨𐑑 𐑜𐑭𐑚𐑤𐑦𐑯 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑣𐑧𐑛𐑦𐑙 𐑓𐑫𐑤-𐑕𐑐𐑰𐑛 𐑕𐑑𐑮𐑱𐑑 𐑓𐑹 ·𐑛𐑨𐑤𐑚𐑧𐑯. 𐑚𐑳𐑑 𐑢𐑰'𐑤 𐑯𐑰𐑛 𐑑 𐑗𐑱𐑕 𐑞𐑧𐑥 "
"𐑷𐑤 𐑛𐑬𐑯 𐑦𐑓 𐑢𐑰'𐑼 𐑜𐑴𐑦𐑙 𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:237
msgid ""
"Do it. Try to hold them back until us old-timers can get there and finish "
"them off."
msgstr ""
"𐑛𐑵 𐑦𐑑. 𐑑𐑮𐑲 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑚𐑨𐑒 𐑳𐑯𐑑𐑦𐑤 𐑳𐑕 𐑴𐑤𐑛-𐑑𐑲𐑥𐑻𐑟 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞𐑺 𐑯 𐑓𐑦𐑯𐑦𐑖 𐑞𐑧𐑥 𐑪𐑓."

#. [message]: speaker=Baldras
#. Some languages, including Norwegian and Old English, don't
#. have a single word for "uncle", dividing it into
#. mother's-brother vs. father's-brother. Baldras is
#. Harper's mother's brother.  In some human societies,
#. including the Navaho and Akan, this would give him a
#. special responsibility for the boy.
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:247
#, fuzzy
msgid ""
"And Harper... don’t get yourself killed. I’m responsible for you now that "
"your father is gone, and I won’t dishonor his memory by breaking my promise "
"to keep you safe."
msgstr ""
"𐑯 𐑣𐑸𐑐𐑻... 𐑛𐑴𐑯𐑑 𐑜𐑧𐑑 𐑿𐑼𐑕𐑧𐑤𐑓 𐑒𐑦𐑤𐑛. 𐑲'𐑧𐑥 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑿 𐑯𐑬 𐑞𐑨𐑑 𐑿𐑼 𐑓𐑭𐑞𐑼 𐑦𐑟 𐑜𐑪𐑯, "
"𐑯 𐑲 𐑢𐑴𐑯𐑑 𐑛𐑦𐑕𐑭𐑯𐑻 𐑣𐑦𐑟 𐑥𐑧𐑥𐑼𐑦 𐑚𐑲 𐑚𐑮𐑱𐑒𐑦𐑙 𐑥𐑲 𐑐𐑮𐑪𐑥𐑦𐑕 𐑑 𐑒𐑰𐑐 𐑿 𐑕𐑱𐑓."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:251
#, fuzzy
msgid "... I know... All right now, let’s stop these goblins!"
msgstr "...𐑲 𐑯𐑴... 𐑷𐑤 𐑮𐑲𐑑 𐑯𐑬, 𐑤𐑧𐑑'𐑕 𐑕𐑑𐑪𐑐 𐑞𐑰𐑟 𐑜𐑭𐑚𐑤𐑦𐑯𐑟!"

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:291
msgid ""
"We are barely able to survive these orc raids. We lost two men last week, "
"more today... yet Weldyn does nothing!"
msgstr ""
"𐑢𐑰 𐑸 𐑚𐑺𐑤𐑦 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑰𐑟 𐑹𐑒 𐑮𐑱𐑛𐑟. 𐑢𐑰 𐑤𐑪𐑕𐑑 𐑑𐑵 𐑥𐑧𐑯 𐑤𐑭𐑕𐑑 𐑢𐑰𐑒, 𐑥𐑹 𐑑𐑫𐑛𐑱... 𐑘𐑧𐑑 "
"·𐑢𐑧𐑤𐑛𐑦𐑯 𐑛𐑳𐑟 𐑯𐑳𐑔𐑦𐑙!"

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:298
msgid ""
"We are barely able to survive these orc raids. We lost two men last week, "
"more could have died today... yet Weldyn does nothing!"
msgstr ""
"𐑢𐑰 𐑸 𐑚𐑺𐑤𐑦 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑰𐑟 𐑹𐑒 𐑮𐑱𐑛𐑟. 𐑢𐑰 𐑤𐑪𐑕𐑑 𐑑𐑵 𐑥𐑧𐑯 𐑤𐑭𐑕𐑑 𐑢𐑰𐑒, 𐑥𐑹 𐑒𐑫𐑛 𐑣𐑨𐑝 𐑛𐑲𐑛 "
"𐑑𐑫𐑛𐑱... 𐑘𐑧𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑛𐑳𐑟 𐑯𐑳𐑔𐑦𐑙!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:304
msgid ""
"The King stopped sending patrols out here once the war started. Once that "
"happened, the burden fell to us. We are citizens of Wesnoth, and as long as "
"her banner flies we will resist the horde."
msgstr ""
"𐑞 𐑒𐑦𐑙 𐑕𐑑𐑪𐑐𐑑 𐑕𐑧𐑯𐑛𐑦𐑙 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑬𐑑 𐑣𐑽 𐑢𐑳𐑯𐑕 𐑞 𐑢𐑹 𐑕𐑑𐑸𐑑𐑩𐑛. 𐑢𐑳𐑯𐑕 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑛, 𐑞 𐑚𐑻𐑛𐑩𐑯 "
"𐑓𐑧𐑤 𐑑 𐑳𐑕. 𐑢𐑰 𐑸 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑣𐑻 𐑚𐑨𐑯𐑻 𐑓𐑤𐑲𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 "
"𐑣𐑹𐑛."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:308
msgid "The banner will fly over a ghost town if help does not come soon."
msgstr "𐑞 𐑚𐑨𐑯𐑻 𐑢𐑦𐑤 𐑓𐑤𐑲 𐑴𐑝𐑼 𐑩 𐑜𐑴𐑕𐑑 𐑑𐑬𐑯 𐑦𐑓 𐑣𐑧𐑤𐑐 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑒𐑳𐑥 𐑕𐑵𐑯."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:336
msgid ""
"They’re getting closer to our village! What about the town guards, can they "
"help us?"
msgstr "𐑞𐑱'𐑼 𐑜𐑧𐑑𐑦𐑙 𐑒𐑤𐑴𐑕𐑼 𐑑 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡! 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑑𐑬𐑯 𐑜𐑸𐑛𐑟, 𐑒𐑨𐑯 𐑞𐑱 𐑣𐑧𐑤𐑐 𐑳𐑕?"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:340
#, fuzzy
msgid ""
"They’ll come out when they see those riders, or us, approaching, but there "
"aren’t many of them... I wouldn’t count on them being able to protect the "
"village alone for long."
msgstr ""
"𐑞𐑱𐑤 𐑒𐑳𐑥 𐑬𐑑 𐑢𐑧𐑯 𐑞𐑱 𐑕𐑰 𐑞𐑴𐑟 𐑮𐑲𐑛𐑼𐑟, 𐑹 𐑳𐑕, 𐑩𐑐𐑮𐑴𐑗𐑦𐑙, 𐑚𐑳𐑑 𐑞𐑺 𐑸𐑯𐑑 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥... 𐑲 "
"𐑢𐑫𐑛𐑯𐑑 𐑒𐑬𐑯𐑑 𐑪𐑯 𐑞𐑧𐑥 𐑚𐑰𐑦𐑙 𐑱𐑚𐑩𐑤 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑩𐑤𐑴𐑯 𐑓𐑹 𐑤𐑪𐑙."

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:355
#, fuzzy
msgid "Remald"
msgstr "Remald"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:356
#, fuzzy
msgid "Wolmas"
msgstr "Wolmas"

#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:361
#, fuzzy
msgid "Jasken"
msgstr "Jasken"

#. [message]: speaker=Wolmas
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:368
msgid "What’s happening here? Why are you running like mad, $unit.name|?"
msgstr "𐑢𐑪𐑑'𐑕 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑣𐑽? 𐑢𐑲 𐑸 𐑿 𐑮𐑳𐑯𐑦𐑙 𐑤𐑲𐑒 𐑥𐑨𐑛, $unit.name|?"

#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372
msgid "Goblin riders on the hunt. We must not let any of them to the village!"
msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑪𐑯 𐑞 𐑣𐑳𐑯𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑤𐑧𐑑 𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡!"

#. [message]: speaker=Wolmas
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:379
msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!"
msgstr "𐑤𐑫𐑒! 𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑸 𐑪𐑯 𐑞 𐑣𐑳𐑯𐑑 - 𐑯 𐑣𐑧𐑛𐑦𐑙 𐑮𐑲𐑑 𐑓𐑹 ·𐑛𐑨𐑤𐑚𐑧𐑯!"

#. [message]: speaker=Remald
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:383
msgid "Halt!"
msgstr "𐑣𐑷𐑤𐑑!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:403
msgid ""
"The goblins reached the village! There will surely be nothing left when they "
"are done pillaging it."
msgstr ""
"𐑞 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑮𐑰𐑗𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡! 𐑞𐑺 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑚𐑰 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑓𐑑 𐑢𐑧𐑯 𐑞𐑱 𐑸 𐑛𐑳𐑯 𐑐𐑦𐑤𐑦𐑡𐑦𐑙 𐑦𐑑."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:416
msgid ""
"None remarked on the passing of the tiny, isolated frontier town. It was but "
"a harbinger of the evil to come under the tyranny of Asheviere."
msgstr ""
"𐑯𐑳𐑯 𐑮𐑦𐑥𐑸𐑒𐑑 𐑪𐑯 𐑞 𐑐𐑭𐑕𐑦𐑙 𐑝 𐑞 𐑑𐑲𐑯𐑦, 𐑲𐑕𐑩𐑤𐑱𐑑𐑩𐑛 𐑓𐑮𐑪𐑯𐑑𐑽 𐑑𐑬𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑚𐑳𐑑 𐑩 𐑣𐑸𐑚𐑦𐑯𐑡𐑻 𐑝 "
"𐑞 𐑰𐑝𐑩𐑤 𐑑 𐑒𐑳𐑥 𐑳𐑯𐑛𐑼 𐑞 𐑑𐑽𐑩𐑯𐑰 𐑝 ·𐑨𐑖𐑧𐑝𐑽."

#. [scenario]: id=02_Civil_Disobedience
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
msgid "Civil Disobedience"
msgstr "𐑕𐑦𐑝𐑦𐑤 𐑛𐑦𐑕𐑴𐑚𐑰𐑛𐑾𐑯𐑕"

#. [side]
#. [side]: type=Bandit, id=Baldras
#. [side]: type=Bandit_Peasant, id=Baldras
#. [side]: type=General, id=Lord Maddock
#. [side]: type=Highwayman, id=Baldras
#. [side]: type=Highwayman_Peasant, id=Relana
#. [side]: type=Rogue, id=Hans
#. [side]: type=Shadow Lord, id=Helicrom
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:61
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:59
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:92
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:45
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:69
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:44
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:49
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:227
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:237
msgid "Rebels"
msgstr "𐑮𐑩𐑚𐑧𐑤𐑟"

#. [side]: type=Cavalier, id=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35
msgid "Tarwen"
msgstr "·𐑑𐑸𐑢𐑧𐑯"

#. [side]
#. [side]: type=Cavalier, id=Tarwen
#. [side]: type=General, id=Dommel
#. [side]: type=General, id=Kestrel
#. [side]: type=Iron Mauler, id=Linneus
#. [side]: type=Master Bowman, id=Quentin
#. [side]: type=Royal Guard, id=Archarel
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:40
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:50
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:65
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:61
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:100
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:128
msgid "Asheviere"
msgstr "·𐑨𐑖𐑧𐑝𐑽"

#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:70
msgid "Kill the Wesnoth army captain, Tarwen"
msgstr "𐑒𐑦𐑤 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑒𐑨𐑐𐑑𐑩𐑯, ·𐑑𐑸𐑢𐑧𐑯"

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:120
msgid "Look, riders approach."
msgstr "𐑤𐑫𐑒, 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:124
msgid "Stand fast, nephew."
msgstr "𐑕𐑑𐑨𐑯𐑛 𐑓𐑭𐑕𐑑, 𐑯𐑧𐑓𐑿."

#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:137
msgid ""
"By order of the Queen, the magistrate of this town is ordered to travel with "
"us to Elensefar for vetting."
msgstr ""
"𐑚𐑲 𐑹𐑛𐑼 𐑝 𐑞 𐑒𐑢𐑰𐑯, 𐑞 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑝 𐑞𐑦𐑕 𐑑𐑬𐑯 𐑦𐑟 𐑹𐑛𐑼𐑛 𐑑 𐑑𐑮𐑨𐑝𐑩𐑤 𐑢𐑦𐑞 𐑳𐑕 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑓𐑹 "
"𐑝𐑧𐑑𐑦𐑙."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:141
msgid "Garard is the King of Wesnoth. We are ruled by no queen."
msgstr "𐑜𐑻𐑸𐑛 𐑦𐑟 𐑞 𐑒𐑦𐑙 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑢𐑰 𐑸 𐑮𐑵𐑤𐑛 𐑚𐑲 𐑯𐑴 𐑒𐑢𐑰𐑯."

#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:145
msgid ""
"Insolent peasants, you will kneel before your betters! Asheviere is the "
"queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy "
"words with you. Your magistrate will be coming with us, and we do not care "
"if it is dead or alive."
msgstr ""
"𐑦𐑯𐑕𐑩𐑤𐑩𐑯𐑑 𐑐𐑧𐑟𐑩𐑯𐑑𐑕, 𐑿 𐑢𐑦𐑤 𐑯𐑰𐑤 𐑚𐑦𐑓𐑹 𐑿𐑼 𐑚𐑧𐑑𐑻𐑟! ·𐑨𐑖𐑧𐑝𐑽 𐑦𐑟 𐑞 𐑒𐑢𐑰𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞 𐑒𐑦𐑙 "
"𐑓𐑧𐑤 𐑔𐑮𐑰 𐑢𐑰𐑒𐑕 𐑩𐑜𐑴 𐑨𐑑 ·𐑱𐑚𐑧𐑟. 𐑲 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑚𐑨𐑯𐑛𐑰 𐑢𐑻𐑛𐑟 𐑢𐑦𐑞 𐑿. 𐑿𐑼 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑢𐑦𐑤 𐑚𐑰 "
"𐑒𐑳𐑥𐑦𐑙 𐑢𐑦𐑞 𐑳𐑕, 𐑯 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑒𐑺 𐑦𐑓 𐑦𐑑 𐑦𐑟 𐑛𐑧𐑛 𐑹 𐑩𐑤𐑲𐑝."

#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:179
msgid "Guard the gate."
msgstr "𐑜𐑸𐑛 𐑞 𐑜𐑱𐑑."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:190
msgid "Harper, get out of here. This is no battle for you."
msgstr "𐑣𐑸𐑐𐑻, 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽. 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑴 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 𐑿."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:195
#, fuzzy
msgid ""
"I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
"Dallben, be it dead or alive."
msgstr ""
"𐑲 𐑨𐑥 𐑞 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑝 ·𐑛𐑨𐑤𐑚𐑧𐑯, 𐑯 𐑦𐑑 𐑦𐑟 𐑿 𐑣𐑵 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑰𐑝𐑦𐑙 ·𐑛𐑨𐑤𐑚𐑧𐑯, 𐑚𐑰 𐑦𐑑 𐑛𐑧𐑛 𐑹 "
"𐑩𐑤𐑲𐑝."

#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:210
msgid "Get back, you cur!"
msgstr "𐑜𐑧𐑑 𐑚𐑨𐑒, 𐑿 𐑒𐑻!"

#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:224
msgid "Get out of my village!"
msgstr "𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑥𐑲 𐑝𐑦𐑤𐑦𐑡!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:237
msgid ""
"Our lives were hard enough when we were beneath the attention of the Crown. "
"But now I fear things will be worse."
msgstr ""
"𐑬𐑼 𐑤𐑦𐑝𐑟 𐑢𐑻 𐑣𐑸𐑛 𐑦𐑯𐑳𐑓 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑻 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑩𐑑𐑧𐑯𐑖𐑩𐑯 𐑝 𐑞 𐑒𐑮𐑬𐑯. 𐑚𐑳𐑑 𐑯𐑬 𐑲 𐑓𐑽 𐑔𐑦𐑙𐑟 𐑢𐑦𐑤 "
"𐑚𐑰 𐑢𐑻𐑕."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:242
msgid "We must tell the people of Delwyn about this."
msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑧𐑤 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑩𐑚𐑬𐑑 𐑞𐑦𐑕."

#. [message]: role=Advisor
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:255
msgid ""
"That is true. We have always flown to their aid, and they to ours. This is "
"something we should face together."
msgstr ""
"𐑞𐑨𐑑 𐑦𐑟 𐑑𐑮𐑵. 𐑢𐑰 𐑣𐑨𐑝 𐑷𐑤𐑢𐑱𐑟 𐑓𐑤𐑴𐑯 𐑑 𐑞𐑺 𐑲𐑛, 𐑯 𐑞𐑱 𐑑 𐑬𐑼𐑟. 𐑞𐑦𐑕 𐑦𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑢𐑰 𐑖𐑫𐑛 𐑓𐑱𐑕 "
"𐑑𐑫𐑜𐑧𐑞𐑼."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:260
msgid ""
"Very well. We will go to Delwyn and share counsel with them. I never thought "
"Wesnoth would fall into darkness. Now, not only do the orcs threaten our "
"lands, but some sinister thing is happening with the ascent of the Queen to "
"the throne."
msgstr ""
"𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑑 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 𐑖𐑺 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 𐑞𐑧𐑥. 𐑲 𐑯𐑧𐑝𐑼 𐑔𐑷𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑫𐑛 𐑓𐑷𐑤 "
"𐑦𐑯𐑑𐑫 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑯𐑬, 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑛𐑵 𐑞 𐑹𐑒𐑕 𐑔𐑮𐑧𐑑𐑩𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟, 𐑚𐑳𐑑 𐑕𐑳𐑥 𐑕𐑦𐑯𐑦𐑕𐑑𐑻 𐑔𐑦𐑙 𐑦𐑟 "
"𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑢𐑦𐑞 𐑞 𐑨𐑟𐑕𐑧𐑯𐑑 𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑑 𐑞 𐑔𐑮𐑴𐑯."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:265
msgid ""
"Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, "
"but we are now outlaws."
msgstr ""
"𐑑𐑫𐑛𐑱 𐑢𐑰 𐑥𐑱 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑚𐑰 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑲 𐑢𐑦𐑖 𐑦𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑳𐑞𐑼𐑢𐑲𐑟, 𐑚𐑳𐑑 𐑢𐑰 𐑸 "
"𐑯𐑬 𐑬𐑑𐑤𐑷𐑟."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:333
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "𐑴, 𐑯𐑴! 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥, 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛 𐑢𐑦𐑞 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕..."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:346
msgid ""
"They would be remembered only traitors rightly put down by the Queen’s "
"lances. And in the dark years to come, woe betide any who questioned it."
msgstr ""
"𐑞𐑱 𐑢𐑫𐑛 𐑚𐑰 𐑮𐑦𐑥𐑧𐑥𐑚𐑼𐑛 𐑴𐑯𐑤𐑦 𐑑𐑮𐑱𐑑𐑼𐑟 𐑮𐑲𐑑𐑤𐑦 𐑐𐑫𐑑 𐑛𐑬𐑯 𐑚𐑲 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑤𐑭𐑯𐑕𐑧𐑕. 𐑯 𐑦𐑯 𐑞 𐑛𐑸𐑒 "
"𐑘𐑽𐑟 𐑑 𐑒𐑳𐑥, 𐑢𐑴 𐑚𐑦𐑑𐑲𐑛 𐑧𐑯𐑦 𐑣𐑵 𐑒𐑢𐑧𐑕𐑗𐑩𐑯𐑛 𐑦𐑑."

#. [scenario]: id=03_A_Strategy_of_Hope
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
msgid "A Strategy of Hope"
msgstr "𐑩 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑝 𐑣𐑴𐑐"

#. [side]: type=Highwayman_Peasant, id=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38
msgid "Relana"
msgstr ""

#. [side]: type=Orcish Warrior, id=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:67
#, fuzzy
msgid "Urk Delek"
msgstr "Urk Delek"

#. [side]: type=Lich, id=Sel-Mana
#. [side]: type=Necromancer, id=Mal-Jarrof
#. [side]: type=Necromancer, id=Mal-Jerod
#. [side]: type=Orcish Warrior, id=Urk Delek
#. [side]: type=Saurian Oracle, id=Thhsthss
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:89
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:111
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:99
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:115
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:132
msgid "Evil"
msgstr "𐑰𐑝𐑩𐑤"

#. [side]: type=Saurian Oracle, id=Thhsthss
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:96
#, fuzzy
msgid "Thhsthss"
msgstr "Thhsthss"

#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:125
msgid "Defeat both enemy leaders"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑚𐑴𐑔 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟"

#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:137
#, fuzzy
msgid "Death of Relana"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑮𐑧𐑤𐑯𐑨𐑯"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:175
#, fuzzy
msgid ""
"Relana, thank you for welcoming our messenger and agreeing to meet with us. "
"In your many years as Delwyn’s magistrate I have never known your judgment "
"to err."
msgstr ""
"·𐑮𐑧𐑤𐑯𐑨𐑯, 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑢𐑧𐑤𐑒𐑩𐑥𐑦𐑙 𐑬𐑼 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑯 𐑩𐑜𐑮𐑰𐑦𐑙 𐑑 𐑥𐑰𐑑 𐑢𐑦𐑞 𐑳𐑕. 𐑦𐑯 𐑿𐑼 𐑥𐑧𐑯𐑦 𐑘𐑽𐑟 "
"𐑨𐑟 Delwyn's 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑲 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑯𐑴𐑯 𐑿𐑼 𐑡𐑳𐑡𐑥𐑩𐑯𐑑 𐑑 𐑺."

#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:179
msgid ""
"It has been a long time, old friend. Your news worries us. Yet, there is no "
"problem we have not worked out here at our secret meeting place."
msgstr ""
"𐑦𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑩 𐑤𐑪𐑙 𐑑𐑲𐑥, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. 𐑿𐑼 𐑯𐑿𐑟 𐑢𐑳𐑮𐑦𐑟 𐑳𐑕. 𐑘𐑧𐑑, 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑐𐑮𐑪𐑚𐑤𐑩𐑥 𐑢𐑰 "
"𐑣𐑨𐑝 𐑯𐑪𐑑 𐑢𐑻𐑒𐑑 𐑬𐑑 𐑣𐑽 𐑨𐑑 𐑬𐑼 𐑕𐑰𐑒𐑮𐑩𐑑 𐑥𐑰𐑑𐑦𐑙 𐑐𐑤𐑱𐑕."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:183
msgid ""
"You do not understand. We attacked a Wesnoth army patrol. Not only that, the "
"leader was no man I had ever seen in Annuvin province before. Never has one "
"been sent out here as a patrol captain who was so ruthless and cruel."
msgstr ""
"𐑿 𐑛𐑵 𐑯𐑪𐑑 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛. 𐑢𐑰 𐑩𐑑𐑨𐑒𐑑 𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑐𐑩𐑑𐑮𐑴𐑤. 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑞𐑨𐑑, 𐑞 𐑤𐑰𐑛𐑻 𐑢𐑪𐑟 "
"𐑯𐑴 𐑥𐑨𐑯 𐑲 𐑣𐑨𐑛 𐑧𐑝𐑼 𐑕𐑰𐑯 𐑦𐑯 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑚𐑦𐑓𐑹. 𐑯𐑧𐑝𐑼 𐑣𐑨𐑟 𐑢𐑳𐑯 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑬𐑑 𐑣𐑽 𐑨𐑟 "
"𐑩 𐑐𐑩𐑑𐑮𐑴𐑤 𐑒𐑨𐑐𐑑𐑩𐑯 𐑣𐑵 𐑢𐑪𐑟 𐑕𐑴 𐑮𐑵𐑔𐑤𐑩𐑕 𐑯 𐑒𐑮𐑫𐑩𐑤."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:187
msgid ""
"Had they taken my uncle, they would have surely shown up in Delwyn today "
"with the same ultimatum. As it is, several riders escaped."
msgstr ""
"𐑣𐑨𐑛 𐑞𐑱 𐑑𐑱𐑒𐑩𐑯 𐑥𐑲 𐑳𐑙𐑒𐑩𐑤, 𐑞𐑱 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑖𐑫𐑼𐑤𐑦 𐑖𐑴𐑯 𐑳𐑐 𐑦𐑯 𐑛𐑧𐑤𐑢𐑦𐑯 𐑑𐑫𐑛𐑱 𐑢𐑦𐑞 𐑞 𐑕𐑱𐑥 "
"𐑩𐑤𐑑𐑩𐑥𐑱𐑑𐑩𐑥. 𐑨𐑟 𐑦𐑑 𐑦𐑟, 𐑕𐑧𐑝𐑼𐑩𐑤 𐑮𐑲𐑛𐑼𐑟 𐑦𐑕𐑒𐑱𐑐𐑑."

#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:191
#, fuzzy
msgid ""
"Well, it won’t be long until they report back to the local garrison with the "
"details of your encounter."
msgstr ""
"𐑢𐑧𐑤, 𐑦𐑑 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑤𐑪𐑙 𐑳𐑯𐑑𐑦𐑤 𐑞𐑱 𐑮𐑩𐑐𐑹𐑑 𐑚𐑨𐑒 𐑑 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑛𐑰𐑑𐑱𐑤𐑟 𐑝 𐑿𐑼 "
"𐑦𐑯𐑒𐑬𐑯𐑑𐑻."

#. [message]: speaker=Advisor
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:195
msgid "Then they’ll be back in force."
msgstr "𐑞𐑧𐑯 𐑞𐑱𐑤 𐑚𐑰 𐑚𐑨𐑒 𐑦𐑯 𐑓𐑹𐑕."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:199
msgid ""
"An offense to decency, this is! Since when has Wesnoth been ruled by fear "
"and treachery? We should consult with Lord Maddock of Elensefar. We have "
"known him for years to be noble in deed as well as in name."
msgstr ""
"𐑩𐑯 𐑩𐑓𐑧𐑯𐑕 𐑑 𐑛𐑰𐑕𐑩𐑯𐑕𐑰, 𐑞𐑦𐑕 𐑦𐑟! 𐑕𐑦𐑯𐑕 𐑢𐑧𐑯 𐑣𐑨𐑟 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑰𐑯 𐑮𐑵𐑤𐑛 𐑚𐑲 𐑓𐑽 𐑯 𐑑𐑮𐑧𐑗𐑻𐑰? 𐑢𐑰 "
"𐑖𐑫𐑛 𐑒𐑩𐑯𐑕𐑩𐑤𐑑 𐑢𐑦𐑞 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸. 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴𐑯 𐑣𐑦𐑥 𐑓𐑹 𐑘𐑽𐑟 𐑑 𐑚𐑰 𐑯𐑴𐑚𐑤 𐑦𐑯 𐑛𐑰𐑛 "
"𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑦𐑯 𐑯𐑱𐑥."

#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:203
#, fuzzy
msgid ""
"I agree. But, Baldras, what will you tell him? We know something has been "
"going badly wrong in Wesnoth of late, that more than ordinary corruption and "
"incompetence is afoot. But when the effects fall on mere peasants, the wrong "
"of it may not seem so obvious from a noble’s chair."
msgstr ""
"𐑲 𐑩𐑜𐑮𐑰. 𐑚𐑳𐑑, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑢𐑪𐑑 𐑢𐑦𐑤 𐑿 𐑑𐑧𐑤 𐑣𐑦𐑥? 𐑢𐑰 𐑯𐑴 𐑕𐑳𐑥𐑔𐑦𐑙 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑜𐑴𐑦𐑙 𐑚𐑨𐑛𐑤𐑰 "
"𐑮𐑪𐑙 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑝 𐑤𐑱𐑑, 𐑞𐑨𐑑 𐑥𐑹 𐑞𐑨𐑯 𐑹𐑛𐑦𐑯𐑼𐑦 𐑒𐑻𐑩𐑐𐑖𐑩𐑯 𐑯 𐑦𐑯𐑒𐑭𐑥𐑐𐑩𐑑𐑩𐑯𐑕 𐑦𐑟 𐑩𐑓𐑫𐑑. 𐑚𐑳𐑑 "
"𐑢𐑧𐑯 𐑞 𐑦𐑓𐑧𐑒𐑑𐑕 𐑓𐑷𐑤 𐑪𐑯 𐑥𐑽 𐑐𐑧𐑟𐑩𐑯𐑑𐑕, 𐑞 𐑮𐑪𐑙 𐑝 𐑦𐑑 𐑥𐑱 𐑯𐑪𐑑 𐑕𐑰𐑥 𐑕𐑴 𐑪𐑚𐑝𐑦𐑩𐑕 𐑓𐑮𐑪𐑥 𐑩 "
"𐑯𐑴𐑚𐑩𐑤𐑟 𐑗𐑺."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:207
#, fuzzy
msgid ""
"We need evidence. Hard evidence... but wait— Are those orcish war drums I "
"hear?"
msgstr "𐑢𐑰 𐑯𐑰𐑛 𐑧𐑝𐑦𐑛𐑩𐑯𐑕. 𐑣𐑸𐑛 𐑧𐑝𐑦𐑛𐑩𐑯𐑕...𐑚𐑳𐑑 𐑢𐑱𐑑, 𐑸 𐑞𐑴𐑟 𐑹𐑒𐑦𐑖 𐑢𐑹 𐑛𐑮𐑩𐑥𐑟 𐑲 𐑣𐑽?"

#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:211
msgid ""
"I think they are, old friend. And that rank smell on the wind tells another "
"tale; saurians approach. To arms!"
msgstr ""
"𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱 𐑸, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. 𐑯 𐑞𐑨𐑑 𐑮𐑨𐑙𐑒 𐑕𐑥𐑧𐑤 𐑪𐑯 𐑞 𐑢𐑦𐑯𐑛 𐑑𐑧𐑤𐑟 𐑩𐑯𐑳𐑞𐑼 𐑑𐑱𐑤; 𐑕𐑸𐑾𐑯𐑟 "
"𐑩𐑐𐑮𐑴𐑗. 𐑑 𐑸𐑥𐑟!"

#. [message]: speaker=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219
msgid ""
"By the sound of the wolves, the scent trail of Fal Khag’s killers ends here."
msgstr "𐑚𐑲 𐑞 𐑕𐑬𐑯𐑛 𐑝 𐑞 𐑢𐑫𐑤𐑝𐑟, 𐑞 𐑕𐑧𐑯𐑑 𐑑𐑮𐑱𐑤 𐑝 ·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜𐑟 𐑒𐑦𐑤𐑻𐑟 𐑧𐑯𐑛𐑟 𐑣𐑽."

#. [message]: speaker=Thhsthss
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:225
#, fuzzy
msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold."
msgstr "·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜 𐑦𐑟 𐑯𐑳𐑔𐑦𐑙 𐑑 usss, 𐑹𐑒. 𐑿 promissed 𐑿𐑧𐑕𐑧𐑕 𐑜𐑴𐑤𐑛. 𐑚𐑮𐑲𐑑 𐑜𐑴𐑤𐑛."

#. [message]: speaker=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:229
msgid "You will get gold. And our wolves will get meat."
msgstr "𐑿 𐑢𐑦𐑤 𐑜𐑧𐑑 𐑜𐑴𐑤𐑛. 𐑯 𐑬𐑼 𐑢𐑫𐑤𐑝𐑟 𐑢𐑦𐑤 𐑜𐑧𐑑 𐑥𐑰𐑑."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:241
msgid ""
"Something is very wrong here. Those orcs were carrying weapons with Army "
"forge-markings."
msgstr "𐑕𐑳𐑥𐑔𐑦𐑙 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑮𐑪𐑙 𐑣𐑽. 𐑞𐑴𐑟 𐑹𐑒𐑕 𐑢𐑻 𐑒𐑨𐑮𐑦𐑦𐑙 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑦𐑞 𐑸𐑥𐑦 𐑓𐑹𐑡-𐑥𐑸𐑒𐑦𐑙𐑟."

#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:245
msgid "Aye. And the gold in their pouches looked new from the mint."
msgstr "𐑲. 𐑯 𐑞 𐑜𐑴𐑤𐑛 𐑦𐑯 𐑞𐑺 𐑐𐑬𐑗𐑩𐑟 𐑤𐑫𐑒𐑑 𐑯𐑿 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑦𐑯𐑑."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:249
#, fuzzy
msgid ""
"Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
"Asheviere... send orcs against her own people?"
msgstr ""
"𐑒𐑨𐑯 𐑞 𐑛𐑸𐑒𐑩𐑕𐑑 𐑮𐑵𐑥𐑼𐑟 𐑚𐑰 𐑑𐑮𐑵, 𐑞𐑧𐑯? 𐑛𐑳𐑟 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥...𐑛𐑳𐑟 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽...𐑕𐑧𐑯𐑛 𐑹𐑒𐑕 "
"𐑩𐑜𐑱𐑯𐑕𐑑 𐑣𐑻 𐑴𐑯 𐑐𐑰𐑐𐑩𐑤?"

#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:253
msgid ""
"I think your mission to Lord Maddock just became more urgent than we knew, "
"Baldras. I must remain here to see to the defense of Delwyn and Dallben, but "
"you should fly to Elensefar with all speed."
msgstr ""
"𐑲 𐑔𐑦𐑙𐑒 𐑿𐑼 𐑥𐑦𐑖𐑩𐑯 𐑑 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑡𐑳𐑕𐑑 𐑚𐑦𐑒𐑱𐑥 𐑥𐑹 𐑻𐑡𐑩𐑯𐑑 𐑞𐑨𐑯 𐑢𐑰 𐑯𐑿, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕. 𐑲 𐑥𐑳𐑕𐑑 "
"𐑮𐑦𐑥𐑱𐑯 𐑣𐑽 𐑑 𐑕𐑰 𐑑 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 ·𐑛𐑨𐑤𐑚𐑧𐑯, 𐑚𐑳𐑑 𐑿 𐑖𐑫𐑛 𐑓𐑤𐑲 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑢𐑦𐑞 𐑷𐑤 "
"𐑕𐑐𐑰𐑛."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:271
#, fuzzy
msgid ""
"We have tarried here for far too long... There is no way we can reach "
"Elensefar and return with help before the Wesnoth army destroys our homes. "
"Retreat!!"
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 tarried 𐑣𐑽 𐑓𐑹 𐑓𐑸 𐑑𐑵 𐑤𐑪𐑙... 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑢𐑱 𐑢𐑰 𐑒𐑨𐑯 𐑮𐑰𐑗 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑯 𐑮𐑦𐑑𐑻𐑯 "
"𐑢𐑦𐑞 𐑣𐑧𐑤𐑐 𐑚𐑦𐑓𐑹 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑛𐑩𐑕𐑑𐑮𐑶𐑟 𐑬𐑼 𐑣𐑴𐑥𐑟. 𐑮𐑦𐑑𐑮𐑰𐑑!!"

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277
#, fuzzy
msgid ""
"Baldras and Relana returned to their villages to find them destroyed, with "
"those who fought left dead and the few survivors born away to unguessable "
"fates. It was a bitter doom, and as Wesnoth descended into darkness they "
"would live to see worse."
msgstr ""
"·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 ·𐑮𐑧𐑤𐑯𐑨𐑯 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞𐑺 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑑 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥 𐑛𐑩𐑕𐑑𐑮𐑶𐑛, 𐑢𐑦𐑞 𐑞𐑴𐑟 𐑣𐑵 𐑓𐑷𐑑 "
"𐑤𐑧𐑓𐑑 𐑛𐑧𐑛 𐑯 𐑞 𐑓𐑿 𐑕𐑻𐑝𐑲𐑝𐑻𐑟 𐑚𐑹𐑯 𐑩𐑢𐑱 𐑑 𐑩𐑯𐑜𐑧𐑕𐑩𐑚𐑩𐑤 𐑓𐑱𐑑𐑕. 𐑦𐑑 𐑢𐑪𐑟 𐑩 𐑚𐑦𐑑𐑼 𐑛𐑵𐑥, 𐑯 𐑨𐑟 "
"·𐑢𐑧𐑕𐑯𐑷𐑔 𐑛𐑦𐑕𐑧𐑯𐑛𐑩𐑛 𐑦𐑯𐑑𐑫 𐑛𐑸𐑒𐑯𐑩𐑕 𐑞𐑱 𐑢𐑫𐑛 𐑤𐑲𐑝 𐑑 𐑕𐑰 𐑢𐑻𐑕."

#. [scenario]: id=04_Unlawful_Orders
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
msgid "Unlawful Orders"
msgstr "𐑩𐑯𐑤𐑪𐑓𐑩𐑤 𐑹𐑛𐑼𐑟"

#. [label]
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
msgid "Elensefar"
msgstr "·𐑧𐑤𐑧𐑯𐑕𐑓𐑸"

#. [label]
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
msgid "Port of Elensefar"
msgstr "𐑐𐑹𐑑 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸"

#. [side]: type=General, id=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46
msgid "Lord Maddock"
msgstr "𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒"

#. [side]: type=General, id=Kestrel
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68
#, fuzzy
msgid "Kestrel"
msgstr "Kestrel"

#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:97
msgid "Defeat the enemy general"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑡𐑧𐑯𐑼𐑩𐑤"

#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:109
msgid "Death of Maddock"
msgstr "𐑛𐑧𐑔 𐑝 𐑥𐑨𐑛𐑩𐑒"

#. [event]
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:134
#, fuzzy
msgid "Rothel"
msgstr "Rothel"

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:184
#, fuzzy
msgid ""
"Baldras, your trip here was not wise. The Queen’s patrols have been visiting "
"the local villages and bringing the elders here. Those that swear allegiance "
"to the Queen are allowed to return home. Those that do not—"
msgstr ""
"·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑿𐑼 𐑑𐑮𐑦𐑐 𐑣𐑽 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑢𐑲𐑟. 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑝𐑦𐑟𐑩𐑑𐑦𐑙 𐑞 𐑤𐑴𐑒𐑩𐑤 "
"𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑚𐑮𐑦𐑙𐑦𐑙 𐑞 𐑧𐑤𐑛𐑼𐑟 𐑣𐑽. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑕𐑢𐑺 𐑩𐑤𐑰𐑡𐑩𐑯𐑕 𐑑 𐑞 𐑒𐑢𐑰𐑯 𐑸 𐑩𐑤𐑬𐑛 𐑑 𐑮𐑦𐑑𐑻𐑯 "
"𐑣𐑴𐑥. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑛𐑵 𐑯𐑪𐑑..."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:188
#, fuzzy
msgid ""
"— Are dispatched on the spot. I know the price of dissent. But what of you?"
msgstr "...𐑸 𐑛𐑦𐑕𐑐𐑨𐑗𐑑 𐑪𐑯 𐑞 𐑕𐑐𐑪𐑑. 𐑲 𐑯𐑴 𐑞 𐑐𐑮𐑲𐑕 𐑝 𐑛𐑦𐑕𐑧𐑯𐑑. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑝 𐑿?"

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:192
msgid ""
"Well, they do not come within the walls of my city. They are actually camped "
"nearby, and the main garrison is further south at Halstead. I know my time "
"will soon come to swear allegiance, but they do not press me. They are "
"afraid I will refuse."
msgstr ""
"𐑢𐑧𐑤, 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑒𐑳𐑥 𐑢𐑦𐑞𐑦𐑯 𐑞 𐑢𐑷𐑤𐑟 𐑝 𐑥𐑲 𐑕𐑦𐑑𐑦. 𐑞𐑱 𐑸 𐑨𐑒𐑗𐑫𐑩𐑤𐑦 𐑒𐑨𐑥𐑐𐑑 𐑯𐑽𐑚𐑲, 𐑯 𐑞 𐑥𐑱𐑯 "
"𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑦𐑟 𐑓𐑻𐑞𐑼 𐑕𐑬𐑔 𐑨𐑑 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. 𐑲 𐑯𐑴 𐑥𐑲 𐑑𐑲𐑥 𐑢𐑦𐑤 𐑕𐑵𐑯 𐑒𐑳𐑥 𐑑 𐑕𐑢𐑺 𐑩𐑤𐑰𐑡𐑩𐑯𐑕, 𐑚𐑳𐑑 "
"𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑐𐑮𐑧𐑕 𐑥𐑰. 𐑞𐑱 𐑸 𐑩𐑓𐑮𐑱𐑛 𐑲 𐑢𐑦𐑤 𐑮𐑧𐑓𐑿𐑕."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:196
msgid "Will you?"
msgstr "𐑢𐑦𐑤 𐑿?"

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:200
msgid ""
"Yes. The Queen ascended to the throne through the vilest of treachery. "
"However, while most of my forces were sent with the King to fight the orcs, "
"we have a strong enough contingent here to make the Queen’s forces think "
"twice about attacking Elensefar outright."
msgstr ""
"𐑘𐑧𐑕. 𐑞 𐑒𐑢𐑰𐑯 𐑩𐑕𐑧𐑯𐑛𐑩𐑛 𐑑 𐑞 𐑔𐑮𐑴𐑯 𐑔𐑮𐑵 𐑞 𐑝𐑲𐑤𐑩𐑕𐑑 𐑝 𐑑𐑮𐑧𐑗𐑻𐑰. 𐑣𐑬𐑧𐑝𐑼, 𐑢𐑲𐑤 𐑥𐑴𐑕𐑑 𐑝 𐑥𐑲 "
"𐑓𐑹𐑕𐑩𐑟 𐑢𐑻 𐑕𐑧𐑯𐑑 𐑢𐑦𐑞 𐑞 𐑒𐑦𐑙 𐑑 𐑓𐑲𐑑 𐑞 𐑹𐑒𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯𐑳𐑓 𐑒𐑩𐑯𐑑𐑦𐑯𐑡𐑩𐑯𐑑 𐑣𐑽 𐑑 𐑥𐑱𐑒 "
"𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟 𐑔𐑦𐑙𐑒 𐑑𐑢𐑲𐑕 𐑩𐑚𐑬𐑑 𐑩𐑑𐑨𐑒𐑦𐑙 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑬𐑑𐑮𐑲𐑑."

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:204
msgid ""
"We have an uneasy peace until they are done with the smaller villages and "
"finally come around to obtaining my oath. The treaty between Elensefar and "
"Wesnoth is ancient, but I am not so naïve as to place my full trust in it. "
"Not in these wicked times."
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑩𐑯 𐑳𐑯𐑰𐑟𐑦 𐑐𐑰𐑕 𐑳𐑯𐑑𐑦𐑤 𐑞𐑱 𐑸 𐑛𐑳𐑯 𐑢𐑦𐑞 𐑞 𐑕𐑥𐑷𐑤𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑓𐑲𐑯𐑩𐑤𐑦 𐑒𐑳𐑥 𐑩𐑮𐑬𐑯𐑛 𐑑 "
"𐑪𐑚𐑑𐑱𐑯𐑦𐑙 𐑥𐑲 𐑴𐑔. 𐑞 𐑑𐑮𐑰𐑑𐑦 𐑚𐑦𐑑𐑢𐑰𐑯 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑱𐑯𐑖𐑩𐑯𐑑, 𐑚𐑳𐑑 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑕𐑴 "
"𐑯𐑲𐑰𐑝 𐑨𐑟 𐑑 𐑐𐑤𐑱𐑕 𐑥𐑲 𐑓𐑫𐑤 𐑑𐑮𐑳𐑕𐑑 𐑦𐑯 𐑦𐑑. 𐑯𐑪𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑦𐑒𐑩𐑛 𐑑𐑲𐑥𐑟."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:208
msgid ""
"What can we do then? We have brought with us many from Annuvin province who "
"are willing to fight, but our families are still at home. They will not last "
"long if the Queen’s patrols return."
msgstr ""
"𐑢𐑪𐑑 𐑒𐑨𐑯 𐑢𐑰 𐑛𐑵 𐑞𐑧𐑯? 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑢𐑦𐑞 𐑳𐑕 𐑥𐑧𐑯𐑦 𐑓𐑮𐑪𐑥 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑣𐑵 𐑸 𐑢𐑦𐑤𐑦𐑙 𐑑 "
"𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑬𐑼 𐑓𐑨𐑥𐑦𐑤𐑦𐑟 𐑸 𐑕𐑑𐑦𐑤 𐑨𐑑 𐑣𐑴𐑥. 𐑞𐑱 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑭𐑕𐑑 𐑤𐑪𐑙 𐑦𐑓 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 "
"𐑮𐑦𐑑𐑻𐑯."

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:212
msgid ""
"I am unwilling to start a civil war. I believe the Queen will remain "
"preoccupied with order throughout the kingdom and, more importantly, with "
"quelling the Northerner threat. We are a matter she will choose to deal with "
"later rather than sooner, if she can."
msgstr ""
"𐑲 𐑨𐑥 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑕𐑑𐑸𐑑 𐑩 𐑕𐑦𐑝𐑦𐑤 𐑢𐑹. 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑢𐑦𐑤 𐑮𐑦𐑥𐑱𐑯 𐑐𐑮𐑰𐑪𐑒𐑿𐑐𐑲𐑛 𐑢𐑦𐑞 𐑹𐑛𐑼 "
"𐑔𐑮𐑵𐑬𐑑 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯, 𐑥𐑹 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑𐑤𐑦, 𐑢𐑦𐑞 𐑒𐑢𐑧𐑤𐑦𐑙 𐑞 𐑯𐑹𐑞𐑻𐑯𐑻 𐑔𐑮𐑧𐑑. 𐑢𐑰 𐑸 𐑩 𐑥𐑨𐑑𐑼 𐑖𐑰 "
"𐑢𐑦𐑤 𐑗𐑵𐑟 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑤𐑱𐑑𐑼 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑕𐑵𐑯𐑼, 𐑦𐑓 𐑖𐑰 𐑒𐑨𐑯."

#. [message]: speaker=Kestrel
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:216
msgid ""
"A foolish miscalculation, Lord Maddock. These men with which you consort are "
"outlaws and fugitives. They are a well-organized gang of criminals and "
"murderers. We will kill them and then expect your oath of allegiance to "
"Queen Asheviere."
msgstr ""
"𐑩 𐑓𐑵𐑤𐑦𐑖 𐑥𐑦𐑕𐑒𐑨𐑤𐑒𐑘𐑩𐑤𐑱𐑖𐑩𐑯, 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒. 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑢𐑦𐑗 𐑿 𐑒𐑩𐑯𐑕𐑹𐑑 𐑸 𐑬𐑑𐑤𐑷𐑟 𐑯 "
"𐑓𐑿𐑡𐑦𐑑𐑦𐑝𐑟. 𐑞𐑱 𐑸 𐑩 𐑢𐑧𐑤-𐑹𐑜𐑩𐑯𐑲𐑟𐑛 𐑜𐑨𐑙 𐑝 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑯 𐑥𐑻𐑛𐑼𐑼𐑟. 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑯 𐑞𐑧𐑯 "
"𐑦𐑒𐑕𐑐𐑧𐑒𐑑 𐑿𐑼 𐑴𐑔 𐑝 𐑩𐑤𐑰𐑡𐑩𐑯𐑕 𐑑 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽."

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:220
msgid "Men, to arms! The defense of Elensefar has begun!"
msgstr "𐑥𐑧𐑯, 𐑑 𐑸𐑥𐑟! 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑣𐑨𐑟 𐑚𐑩𐑜𐑳𐑯!"

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:239
msgid ""
"As the sun set, a horrific change began to take place to the human "
"adversaries of Baldras and his allies..."
msgstr ""
"𐑨𐑟 𐑞 𐑕𐑳𐑯 𐑕𐑧𐑑, 𐑩 𐑣𐑹𐑦𐑓𐑦𐑒 𐑗𐑱𐑯𐑡 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑑𐑱𐑒 𐑐𐑤𐑱𐑕 𐑑 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑨𐑛𐑝𐑼𐑕𐑩𐑮𐑦𐑟 𐑝 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 "
"𐑯 𐑣𐑦𐑟 𐑨𐑤𐑲𐑟..."

#. [wml_message]
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:318
msgid "Could not convert a $stored_changers[$i].type, please report!"
msgstr ""

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:584
msgid ""
"I cannot believe what my eyes are seeing! The flesh runs from their bones... "
"these are not human warriors we fight. They are evil spirits masquerading as "
"human!"
msgstr ""
"𐑲 𐑒𐑨𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑢𐑪𐑑 𐑥𐑲 𐑲𐑟 𐑸 𐑕𐑰𐑦𐑙! 𐑞 𐑓𐑤𐑧𐑖 𐑮𐑳𐑯𐑟 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑚𐑴𐑯𐑟... 𐑞𐑰𐑟 𐑸 𐑯𐑪𐑑 𐑣𐑿𐑥𐑩𐑯 "
"𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑰 𐑓𐑲𐑑. 𐑞𐑱 𐑸 𐑰𐑝𐑩𐑤 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑥𐑨𐑕𐑒𐑻𐑱𐑛𐑦𐑙 𐑨𐑟 𐑣𐑿𐑥𐑩𐑯!"

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:595
msgid ""
"Their human aspect is returning! This is an evil manner of sorcery we face, "
"but one that we may yet overcome. CHARGE!"
msgstr ""
"𐑞𐑺 𐑣𐑿𐑥𐑩𐑯 𐑨𐑕𐑐𐑧𐑒𐑑 𐑦𐑟 𐑮𐑦𐑑𐑻𐑯𐑦𐑙! 𐑞𐑦𐑕 𐑦𐑟 𐑩𐑯 𐑰𐑝𐑩𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑕𐑹𐑕𐑻𐑰 𐑢𐑰 𐑓𐑱𐑕, 𐑚𐑳𐑑 𐑢𐑳𐑯 𐑞𐑨𐑑 "
"𐑢𐑰 𐑥𐑱 𐑘𐑧𐑑 𐑴𐑝𐑼𐑒𐑳𐑥. 𐑗𐑸𐑡!"

#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609
msgid "Who are you? What are you?"
msgstr "𐑣𐑵 𐑸 𐑿? 𐑢𐑪𐑑 𐑸 𐑿?"

#. [message]: speaker=Kestrel
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:613
#, fuzzy
msgid ""
"We are accursed. We were once under the command of Prince Eldred, the King’s "
"son and betrayer. The price for our treason is this hellish existence. We "
"know not who or what inflicted this curse upon us, but our mortal deaths may "
"be only the beginning of the penance we are doomed to pay."
msgstr ""
"𐑢𐑰 𐑸 𐑩𐑒𐑻𐑕𐑑. 𐑢𐑰 𐑢𐑻 𐑢𐑳𐑯𐑕 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑐𐑮𐑦𐑯𐑕 𐑧𐑤𐑛𐑻𐑛, 𐑞 𐑒𐑦𐑙'𐑟 𐑕𐑳𐑯 𐑯 betrayer. "
"𐑞 𐑐𐑮𐑲𐑕 𐑓𐑹 𐑬𐑼 𐑑𐑮𐑰𐑟𐑩𐑯 𐑦𐑟 𐑞𐑦𐑕 𐑣𐑧𐑤𐑦𐑖 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕. 𐑢𐑰 𐑯𐑴 𐑯𐑪𐑑 𐑣𐑵 𐑹 𐑢𐑪𐑑 𐑦𐑯𐑓𐑤𐑦𐑒𐑑𐑦𐑛 𐑞𐑦𐑕 "
"𐑒𐑻𐑕 𐑩𐑐𐑪𐑯 𐑳𐑕, 𐑚𐑳𐑑 𐑬𐑼 𐑥𐑹𐑑𐑩𐑤 𐑛𐑧𐑔𐑕 𐑥𐑱 𐑚𐑰 𐑴𐑯𐑤𐑦 𐑞 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑝 𐑞 𐑐𐑧𐑯𐑩𐑯𐑕 𐑢𐑰 𐑸 𐑛𐑵𐑥𐑛 𐑑 "
"𐑐𐑱."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:624
msgid "Lord Maddock, now that we are victorious, will you help us?"
msgstr "𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒, 𐑯𐑬 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕, 𐑢𐑦𐑤 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕?"

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:628
msgid ""
"I will not. Unless you want me to round up the city’s thieves to fight for "
"you, I do not have the troops to spare. However, I am not the only one who "
"commands men in this corner of Wesnoth."
msgstr ""
"𐑲 𐑢𐑦𐑤 𐑯𐑪𐑑. 𐑳𐑯𐑤𐑧𐑕 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑮𐑬𐑯𐑛 𐑳𐑐 𐑞 𐑕𐑦𐑑𐑰𐑟 𐑔𐑰𐑝𐑟 𐑑 𐑓𐑲𐑑 𐑓𐑹 𐑿, 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑞 "
"𐑑𐑮𐑵𐑐𐑕 𐑑 𐑕𐑐𐑺. 𐑣𐑬𐑧𐑝𐑼, 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯 𐑣𐑵 𐑒𐑩𐑥𐑭𐑯𐑛𐑟 𐑥𐑧𐑯 𐑦𐑯 𐑞𐑦𐑕 𐑒𐑹𐑯𐑻 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:632
msgid "I don’t understand. There are no other noble lords in this area."
msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛. 𐑞𐑺 𐑸 𐑯𐑴 𐑳𐑞𐑼 𐑯𐑴𐑚𐑤 𐑤𐑹𐑛𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑺𐑦𐑩."

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:636
msgid ""
"Southeast of here there is a town, and there you may find assistance of the "
"type I cannot give."
msgstr "𐑕𐑬𐑔𐑰𐑕𐑑 𐑝 𐑣𐑽 𐑞𐑺 𐑦𐑟 𐑩 𐑑𐑬𐑯, 𐑯 𐑞𐑺 𐑿 𐑥𐑱 𐑓𐑲𐑯𐑛 𐑩𐑕𐑦𐑕𐑑𐑩𐑯𐑕 𐑝 𐑞 𐑑𐑲𐑐 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑜𐑦𐑝."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:640
msgid ""
"Wish us well. If we are to resist the Wesnoth army a second time, we’re "
"going to need more than clubs and slings against steel."
msgstr ""
"𐑢𐑦𐑖 𐑳𐑕 𐑢𐑧𐑤. 𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑩 𐑕𐑧𐑒𐑩𐑯𐑛 𐑑𐑲𐑥, 𐑢𐑰'𐑼 𐑜𐑴𐑦𐑙 𐑑 𐑯𐑰𐑛 𐑥𐑹 "
"𐑞𐑨𐑯 𐑒𐑤𐑳𐑚𐑟 𐑯 𐑕𐑤𐑦𐑙𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑑𐑰𐑤."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:659
msgid ""
"Look, more riders come from the southeast. We cannot survive another "
"assault. We are finished!"
msgstr ""
"𐑤𐑫𐑒, 𐑥𐑹 𐑮𐑲𐑛𐑼𐑟 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑻𐑝𐑲𐑝 𐑩𐑯𐑳𐑞𐑼 𐑩𐑕𐑪𐑤𐑑. 𐑢𐑰 𐑸 𐑓𐑦𐑯𐑦𐑖𐑑!"

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:672
msgid ""
"Indeed, Asheviere’s armies had mustered and struck before the nascent "
"rebellion could even be planned. Her power and ruthlessness — and their toll "
"of death — would only grow greater with time."
msgstr ""
"𐑦𐑯𐑛𐑰𐑛, ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑸𐑥𐑰𐑟 𐑣𐑨𐑛 𐑥𐑩𐑕𐑑𐑻𐑛 𐑯 𐑕𐑑𐑮𐑳𐑒 𐑚𐑦𐑓𐑹 𐑞 𐑯𐑱𐑕𐑩𐑯𐑑 𐑮𐑦𐑚𐑧𐑤𐑘𐑩𐑯 𐑒𐑫𐑛 𐑰𐑝𐑩𐑯 𐑚𐑰 "
"𐑐𐑤𐑨𐑯𐑛. 𐑣𐑻 𐑐𐑬𐑼 𐑯 𐑮𐑵𐑔𐑤𐑩𐑕𐑯𐑩𐑕 - 𐑯 𐑞𐑺 𐑑𐑴𐑤 𐑝 𐑛𐑧𐑔 - 𐑢𐑫𐑛 𐑴𐑯𐑤𐑦 𐑜𐑮𐑴 𐑜𐑮𐑱𐑑𐑼 𐑢𐑦𐑞 𐑑𐑲𐑥."

#. [scenario]: id=05_Hide_and_Seek
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
msgid "Hide and Seek"
msgstr "𐑣𐑲𐑛 𐑯 𐑕𐑰𐑒"

#. [time]: id=midnight
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12
msgid "Midnight"
msgstr "𐑥𐑦𐑛𐑯𐑲𐑑"

#. [side]: type=Master Bowman, id=Quentin
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:45
msgid "Quentin"
msgstr "𐑒𐑢𐑧𐑯𐑑𐑦𐑯"

#. [side]: type=Rogue, id=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:82
msgid "Hans"
msgstr "𐑣𐑭𐑯𐑕"

#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:117
msgid "Take Baldras to meet the leader of the insurgency"
msgstr "𐑑𐑱𐑒 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑑 𐑥𐑰𐑑 𐑞 𐑤𐑰𐑛𐑻 𐑝 𐑞 𐑦𐑯𐑕𐑻𐑡𐑩𐑯𐑕𐑰"

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:300
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
"city of Carcyn."
msgstr ""
"𐑮𐑦𐑤𐑧𐑯𐑑𐑤𐑩𐑕𐑤𐑰 𐑐𐑼𐑕𐑿𐑛 𐑚𐑲 𐑮𐑲𐑛𐑼𐑟 𐑐𐑩𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 𐑮𐑴𐑛 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 "
"𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑩𐑯𐑕𐑰𐑯 𐑩𐑤𐑪𐑙 𐑞 𐑕𐑢𐑭𐑥𐑐𐑰 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑒𐑸𐑒𐑦𐑯."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:305
msgid ""
"They hid until nightfall, then crept out to find the help Lord Maddock "
"hinted was here."
msgstr ""
"𐑞𐑱 𐑣𐑦𐑛 𐑳𐑯𐑑𐑦𐑤 𐑯𐑲𐑑𐑓𐑷𐑤, 𐑞𐑧𐑯 𐑒𐑮𐑧𐑐𐑑 𐑬𐑑 𐑑 𐑓𐑲𐑯𐑛 𐑞 𐑣𐑧𐑤𐑐 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑣𐑦𐑯𐑑𐑩𐑛 𐑢𐑪𐑟 𐑣𐑽."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:353
#, fuzzy
msgid ""
"I’m not sure where we’re supposed to go now. If we go into town we can start "
"asking around for information."
msgstr ""
"𐑲'𐑧𐑥 𐑯𐑪𐑑 𐑖𐑫𐑼 𐑢𐑺 𐑢𐑰'𐑼 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑜𐑴 𐑯𐑬. 𐑦𐑓 𐑢𐑰 𐑜𐑴 𐑦𐑯𐑑𐑫 𐑑𐑬𐑯 𐑢𐑰 𐑒𐑨𐑯 𐑕𐑑𐑸𐑑 𐑭𐑕𐑒𐑦𐑙 "
"𐑩𐑮𐑬𐑯𐑛 𐑓𐑹 𐑦𐑯𐑓𐑼𐑥𐑱𐑖𐑩𐑑𐑦𐑪𐑯."

#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:369
msgid "Link"
msgstr "𐑤𐑦𐑙𐑒"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:374
msgid "Who are you?"
msgstr "𐑣𐑵 𐑸 𐑿?"

#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:378
msgid ""
"I have come to find you. You must make it through the city without being "
"seen. The soldiers are normally out hunting for my kind, but a company of "
"heavy infantry arrived three days ago and took over the patrols."
msgstr ""
"𐑲 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑓𐑲𐑯𐑛 𐑿. 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑔𐑮𐑵 𐑞 𐑕𐑦𐑑𐑦 𐑢𐑦𐑞𐑬𐑑 𐑚𐑰𐑦𐑙 𐑕𐑰𐑯. 𐑞 𐑕𐑴𐑤𐑡𐑼𐑟 𐑸 "
"𐑯𐑹𐑥𐑩𐑤𐑦 𐑬𐑑 𐑣𐑳𐑯𐑑𐑦𐑙 𐑓𐑹 𐑥𐑲 𐑒𐑲𐑯𐑛, 𐑚𐑳𐑑 𐑩 𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑝 𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑩𐑮𐑲𐑝𐑛 𐑔𐑮𐑰 𐑛𐑱𐑟 𐑩𐑜𐑴 "
"𐑯 𐑑𐑫𐑒 𐑴𐑝𐑼 𐑞 𐑐𐑩𐑑𐑮𐑴𐑤𐑟."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382
msgid "They’re looking for us."
msgstr "𐑞𐑱'𐑼 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑳𐑕."

#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386
msgid ""
"Well, good thing I found you first. Now hurry, you must make it past the "
"city into the Grey Woods. There is a small path in the southeast that leads "
"into the forest; look for the signpost. My brother Hans is waiting for you "
"there and will take you to our master. Try to avoid the soldiers if you can."
msgstr ""
"𐑢𐑧𐑤, 𐑜𐑫𐑛 𐑔𐑦𐑙 𐑲 𐑓𐑬𐑯𐑛 𐑿 𐑓𐑻𐑕𐑑. 𐑯𐑬 𐑣𐑳𐑮𐑦, 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑐𐑭𐑕𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑦𐑯𐑑𐑫 𐑞 𐑜𐑮𐑱 "
"𐑢𐑫𐑛𐑟. 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑥𐑷𐑤 𐑐𐑭𐑔 𐑦𐑯 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑 𐑞𐑨𐑑 𐑤𐑰𐑛𐑟 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑; 𐑤𐑫𐑒 𐑓𐑹 𐑞 𐑕𐑲𐑯𐑐𐑴𐑕𐑑. "
"𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 𐑣𐑭𐑯𐑕 𐑦𐑟 𐑢𐑱𐑑𐑦𐑙 𐑓𐑹 𐑿 𐑞𐑺 𐑯 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑿 𐑑 𐑬𐑼 𐑥𐑭𐑕𐑑𐑼. 𐑑𐑮𐑲 𐑑 𐑩𐑝𐑶𐑛 𐑞 𐑕𐑴𐑤𐑡𐑼𐑟 "
"𐑦𐑓 𐑿 𐑒𐑨𐑯."

#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
msgid ""
"Looks like these guards hold stationary posts, so if we’re careful enough we "
"should be able to slip our way around them unnoticed."
msgstr ""
"𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑰𐑟 𐑜𐑸𐑛𐑟 𐑣𐑴𐑤𐑛 𐑕𐑑𐑱𐑖𐑩𐑯𐑺𐑰 𐑐𐑴𐑕𐑑𐑕, 𐑕𐑴 𐑦𐑓 𐑢𐑰'𐑼 𐑒𐑺𐑓𐑩𐑤 𐑦𐑯𐑳𐑓 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 "
"𐑑 𐑕𐑤𐑦𐑐 𐑬𐑼 𐑢𐑱 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥 𐑩𐑯𐑯𐑴𐑑𐑦𐑕𐑑."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid ""
"Harper, you younger and faster folks need to be our eyes now. Scout ahead "
"and try to find a way for us to get past the guards, but make sure to not "
"stay where they can see you or we’re all in big trouble..."
msgstr ""
"𐑣𐑸𐑐𐑻, 𐑿 𐑘𐑳𐑙𐑼 𐑯 𐑓𐑭𐑕𐑑𐑼 𐑓𐑴𐑒𐑕 𐑯𐑰𐑛 𐑑 𐑚𐑰 𐑬𐑼 𐑲𐑟 𐑯𐑬. 𐑕𐑒𐑬𐑑 𐑩𐑣𐑧𐑛 𐑯 𐑑𐑮𐑲 𐑑 𐑓𐑲𐑯𐑛 𐑩 𐑢𐑱 𐑓𐑹 "
"𐑳𐑕 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑞 𐑜𐑸𐑛𐑟, 𐑚𐑳𐑑 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑑 𐑯𐑪𐑑 𐑕𐑑𐑱 𐑢𐑺 𐑞𐑱 𐑒𐑨𐑯 𐑕𐑰 𐑿 𐑹 𐑢𐑰'𐑼 𐑷𐑤 𐑦𐑯 𐑚𐑦𐑜 "
"𐑑𐑮𐑳𐑚𐑩𐑤..."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:501
#, fuzzy
msgid "They’ve seen us! <i>Run</i>!"
msgstr "𐑞𐑱'𐑝 𐑕𐑰𐑯 𐑳𐑕, 𐑮𐑳𐑯!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:518
msgid "Fall back, quickly! Maybe we can yet lose them!"
msgstr "𐑓𐑷𐑤 𐑚𐑨𐑒, 𐑒𐑢𐑦𐑒𐑤𐑦! 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑒𐑨𐑯 𐑘𐑧𐑑 𐑤𐑵𐑟 𐑞𐑧𐑥!"

#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:534
msgid ""
"Gentlemen, please come this way and follow the path into the forest. Our "
"leader is anxious to meet you."
msgstr ""
"𐑡𐑧𐑯𐑑𐑩𐑤𐑥𐑧𐑯, 𐑐𐑤𐑰𐑟 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑢𐑱 𐑯 𐑓𐑪𐑤𐑴 𐑞 𐑐𐑭𐑔 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑. 𐑬𐑼 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑨𐑙𐑖𐑩𐑕 𐑑 𐑥𐑰𐑑 "
"𐑿."

#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:538
msgid ""
"As soon as we escape the Wesnoth death squad, we will be happy to oblige."
msgstr "𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑛𐑧𐑔 𐑕𐑒𐑢𐑪𐑛, 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑣𐑨𐑐𐑦 𐑑 𐑩𐑚𐑤𐑲𐑡."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542
msgid ""
"I haven’t run this much in years. If you were to ask me to infiltrate a "
"heavily guarded city relying on nothing but the cover of darkness and my "
"wits, I would say you were crazy."
msgstr ""
"𐑲 𐑣𐑨𐑝𐑯𐑑 𐑮𐑳𐑯 𐑞𐑦𐑕 𐑥𐑳𐑗 𐑦𐑯 𐑘𐑽𐑟. 𐑦𐑓 𐑿 𐑢𐑻 𐑑 𐑭𐑕𐑒 𐑥𐑰 𐑑 𐑦𐑯𐑓𐑦𐑤𐑑𐑮𐑱𐑑 𐑩 𐑣𐑧𐑝𐑦𐑤𐑦 𐑜𐑸𐑛𐑩𐑛 𐑕𐑦𐑑𐑦 "
"𐑮𐑰𐑤𐑲𐑦𐑙 𐑪𐑯 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑯 𐑥𐑲 𐑢𐑦𐑑𐑕, 𐑲 𐑢𐑫𐑛 𐑕𐑱 𐑿 𐑢𐑻 𐑒𐑮𐑱𐑟𐑦."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546
msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
msgstr "𐑨𐑟 𐑦𐑑 𐑑𐑻𐑯𐑟 𐑬𐑑, 𐑲'𐑧𐑥 𐑞 𐑒𐑮𐑱𐑟𐑦 𐑢𐑳𐑯. 𐑤𐑧𐑑'𐑕 𐑓𐑦𐑯𐑦𐑖 𐑞𐑦𐑕 𐑓𐑪𐑤𐑦."

#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:571
msgid ""
"You can come if you wish, but the leader is only interested in speaking to "
"Baldras."
msgstr "𐑿 𐑒𐑨𐑯 𐑒𐑳𐑥 𐑦𐑓 𐑿 𐑢𐑦𐑖, 𐑚𐑳𐑑 𐑞 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑩𐑛 𐑦𐑯 𐑕𐑐𐑰𐑒𐑦𐑙 𐑑 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕."

#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:591
msgid "Fly, and we may yet evade them in the Grey Woods."
msgstr "𐑓𐑤𐑲, 𐑯 𐑢𐑰 𐑥𐑱 𐑘𐑧𐑑 𐑦𐑝𐑱𐑛 𐑞𐑧𐑥 𐑦𐑯 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:596
#, fuzzy
msgid "Lead the way."
msgstr "𐑤𐑰𐑛 𐑞 𐑢𐑱..."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:620
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:436
msgid ""
"We have spent too much time here. Surely the Queen’s forces have returned to "
"Dallben. Our mission is unfinished, but we must return to fight a suicide "
"battle."
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑣𐑽. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟 𐑣𐑨𐑝 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 ·𐑛𐑨𐑤𐑚𐑧𐑯. 𐑬𐑼 "
"𐑥𐑦𐑖𐑩𐑯 𐑦𐑟 𐑩𐑯𐑓𐑦𐑯𐑦𐑖𐑑, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑓𐑲𐑑 𐑩 𐑕𐑿𐑦𐑕𐑲𐑛 𐑚𐑨𐑑𐑩𐑤."

#. [scenario]: id=06_The_Grey_Woods
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4
msgid "The Grey Woods"
msgstr "𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟"

#. [side]: type=Shadow Lord, id=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:53
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:209
msgid "Helicrom"
msgstr "·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥"

#. [side]: type=Necromancer, id=Mal-Jarrof
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:90
#, fuzzy
msgid "Mal-Jarrof"
msgstr "𐑥𐑨𐑤-Jarrof"

#. [side]: type=Necromancer, id=Mal-Jerod
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:106
msgid "Mal-Jerod"
msgstr "𐑥𐑨𐑤-𐑡𐑺𐑩𐑛"

#. [side]: type=Lich, id=Sel-Mana
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:122
msgid "Sel-Mana"
msgstr "𐑕𐑧𐑤-𐑥𐑭𐑯𐑩"

#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:146
msgid "Defeat the lich and its minions"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑤𐑦𐑗 𐑯 𐑦𐑑𐑕 𐑥𐑦𐑯𐑘𐑩𐑯𐑟"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:217
msgid "The leader, I presume."
msgstr "𐑞 𐑤𐑰𐑛𐑻, 𐑲 𐑐𐑮𐑦𐑟𐑵𐑥."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221
#, fuzzy
msgid ""
"I am Helicrom, and you should not be so glib. I control dangerous men. My "
"henchmen can slip unseen through any city, rob a man while he sleeps, or "
"attack a caravan head-on. It’s not noble work, but our pursuits require "
"plenty of gold."
msgstr ""
"𐑲 𐑨𐑥 ·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥, 𐑯 𐑿 𐑖𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑕𐑴 𐑜𐑤𐑦𐑚. 𐑲 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑥𐑧𐑯. 𐑥𐑲 𐑣𐑧𐑯𐑗𐑥𐑩𐑯 "
"𐑒𐑨𐑯 𐑕𐑤𐑦𐑐 𐑩𐑯𐑕𐑰𐑯 𐑔𐑮𐑵 𐑧𐑯𐑦 𐑕𐑦𐑑𐑦, 𐑮𐑪𐑚 𐑩 𐑥𐑨𐑯 𐑢𐑲𐑤 𐑣𐑰 𐑕𐑤𐑰𐑐𐑕, 𐑹 𐑩𐑑𐑨𐑒 𐑩 𐑒𐑨𐑮𐑩𐑝𐑨𐑯 𐑣𐑧𐑛-"
"𐑪𐑯. 𐑦𐑑'𐑕 𐑯𐑪𐑑 𐑯𐑴𐑚𐑤 𐑢𐑻𐑒, 𐑚𐑳𐑑 𐑬𐑼 𐑐𐑻𐑕𐑵𐑑𐑕 𐑮𐑦𐑒𐑢𐑲𐑼 𐑐𐑤𐑧𐑯𐑑𐑰 𐑝 𐑜𐑴𐑤𐑛."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225
msgid "Your pursuits?"
msgstr "𐑿𐑼 𐑐𐑻𐑕𐑵𐑑𐑕?"

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229
msgid ""
"The former King’s magic ministry kept a tight control on the training and "
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
"curriculum, you might say, were dealt with harshly. We are outcasts because "
"we seek to master shadow magic. Our secrecy and security are not cheap."
msgstr ""
"𐑞 𐑓𐑹𐑥𐑼 𐑒𐑦𐑙'𐑟 𐑥𐑨𐑡𐑦𐑒 𐑥𐑦𐑯𐑩𐑕𐑑𐑮𐑰 𐑒𐑧𐑐𐑑 𐑩 𐑑𐑲𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑪𐑯 𐑞 𐑑𐑮𐑱𐑯𐑦𐑙 𐑯 𐑦𐑥𐑐𐑤𐑶𐑥𐑩𐑯𐑑 𐑝 "
"𐑥𐑱𐑡𐑦𐑟 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞𐑴𐑟 𐑝 𐑳𐑕 𐑣𐑵 𐑛𐑺𐑛 𐑑... 𐑛𐑦𐑐𐑸𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑻𐑦𐑒𐑘𐑩𐑤𐑩𐑥, 𐑿 𐑥𐑲𐑑 𐑕𐑱, 𐑢𐑻 "
"𐑛𐑧𐑤𐑑 𐑢𐑦𐑞 𐑣𐑸𐑖𐑤𐑦. 𐑢𐑰 𐑸 𐑬𐑑𐑒𐑨𐑕𐑑𐑕 𐑚𐑦𐑒𐑪𐑟 𐑢𐑰 𐑕𐑰𐑒 𐑑 𐑥𐑭𐑕𐑑𐑼 𐑖𐑨𐑛𐑴 𐑥𐑨𐑡𐑦𐑒. 𐑬𐑼 𐑕𐑰𐑒𐑮𐑩𐑕𐑦 𐑯 "
"𐑕𐑦𐑒𐑘𐑫𐑼𐑦𐑑𐑦 𐑸 𐑯𐑪𐑑 𐑗𐑰𐑐."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233
msgid "I have heard of you. Necromancers. Barely-human scum, I say."
msgstr "𐑲 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑝 𐑿. 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕. 𐑚𐑺𐑤𐑦-𐑣𐑿𐑥𐑩𐑯 𐑕𐑒𐑩𐑥, 𐑲 𐑕𐑱."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237
msgid ""
"Wrong. Necromancers become slaves to their lich masters and eventually lose "
"their humanity. We have proven that practicing the dark arts need not lead "
"down that path to damnation. We remain human, and seek the mystical secret "
"of balance between the ways of light and darkness. We dance between both "
"ways, adhering to neither."
msgstr ""
"𐑮𐑪𐑙. 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 𐑚𐑦𐑒𐑳𐑥 𐑕𐑤𐑱𐑝𐑟 𐑑 𐑞𐑺 𐑤𐑦𐑗 𐑥𐑭𐑕𐑑𐑻𐑟 𐑯 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑤𐑵𐑟 𐑞𐑺 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦. "
"𐑢𐑰 𐑣𐑨𐑝 𐑐𐑮𐑵𐑝𐑩𐑯 𐑞𐑨𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑦𐑙 𐑞 𐑛𐑸𐑒 𐑸𐑑𐑕 𐑯𐑰𐑛 𐑯𐑪𐑑 𐑤𐑰𐑛 𐑛𐑬𐑯 𐑞𐑨𐑑 𐑐𐑭𐑔 𐑑 𐑛𐑨𐑥𐑯𐑱𐑖𐑩𐑯. 𐑢𐑰 "
"𐑮𐑦𐑥𐑱𐑯 𐑣𐑿𐑥𐑩𐑯, 𐑯 𐑕𐑰𐑒 𐑞 𐑥𐑦𐑕𐑑𐑦𐑒𐑩𐑤 𐑕𐑰𐑒𐑮𐑩𐑑 𐑝 𐑚𐑨𐑤𐑩𐑯𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑢𐑱𐑟 𐑝 𐑤𐑲𐑑 𐑯 𐑛𐑸𐑒𐑯𐑩𐑕. "
"𐑢𐑰 𐑛𐑭𐑯𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑚𐑴𐑔 𐑢𐑱𐑟, 𐑩𐑛𐑣𐑽𐑦𐑙 𐑑 𐑯𐑲𐑞𐑼."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241
#, fuzzy
msgid "I... see, I think. Why do you want to help us?"
msgstr "𐑲...𐑕𐑰, 𐑲 𐑔𐑦𐑙𐑒. 𐑢𐑲 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕?"

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245
msgid ""
"We don’t. You have sought us out. But, I do know of your situation and am "
"willing to help. Any weakening of the Throne of Wesnoth, whether it be "
"occupied by King or Queen, aids us."
msgstr ""
"𐑢𐑰 𐑛𐑴𐑯𐑑. 𐑿 𐑣𐑨𐑝 𐑕𐑷𐑑 𐑳𐑕 𐑬𐑑. 𐑚𐑳𐑑, 𐑲 𐑛𐑵 𐑯𐑴 𐑝 𐑿𐑼 𐑕𐑦𐑑𐑿𐑱𐑖𐑩𐑯 𐑯 𐑨𐑥 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑣𐑧𐑤𐑐. 𐑧𐑯𐑦 "
"𐑢𐑰𐑒𐑩𐑯𐑦𐑙 𐑝 𐑞 𐑔𐑮𐑴𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑧𐑞𐑼 𐑦𐑑 𐑚𐑰 𐑪𐑒𐑘𐑫𐑐𐑲𐑛 𐑚𐑲 𐑒𐑦𐑙 𐑹 𐑒𐑢𐑰𐑯, 𐑱𐑛𐑟 𐑳𐑕."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:256
#, fuzzy
msgid ""
"Carcyn is always foggy as of late because these woods have recently become "
"home to a lich and two of its underling necromancers. Our experiments may "
"have actually aroused it from sleep... We’re not exactly sure."
msgstr ""
"·𐑒𐑸𐑒𐑦𐑯 𐑦𐑟 𐑷𐑤𐑢𐑱𐑟 𐑓𐑪𐑜𐑦 𐑨𐑟 𐑝 𐑤𐑱𐑑 𐑚𐑦𐑒𐑪𐑟 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑣𐑨𐑝 𐑮𐑰𐑕𐑩𐑯𐑑𐑤𐑦 𐑚𐑦𐑒𐑳𐑥 𐑣𐑴𐑥 𐑑 𐑩 𐑤𐑦𐑗 "
"𐑯 𐑑𐑵 𐑝 𐑦𐑑𐑕 𐑩𐑯𐑛𐑻𐑤𐑦𐑙 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕. 𐑬𐑼 𐑩𐑒𐑕𐑐𐑧𐑮𐑦𐑥𐑩𐑯𐑑𐑕 𐑥𐑱 𐑣𐑨𐑝 𐑨𐑒𐑗𐑫𐑩𐑤𐑦 𐑩𐑮𐑬𐑟𐑛 𐑦𐑑 𐑓𐑮𐑪𐑥 "
"𐑕𐑤𐑰𐑐... 𐑢𐑰'𐑼 𐑯𐑪𐑑 𐑦𐑜𐑟𐑨𐑒𐑑𐑤𐑦 𐑖𐑫𐑼."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:260
msgid ""
"So now you need to defend your rear as well as your front... I see your "
"predicament. My men will wipe this land clean if you can help us defend our "
"homeland."
msgstr ""
"𐑕𐑴 𐑯𐑬 𐑿 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑿𐑼 𐑮𐑽 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑿𐑼 𐑓𐑮𐑳𐑯𐑑... 𐑲 𐑕𐑰 𐑿𐑼 𐑐𐑮𐑦𐑛𐑦𐑒𐑩𐑥𐑩𐑯𐑑. 𐑥𐑲 𐑥𐑧𐑯 "
"𐑢𐑦𐑤 𐑢𐑲𐑐 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑒𐑤𐑰𐑯 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑧𐑯𐑛 𐑬𐑼 𐑣𐑴𐑥𐑤𐑨𐑯𐑛."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:285
#, fuzzy
msgid "Finally, that creature is dead, yet its foolish minions resist."
msgstr "𐑓𐑲𐑯𐑩𐑤𐑦 𐑞𐑨𐑑 𐑒𐑮𐑰𐑗𐑼 𐑦𐑟 𐑛𐑧𐑛, 𐑘𐑧𐑑 𐑦𐑑𐑕 𐑓𐑵𐑤𐑦𐑖 𐑥𐑦𐑯𐑘𐑩𐑯𐑟 𐑮𐑦𐑟𐑦𐑕𐑑."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:292
msgid "The lich is destroyed and its minions dead."
msgstr "𐑞 𐑤𐑦𐑗 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑯 𐑦𐑑𐑕 𐑥𐑦𐑯𐑘𐑩𐑯𐑟 𐑛𐑧𐑛."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:309
#, fuzzy
msgid ""
"The defeat of the evil lich infesting the Grey Woods was a bittersweet "
"victory. With Helicrom dead, the guild of shadow magic was thrown into "
"disarray."
msgstr ""
"𐑞 𐑛𐑦𐑓𐑰𐑑 𐑝 𐑞 𐑰𐑝𐑩𐑤 𐑤𐑦𐑗 infesting 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟 𐑢𐑪𐑟 𐑩 𐑚𐑦𐑑𐑻𐑕𐑢𐑰𐑑 𐑝𐑦𐑒𐑑𐑼𐑦. 𐑢𐑦𐑞 "
"·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥 𐑛𐑧𐑛, 𐑞 𐑜𐑦𐑤𐑛 𐑝 𐑖𐑨𐑛𐑴 𐑥𐑨𐑡𐑦𐑒 𐑢𐑪𐑟 𐑔𐑮𐑴𐑯 𐑦𐑯𐑑𐑫 𐑛𐑦𐑕𐑻𐑱."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:314
msgid ""
"The remaining members were very grateful and offered Baldras a sizable sum "
"of gold for his help. It was not the help he was hoping for, but he knew it "
"would have to be enough for the coming conflict."
msgstr ""
"𐑞 𐑮𐑦𐑥𐑱𐑯𐑦𐑙 𐑥𐑧𐑥𐑚𐑼𐑟 𐑢𐑻 𐑝𐑧𐑮𐑦 𐑜𐑮𐑱𐑑𐑓𐑩𐑤 𐑯 𐑪𐑓𐑼𐑛 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑩 𐑕𐑲𐑟𐑩𐑚𐑩𐑤 𐑕𐑳𐑥 𐑝 𐑜𐑴𐑤𐑛 𐑓𐑹 𐑣𐑦𐑟 "
"𐑣𐑧𐑤𐑐. 𐑦𐑑 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑞 𐑣𐑧𐑤𐑐 𐑣𐑰 𐑢𐑪𐑟 𐑣𐑪𐑐𐑦𐑙 𐑓𐑹, 𐑚𐑳𐑑 𐑣𐑰 𐑯𐑿 𐑦𐑑 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑦𐑯𐑳𐑓 𐑓𐑹 𐑞 "
"𐑒𐑳𐑥𐑦𐑙 𐑒𐑩𐑯𐑓𐑤𐑦𐑒𐑑."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:333
msgid ""
"With the undead driven out, we may live here in relative peace and pursue "
"our studies. For this, Baldras, I am grateful."
msgstr ""
"𐑢𐑦𐑞 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑛𐑮𐑦𐑝𐑩𐑯 𐑬𐑑, 𐑢𐑰 𐑥𐑱 𐑤𐑦𐑝 𐑣𐑽 𐑦𐑯 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑐𐑰𐑕 𐑯 𐑐𐑼𐑕𐑿 𐑬𐑼 𐑕𐑑𐑳𐑛𐑦𐑟. 𐑓𐑹 𐑞𐑦𐑕, "
"·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑲 𐑨𐑥 𐑜𐑮𐑱𐑑𐑓𐑩𐑤."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:337
msgid ""
"Studies? Peace? You mean to continue feeding on the lawful citizens of "
"Wesnoth. There will be no peace for them."
msgstr ""
"𐑕𐑑𐑳𐑛𐑦𐑟? 𐑐𐑰𐑕? 𐑿 𐑥𐑰𐑯 𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑓𐑰𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑤𐑷𐑓𐑫𐑤 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 "
"𐑯𐑴 𐑐𐑰𐑕 𐑓𐑹 𐑞𐑧𐑥."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:341
msgid ""
"No one here is in a position to be dispensing moral judgments. Regardless, "
"you have done great service to us today, and we owe you a debt. I will help "
"you to the utmost of my ability."
msgstr ""
"𐑯𐑴 𐑢𐑳𐑯 𐑣𐑽 𐑦𐑟 𐑦𐑯 𐑩 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑑 𐑚𐑰 𐑛𐑦𐑕𐑐𐑧𐑯𐑕𐑦𐑙 𐑥𐑹𐑩𐑤 𐑡𐑳𐑡𐑥𐑩𐑯𐑑𐑕. 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕, 𐑿 𐑣𐑨𐑝 𐑛𐑳𐑯 "
"𐑜𐑮𐑱𐑑 𐑕𐑻𐑝𐑦𐑕 𐑑 𐑳𐑕 𐑑𐑫𐑛𐑱, 𐑯 𐑢𐑰 𐑴 𐑿 𐑩 𐑛𐑧𐑑. 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑑 𐑞 𐑳𐑑𐑥𐑴𐑕𐑑 𐑝 𐑥𐑲 𐑩𐑚𐑦𐑤𐑦𐑑𐑦."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:345
msgid ""
"I was planning on giving you gold. Any good army is well financed, and with "
"the lich gone we can now spare it."
msgstr ""
"𐑲 𐑢𐑪𐑟 𐑐𐑤𐑨𐑯𐑦𐑙 𐑪𐑯 𐑜𐑦𐑝𐑦𐑙 𐑿 𐑜𐑴𐑤𐑛. 𐑧𐑯𐑦 𐑜𐑫𐑛 𐑸𐑥𐑦 𐑦𐑟 𐑢𐑧𐑤 𐑓𐑦𐑯𐑨𐑯𐑕𐑑, 𐑯 𐑢𐑦𐑞 𐑞 𐑤𐑦𐑗 𐑜𐑪𐑯 𐑢𐑰 "
"𐑒𐑨𐑯 𐑯𐑬 𐑕𐑐𐑺 𐑦𐑑."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:349
msgid ""
"But, I think it would help you more if I lent you some of my men to join you "
"on your adventures. The Queen has been sending mages out here, and my men "
"are itching for some payback."
msgstr ""
"𐑚𐑳𐑑, 𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑 𐑢𐑫𐑛 𐑣𐑧𐑤𐑐 𐑿 𐑥𐑹 𐑦𐑓 𐑲 𐑤𐑧𐑯𐑑 𐑿 𐑕𐑳𐑥 𐑝 𐑥𐑲 𐑥𐑧𐑯 𐑑 𐑡𐑶𐑯 𐑿 𐑪𐑯 𐑿𐑼 "
"𐑩𐑛𐑝𐑧𐑯𐑑𐑿𐑮𐑟. 𐑞 𐑒𐑢𐑰𐑯 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑧𐑯𐑛𐑦𐑙 𐑥𐑱𐑡𐑦𐑟 𐑬𐑑 𐑣𐑽, 𐑯 𐑥𐑲 𐑥𐑧𐑯 𐑸 𐑦𐑗𐑦𐑙 𐑓𐑹 𐑕𐑳𐑥 𐑐𐑱𐑚𐑨𐑒."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:353
msgid ""
"On the other hand, if I keep the full force of my organization here, we "
"might be able to regroup and join you on the battlefield when the time comes."
msgstr ""
"𐑪𐑯 𐑞 𐑳𐑞𐑼 𐑣𐑨𐑯𐑛, 𐑦𐑓 𐑲 𐑒𐑰𐑐 𐑞 𐑓𐑫𐑤 𐑓𐑹𐑕 𐑝 𐑥𐑲 𐑹𐑜𐑩𐑯𐑦𐑟𐑱𐑖𐑩𐑯 𐑣𐑽, 𐑢𐑰 𐑥𐑲𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 "
"𐑮𐑰𐑜𐑮𐑵𐑐 𐑯 𐑡𐑶𐑯 𐑿 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑢𐑧𐑯 𐑞 𐑑𐑲𐑥 𐑒𐑳𐑥𐑟."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:357
msgid "I leave it to you to decide."
msgstr "𐑲 𐑤𐑰𐑝 𐑦𐑑 𐑑 𐑿 𐑑 𐑛𐑦𐑕𐑲𐑛."

#. [option]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:359
msgid "I will take the gold. How does 500 sound?"
msgstr "𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑞 𐑜𐑴𐑤𐑛. 𐑣𐑬 𐑛𐑴𐑟 500 𐑕𐑬𐑯𐑛?"

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:363
msgid "Agreed. Good luck and farewell to you, Master Baldras."
msgstr "𐑩𐑜𐑮𐑰𐑛. 𐑜𐑫𐑛 𐑤𐑳𐑒 𐑯 𐑓𐑺𐑢𐑧𐑤 𐑑 𐑿, 𐑥𐑭𐑕𐑑𐑼 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕."

#. [option]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:384
msgid ""
"Send your men with us. They will be valuable help as we prepare for the "
"assault from the Wesnoth army garrison."
msgstr ""
"𐑕𐑧𐑯𐑛 𐑿𐑼 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑳𐑕. 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑣𐑧𐑤𐑐 𐑨𐑟 𐑢𐑰 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑞 𐑩𐑕𐑪𐑤𐑑 𐑓𐑮𐑪𐑥 𐑞 "
"·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑜𐑨𐑮𐑦𐑕𐑩𐑯."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:388
msgid "Done. My finest mages and thieves are at your disposal. Use them well."
msgstr "𐑛𐑳𐑯. 𐑥𐑲 𐑓𐑦𐑯𐑩𐑕𐑑 𐑥𐑱𐑡𐑦𐑟 𐑯 𐑔𐑰𐑝𐑟 𐑸 𐑨𐑑 𐑿𐑼 𐑛𐑦𐑕𐑐𐑴𐑟𐑩𐑤. 𐑿𐑟 𐑞𐑧𐑥 𐑢𐑧𐑤."

#. [option]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:403
msgid "I wish you to join us in battle against the Queen’s forces."
msgstr "𐑲 𐑢𐑦𐑖 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:407
#, fuzzy
msgid ""
"All right. I need time to clean up this forest and recall my men from the "
"countryside. We will be ready to march in seven days. All now hinges on you! "
"Until then..."
msgstr ""
"𐑪𐑤𐑮𐑲𐑑. 𐑲 𐑯𐑰𐑛 𐑑𐑲𐑥 𐑑 𐑒𐑤𐑰𐑯 𐑳𐑐 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑯 𐑮𐑰𐑒𐑷𐑤 𐑥𐑲 𐑥𐑧𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛. 𐑢𐑰 𐑢𐑦𐑤 "
"𐑚𐑰 𐑮𐑧𐑛𐑦 𐑑 𐑥𐑸𐑗 𐑦𐑯 7 𐑛𐑱𐑟. 𐑷𐑤 𐑯𐑬 𐑣𐑦𐑯𐑡𐑩𐑟 𐑪𐑯 𐑿! 𐑳𐑯𐑑𐑦𐑤 𐑞𐑧𐑯..."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:457
msgid "My men... have failed to protect me! I perish..."
msgstr "𐑥𐑲 𐑥𐑧𐑯... 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑥𐑰! 𐑲 𐑐𐑧𐑮𐑦𐑖..."

#. [scenario]: id=07_The_Hunters
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4
msgid "The Hunters"
msgstr "𐑞 𐑣𐑩𐑯𐑑𐑻𐑟"

#. [part]
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:19
msgid ""
"Baldras and his men quickly left the Grey Woods, not entirely convinced of "
"their safety even after eradicating the lich."
msgstr ""
"·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑒𐑢𐑦𐑒𐑤𐑦 𐑤𐑧𐑓𐑑 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟, 𐑯𐑪𐑑 𐑧𐑯𐑑𐑲𐑼𐑤𐑦 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑝 𐑞𐑺 𐑕𐑱𐑓𐑑𐑦 "
"𐑰𐑝𐑩𐑯 𐑭𐑓𐑑𐑼 𐑽𐑨𐑛𐑩𐑒𐑱𐑑𐑦𐑙 𐑞 𐑤𐑦𐑗."

#. [part]
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:22
msgid ""
"As they marched, many men and women from the small hamlets peppering the "
"area around Carcyn and the Grey Woods approached the group, asking to join "
"them. The ascent of the Queen had cast an uneasy pall over the citizens of "
"Wesnoth, and some of them were willing to resist it."
msgstr ""
"𐑨𐑟 𐑞𐑱 𐑥𐑸𐑗𐑑, 𐑥𐑧𐑯𐑦 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑥𐑷𐑤 𐑣𐑨𐑥𐑤𐑩𐑑𐑕 𐑐𐑧𐑐𐑻𐑦𐑙 𐑞 𐑺𐑦𐑩 𐑩𐑮𐑬𐑯𐑛 ·𐑒𐑸𐑒𐑦𐑯 𐑯 "
"𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟 𐑩𐑐𐑮𐑴𐑗𐑑 𐑞 𐑜𐑮𐑵𐑐, 𐑭𐑕𐑒𐑦𐑙 𐑑 𐑡𐑶𐑯 𐑞𐑧𐑥. 𐑞 𐑨𐑟𐑕𐑧𐑯𐑑 𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑣𐑨𐑛 𐑒𐑭𐑕𐑑 𐑩𐑯 "
"𐑳𐑯𐑰𐑟𐑦 𐑐𐑭𐑤 𐑴𐑝𐑼 𐑞 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑕𐑳𐑥 𐑝 𐑞𐑧𐑥 𐑢𐑻 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑦𐑑."

#. [part]
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:25
#, fuzzy
msgid ""
"Knowing they too would be labeled criminals, he reluctantly accepted their "
"help.\n"
"<b>Note:</b> Baldras is now able to recruit Outlaws."
msgstr ""
"𐑯𐑴𐑦𐑙 𐑞𐑱 𐑑𐑵 𐑢𐑫𐑛 𐑚𐑰 𐑤𐑱𐑚𐑩𐑤𐑛 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟, 𐑣𐑰 𐑮𐑦𐑤𐑩𐑒𐑑𐑩𐑯𐑑𐑤𐑰 𐑨𐑒𐑕𐑧𐑐𐑑𐑩𐑛 𐑞𐑺 𐑣𐑧𐑤𐑐. "
"(·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑦𐑟 𐑯𐑬 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑬𐑑𐑤𐑷𐑟.)"

#. [part]
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:29
msgid ""
"Camped at the edge of the forest, they quietly observed substantial troop "
"movements coming from the direction of Aldril, a nearby city, and marching "
"to the northwest. Unsure what to make of it, they debated their next course "
"of action..."
msgstr ""
"𐑒𐑨𐑥𐑐𐑑 𐑨𐑑 𐑞 𐑧𐑡 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑞𐑱 𐑒𐑢𐑲𐑧𐑑𐑤𐑦 𐑩𐑚𐑟𐑻𐑝𐑛 𐑕𐑩𐑚𐑕𐑑𐑨𐑯𐑗𐑩𐑤 𐑑𐑮𐑵𐑐 𐑥𐑵𐑝𐑥𐑩𐑯𐑑𐑕 𐑒𐑳𐑥𐑦𐑙 "
"𐑓𐑮𐑪𐑥 𐑞 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯 𐑝 ·𐑨𐑤𐑛𐑮𐑦𐑤, 𐑩 𐑯𐑽𐑚𐑲 𐑕𐑦𐑑𐑦, 𐑯 𐑥𐑸𐑗𐑦𐑙 𐑑 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑. 𐑩𐑯𐑖𐑫𐑮 𐑢𐑪𐑑 𐑑 𐑥𐑱𐑒 "
"𐑝 𐑦𐑑, 𐑞𐑱 𐑛𐑩𐑚𐑱𐑑𐑦𐑛 𐑞𐑺 𐑯𐑧𐑒𐑕𐑑 𐑒𐑹𐑕 𐑝 𐑨𐑒𐑖𐑩𐑯..."

#. [side]: type=Royal Guard, id=Archarel
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:51
#, fuzzy
msgid "Archarel"
msgstr "Archarel"

#. [side]: type=Iron Mauler, id=Linneus
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69
#, fuzzy
msgid "Linneus"
msgstr "Linneus"

#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89
msgid "Kill all enemy forces"
msgstr "𐑒𐑦𐑤 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑓𐑹𐑕𐑩𐑟"

#. [event]
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128
#, fuzzy
msgid "Jingo"
msgstr "Jingo"

#. [event]
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129
#, fuzzy
msgid "Majel"
msgstr "Majel"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145
msgid ""
"The words of Lord Maddock have weighed heavy on me these past few days. It "
"has dawned on me that we can never win. We will never defeat the entire army "
"of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist "
"the Queen, how should I ever expect to?"
msgstr ""
"𐑞 𐑢𐑻𐑛𐑟 𐑝 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑣𐑨𐑝 𐑢𐑱𐑛 𐑣𐑧𐑝𐑦 𐑪𐑯 𐑥𐑰 𐑞𐑰𐑟 𐑐𐑭𐑕𐑑 𐑓𐑿 𐑛𐑱𐑟. 𐑦𐑑 𐑣𐑨𐑟 𐑛𐑷𐑯𐑛 𐑪𐑯 𐑥𐑰 𐑞𐑨𐑑 "
"𐑢𐑰 𐑒𐑨𐑯 𐑯𐑧𐑝𐑼 𐑢𐑦𐑯. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑸𐑥𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑦𐑛𐑰𐑩𐑕𐑰! 𐑦𐑓 𐑞 𐑯𐑴𐑚𐑤 "
"𐑤𐑹𐑛 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑦𐑟 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 𐑒𐑢𐑰𐑯, 𐑣𐑬 𐑖𐑫𐑛 𐑲 𐑧𐑝𐑼 𐑦𐑒𐑕𐑐𐑧𐑒𐑑 𐑑?"

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149
#, fuzzy
msgid ""
"What’s worse is that she appears to have taken notice. We have counted five "
"platoons of heavy infantry marching towards the garrison in just the last "
"two hours."
msgstr ""
"𐑢𐑪𐑑'𐑕 𐑢𐑻𐑕 𐑦𐑟 𐑞𐑨𐑑 𐑖𐑰 𐑩𐑐𐑽𐑟 𐑑 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑯𐑴𐑑𐑦𐑕. 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑬𐑯𐑑𐑩𐑛 𐑓𐑲𐑝 𐑐𐑤𐑩𐑑𐑵𐑯𐑟 𐑝 𐑣𐑧𐑝𐑦 "
"𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑥𐑸𐑗𐑦𐑙 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑦𐑯 𐑡𐑳𐑕𐑑 𐑞 𐑤𐑭𐑕𐑑 2 𐑬𐑼𐑟."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153
msgid ""
"The garrison. The towers of Halstead are more than a garrison, nephew, they "
"are a fortress. They used to protect this area from the enemies of Wesnoth; "
"I never imagined they would house its enemies."
msgstr ""
"𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯. 𐑞 𐑑𐑬𐑼𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑸 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑜𐑨𐑮𐑦𐑕𐑩𐑯, 𐑯𐑧𐑓𐑿, 𐑞𐑱 𐑸 𐑩 𐑓𐑹𐑑𐑮𐑩𐑕. 𐑞𐑱 "
"𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑦𐑕 𐑺𐑦𐑩 𐑓𐑮𐑪𐑥 𐑞 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔; 𐑲 𐑯𐑧𐑝𐑼 𐑦𐑥𐑨𐑡𐑦𐑯𐑛 𐑞𐑱 𐑢𐑫𐑛 "
"𐑣𐑬𐑕 𐑦𐑑𐑕 𐑧𐑯𐑦𐑥𐑦𐑟."

#. [event]: id=Pitcher 20 14}, id=Pitcher 28 18}, id=Pitcher 20 14}
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156
msgid "Pitcher"
msgstr "𐑐𐑦𐑑𐑗𐑼"

#. [message]: speaker=Pitcher
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162
msgid "whisper^<i>Baldras!</i>"
msgstr ""

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166
msgid "Uncle, he wears the crest of the Elense. We should answer."
msgstr "𐑳𐑙𐑒𐑩𐑤, 𐑣𐑰 𐑢𐑺𐑟 𐑞 𐑒𐑮𐑧𐑕𐑑 𐑝 𐑞 ·𐑧𐑤𐑰𐑯𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑭𐑯𐑕𐑼."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170
msgid "Rider, hush before we are discovered! Come to us, but quietly!"
msgstr "𐑮𐑲𐑛𐑼, 𐑣𐑳𐑖 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑸 𐑛𐑦𐑕𐑒𐑳𐑝𐑼𐑛! 𐑒𐑳𐑥 𐑑 𐑳𐑕, 𐑚𐑳𐑑 𐑒𐑢𐑲𐑧𐑑𐑤𐑦!"

#. [message]: speaker=Pitcher
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177
#, fuzzy
msgid ""
"Master Baldras, I bring news from the north. During the past week, several "
"patrols have again ventured across the Great River into Annuvin. A woman "
"named Relana opposed them with a small militia. She was victorious."
msgstr ""
"𐑥𐑭𐑕𐑑𐑼 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑲 𐑚𐑮𐑦𐑙 𐑯𐑿𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑯𐑹𐑔. 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑐𐑭𐑕𐑑 𐑢𐑰𐑒, 𐑕𐑧𐑝𐑼𐑩𐑤 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑣𐑨𐑝 "
"𐑩𐑜𐑱𐑯 𐑝𐑧𐑯𐑑𐑿𐑮𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑦𐑯𐑑𐑫 ·𐑩𐑯𐑳𐑝𐑦𐑯. 𐑩 𐑥𐑨𐑯 𐑯𐑱𐑥𐑛 ·𐑮𐑧𐑤𐑯𐑨𐑯 𐑩𐑐𐑴𐑟𐑛 𐑞𐑧𐑥 "
"𐑢𐑦𐑞 𐑩 𐑕𐑥𐑷𐑤 𐑥𐑩𐑤𐑦𐑖𐑩. 𐑣𐑰 𐑢𐑪𐑟 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕."

#. [message]: speaker=Majel
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181
msgid "This is surely good news!"
msgstr "𐑞𐑦𐑕 𐑦𐑟 𐑖𐑫𐑼𐑤𐑦 𐑜𐑫𐑛 𐑯𐑿𐑟!"

#. [message]: speaker=Pitcher
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185
msgid ""
"I am afraid it is not. The Queen is sending a branch of her main field army "
"directly from Weldyn. As soon as they arrive, they will burn every village "
"to the ground. No one will live."
msgstr ""
"𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑. 𐑞 𐑒𐑢𐑰𐑯 𐑦𐑟 𐑕𐑧𐑯𐑛𐑦𐑙 𐑩 𐑚𐑮𐑭𐑯𐑗 𐑝 𐑣𐑻 𐑥𐑱𐑯 𐑓𐑰𐑤𐑛 𐑸𐑥𐑦 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 "
"𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑞𐑱 𐑩𐑮𐑲𐑝, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑻𐑯 𐑧𐑝𐑮𐑦 𐑝𐑦𐑤𐑦𐑡 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑦𐑤 "
"𐑤𐑲𐑝."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189
msgid ""
"The troop movements all make sense now. We must stop this army from reaching "
"the garrison. We cannot swallow them whole, but we can gnaw away at them. "
"They mustn’t take one step without us being there to harass and delay them. "
"When they reach Halstead they must be exhausted or dying."
msgstr ""
"𐑞 𐑑𐑮𐑵𐑐 𐑥𐑵𐑝𐑥𐑩𐑯𐑑𐑕 𐑷𐑤 𐑥𐑱𐑒 𐑕𐑧𐑯𐑕 𐑯𐑬. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑦𐑕 𐑸𐑥𐑦 𐑓𐑮𐑪𐑥 𐑮𐑰𐑗𐑦𐑙 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯. "
"𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑢𐑪𐑤𐑴 𐑞𐑧𐑥 𐑣𐑴𐑤, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑯𐑪 𐑩𐑢𐑱 𐑨𐑑 𐑞𐑧𐑥. 𐑞𐑱 𐑥𐑳𐑕𐑯𐑑 𐑑𐑱𐑒 𐑢𐑳𐑯 𐑕𐑑𐑧𐑐 "
"𐑢𐑦𐑞𐑬𐑑 𐑳𐑕 𐑚𐑰𐑦𐑙 𐑞𐑺 𐑑 𐑣𐑻𐑨𐑕 𐑯 𐑛𐑦𐑤𐑱 𐑞𐑧𐑥. 𐑢𐑧𐑯 𐑞𐑱 𐑮𐑰𐑗 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑦𐑜𐑟𐑷𐑕𐑑𐑩𐑛 𐑹 "
"𐑛𐑲𐑦𐑙."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193
msgid "You just said we can’t beat their entire army!"
msgstr "𐑿 𐑡𐑳𐑕𐑑 𐑕𐑧𐑛 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑚𐑰𐑑 𐑞𐑺 𐑧𐑯𐑑𐑲𐑼 𐑸𐑥𐑦!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197
msgid ""
"Do you propose surrender? It’s this or nothing. All we can do is see it "
"through to the end."
msgstr ""
"𐑛𐑵 𐑿 𐑐𐑮𐑩𐑐𐑴𐑟 𐑕𐑻𐑧𐑯𐑛𐑻? 𐑦𐑑'𐑕 𐑞𐑦𐑕 𐑹 𐑯𐑳𐑔𐑦𐑙. 𐑷𐑤 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑵 𐑦𐑟 𐑕𐑰 𐑦𐑑 𐑔𐑮𐑵 𐑑 𐑞 𐑧𐑯𐑛."

#. [message]: speaker=Pitcher
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201
#, fuzzy
msgid ""
"May you prevail in peace and war. I must depart before I am seen so far from "
"my Lord’s borders."
msgstr ""
"𐑥𐑱 𐑿 𐑐𐑮𐑦𐑝𐑱𐑤 𐑦𐑯 𐑐𐑰𐑕 𐑯 𐑢𐑹. 𐑲 𐑥𐑳𐑕𐑑 𐑛𐑦𐑐𐑸𐑑 𐑚𐑦𐑓𐑹 𐑲 𐑨𐑥 𐑕𐑰𐑯 𐑕𐑴 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑥𐑲 𐑤𐑹𐑛𐑟 𐑚𐑹𐑛𐑼𐑟."

#. [message]: speaker=Jingo
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212
msgid "Another platoon approaches..."
msgstr "𐑩𐑯𐑳𐑞𐑼 𐑐𐑤𐑩𐑑𐑵𐑯 𐑩𐑐𐑮𐑴𐑗𐑩𐑟..."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264
#, fuzzy
msgid ""
"When we are done, no one will fear the open roads and night sky more than "
"the army of the usurper. Strike fast, strike silently... and leave no one "
"alive."
msgstr ""
"𐑢𐑧𐑯 𐑢𐑰 𐑸 𐑛𐑳𐑯, 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑦𐑤 𐑓𐑽 𐑞 𐑴𐑐𐑩𐑯 𐑮𐑴𐑛𐑟 𐑯 𐑯𐑲𐑑 𐑕𐑒𐑲 𐑥𐑹 𐑞𐑨𐑯 𐑞 𐑸𐑥𐑦 𐑝 𐑞 usurper. "
"𐑕𐑑𐑮𐑲𐑒 𐑓𐑭𐑕𐑑, 𐑕𐑑𐑮𐑲𐑒 𐑕𐑲𐑤𐑩𐑯𐑑𐑤𐑦... 𐑯 𐑤𐑰𐑝 𐑯𐑴 𐑢𐑳𐑯 𐑩𐑤𐑲𐑝."

#. [message]: speaker=Linneus
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278
msgid "It’s an ambush! Hold your ground!"
msgstr "𐑦𐑑'𐑕 𐑩𐑯 𐑨𐑥𐑚𐑫𐑖! 𐑣𐑴𐑤𐑛 𐑿𐑼 𐑜𐑮𐑬𐑯𐑛!"

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289
msgid ""
"The next morning, the local night patrol returned to the nearby outpost. "
"They were surprised to see their fellow soldiers engaged in combat with the "
"band of thugs of which they had heard so much."
msgstr ""
"𐑞 𐑯𐑧𐑒𐑕𐑑 𐑥𐑹𐑯𐑦𐑙, 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑯𐑲𐑑 𐑐𐑩𐑑𐑮𐑴𐑤 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞 𐑯𐑽𐑚𐑲 𐑬𐑑𐑐𐑴𐑕𐑑. 𐑞𐑱 𐑢𐑻 𐑕𐑼𐑐𐑮𐑲𐑟𐑛 𐑑 𐑕𐑰 "
"𐑞𐑺 𐑓𐑧𐑤𐑴 𐑕𐑴𐑤𐑡𐑼𐑟 𐑧𐑯𐑜𐑱𐑡𐑛 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛 𐑝 𐑔𐑩𐑜𐑟 𐑝 𐑢𐑦𐑗 𐑞𐑱 𐑣𐑨𐑛 𐑣𐑻𐑛 𐑕𐑴 𐑥𐑳𐑗."

#. [message]: speaker=Archarel
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297
msgid ""
"Troops, to arms! These peasant scum think they are above the law. We will "
"show them the law!"
msgstr "𐑑𐑮𐑵𐑐𐑕, 𐑑 𐑸𐑥𐑟! 𐑞𐑰𐑟 𐑐𐑧𐑟𐑩𐑯𐑑 𐑕𐑒𐑩𐑥 𐑔𐑦𐑙𐑒 𐑞𐑱 𐑸 𐑩𐑚𐑳𐑝 𐑞 𐑤𐑷. 𐑢𐑰 𐑢𐑦𐑤 𐑖𐑴 𐑞𐑧𐑥 𐑞 𐑤𐑷!"

#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314
msgid "Ow! Fire hot! No step in fire!"
msgstr "𐑴! 𐑓𐑲𐑼 𐑣𐑪𐑑! 𐑯𐑴 𐑕𐑑𐑧𐑐 𐑦𐑯 𐑓𐑲𐑼!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:334
msgid ""
"What a bloody mess. We must attack Halstead next. If we wait, they will "
"become invincible. If we can burn it to the ground before that happens, our "
"people may have a chance. Rest well tonight, because tomorrow’s battle will "
"decide the fate of our homes, our families, and our freedom."
msgstr ""
"𐑢𐑪𐑑 𐑩 𐑚𐑤𐑳𐑛𐑦 𐑥𐑧𐑕. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑩𐑑𐑨𐑒 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑯𐑧𐑒𐑕𐑑. 𐑦𐑓 𐑢𐑰 𐑢𐑱𐑑, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑦𐑒𐑳𐑥 "
"𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤. 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑚𐑻𐑯 𐑦𐑑 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑚𐑦𐑓𐑹 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑟, 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑥𐑱 𐑣𐑨𐑝 𐑩 "
"𐑗𐑭𐑯𐑕. 𐑮𐑧𐑕𐑑 𐑢𐑧𐑤 𐑑𐑫𐑯𐑲𐑑, 𐑚𐑦𐑒𐑪𐑟 𐑑𐑩𐑥𐑸𐑴𐑟 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑤 𐑛𐑦𐑕𐑲𐑛 𐑞 𐑓𐑱𐑑 𐑝 𐑬𐑼 𐑣𐑴𐑥𐑟, 𐑬𐑼 "
"𐑓𐑨𐑥𐑦𐑤𐑦𐑟, 𐑯 𐑬𐑼 𐑓𐑮𐑰𐑛𐑩𐑥."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:345
msgid ""
"Send word to Helicrom that we are ready. It is time for him to repay his "
"debt."
msgstr "𐑕𐑧𐑯𐑛 𐑢𐑻𐑛 𐑑 ·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑮𐑧𐑛𐑦. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑣𐑦𐑥 𐑑 𐑮𐑰𐑐𐑱 𐑣𐑦𐑟 𐑛𐑧𐑑."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:366
msgid ""
"We have spent too much time here. Surely the entire Wesnoth army marches on "
"our position. We are done for!"
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑣𐑽. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑧𐑯𐑑𐑲𐑼 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑥𐑸𐑗𐑩𐑟 𐑪𐑯 𐑬𐑼 𐑐𐑩𐑟𐑦𐑖𐑩𐑯. "
"𐑢𐑰 𐑸 𐑛𐑳𐑯 𐑓𐑹!"

#. [scenario]: id=08_Glory
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:4
msgid "Glory"
msgstr "𐑜𐑤𐑹𐑦"

#. [part]
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:20
#, fuzzy
msgid ""
"In the Year of Wesnoth 161, the newly crowned king sought to tame the "
"wildlands that separated the human cities surrounding Weldyn and the coastal "
"regions of Elensefar once and for all."
msgstr ""
"𐑦𐑯 𐑞 𐑘𐑽 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 161, 338 𐑘𐑽𐑟 𐑚𐑦𐑓𐑹 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑚𐑦𐑑𐑮𐑱𐑩𐑤, 𐑞 𐑯𐑿𐑤𐑦 𐑒𐑮𐑬𐑯𐑛 𐑒𐑦𐑙 𐑕𐑷𐑑 𐑑 "
"𐑥𐑱𐑒 𐑕𐑱𐑓 𐑢𐑳𐑯𐑕 𐑯 𐑓𐑹 𐑷𐑤 𐑞 𐑢𐑲𐑤𐑛𐑤𐑨𐑯𐑛𐑟 𐑞𐑨𐑑 𐑕𐑧𐑐𐑼𐑱𐑑𐑩𐑛 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑕𐑦𐑑𐑦𐑟 𐑕𐑼𐑬𐑯𐑛𐑦𐑙 ·𐑢𐑧𐑤𐑛𐑦𐑯 "
"𐑯 𐑞 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑗𐑩𐑯𐑟 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸."

#. [part]
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:23
#, fuzzy
msgid ""
"The grand army of Wesnoth, personally led by the High Council of Archmagi, "
"scoured the plains of all manner of hostile creature, be it beast, orc, or "
"elf. The city-state of Elensefar was formally united to the kingdom and "
"settlements rapidly spread. The country of Wesnoth had been carved in deed "
"as well as in name."
msgstr ""
"𐑞 𐑜𐑮𐑨𐑯𐑛 𐑸𐑥𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑐𐑻𐑕𐑩𐑯𐑩𐑤𐑦 𐑤𐑧𐑛 𐑚𐑲 𐑞 𐑣𐑲 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 Archmagi, 𐑕𐑒𐑬𐑻𐑛 𐑞 𐑐𐑤𐑱𐑯𐑟 "
"𐑝 𐑷𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑣𐑪𐑕𐑑𐑲𐑤 𐑒𐑮𐑰𐑗𐑼, 𐑚𐑰 𐑦𐑑 𐑚𐑰𐑕𐑑, 𐑹𐑒, 𐑹 𐑧𐑤𐑓. 𐑞 𐑕𐑦𐑑𐑦-𐑕𐑑𐑱𐑑 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑢𐑪𐑟 "
"𐑓𐑹𐑥𐑩𐑤𐑦 𐑿𐑯𐑲𐑑𐑩𐑛 𐑑 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯 𐑕𐑧𐑑𐑩𐑤𐑥𐑩𐑯𐑑𐑕 𐑮𐑨𐑐𐑦𐑛𐑤𐑦 𐑕𐑐𐑮𐑧𐑛. 𐑞 𐑒𐑳𐑯𐑑𐑮𐑰 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑣𐑨𐑛 "
"𐑚𐑰𐑯 𐑒𐑸𐑝𐑛 𐑦𐑯 𐑛𐑰𐑛 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑦𐑯 𐑯𐑱𐑥."

#. [part]
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:27
msgid ""
"A monument to this achievement was erected in the very heart of the "
"wildlands. In a twelve-year ritual, the High Council demonstrated the height "
"to which human magic had grown over the years by drawing the monument "
"directly from the earth’s living rock."
msgstr ""
"𐑩 𐑥𐑪𐑯𐑿𐑥𐑩𐑯𐑑 𐑑 𐑞𐑦𐑕 𐑩𐑗𐑰𐑝𐑥𐑩𐑯𐑑 𐑢𐑪𐑟 𐑽𐑧𐑒𐑑𐑩𐑛 𐑦𐑯 𐑞 𐑝𐑧𐑮𐑦 𐑣𐑸𐑑 𐑝 𐑞 𐑢𐑲𐑤𐑛𐑤𐑨𐑯𐑛𐑟. 𐑦𐑯 𐑩 𐑑𐑢𐑧𐑤𐑝-"
"𐑘𐑽 𐑮𐑦𐑗𐑵𐑩𐑤, 𐑞 𐑣𐑲 𐑒𐑬𐑯𐑕𐑩𐑤 𐑛𐑧𐑥𐑩𐑯𐑕𐑑𐑮𐑱𐑑𐑩𐑛 𐑞 𐑣𐑲𐑑 𐑑 𐑢𐑦𐑗 𐑣𐑿𐑥𐑩𐑯 𐑥𐑨𐑡𐑦𐑒 𐑣𐑨𐑛 𐑜𐑮𐑴𐑯 𐑴𐑝𐑼 𐑞 "
"𐑘𐑽𐑟 𐑚𐑲 𐑛𐑮𐑷𐑦𐑙 𐑞 𐑥𐑪𐑯𐑿𐑥𐑩𐑯𐑑 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 𐑞 𐑻𐑔𐑕 𐑤𐑦𐑝𐑦𐑙 𐑮𐑪𐑒."

#. [part]
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:31
msgid ""
"Hundreds of feet tall, the mountain towered high above the plains, its sheer "
"walls both inspiring and terrifying. Men from all over the countryside "
"labored there, building the most formidable fortress ever conceived. It "
"became the Stronghold of Halstead."
msgstr ""
"𐑣𐑳𐑯𐑛𐑮𐑧𐑛𐑟 𐑝 𐑓𐑰𐑑 𐑑𐑷𐑤, 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑑𐑬𐑻𐑛 𐑣𐑲 𐑩𐑚𐑳𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑦𐑑𐑕 𐑖𐑽 𐑢𐑷𐑤𐑟 𐑚𐑴𐑔 𐑦𐑯𐑕𐑐𐑲𐑼𐑦𐑙 "
"𐑯 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙. 𐑥𐑧𐑯 𐑓𐑮𐑪𐑥 𐑷𐑤 𐑴𐑝𐑼 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑤𐑱𐑚𐑼𐑛 𐑞𐑺, 𐑚𐑦𐑤𐑛𐑦𐑙 𐑞 𐑥𐑴𐑕𐑑 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤 "
"𐑓𐑹𐑑𐑮𐑩𐑕 𐑧𐑝𐑼 𐑒𐑩𐑯𐑕𐑰𐑝𐑛. 𐑦𐑑 𐑚𐑦𐑒𐑱𐑥 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛."

#. [part]
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:35
#, fuzzy
msgid ""
"This sentinel of the western plains stood watch as Wesnoth prospered for "
"many centuries under the protection it provided. No war has overcome it, and "
"its walls have never been overrun. The blood of invaders stains its parapets "
"and the bones of the defeated crumble at the base of Halstead’s frozen waves "
"of stone."
msgstr ""
"𐑞𐑦𐑕 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤 𐑝 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑐𐑤𐑱𐑯𐑟 𐑕𐑑𐑫𐑛 𐑢𐑪𐑡 𐑨𐑟 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑐𐑮𐑪𐑕𐑐𐑼𐑛 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 "
"𐑳𐑯𐑛𐑼 𐑞 𐑐𐑮𐑩𐑑𐑧𐑒𐑖𐑩𐑯 𐑦𐑑 𐑐𐑮𐑩𐑝𐑲𐑛𐑩𐑛. 𐑯𐑴 𐑢𐑹 𐑣𐑨𐑟 𐑴𐑝𐑼𐑒𐑳𐑥 𐑦𐑑, 𐑯 𐑦𐑑𐑕 𐑢𐑷𐑤𐑟 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑚𐑰𐑯 "
"𐑴𐑝𐑼𐑮𐑳𐑯. 𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑦𐑯𐑝𐑱𐑛𐑻𐑟 𐑕𐑑𐑱𐑯𐑟 𐑦𐑑𐑕 parapets 𐑯 𐑞 𐑚𐑴𐑯𐑟 𐑝 𐑞 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑒𐑮𐑩𐑥𐑚𐑩𐑤 𐑨𐑑 "
"𐑞 𐑚𐑱𐑕 𐑝 ·𐑣𐑨𐑤𐑕𐑑𐑧𐑛𐑕 𐑓𐑮𐑴𐑟𐑩𐑯 𐑢𐑱𐑝𐑟 𐑝 𐑕𐑑𐑴𐑯."

#. [side]: type=General, id=Dommel
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:60
#, fuzzy
msgid "Dommel"
msgstr "Dommel"

#. [side]: type=Orcish Warlord, id=Vashna
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:136
#, fuzzy
msgid "Vashna"
msgstr "Vashna"

#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:316
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:397
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:610
msgid "Destroy the stronghold of Halstead"
msgstr "𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:435
msgid "There it is. The stronghold of Halstead."
msgstr "𐑞𐑺 𐑦𐑑 𐑦𐑟. 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:448
msgid ""
"Look at how tall it is! Those towers rise sheer out of the ground, as if "
"called forth out of the earth."
msgstr ""
"𐑤𐑫𐑒 𐑨𐑑 𐑣𐑬 𐑑𐑷𐑤 𐑦𐑑 𐑦𐑟! 𐑞𐑴𐑟 𐑑𐑬𐑼𐑟 𐑮𐑲𐑟 𐑖𐑽 𐑬𐑑 𐑝 𐑞 𐑜𐑮𐑬𐑯𐑛, 𐑨𐑟 𐑦𐑓 𐑒𐑷𐑤𐑛 𐑓𐑹𐑔 𐑬𐑑 𐑝 𐑞 𐑻𐑔."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:452
msgid ""
"That may not be too far from the truth. During the time of the Great Kings "
"of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient "
"era forged the walls of Halstead from the rock below."
msgstr ""
"𐑞𐑨𐑑 𐑥𐑱 𐑯𐑪𐑑 𐑚𐑰 𐑑𐑵 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 𐑑𐑮𐑵𐑔. 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑑𐑲𐑥 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑦𐑙𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞𐑦𐑕 "
"𐑤𐑨𐑯𐑛 𐑢𐑪𐑟 𐑑𐑱𐑥𐑛 𐑢𐑦𐑞 𐑐𐑬𐑼𐑓𐑩𐑤 𐑥𐑨𐑡𐑦𐑒. 𐑢𐑦𐑟𐑼𐑛𐑟 𐑝 𐑩𐑯 𐑱𐑯𐑖𐑩𐑯𐑑 𐑽𐑩 𐑓𐑹𐑡𐑛 𐑞 𐑢𐑷𐑤𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 "
"𐑓𐑮𐑪𐑥 𐑞 𐑮𐑪𐑒 𐑚𐑩𐑤𐑴."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:456
msgid ""
"I don’t see how we can bring it down. They are already invincible in there!"
msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑕𐑰 𐑣𐑬 𐑢𐑰 𐑒𐑨𐑯 𐑚𐑮𐑦𐑙 𐑦𐑑 𐑛𐑬𐑯. 𐑞𐑱 𐑸 𐑷𐑤𐑮𐑧𐑛𐑦 𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤 𐑦𐑯 𐑞𐑺!"

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:467
msgid ""
"No, my young friend. Halstead indeed has a weakness. Among my many assets is "
"access to a wealth of secrets few in Wesnoth are privy to."
msgstr ""
"𐑯𐑴, 𐑥𐑲 𐑘𐑳𐑙 𐑓𐑮𐑧𐑯𐑛. 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑯𐑛𐑰𐑛 𐑣𐑨𐑟 𐑩 𐑢𐑰𐑒𐑯𐑩𐑕. 𐑩𐑥𐑳𐑙 𐑥𐑲 𐑥𐑧𐑯𐑦 𐑨𐑕𐑩𐑑𐑕 𐑦𐑟 𐑨𐑒𐑕𐑧𐑕 𐑑 "
"𐑩 𐑢𐑧𐑤𐑔 𐑝 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑓𐑿 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑐𐑮𐑦𐑝𐑰 𐑑."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:471
msgid ""
"You see, the mountain on which the fort was built is solid, but the castle "
"on top has been built and rebuilt many times over the ages. It is not as "
"indestructible as you might think."
msgstr ""
"𐑿 𐑕𐑰, 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑪𐑯 𐑢𐑦𐑗 𐑞 𐑓𐑹𐑑 𐑢𐑪𐑟 𐑚𐑦𐑤𐑑 𐑦𐑟 𐑕𐑪𐑤𐑦𐑛, 𐑚𐑳𐑑 𐑞 𐑒𐑨𐑕𐑩𐑤 𐑪𐑯 𐑑𐑪𐑐 𐑣𐑨𐑟 𐑚𐑰𐑯 "
"𐑚𐑦𐑤𐑑 𐑯 𐑮𐑰𐑚𐑦𐑤𐑑 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟 𐑴𐑝𐑼 𐑞 𐑱𐑡𐑩𐑟. 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑨𐑟 𐑦𐑯𐑛𐑩𐑕𐑑𐑮𐑩𐑒𐑑𐑦𐑚𐑩𐑤 𐑨𐑟 𐑿 𐑥𐑲𐑑 "
"𐑔𐑦𐑙𐑒."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:475
msgid ""
"Beneath the structure is a system of catacombs that connects all four towers "
"to the central keep. Over time, after many wars, supports were required to "
"hold up the middle."
msgstr ""
"𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑳𐑒𐑗𐑼 𐑦𐑟 𐑩 𐑕𐑦𐑕𐑑𐑩𐑥 𐑝 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑞𐑨𐑑 𐑒𐑩𐑯𐑧𐑒𐑑𐑕 𐑷𐑤 𐑓𐑹 𐑑𐑬𐑼𐑟 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 "
"𐑒𐑰𐑐. 𐑴𐑝𐑼 𐑑𐑲𐑥, 𐑭𐑓𐑑𐑼 𐑥𐑧𐑯𐑦 𐑢𐑹𐑟, 𐑕𐑩𐑐𐑹𐑑𐑕 𐑢𐑻 𐑮𐑦𐑒𐑢𐑲𐑼𐑛 𐑑 𐑣𐑴𐑤𐑛 𐑳𐑐 𐑞 𐑥𐑦𐑛𐑩𐑤."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:479
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:505
msgid ""
"So... we can knock out the supports and bring down the stronghold of "
"Halstead. Would it really work?"
msgstr ""
"𐑕𐑴... 𐑢𐑰 𐑒𐑨𐑯 𐑯𐑪𐑒 𐑬𐑑 𐑞 𐑕𐑩𐑐𐑹𐑑𐑕 𐑯 𐑚𐑮𐑦𐑙 𐑛𐑬𐑯 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. 𐑢𐑫𐑛 𐑦𐑑 𐑮𐑾𐑤𐑦 "
"𐑢𐑻𐑒?"

#. [message]: speaker=Baldras
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:483
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:509
msgid ""
"I believe it will. Each tower has a passage down to the catacombs. If we can "
"reach the center of each tower, one of our men can escape down to the bowels "
"of the mountain and destroy its support. I am sure we will need to demolish "
"no less than all four supports to raze the fortress."
msgstr ""
"𐑲 𐑚𐑦𐑤𐑰𐑝 𐑦𐑑 𐑢𐑦𐑤. 𐑰𐑗 𐑑𐑬𐑼 𐑣𐑨𐑟 𐑩 𐑐𐑨𐑕𐑦𐑡 𐑛𐑬𐑯 𐑑 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟. 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑮𐑰𐑗 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 "
"𐑰𐑗 𐑑𐑬𐑼, 𐑢𐑳𐑯 𐑝 𐑬𐑼 𐑥𐑧𐑯 𐑒𐑨𐑯 𐑦𐑕𐑒𐑱𐑐 𐑛𐑬𐑯 𐑑 𐑞 𐑚𐑬𐑩𐑤𐑟 𐑝 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑𐑕 𐑕𐑩𐑐𐑹𐑑. "
"𐑲 𐑨𐑥 𐑖𐑫𐑼 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑥𐑭𐑤𐑦𐑖 𐑯𐑴 𐑤𐑧𐑕 𐑞𐑨𐑯 𐑷𐑤 𐑓𐑹 𐑕𐑩𐑐𐑹𐑑𐑕 𐑑 𐑮𐑱𐑟 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:489
msgid "No, young one. Halstead indeed has a weakness."
msgstr "𐑯𐑴, 𐑘𐑳𐑙 𐑢𐑳𐑯. 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑯𐑛𐑰𐑛 𐑣𐑨𐑟 𐑩 𐑢𐑰𐑒𐑯𐑩𐑕."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:493
msgid "How do you know?"
msgstr "𐑣𐑬 𐑛𐑵 𐑿 𐑯𐑴?"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:497
msgid ""
"When I was a boy, my father — your grandfather — brought your dad and me to "
"live in Aldril after orcs massacred many in our village. We grew up around "
"here, and we learned many things."
msgstr ""
"𐑢𐑧𐑯 𐑲 𐑢𐑪𐑟 𐑩 𐑚𐑶, 𐑥𐑲 𐑓𐑭𐑞𐑼 - 𐑿𐑼 𐑜𐑮𐑨𐑯𐑛𐑓𐑭𐑞𐑼 - 𐑚𐑮𐑷𐑑 𐑿𐑼 𐑛𐑨𐑛 𐑯 𐑥𐑰 𐑑 𐑤𐑲𐑝 𐑦𐑯 ·𐑨𐑤𐑛𐑮𐑦𐑤 "
"𐑭𐑓𐑑𐑼 𐑹𐑒𐑕 𐑥𐑨𐑕𐑩𐑒𐑻𐑛 𐑥𐑧𐑯𐑦 𐑦𐑯 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡. 𐑢𐑰 𐑜𐑮𐑵 𐑳𐑐 𐑩𐑮𐑬𐑯𐑛 𐑣𐑽, 𐑯 𐑢𐑰 𐑤𐑻𐑯𐑛 𐑥𐑧𐑯𐑦 𐑔𐑦𐑙𐑟."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:501
msgid ""
"Beneath the structure is a system of catacombs that connects all four towers "
"to the central keep. The catacombs growing over time, combined with "
"centuries of war, made it necessary to install supports to hold up the "
"middle."
msgstr ""
"𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑳𐑒𐑗𐑼 𐑦𐑟 𐑩 𐑕𐑦𐑕𐑑𐑩𐑥 𐑝 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑞𐑨𐑑 𐑒𐑩𐑯𐑧𐑒𐑑𐑕 𐑷𐑤 𐑓𐑹 𐑑𐑬𐑼𐑟 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 "
"𐑒𐑰𐑐. 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑜𐑮𐑴𐑦𐑙 𐑴𐑝𐑼 𐑑𐑲𐑥, 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑝 𐑢𐑹, 𐑥𐑱𐑛 𐑦𐑑 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 "
"𐑦𐑯𐑕𐑑𐑷𐑤 𐑕𐑩𐑐𐑹𐑑𐑕 𐑑 𐑣𐑴𐑤𐑛 𐑳𐑐 𐑞 𐑥𐑦𐑛𐑩𐑤."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:515
msgid ""
"I hope you’re right. In a few hours, night will fall, and we will find out."
msgstr "𐑲 𐑣𐑴𐑐 𐑿'𐑼 𐑮𐑲𐑑. 𐑦𐑯 𐑩 𐑓𐑿 𐑬𐑼𐑟, 𐑯𐑲𐑑 𐑢𐑦𐑤 𐑓𐑷𐑤, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑬𐑑."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:519
msgid ""
"We must be cautious. Look there, a substantial orc force is also advancing "
"on Halstead. They must think Wesnoth’s army is spread out right now."
msgstr ""
"𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑒𐑷𐑖𐑩𐑕. 𐑤𐑫𐑒 𐑞𐑺, 𐑩 𐑕𐑩𐑚𐑕𐑑𐑨𐑯𐑗𐑩𐑤 𐑹𐑒 𐑓𐑹𐑕 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑩𐑛𐑝𐑭𐑯𐑕𐑦𐑙 𐑪𐑯 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. "
"𐑞𐑱 𐑥𐑳𐑕𐑑 𐑔𐑦𐑙𐑒 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑸𐑥𐑦 𐑦𐑟 𐑕𐑐𐑮𐑧𐑛 𐑬𐑑 𐑮𐑲𐑑 𐑯𐑬."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:523
msgid "Heh. They’re in for a surprise. This may work to our advantage."
msgstr "𐑣𐑧. 𐑞𐑱'𐑼 𐑦𐑯 𐑓𐑹 𐑩 𐑕𐑼𐑐𐑮𐑲𐑟. 𐑞𐑦𐑕 𐑥𐑱 𐑢𐑻𐑒 𐑑 𐑬𐑼 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡."

#. [message]: role=farseer
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:538
msgid "Look in the distance... riders approach!"
msgstr "𐑤𐑫𐑒 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑕... 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:547
msgid "Who is it?"
msgstr "𐑣𐑵 𐑦𐑟 𐑦𐑑?"

#. [message]: role=farseer
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:551
msgid "Help, I hope. Circumstances cannot afford to get much more dire."
msgstr "𐑣𐑧𐑤𐑐, 𐑲 𐑣𐑴𐑐. 𐑕𐑻𐑒𐑩𐑥𐑕𐑑𐑩𐑯𐑕𐑩𐑟 𐑒𐑨𐑯𐑪𐑑 𐑩𐑓𐑹𐑛 𐑑 𐑜𐑧𐑑 𐑥𐑳𐑗 𐑥𐑹 𐑛𐑲𐑮."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:557
msgid "Riders approach from the northwest! Stand fast, men."
msgstr "𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗 𐑓𐑮𐑪𐑥 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑! 𐑕𐑑𐑨𐑯𐑛 𐑓𐑭𐑕𐑑, 𐑥𐑧𐑯."

#. [unit]: type=Paladin, id=Sir Gwydion
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:566
msgid "Sir Gwydion"
msgstr "𐑕𐑻 ·𐑜𐑢𐑦𐑛𐑾𐑯"

#. [message]: type=Lancer
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:581
msgid "Sound the advance!"
msgstr "𐑕𐑬𐑯𐑛 𐑞 𐑩𐑛𐑝𐑭𐑯𐑕!"

#. [message]: speaker=Sir Gwydion
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:585
#, fuzzy
msgid ""
"Knights of Elensefar, behold: the battle has already begun! Make camp here. "
"Then, we charge!"
msgstr ""
"𐑯𐑲𐑑𐑕 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, 𐑚𐑦𐑣𐑴𐑤𐑛: 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑚𐑩𐑜𐑳𐑯! 𐑥𐑱𐑒 𐑒𐑨𐑥𐑐 𐑣𐑽. 𐑞𐑧𐑯, 𐑢𐑰 𐑗𐑸𐑡!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:598
msgid ""
"Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar "
"must be defenseless now. More hinges on this battle than I thought."
msgstr ""
"𐑩𐑥𐑱𐑟𐑦𐑙. 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑕𐑧𐑯𐑑 𐑣𐑦𐑟 𐑣𐑬𐑟 𐑜𐑸𐑛𐑟... 𐑣𐑦𐑟 𐑓𐑦𐑯𐑩𐑕𐑑 𐑑𐑮𐑵𐑐𐑕! ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑥𐑳𐑕𐑑 𐑚𐑰 "
"𐑛𐑦𐑓𐑧𐑯𐑕𐑤𐑩𐑕 𐑯𐑬. 𐑥𐑹 𐑣𐑦𐑯𐑡𐑩𐑟 𐑪𐑯 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑞𐑨𐑯 𐑲 𐑔𐑷𐑑."

#. [message]: role=farseer
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:603
#, fuzzy
msgid ""
"Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin "
"anymore."
msgstr ""
"·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, ·𐑜𐑢𐑦𐑛𐑾𐑯 𐑦𐑟 𐑤𐑹𐑛 ·𐑥𐑨𐑛𐑩𐑒𐑕 𐑕𐑳𐑯. 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟𐑯𐑑 𐑡𐑳𐑕𐑑 𐑩𐑚𐑬𐑑 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑧𐑯𐑰𐑥𐑹."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:634
msgid ""
"That afternoon, another advance element of the main Wesnoth army arrived..."
msgstr "𐑞𐑨𐑑 𐑭𐑓𐑑𐑼𐑯𐑵𐑯, 𐑩𐑯𐑳𐑞𐑼 𐑩𐑛𐑝𐑭𐑯𐑕 𐑧𐑤𐑩𐑥𐑩𐑯𐑑 𐑝 𐑞 𐑥𐑱𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑩𐑮𐑲𐑝𐑛..."

#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:704
msgid ""
"I think... I think they’re trying to storm Halstead itself... the fools!"
msgstr "𐑲 𐑔𐑦𐑙𐑒... 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱'𐑼 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑕𐑑𐑹𐑥 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑑𐑕𐑧𐑤𐑓... 𐑞 𐑓𐑵𐑤𐑟!"

#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:721
msgid "They have breached the fortress gate! Repulse them!"
msgstr "𐑞𐑱 𐑣𐑨𐑝 𐑚𐑮𐑰𐑗𐑑 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑜𐑱𐑑! 𐑮𐑦𐑐𐑳𐑤𐑕 𐑞𐑧𐑥!"

#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:737
msgid "I’m inside the tower! I’m going down to the catacombs — cover me."
msgstr "𐑲'𐑧𐑥 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑑𐑬𐑼! 𐑲'𐑧𐑥 𐑜𐑴𐑦𐑙 𐑛𐑬𐑯 𐑑 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 - 𐑒𐑳𐑝𐑼 𐑥𐑰."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:747
msgid "After about an hour..."
msgstr "𐑭𐑓𐑑𐑼 𐑩𐑚𐑬𐑑 𐑩𐑯 𐑬𐑼..."

#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:757
msgid "It’s done."
msgstr "𐑦𐑑'𐑕 𐑛𐑳𐑯."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:784
msgid "The stronghold of Halstead began to shake..."
msgstr "𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑖𐑱𐑒..."

#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:789
msgid "We cannot stay here. The fortress has started to collapse!"
msgstr "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑱 𐑣𐑽. 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑣𐑨𐑟 𐑕𐑑𐑸𐑑𐑩𐑛 𐑑 𐑒𐑩𐑤𐑨𐑐𐑕!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:820
#, fuzzy
msgid "I think it’s working! Everybody get clear <i>now</i>!"
msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑'𐑕 𐑢𐑻𐑒𐑦𐑙! 𐑧𐑝𐑮𐑦𐑚𐑪𐑛𐑦 𐑜𐑧𐑑 𐑒𐑤𐑽 𐑯𐑬!"

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:844
#, fuzzy
msgid ""
"With a thunderous roar and a vast billowing of dust, thousands of tons of "
"stone and wood crashed in on itself. Some of it tumbled down the steep "
"sides, while the remainder came to rest several hundred feet below ground, "
"in the bowels of the hollowed-out mountain."
msgstr ""
"𐑢𐑦𐑞 𐑩 𐑔𐑩𐑯𐑛𐑻𐑩𐑕 𐑻𐑔𐑒𐑢𐑨𐑒 𐑯 𐑩 𐑝𐑭𐑕𐑑 𐑚𐑦𐑤𐑴𐑦𐑙 𐑝 𐑛𐑳𐑕𐑑, 𐑔𐑬𐑟𐑩𐑯𐑛𐑟 𐑝 𐑑𐑳𐑯𐑟 𐑝 𐑕𐑑𐑴𐑯 𐑯 𐑢𐑫𐑛 "
"𐑒𐑮𐑨𐑖𐑑 𐑦𐑯 𐑪𐑯 𐑦𐑑𐑕𐑧𐑤𐑓. 𐑕𐑳𐑥 𐑝 𐑦𐑑 𐑑𐑳𐑥𐑚𐑩𐑤𐑛 𐑛𐑬𐑯 𐑞 𐑕𐑑𐑰𐑐 𐑕𐑲𐑛𐑟, 𐑢𐑲𐑤 𐑞 𐑮𐑦𐑥𐑱𐑯𐑛𐑼 𐑒𐑱𐑥 𐑑 "
"𐑮𐑧𐑕𐑑 𐑕𐑧𐑝𐑼𐑩𐑤 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑓𐑰𐑑 𐑚𐑩𐑤𐑴 𐑜𐑮𐑬𐑯𐑛, 𐑦𐑯 𐑞 𐑚𐑬𐑩𐑤𐑟 𐑝 𐑞 𐑣𐑭𐑤𐑴𐑛-𐑬𐑑 𐑥𐑬𐑯𐑑𐑩𐑯."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:849
msgid "No one inside the fortress would make it out alive."
msgstr "𐑯𐑴 𐑢𐑳𐑯 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑢𐑫𐑛 𐑥𐑱𐑒 𐑦𐑑 𐑬𐑑 𐑩𐑤𐑲𐑝."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:918
msgid ""
"After more than a week of fierce fighting, the main body of Asheviere’s host "
"arrived from Weldyn. The battle was soon finished. Every last man from the "
"province of Annuvin was executed."
msgstr ""
"𐑭𐑓𐑑𐑼 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑢𐑰𐑒 𐑝 𐑓𐑽𐑕 𐑓𐑲𐑑𐑦𐑙, 𐑞 𐑥𐑱𐑯 𐑚𐑪𐑛𐑦 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑣𐑴𐑕𐑑 𐑩𐑮𐑲𐑝𐑛 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. "
"𐑞 𐑚𐑨𐑑𐑩𐑤 𐑢𐑪𐑟 𐑕𐑵𐑯 𐑓𐑦𐑯𐑦𐑖𐑑. 𐑧𐑝𐑮𐑦 𐑤𐑭𐑕𐑑 𐑥𐑨𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑢𐑪𐑟 𐑧𐑒𐑕𐑩𐑒𐑿𐑑𐑩𐑛."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:948
msgid "Men, help me out of here! I am trapped under this rubble."
msgstr "𐑥𐑧𐑯, 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑬𐑑 𐑝 𐑣𐑽! 𐑲 𐑨𐑥 𐑑𐑮𐑨𐑐𐑑 𐑳𐑯𐑛𐑼 𐑞𐑦𐑕 𐑮𐑩𐑚𐑩𐑤."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:952
msgid ""
"No one was able to get to Baldras in time. He and many of his companions "
"died that day beneath the stronghold of Halstead."
msgstr ""
"𐑯𐑴 𐑢𐑳𐑯 𐑢𐑪𐑟 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑑 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑦𐑯 𐑑𐑲𐑥. 𐑣𐑰 𐑯 𐑥𐑧𐑯𐑦 𐑝 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑛𐑲𐑛 𐑞𐑨𐑑 "
"𐑛𐑱 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:957
msgid "I hope this sacrifice is not in vain... but we will never know."
msgstr "𐑲 𐑣𐑴𐑐 𐑞𐑦𐑕 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑦𐑯 𐑝𐑱𐑯... 𐑚𐑳𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑯𐑴."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:963
msgid "Our dream of freedom... gone... Unngh."
msgstr "𐑬𐑼 𐑛𐑮𐑰𐑥 𐑝 𐑓𐑮𐑰𐑛𐑩𐑥... 𐑜𐑪𐑯... 𐑳𐑯𐑯𐑜."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:970
#, fuzzy
msgid ""
"The rebellion had staked its all on victory at Halstead, but win or lose, "
"there would be no help for the villagers, ground beneath the wheels of "
"Asheviere’s wrath."
msgstr ""
"𐑞 𐑮𐑦𐑚𐑧𐑤𐑘𐑩𐑯 𐑣𐑨𐑛 𐑕𐑑𐑱𐑒𐑕 𐑦𐑑𐑕 𐑷𐑤 𐑪𐑯 𐑝𐑦𐑒𐑑𐑼𐑦 𐑨𐑑 𐑣𐑨𐑤𐑕𐑑𐑧𐑛, 𐑚𐑳𐑑 𐑢𐑦𐑯 𐑹 𐑤𐑵𐑟, 𐑞𐑺 𐑢𐑫𐑛 𐑚𐑰 "
"𐑯𐑴 𐑣𐑧𐑤𐑐 𐑓𐑹 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟, 𐑜𐑮𐑬𐑯𐑛 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑢𐑰𐑤𐑟 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑮𐑪𐑔."

#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:986
msgid "Uncle!"
msgstr "𐑳𐑙𐑒𐑩𐑤!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:990
msgid "NO!"
msgstr "𐑯𐑴!"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:994
msgid "I promised your father I would watch after you... and I failed."
msgstr "𐑲 𐑐𐑮𐑪𐑥𐑦𐑕𐑑 𐑿𐑼 𐑓𐑭𐑞𐑼 𐑲 𐑢𐑫𐑛 𐑢𐑪𐑡 𐑭𐑓𐑑𐑼 𐑿... 𐑯 𐑲 𐑓𐑱𐑤𐑛."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:998
msgid ""
"But we are so close to the end. We must finish this. I am sorry you will not "
"be able to enjoy our freedom. Goodbye, Harper."
msgstr ""
"𐑚𐑳𐑑 𐑢𐑰 𐑸 𐑕𐑴 𐑒𐑤𐑴𐑟 𐑑 𐑞 𐑧𐑯𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑦𐑯𐑦𐑖 𐑞𐑦𐑕. 𐑲 𐑨𐑥 𐑕𐑪𐑮𐑦 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 "
"𐑦𐑯𐑡𐑶 𐑬𐑼 𐑓𐑮𐑰𐑛𐑩𐑥. 𐑜𐑫𐑛𐑚𐑲, 𐑣𐑸𐑐𐑻."

#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1012
msgid ""
"Carry on, my friends. Fighting by your side is the most honorable thing I "
"have done..."
msgstr "𐑒𐑨𐑮𐑦 𐑪𐑯, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑓𐑲𐑑𐑦𐑙 𐑚𐑲 𐑿𐑼 𐑕𐑲𐑛 𐑦𐑟 𐑞 𐑥𐑴𐑕𐑑 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑔𐑦𐑙 𐑲 𐑣𐑨𐑝 𐑛𐑳𐑯..."

#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1059
msgid "Your reign of terror is over, General."
msgstr "𐑿𐑼 𐑮𐑱𐑯 𐑝 𐑑𐑧𐑮𐑼 𐑦𐑟 𐑴𐑝𐑼, 𐑡𐑧𐑯𐑼𐑩𐑤."

#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1064
msgid ""
"You will never successfully oppose Asheviere. Her power is too great... This "
"small victory today is but a reprieve from the unimaginable pain you will "
"suffer when the full force of her wrath descends upon you."
msgstr ""
"𐑿 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤𐑦 𐑩𐑐𐑴𐑟 ·𐑨𐑖𐑧𐑝𐑽. 𐑣𐑻 𐑐𐑬𐑼 𐑦𐑟 𐑑𐑵 𐑜𐑮𐑱𐑑... 𐑞𐑦𐑕 𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦 𐑑𐑫𐑛𐑱 "
"𐑦𐑟 𐑚𐑳𐑑 𐑩 𐑮𐑰𐑐𐑮𐑰𐑝 𐑓𐑮𐑪𐑥 𐑞 𐑩𐑯𐑦𐑥𐑨𐑡𐑦𐑯𐑩𐑚𐑩𐑤 𐑐𐑱𐑯 𐑿 𐑢𐑦𐑤 𐑕𐑳𐑓𐑼 𐑢𐑧𐑯 𐑞 𐑓𐑫𐑤 𐑓𐑹𐑕 𐑝 𐑣𐑻 𐑮𐑪𐑔 "
"𐑛𐑦𐑕𐑧𐑯𐑛𐑟 𐑩𐑐𐑪𐑯 𐑿."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1075
msgid ""
"This was no small victory. You underestimate the power of love for freedom."
msgstr "𐑞𐑦𐑕 𐑢𐑪𐑟 𐑯𐑴 𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦. 𐑿 𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑 𐑞 𐑐𐑬𐑼 𐑝 𐑤𐑳𐑝 𐑓𐑹 𐑓𐑮𐑰𐑛𐑩𐑥."

#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1080
#, fuzzy
msgid ""
"You... underestimate the... cruelty and ambition of your Queen... Uungh..."
msgstr "𐑿... 𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑 𐑞... 𐑒𐑮𐑫𐑩𐑤𐑑𐑦 𐑯 𐑨𐑥𐑚𐑦𐑖𐑩𐑯 𐑝 𐑿𐑼 𐑒𐑢𐑰𐑯... 𐑳𐑯𐑯𐑜.."

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:1087
msgid ""
"Small victory? Bah! Now we will raze this fortress and bury it in the earth "
"from whence it came."
msgstr ""
"𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦? 𐑚𐑭! 𐑯𐑬 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑱𐑟 𐑞𐑦𐑕 𐑓𐑹𐑑𐑮𐑩𐑕 𐑯 𐑚𐑧𐑮𐑦 𐑦𐑑 𐑦𐑯 𐑞 𐑻𐑔 𐑓𐑮𐑪𐑥 𐑢𐑧𐑯𐑕 𐑦𐑑 𐑒𐑱𐑥."

#. [scenario]: id=09_Epilogue
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4
msgid "Liberty — Epilogue"
msgstr "𐑤𐑦𐑚𐑼𐑑𐑦 - 𐑧𐑐𐑩𐑤𐑪𐑜"

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14
msgid ""
"The rest of the battle was a blur. The shock of what had happened stunned "
"everybody."
msgstr "𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑢𐑪𐑟 𐑩 𐑚𐑤𐑻. 𐑞 𐑖𐑪𐑒 𐑝 𐑢𐑪𐑑 𐑣𐑨𐑛 𐑣𐑨𐑐𐑩𐑯𐑛 𐑕𐑑𐑩𐑯𐑛 𐑧𐑝𐑮𐑦𐑚𐑪𐑛𐑦."

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17
msgid ""
"Baldras and his men fled the plains of western Wesnoth under the cover of "
"night. The spectacle of Halstead’s destruction stunned them into a daze that "
"only slowly wore off as they made their way north to and past Elensefar."
msgstr ""
"·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑓𐑤𐑧𐑛 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑝 𐑢𐑧𐑕𐑑𐑼𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑯𐑲𐑑. 𐑞 "
"𐑕𐑐𐑧𐑒𐑑𐑩𐑒𐑩𐑤 𐑝 ·𐑣𐑨𐑤𐑕𐑑𐑧𐑛𐑕 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑕𐑑𐑩𐑯𐑛 𐑞𐑧𐑥 𐑦𐑯𐑑𐑫 𐑩 𐑛𐑱𐑟 𐑞𐑨𐑑 𐑴𐑯𐑤𐑦 𐑕𐑤𐑴𐑤𐑦 𐑢𐑹 𐑪𐑓 "
"𐑨𐑟 𐑞𐑱 𐑥𐑱𐑛 𐑞𐑺 𐑢𐑱 𐑯𐑹𐑔 𐑑 𐑯 𐑐𐑭𐑕𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸."

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20
msgid ""
"The Elense riders routed the orcish army, small as it was, and sent them "
"back across the Great River. They then scattered to the countryside and were "
"not heard from again. Baldras thought this odd behavior when he heard about "
"it."
msgstr ""
"𐑞 ·𐑧𐑤𐑰𐑯𐑕 𐑮𐑲𐑛𐑼𐑟 𐑮𐑵𐑑𐑩𐑛 𐑞 𐑹𐑒𐑦𐑖 𐑸𐑥𐑦, 𐑕𐑥𐑷𐑤 𐑨𐑟 𐑦𐑑 𐑢𐑪𐑟, 𐑯 𐑕𐑧𐑯𐑑 𐑞𐑧𐑥 𐑚𐑨𐑒 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑜𐑮𐑱𐑑 "
"𐑮𐑦𐑝𐑼. 𐑞𐑱 𐑞𐑧𐑯 𐑕𐑒𐑨𐑑𐑼𐑛 𐑑 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑯 𐑢𐑻 𐑯𐑪𐑑 𐑣𐑻𐑛 𐑓𐑮𐑪𐑥 𐑩𐑜𐑱𐑯. ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑔𐑷𐑑 𐑞𐑦𐑕 "
"𐑪𐑛 𐑚𐑦𐑣𐑱𐑝𐑘𐑼 𐑢𐑧𐑯 𐑣𐑰 𐑣𐑻𐑛 𐑩𐑚𐑬𐑑 𐑦𐑑."

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23
msgid ""
"As the main body of Asheviere’s army neared the ruins of Halstead, strange "
"things began to happen. Every night, men would disappear. Others were found "
"hacked to bloody pieces. Unexplained misfortune plagued the marching "
"columns. Soldiers dropped dead where they stood, slain by unseen assassins. "
"Fear of an undead menace spread through the ranks."
msgstr ""
"𐑨𐑟 𐑞 𐑥𐑱𐑯 𐑚𐑪𐑛𐑦 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑸𐑥𐑦 𐑯𐑽𐑛 𐑞 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛, 𐑕𐑑𐑮𐑱𐑯𐑡 𐑔𐑦𐑙𐑟 𐑚𐑩𐑜𐑨𐑯 𐑑 "
"𐑣𐑨𐑐𐑩𐑯. 𐑧𐑝𐑮𐑦 𐑯𐑲𐑑, 𐑥𐑧𐑯 𐑢𐑫𐑛 𐑛𐑦𐑕𐑩𐑐𐑽. 𐑳𐑞𐑼𐑟 𐑢𐑻 𐑓𐑬𐑯𐑛 𐑣𐑨𐑒𐑑 𐑑 𐑚𐑤𐑳𐑛𐑦 𐑐𐑰𐑕𐑩𐑟. 𐑩𐑯𐑦𐑒𐑕𐑐𐑤𐑱𐑯𐑛 "
"𐑥𐑦𐑕𐑓𐑹𐑗𐑵𐑯 𐑐𐑤𐑱𐑜𐑛 𐑞 𐑥𐑸𐑗𐑦𐑙 𐑒𐑪𐑤𐑩𐑥𐑟. 𐑕𐑴𐑤𐑡𐑼𐑟 𐑛𐑮𐑪𐑐𐑑 𐑛𐑧𐑛 𐑢𐑺 𐑞𐑱 𐑕𐑑𐑫𐑛, 𐑕𐑤𐑱𐑯 𐑚𐑲 𐑩𐑯𐑕𐑰𐑯 "
"𐑩𐑕𐑨𐑕𐑩𐑯𐑟. 𐑓𐑽 𐑝 𐑩𐑯 𐑳𐑯𐑛𐑧𐑛 𐑥𐑧𐑯𐑩𐑕 𐑕𐑐𐑮𐑧𐑛 𐑔𐑮𐑵 𐑞 𐑮𐑨𐑙𐑒𐑕."

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26
msgid ""
"When the army of Wesnoth found the ruins of the mighty fortress Halstead, it "
"was too much. Their shock that such a thing could happen combined with the "
"invisible terror stalking them convinced Asheviere’s second in command the "
"entire countryside was cursed. He quickly retreated to the traditional "
"border and set up strong defenses against the west."
msgstr ""
"𐑢𐑧𐑯 𐑞 𐑸𐑥𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑓𐑬𐑯𐑛 𐑞 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑞 𐑥𐑲𐑑𐑦 𐑓𐑹𐑑𐑮𐑩𐑕 𐑣𐑨𐑤𐑕𐑑𐑧𐑛, 𐑦𐑑 𐑢𐑪𐑟 𐑑𐑵 𐑥𐑳𐑗. 𐑞𐑺 "
"𐑖𐑪𐑒 𐑞𐑨𐑑 𐑕𐑳𐑗 𐑩 𐑔𐑦𐑙 𐑒𐑫𐑛 𐑣𐑨𐑐𐑩𐑯 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑦𐑯𐑝𐑦𐑕𐑦𐑚𐑩𐑤 𐑑𐑧𐑮𐑼 𐑕𐑑𐑷𐑒𐑦𐑙 𐑞𐑧𐑥 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 "
"·𐑨𐑖𐑧𐑝𐑽𐑟 𐑕𐑧𐑒𐑩𐑯𐑛 𐑦𐑯 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑢𐑪𐑟 𐑒𐑻𐑕𐑛. 𐑣𐑰 𐑒𐑢𐑦𐑒𐑤𐑦 𐑮𐑦𐑑𐑮𐑰𐑑𐑩𐑛 𐑑 𐑞 "
"𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑚𐑹𐑛𐑼 𐑯 𐑕𐑧𐑑 𐑳𐑐 𐑕𐑑𐑮𐑪𐑙 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑢𐑧𐑕𐑑."

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29
#, fuzzy
msgid ""
"Baldras had just crossed the Great River when rumors of night-stalkers "
"filtered through his ranks. With bitter humor he realized that Lord "
"Maddock’s men were successfully using tactics Baldras had mastered and used "
"during his resistance."
msgstr ""
"·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑣𐑨𐑛 𐑡𐑳𐑕𐑑 𐑒𐑮𐑪𐑕𐑛 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑢𐑧𐑯 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑯𐑲𐑑-𐑕𐑑𐑷𐑒𐑼𐑟 𐑓𐑦𐑤𐑑𐑼𐑛 𐑔𐑮𐑵 𐑣𐑦𐑟 "
"𐑮𐑨𐑙𐑒𐑕. 𐑢𐑦𐑞 𐑚𐑦𐑑𐑼 𐑣𐑿𐑥𐑼 𐑣𐑰 𐑮𐑾𐑤𐑲𐑟𐑛 𐑞𐑨𐑑 𐑤𐑹𐑛 ·𐑥𐑨𐑛𐑩𐑒𐑕 𐑥𐑧𐑯 𐑢𐑻 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤𐑦 𐑿𐑟𐑦𐑙 "
"𐑑𐑨𐑒𐑑𐑦𐑒𐑕 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑣𐑨𐑛 𐑥𐑭𐑕𐑑𐑼𐑛 𐑯 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑛𐑘𐑫𐑼𐑦𐑙 𐑣𐑦𐑟 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕."

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32
msgid ""
"The peasants-turned-outlaws finally reached Dallben. It was burnt to the "
"ground. In a panic, they raced through the forest to Delwyn. It was likewise "
"devastated. However, they did find one clue as to what happened..."
msgstr ""
"𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑕-𐑑𐑻𐑯𐑛-𐑬𐑑𐑤𐑷𐑟 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 ·𐑛𐑨𐑤𐑚𐑧𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑚𐑻𐑯𐑑 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑦𐑯 𐑩 𐑐𐑨𐑯𐑦𐑒, "
"𐑞𐑱 𐑮𐑱𐑕𐑑 𐑔𐑮𐑵 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑑 𐑛𐑧𐑤𐑢𐑦𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑤𐑲𐑒𐑢𐑲𐑟 𐑛𐑧𐑝𐑩𐑕𐑑𐑱𐑑𐑩𐑛. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑛𐑦𐑛 𐑓𐑲𐑯𐑛 "
"𐑢𐑳𐑯 𐑒𐑤𐑵 𐑨𐑟 𐑑 𐑢𐑪𐑑 𐑣𐑨𐑐𐑩𐑯𐑛..."

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36
#, fuzzy
msgid ""
"... a grimy note nailed to a charred post that read, <i>“Baldras, You would "
"have been proud. We gave ’em hell. But in the end, it wasn’t enough.”</i>"
msgstr ""
"...𐑩 𐑜𐑮𐑲𐑥𐑰 𐑯𐑴𐑑 𐑯𐑱𐑤𐑛 𐑑 𐑩 𐑗𐑸𐑛 𐑐𐑴𐑕𐑑 𐑞𐑨𐑑 𐑨𐑖𐑔𐑮𐑧𐑛, '·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑿 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑐𐑮𐑬𐑛. "
"𐑢𐑰 𐑜𐑱𐑝 '𐑧𐑥 𐑣𐑧𐑤. 𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑧𐑯𐑛, 𐑦𐑑 𐑢𐑪𐑟𐑯𐑑 𐑦𐑯𐑳𐑓.'"

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40
#, fuzzy
msgid ""
"<i>“We fled like criminals in the night, but we made sure that no one would "
"harass us anymore.”</i>"
msgstr ""
"'𐑢𐑰 𐑓𐑤𐑧𐑛 𐑤𐑲𐑒 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑯𐑲𐑑, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑱𐑛 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑫𐑛 𐑣𐑻𐑨𐑕 𐑳𐑕 "
"𐑧𐑯𐑰𐑥𐑹.'"

#. [part]
#: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44
#, fuzzy
msgid ""
"<i>“If you wish to find us, head southwest. When you reach the land’s end, "
"just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
msgstr ""
"'𐑦𐑓 𐑿 𐑢𐑦𐑖 𐑑 𐑓𐑲𐑯𐑛 𐑳𐑕, 𐑣𐑧𐑛 𐑕𐑬𐑔𐑢𐑧𐑕𐑑. 𐑢𐑧𐑯 𐑿 𐑮𐑰𐑗 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑧𐑯𐑛, 𐑡𐑳𐑕𐑑 𐑒𐑰𐑐 𐑜𐑴𐑦𐑙. 𐑕𐑰 𐑿 "
"𐑦𐑯 𐑞 𐑔𐑮𐑰 𐑕𐑦𐑕𐑑𐑼𐑟, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. - ·𐑮𐑧𐑤𐑯𐑨𐑯' "

#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Liberty/units/Bone_Knight.cfg:5
msgid "Bone Knight"
msgstr "𐑚𐑴𐑯 𐑯𐑲𐑑"

#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Liberty/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
"and destruction."
msgstr ""
"𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑞𐑰𐑟 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑲𐑛𐑼𐑟 𐑩𐑑𐑭𐑐 𐑞𐑺 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑣𐑹𐑕𐑩𐑟 𐑢𐑻 "
"𐑮𐑱𐑟𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑚𐑲 𐑩𐑯𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑑 𐑕𐑐𐑮𐑧𐑛 𐑓𐑽 𐑯 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯."

#. [attack]: type=blade
#: data/campaigns/Liberty/units/Bone_Knight.cfg:31
#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:41
msgid "axe"
msgstr "𐑨𐑒𐑕"

#. [attack]: type=impact
#: data/campaigns/Liberty/units/Bone_Knight.cfg:40
msgid "trample"
msgstr "𐑑𐑮𐑨𐑥𐑐𐑩𐑤"

#. [unit_type]: id=Death Squire, race=undead
#: data/campaigns/Liberty/units/Death_Squire.cfg:4
msgid "Death Squire"
msgstr "𐑛𐑧𐑔 𐑕𐑒𐑢𐑲𐑼"

#. [unit_type]: id=Death Squire, race=undead
#: data/campaigns/Liberty/units/Death_Squire.cfg:27
#, fuzzy
msgid ""
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
"came back to this world as Death Knights. Death Squires serve them whilst "
"accruing enough unholy power to become Death Knights. In the process they "
"pick up a good deal of the Knight’s power, including the ability to command "
"underlings."
msgstr ""
"𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑯 𐑡𐑧𐑯𐑼𐑩𐑤𐑟, 𐑒𐑻𐑕𐑛 𐑢𐑦𐑞 𐑣𐑱𐑑 𐑯 𐑭𐑙𐑒𐑕𐑑, 𐑒𐑱𐑥 𐑚𐑨𐑒 𐑑 𐑞𐑦𐑕 𐑢𐑻𐑤𐑛 "
"𐑨𐑟 𐑛𐑧𐑔 𐑯𐑲𐑑𐑕. 𐑛𐑧𐑔 𐑕𐑒𐑢𐑲𐑼𐑟 𐑕𐑻𐑝 𐑞𐑧𐑥 𐑢𐑲𐑤𐑕𐑑 𐑩𐑒𐑮𐑵𐑦𐑙 𐑦𐑯𐑳𐑓 𐑩𐑯𐑣𐑴𐑤𐑰 𐑐𐑬𐑼 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑛𐑧𐑔 "
"𐑯𐑲𐑑𐑕. 𐑦𐑯 𐑞 𐑐𐑮𐑴𐑕𐑧𐑕 𐑞𐑱 𐑐𐑦𐑒 𐑳𐑐 𐑩 𐑜𐑫𐑛 𐑛𐑰𐑤 𐑝 𐑞 𐑯𐑲𐑑𐑕 𐑐𐑬𐑼, 𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑞 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 "
"𐑒𐑩𐑥𐑭𐑯𐑛 𐑩𐑯𐑛𐑻𐑤𐑦𐑙𐑟."

#. [attack]: type=blade
#: data/campaigns/Liberty/units/Death_Squire.cfg:32
msgid "sword"
msgstr "𐑕𐑹𐑛"

#. [unit_type]: id=Rogue Mage, race=human
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
msgid "Rogue Mage"
msgstr "𐑮𐑴𐑜 𐑥𐑱𐑡"

#. [unit_type]: id=Rogue Mage, race=human
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:19
msgid ""
"Some mages are thrown out of the mage’s guild for attempting to practice "
"forbidden arts. Now completely outside the law, these rogue mages do "
"whatever necessary to support their study of black magic. Although not as "
"skilled as mages with more formal training, their magic can be quite lethal, "
"while their banditry has resulted in moderate skill with the short sword."
msgstr ""
"𐑕𐑳𐑥 𐑥𐑱𐑡𐑦𐑟 𐑸 𐑔𐑮𐑴𐑯 𐑬𐑑 𐑝 𐑞 𐑥𐑱𐑡𐑟 𐑜𐑦𐑤𐑛 𐑓𐑹 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑸𐑑𐑕. 𐑯𐑬 "
"𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑬𐑑𐑕𐑲𐑛 𐑞 𐑤𐑷, 𐑞𐑰𐑟 𐑮𐑴𐑜 𐑥𐑱𐑡𐑦𐑟 𐑛𐑵 𐑢𐑪𐑑𐑧𐑝𐑼 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 𐑕𐑩𐑐𐑹𐑑 𐑞𐑺 𐑕𐑑𐑳𐑛𐑦 𐑝 "
"𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑷𐑤𐑞𐑴 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑒𐑦𐑤𐑛 𐑨𐑟 𐑥𐑱𐑡𐑦𐑟 𐑢𐑦𐑞 𐑥𐑹 𐑓𐑹𐑥𐑩𐑤 𐑑𐑮𐑱𐑯𐑦𐑙, 𐑞𐑺 𐑥𐑨𐑡𐑦𐑒 𐑒𐑨𐑯 𐑚𐑰 "
"𐑒𐑢𐑲𐑑 𐑤𐑰𐑔𐑩𐑤, 𐑢𐑲𐑤 𐑞𐑺 𐑚𐑨𐑯𐑛𐑩𐑑𐑮𐑰 𐑣𐑨𐑟 𐑮𐑦𐑟𐑳𐑤𐑑𐑩𐑛 𐑦𐑯 𐑥𐑴𐑛𐑮𐑱𐑑 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑖𐑹𐑑 𐑕𐑹𐑛."

#. [attack]: type=blade
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:24
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:33
msgid "short sword"
msgstr "𐑖𐑹𐑑 𐑕𐑹𐑛"

#. [attack]: type=cold
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
msgid "ice blast"
msgstr "𐑲𐑕 𐑚𐑤𐑶𐑕𐑑"

#. [unit_type]: id=Shadow Lord, race=human
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
msgid "Shadow Lord"
msgstr "𐑖𐑨𐑛𐑴 𐑤𐑹𐑛"

#. [unit_type]: id=Shadow Lord, race=human
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:23
msgid ""
"Few humans fathom the secrets of light and dark magic and retain their "
"sanity. Those that can master that balance become Shadow Lords, fully "
"existing neither in the world of light nor the world of darkness. No longer "
"needing physical weapons, they are fearsome to both their enemies and those "
"they lord over."
msgstr ""
"𐑓𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑓𐑨𐑞𐑩𐑥 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑤𐑲𐑑 𐑯 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒 𐑯 𐑮𐑦𐑑𐑱𐑯 𐑞𐑺 𐑕𐑨𐑯𐑩𐑑𐑰. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑒𐑨𐑯 "
"𐑥𐑭𐑕𐑑𐑼 𐑞𐑨𐑑 𐑚𐑨𐑤𐑩𐑯𐑕 𐑚𐑦𐑒𐑳𐑥 𐑖𐑨𐑛𐑴 𐑤𐑹𐑛𐑟, 𐑓𐑫𐑤𐑦 𐑧𐑒𐑟𐑦𐑕𐑑𐑦𐑙 𐑯𐑲𐑞𐑼 𐑦𐑯 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑤𐑲𐑑 𐑯𐑹 𐑞 "
"𐑢𐑻𐑤𐑛 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑯𐑰𐑛𐑦𐑙 𐑓𐑦𐑟𐑦𐑒𐑩𐑤 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑞𐑱 𐑸 𐑓𐑽𐑕𐑩𐑥 𐑑 𐑚𐑴𐑔 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟 𐑯 "
"𐑞𐑴𐑟 𐑞𐑱 𐑤𐑹𐑛 𐑴𐑝𐑼."

#. [attack]: type=blade
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:35
msgid "astral blade"
msgstr "𐑨𐑕𐑑𐑮𐑩𐑤 𐑚𐑤𐑱𐑛"

#. [attack]: type=cold
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:46
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
msgid "shadow bolt"
msgstr "𐑖𐑨𐑛𐑴 𐑚𐑴𐑤𐑑"

#. [attack]: type=impact
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:58
msgid "shadow blast"
msgstr "𐑖𐑨𐑛𐑴 𐑚𐑤𐑶𐑕𐑑"

#. [unit_type]: id=Shadow Mage, race=human
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
msgid "Shadow Mage"
msgstr "𐑖𐑨𐑛𐑴 𐑥𐑱𐑡"

#. [unit_type]: id=Shadow Mage, race=human
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:22
#, fuzzy
msgid ""
"Years of violence and brutality to support the study of forbidden magical "
"arts have turned the shadow mages into feared fighters. Now completely "
"enthralled with power, they have been known to command small followings of "
"henchmen. They are outmatched in direct magical combat with their magic-"
"using peers, instead channeling their energies into devastating melee "
"attacks. Despite their offensive power, the corruption in their souls has "
"begun to adversely affect their health."
msgstr ""
"𐑘𐑽𐑟 𐑝 𐑝𐑲𐑩𐑤𐑩𐑯𐑕 𐑯 𐑚𐑮𐑵𐑑𐑨𐑤𐑩𐑑𐑰 𐑑 𐑕𐑩𐑐𐑹𐑑 𐑞 𐑕𐑑𐑳𐑛𐑦 𐑝 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑸𐑑𐑕 𐑣𐑨𐑝 𐑑𐑻𐑯𐑛 𐑞 "
"𐑖𐑨𐑛𐑴 𐑥𐑱𐑡𐑦𐑟 𐑦𐑯𐑑𐑫 𐑓𐑽𐑛 𐑓𐑲𐑑𐑻𐑟. 𐑯𐑬 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑧𐑯𐑔𐑮𐑪𐑤𐑛 𐑢𐑦𐑞 𐑐𐑬𐑼, 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑯𐑴𐑯 𐑑 "
"𐑒𐑩𐑥𐑭𐑯𐑛 𐑕𐑥𐑷𐑤 𐑓𐑭𐑤𐑴𐑦𐑙𐑟 𐑝 𐑣𐑧𐑯𐑗𐑥𐑩𐑯. 𐑞𐑱 𐑸 outmatched 𐑦𐑯 𐑛𐑲𐑮𐑧𐑒𐑑 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 "
"𐑞𐑺 𐑥𐑨𐑡𐑦𐑒-𐑿𐑟𐑦𐑙 𐑐𐑽𐑟, 𐑦𐑯𐑕𐑑𐑧𐑛 𐑗𐑨𐑯𐑩𐑤𐑦𐑙 𐑞𐑺 𐑧𐑯𐑻𐑡𐑰𐑟 𐑦𐑯𐑑𐑫 devastating 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒𐑕. "
"𐑛𐑦𐑕𐑐𐑲𐑑 𐑞𐑺 𐑩𐑓𐑧𐑯𐑕𐑦𐑝 𐑐𐑬𐑼, 𐑞 𐑒𐑻𐑩𐑐𐑖𐑩𐑯 𐑦𐑯 𐑞𐑺 𐑕𐑴𐑤𐑟 𐑣𐑨𐑟 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑨𐑛𐑝𐑻𐑕𐑤𐑰 𐑩𐑓𐑧𐑒𐑑 𐑞𐑺 "
"𐑣𐑧𐑤𐑔."

#. [unit_type]: id=Skeleton Rider, race=undead
#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5
msgid "Skeleton Rider"
msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑮𐑲𐑛𐑼"

#. [unit_type]: id=Skeleton Rider, race=undead
#: data/campaigns/Liberty/units/Skeleton_Rider.cfg:34
msgid ""
"Once great warriors thundering across the plains, these mounted riders atop "
"their skeletal horses were raised from the grave by unholy magic to spread "
"fear and destruction."
msgstr ""
"𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑔𐑳𐑯𐑛𐑼𐑦𐑙 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑞𐑰𐑟 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑲𐑛𐑼𐑟 𐑩𐑑𐑭𐑐 𐑞𐑺 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 "
"𐑣𐑹𐑕𐑩𐑟 𐑢𐑻 𐑮𐑱𐑟𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑝 𐑚𐑲 𐑩𐑯𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑑 𐑕𐑐𐑮𐑧𐑛 𐑓𐑽 𐑯 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯."

#. [unit_type]: id=Thug_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:20
msgid "Villager"
msgstr "𐑝𐑦𐑤𐑦𐑡𐑻"

#. [unit_type]: id=Thug_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:23
msgid ""
"Peasants live in the small hamlets and villages scattered across the Wesnoth "
"countryside."
msgstr ""
"𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑤𐑦𐑝 𐑦𐑯 𐑞 𐑕𐑥𐑷𐑤 𐑣𐑨𐑥𐑤𐑩𐑑𐑕 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑒𐑨𐑑𐑼𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛."

#. [unit_type]: id=Bandit_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:36
msgid "Village Elder"
msgstr "𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼"

#. [unit_type]: id=Bandit_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:39
msgid ""
"Each of the villages scattered across the Wesnoth countryside is normally "
"guided by a group of elders, who are the village’s wisest and most "
"experienced residents."
msgstr ""
"𐑰𐑗 𐑝 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑒𐑨𐑑𐑼𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑦𐑟 𐑯𐑹𐑥𐑩𐑤𐑦 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 𐑩 𐑜𐑮𐑵𐑐 𐑝 "
"𐑧𐑤𐑛𐑼𐑟, 𐑣𐑵 𐑸 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑢𐑲𐑟𐑩𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑮𐑧𐑟𐑦𐑛𐑩𐑯𐑑𐑕."

#. [unit_type]: id=Highwayman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:52
msgid "Senior Village Elder"
msgstr "𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼"

#. [unit_type]: id=Highwayman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:56
msgid ""
"The entire village looks to the senior elder for guidance. Strong and wise, "
"the senior elders take responsibility for the community’s well-being on "
"their shoulders. Provincial officials tend to choose senior village elders "
"as magistrates so that legal and customary authority will coincide."
msgstr ""
"𐑞 𐑧𐑯𐑑𐑲𐑼 𐑝𐑦𐑤𐑦𐑡 𐑤𐑫𐑒𐑕 𐑑 𐑞 𐑕𐑰𐑯𐑘𐑻 𐑧𐑤𐑛𐑼 𐑓𐑹 𐑜𐑲𐑛𐑩𐑯𐑕. 𐑕𐑑𐑮𐑪𐑙 𐑯 𐑢𐑲𐑟, 𐑞 𐑕𐑰𐑯𐑘𐑻 𐑧𐑤𐑛𐑼𐑟 𐑑𐑱𐑒 "
"𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑦𐑤𐑦𐑑𐑦 𐑓𐑹 𐑞 𐑒𐑩𐑥𐑿𐑯𐑦𐑑𐑰𐑟 𐑢𐑧𐑤-𐑚𐑰𐑦𐑙 𐑪𐑯 𐑞𐑺 𐑖𐑴𐑤𐑛𐑼𐑟. 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑩𐑓𐑦𐑖𐑩𐑤𐑟 𐑑𐑧𐑯𐑛 "
"𐑑 𐑗𐑵𐑟 𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼𐑟 𐑨𐑟 𐑥𐑨𐑡𐑦𐑕𐑑𐑮𐑱𐑑𐑕 𐑕𐑴 𐑞𐑨𐑑 𐑤𐑰𐑜𐑩𐑤 𐑯 𐑒𐑳𐑕𐑑𐑩𐑥𐑼𐑦 𐑷𐑔𐑪𐑮𐑦𐑑𐑰 𐑢𐑦𐑤 "
"𐑒𐑴𐑦𐑯𐑕𐑲𐑛."

#. [female]
#: data/campaigns/Liberty/units/Villagers.cfg:58
#, fuzzy
msgid "female^Senior Village Elder"
msgstr "𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼"

#. [unit_type]: id=Footpad_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:119
msgid "Peasant Youth"
msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔"

#. [unit_type]: id=Footpad_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:123
msgid ""
"The scruffy-haired peasant youth are much like the young people living "
"elsewhere in Wesnoth: reckless, cocky, and eager to explore."
msgstr ""
"𐑞 𐑕𐑒𐑮𐑩𐑓𐑰-𐑣𐑺𐑛 𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔 𐑸 𐑥𐑳𐑗 𐑤𐑲𐑒 𐑞 𐑘𐑳𐑙 𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑧𐑤𐑕𐑢𐑺 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔: 𐑮𐑧𐑒𐑤𐑩𐑕, "
"𐑒𐑭𐑒𐑰, 𐑯 𐑰𐑜𐑼 𐑑 𐑦𐑒𐑕𐑐𐑤𐑹."

#. [female]
#: data/campaigns/Liberty/units/Villagers.cfg:129
msgid "female^Peasant Youth"
msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔"

#. [unit_type]: id=Outlaw_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:143
msgid "Watchman"
msgstr "𐑢𐑪𐑡𐑥𐑨𐑯"

#. [unit_type]: id=Outlaw_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:148
msgid ""
"The watchmen are men and women who protect the villages from marauders, both "
"human and otherwise, that prowl the Wesnoth countryside at night."
msgstr ""
"𐑞 𐑢𐑭𐑗𐑥𐑧𐑯 𐑸 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑣𐑵 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑓𐑮𐑪𐑥 𐑥𐑻𐑪𐑛𐑻𐑟, 𐑚𐑴𐑔 𐑣𐑿𐑥𐑩𐑯 𐑯 𐑳𐑞𐑼𐑢𐑲𐑟, "
"𐑞𐑨𐑑 𐑐𐑮𐑬𐑤 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑨𐑑 𐑯𐑲𐑑."

#. [female]
#: data/campaigns/Liberty/units/Villagers.cfg:150
#, fuzzy
msgid "female^Watchwoman"
msgstr "Watchwoman"

#. [unit_type]: id=Fugitive_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:164
msgid "Borderer"
msgstr "𐑚𐑹𐑛𐑼𐑻"

#. [unit_type]: id=Fugitive_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:169
#, fuzzy
msgid ""
"Border villages maintain militias dedicated to fending off hostiles. While "
"these borderers are not trained and armed to up to military standards, their "
"native toughness and knowledge of local conditions make them formidable on "
"their home ground."
msgstr ""
"𐑚𐑹𐑛𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑥𐑱𐑯𐑑𐑱𐑯 𐑥𐑩𐑤𐑦𐑖𐑩𐑟 𐑛𐑧𐑛𐑩𐑒𐑱𐑑𐑩𐑛 𐑑 𐑓𐑧𐑯𐑛𐑦𐑙 𐑪𐑓 hostiles. 𐑢𐑲𐑤 𐑞𐑰𐑟 𐑚𐑹𐑛𐑼𐑻𐑟 𐑸 "
"𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑯 𐑸𐑥𐑛 𐑑 𐑳𐑐 𐑑 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑕𐑑𐑨𐑯𐑛𐑼𐑛𐑟, 𐑞𐑺 𐑯𐑱𐑑𐑦𐑝 𐑑𐑩𐑓𐑯𐑩𐑕 𐑯 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑤𐑴𐑒𐑩𐑤 "
"𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯𐑟 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤 𐑪𐑯 𐑞𐑺 𐑣𐑴𐑥 𐑜𐑮𐑬𐑯𐑛."

#. [female]
#: data/campaigns/Liberty/units/Villagers.cfg:171
msgid "female^Borderer"
msgstr "𐑚𐑹𐑛𐑼𐑻"

#. [unit_type]: id=Poacher_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:190
msgid "Peasant Hunter"
msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑼"

#. [unit_type]: id=Poacher_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:193
msgid ""
"Villages, especially in wilder areas near frontiers, rely on hunters to "
"bring in much of their food supply. Their stealth and intimate knowledge of "
"local terrain can be valuable assets in combat."
msgstr ""
"𐑝𐑦𐑤𐑦𐑡𐑦𐑟, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑯 𐑢𐑲𐑤𐑛𐑻 𐑺𐑰𐑩𐑟 𐑯𐑽 𐑓𐑮𐑩𐑯𐑑𐑽𐑟, 𐑮𐑦𐑤𐑲 𐑪𐑯 𐑣𐑩𐑯𐑑𐑻𐑟 𐑑 𐑚𐑮𐑦𐑙 𐑦𐑯 𐑥𐑳𐑗 𐑝 "
"𐑞𐑺 𐑓𐑵𐑛 𐑕𐑩𐑐𐑤𐑲. 𐑞𐑺 𐑕𐑑𐑧𐑤𐑔 𐑯 𐑦𐑯𐑑𐑦𐑥𐑩𐑑 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑤𐑴𐑒𐑩𐑤 𐑑𐑻𐑱𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑕𐑩𐑑𐑕 𐑦𐑯 "
"𐑒𐑪𐑥𐑚𐑨𐑑."

#. [unit_type]: id=Trapper_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:206
msgid "Peasant Trapper"
msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑑𐑮𐑨𐑐𐑻"

#. [unit_type]: id=Trapper_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:210
msgid ""
"Trappers are skilled hunters who supply food and furs for several villages. "
"Their hunting experience makes them most valuable at night and in forests "
"and swamps."
msgstr ""
"𐑑𐑮𐑨𐑐𐑻𐑟 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑣𐑩𐑯𐑑𐑻𐑟 𐑣𐑵 𐑕𐑩𐑐𐑤𐑲 𐑓𐑵𐑛 𐑯 𐑓𐑻𐑟 𐑓𐑹 𐑕𐑧𐑝𐑼𐑩𐑤 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑺 𐑣𐑳𐑯𐑑𐑦𐑙 "
"𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑥𐑴𐑕𐑑 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑑 𐑯𐑲𐑑 𐑯 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕."

#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:223
msgid "Peasant Huntsman"
msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑕𐑥𐑨𐑯"

#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"𐑣𐑳𐑯𐑑𐑕𐑥𐑧𐑯 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑞𐑺 𐑤𐑦𐑝𐑟 𐑦𐑯 𐑞 𐑚𐑨𐑒𐑢𐑫𐑛𐑟 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕 𐑝 𐑞𐑺 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕 𐑣𐑴𐑥𐑟. 𐑞𐑱 𐑒𐑨𐑯 "
"𐑚𐑵𐑤𐑟𐑲 wamprats 𐑯 𐑑𐑮𐑨𐑒 𐑧𐑯𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑥𐑵𐑝𐑟 𐑦𐑯 𐑞𐑺 𐑑𐑧𐑮𐑦𐑑𐑼𐑦."

#. [object]: id={ID}
#: data/campaigns/Liberty/utils/utils.cfg:54
msgid "Holy Ankh"
msgstr "𐑣𐑴𐑤𐑰 𐑨𐑯𐑒"

#. [object]: id={ID}
#: data/campaigns/Liberty/utils/utils.cfg:57
msgid ""
"You find a hefty pendant on a strange and ominous looking altar. It glows "
"brightly when you pick it up!"
msgstr ""
"𐑿 𐑓𐑲𐑯𐑛 𐑩 𐑣𐑧𐑓𐑑𐑰 𐑐𐑧𐑯𐑛𐑩𐑯𐑑 𐑪𐑯 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑯 𐑭𐑥𐑩𐑯𐑩𐑕 𐑤𐑫𐑒𐑦𐑙 𐑷𐑤𐑑𐑼. 𐑦𐑑 𐑜𐑤𐑴𐑟 𐑚𐑮𐑲𐑑𐑤𐑰 𐑢𐑧𐑯 𐑿 "
"𐑐𐑦𐑒 𐑦𐑑 𐑳𐑐!"

#. [object]: id={ID}
#: data/campaigns/Liberty/utils/utils.cfg:58
msgid ""
"There is a strange altar here and a pendant on it. I don’t want to touch it."
msgstr "𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑷𐑤𐑑𐑼 𐑣𐑽 𐑯 𐑩 𐑐𐑧𐑯𐑛𐑩𐑯𐑑 𐑪𐑯 𐑦𐑑. 𐑲 𐑛𐑴𐑯𐑑 𐑢𐑪𐑯𐑑 𐑑 𐑑𐑳𐑗 𐑦𐑑."

#. [effect]: type=arcane
#: data/campaigns/Liberty/utils/utils.cfg:71
msgid "holy ankh"
msgstr "𐑣𐑴𐑤𐑰 𐑨𐑯𐑒"

#. [message]: speaker=Baldras
#: data/campaigns/Liberty/utils/utils.cfg:105
msgid "Tell my wife... that I loved her!"
msgstr "𐑑𐑧𐑤 𐑥𐑲 𐑢𐑲𐑓... 𐑞𐑨𐑑 𐑲 𐑤𐑳𐑝𐑛 𐑣𐑻!"

#. [message]: speaker=Harper
#: data/campaigns/Liberty/utils/utils.cfg:120
msgid "Unngh... Now our people may never be free..."
msgstr "𐑳𐑯𐑯𐑜... 𐑯𐑬 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑥𐑱 𐑯𐑧𐑝𐑼 𐑚𐑰 𐑓𐑮𐑰..."

#. [message]: speaker=Relana
#: data/campaigns/Liberty/utils/utils.cfg:134
msgid "I am finished... will we ever be free?"
msgstr "𐑲 𐑨𐑥 𐑓𐑦𐑯𐑦𐑖𐑑... 𐑢𐑦𐑤 𐑢𐑰 𐑧𐑝𐑼 𐑚𐑰 𐑓𐑮𐑰?"

#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/utils/utils.cfg:148
msgid "How can this be? We have lost."
msgstr "𐑣𐑬 𐑒𐑨𐑯 𐑞𐑦𐑕 𐑚𐑰? 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑."

#. [message]: speaker=narrator
#: data/campaigns/Liberty/utils/utils.cfg:164
#, fuzzy
#| msgid ""
#| "They returned to their village to find it destroyed, with those who "
#| "fought left dead and the few survivors born away to unguessable fates. It "
#| "was a bitter doom, but as Asheviere’s grip tightened they would live to "
#| "see worse."
msgid ""
"They returned to their village to find it destroyed, with those who fought "
"left dead and the few survivors borne away to unguessable fates. It was a "
"bitter doom, but as Asheviere’s grip tightened they would live to see worse."
msgstr ""
"𐑞𐑱 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞𐑺 𐑝𐑦𐑤𐑦𐑡 𐑑 𐑓𐑲𐑯𐑛 𐑦𐑑 𐑛𐑩𐑕𐑑𐑮𐑶𐑛, 𐑢𐑦𐑞 𐑞𐑴𐑟 𐑣𐑵 𐑓𐑷𐑑 𐑤𐑧𐑓𐑑 𐑛𐑧𐑛 𐑯 𐑞 𐑓𐑿 "
"𐑕𐑻𐑝𐑲𐑝𐑻𐑟 𐑚𐑹𐑯 𐑩𐑢𐑱 𐑑 𐑩𐑯𐑜𐑧𐑕𐑩𐑚𐑩𐑤 𐑓𐑱𐑑𐑕. 𐑦𐑑 𐑢𐑪𐑟 𐑩 𐑚𐑦𐑑𐑼 𐑛𐑵𐑥, 𐑚𐑳𐑑 𐑨𐑟 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑜𐑮𐑦𐑐 "
"𐑑𐑲𐑑𐑩𐑯𐑛 𐑞𐑱 𐑢𐑫𐑛 𐑤𐑲𐑝 𐑑 𐑕𐑰 𐑢𐑻𐑕."

#~ msgid "Relnan"
#~ msgstr "·𐑮𐑧𐑤𐑯𐑨𐑯"

#~ msgid "magic missile"
#~ msgstr "𐑥𐑨𐑡𐑦𐑒 𐑥𐑦𐑕𐑩𐑤"

#~ msgid "Turns run out"
#~ msgstr "𐑑𐑻𐑯𐑟 𐑮𐑳𐑯 𐑬𐑑"

#~ msgid "(Baldras!)"
#~ msgstr "(·𐑚𐑨𐑤𐑛𐑮𐑨𐑕!)"

#~ msgid "Translators"
#~ msgstr "𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑑𐑼𐑟"
